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Release Tradeskill recipes (max out Artisan's Prize) (1 Viewer) 4.07

Getting /itemnotify errors since ToV release if anyone else is seeing that.
Seeing the same trying to figure out what is up with it. Doesn't happen all the time for me but every now and then it bugs out, almost feels like timing issue/server lag ?
 
Seems it is the delay that is bit too short, haven't had problems when I increased it Try this one out please.

On the update front, I made some improvements and broke something, trying to figure out what is going on.
 
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Original worked better- getting more errors with the one you just linked- well both giving same errors unfort :(
 
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jande updated Tradeskill recipes (max out Artisan's Prize) with a new update entry:

recipes / housing

Consider this an early beta (not EQbeta but something that needs a lot more testing). Think this will be the last big change, the structure of the macro is now satisfactory.

Using new data structures to make my life easier and the macro execute quicker. I tried to
keep file lay differences to the minumun between v1 and v2, there is some. If you run tradesmanv1
you cannot use finditemv2 and visa versa.

You will also notice that the release now follows the file structure that is...

Read the rest of this update entry...
 
Make a recommendation, not sure if it is possible, but separate pottery, pottery wheel vs kiln,
 
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Slightly off topic, but Ice of Velious drop fairly commonly in ToV. I've looted 20+ since release.
 
it would if you have enough room to do both at the same time, Guess what i meant was ts/tradesmanv2 potterywheel learn or something along those lines, to do all the wheel items to help clear out the bags to be able to do the kiln items which takes the unfired plus 1 or 2 other bought items usually. The issue i ran into was that after doing all the wheel items moved to kiln had no room to make those items.
 
Another thing with pottery, after you go and reload everything after a good nights rest. and start up again, the macro wants to start with the unfired regal/ornate molds, which i've already completed, and just noticed it's trying to make the conflagrant stuff also which i've already learned.
 
jande updated Tradeskill recipes (max out Artisan's Prize) with a new update entry:

ToV recipes

ToV:
Jewelcraft
3214 Refined Velium
23215 Duo Velium Earring
23216 Duo Velium Necklace
23217 Duo Velium Ring
23218 Marquise Cut Velium Diamond
23219 Square Cut Velium Diamond
23220 Pear Cut Velium Diamond
23221 Half-moon Cut Velium Diamond
23222 Trillion Cut Velium Diamond
23223 Round Cut Velium Diamond
23224 Oval Cut Velium Diamond
23251 Summoner's Faded Velium Earring
23252 Faded Velium Earring of Vigor
23253 Faded Velium Earring of Adroitness
23254 Faded...

Read the rest of this update entry...
 
Also in that update is guildhalls, I only have access to a palatial
Missing Recipe

Command Line:
Missing Recipe

Command Line

/mac ts/tradesman jewelcraft "Champagne Magnum"

Recipe

www.eqtraders.com/items/show_item.php?item=1649

  • bullet.gif
    To make Champagne Magnum (Jewelcraft: Yield 1, trivial 196), Combine the following in a Jeweler's Kit, Planar Jeweler's Kit, Collapsible Jeweler's Kit, or Reinforced Jeweler's Kit
Missing Recipe

Command Line:
/mac ts/tradesman brewing "Soda Water"

Recipe(s):

/mac ts/tradesman brewing "Soda Water"

Recipe(s):

These are now in for future use (leveling 1- 300) not even a big pain adding them now.
 
jande updated Tradeskill recipes (max out Artisan's Prize) with a new update entry:

ToV recipes / Older Recipe fixes

ToV Recipes
Added: Baking / Brewing / Fletching / Jewelcraft / Tailoring / Smithing / Pottery Research / Tinkering / Fishing
Outstanding: Alchemy / Poisons (need to go study the books)

Older Recipes
Fixed: Smithing / Pottery / Tailoring / Tinkering {estimate 200ish recipes fixed)
Outstanding: Alchemy / Poisons (quite a lot that I am not happy with)

tradesmanv2
It is looking stable, unless I find/hear something bad in the next week tradesman / tradesmanv1 will be...

Read the rest of this update entry...
 
I'm having some problems with a few of the trade skills and using /mac ts/tradesmanv1 or /mac ts/tradesmanv2, /mac ts/tradesman seems to work. It just cycles opening and closing the tradeskill window. Tailoring works with V2 but fishing smithing just cycles. I'm using the guildhall resources. Version is tradesman v1.5c by jande

just downloaded the latest version the same thing is happening.
 
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I'm having some problems with a few of the trade skills and using /mac ts/tradesmanv1 or /mac ts/tradesmanv2, /mac ts/tradesman seems to work. It just cycles opening and closing the tradeskill window. Tailoring works with V2 but fishing smithing just cycles. I'm using the guildhall resources. Version is tradesman v1.5c by jande

just downloaded the latest version the same thing is happening.
do me a favor and try in in sunrise hills, there may be a problem with the guild hall container on fishing smithing

(really do not understand why the names is not consistent between pok/small gh, placeable guildhall and sunrise hills, frustrating to get everything correctly listed)

Ah may know why, do
Code:
/echo ${Zone.ShortName}
and post the result for me please v1.5 only supports palatial guildhalls atm

Yeah thats it the modest guildhall container name is different from the palatial /sigh
its a nightmare the floor item you target though "Forge" then I test the container name palatial is "Guild Forge" modest is "Forge - Floor" grand = "???""Guild Forge" pok/sunrise hill = "Forge"
omg and there is a painting called forgetful strike.... well this sucks rofl.

-----
Holler if you find a problem spent time and think I got all the containers fixed for all the zones. If you have that stupid painting in the guildhall be closer to the forge... or take it down and burn it.
 
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do me a favor and try in in sunrise hills, there may be a problem with the guild hall container on fishing smithing

(really do not understand why the names is not consistent between pok/small gh, placeable guildhall and sunrise hills, frustrating to get everything correctly listed)

Ah may know why, do
Code:
/echo ${Zone.ShortName}
and post the result for me please v1.5 only supports palatial guildhalls atm

Yeah thats it the modest guildhall container name is different from the palatial /sigh
its a nightmare the floor item you target though "Forge" then I test the container name palatial is "Guild Forge" modest is "Forge - Floor" grand = "???""Guild Forge" pok/sunrise hill = "Forge"
omg and there is a painting called forgetful strike.... well this sucks rofl.

-----
Holler if you find a problem spent time and think I got all the containers fixed for all the zones. If you have that stupid painting in the guildhall be closer to the forge... or take it down and burn it.
Guild hall is guildhall3_int

No paintings

Just downloaded the new version of the Mac hit every table the all seem to work. Thank you!!!!

One note there is a typo in the help pottery is potter

1577906233538.png
 
just tried running the latest update, learning baking, and it starts to go through the recipes, then pauses, and i unpause and it keeps pausing, not sure what is going on with this.
 
wtt krono for mac OMG. less ducat farming, more making me happy. =p
 
half moon clay stamp is not being found - i think the macro is looking for "half-moon clay stamp"
 
In brewing - Velious Angler Fish should be Velious Angel Fish?
Ill check but pretty sure it is Angler in the fishing recipe container.

Well played DB well played, will fix the recipe
 

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Having a bit of trouble with getting the materials. What I'm doing is...

Running /mac ts/tradesmanv2 brewing learn to build the shopping list.

then on the toon, I have my tradeskill materials stored running /mac ts/finditem charactername (correct character name of the toon running /tradesmanv2) pulls a few thing out of inventory have not confirmed he is pulling everything available or not.

then on the toon that I'm doing the tradeskill on going to the brewing merchant with merchant window opened and running /mac ts/finditem charactername (have tried with and without charactername) nothing is purchased. I'm I leaving out a step?
 
use /mac ts/finditem2 charactername

Can also look in ts/charactername-shop.ini if there is actually anything it is going to buy
 
yeah I think going to replace tradesman/tradesmanv1 with the v2 next update, just causing confusion now. wanted to do if for a while now but some bugs were found (and fixeD)
 
yeah I think going to replace tradesman/tradesmanv1 with the v2 next update, just causing confusion now. wanted to do if for a while now but some bugs were found (and fixeD)
This was the first time I tried something other than fishing. It was really cool to see the toon run back and forth using different stations to do the combines.

One other this I was thinking about is if I run the learn on multiple skills before doing the purchase will it purchase all items when I run tradesman or can I specify only to purchase one type of item?
 
Release Tradeskill recipes (max out Artisan's Prize)

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