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Release Tradeskill Construction Set NeXt (5 Viewers) 4.1991b

Just a note if you have a sprig of bloom in your GH it will 'at this time' interfere with navigating to the loom in the GH. Looking at method to use specifically over loose matching.
 
Oops I posted the issue I'm having in the wrong area.
My apologies...

Whenever I finish making an item and TCN goes to put stuff back in the bank it always picks up a bag (always same bag slot) my 9th bag.
This causes TCN to pause, i resume, it puts stuff away successfully, then picks up the same bag again, pauses, I put bag back and resume tcn and it finally completes.
Any ideas on what I can look at to see if I've got something goofed up in settings or otherwise?
 
hey, i just see there is some recipe from NOS for exemple that are not in recipes list :)

1785169376780.png

it miss the faded luclinite stuff ( Spiritually Faded Luclinite Amice of Adroitness) and all other faded luclinite from NOS
 
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After using this for a little bit for Artisan, one feature that would be allowing purchasing default purchasing of stacks of vendor goods / pulling from bank. So instead of a single item being pulled/bought each time it will pull/buy 10 or 50 or 100 as those items will be used on different recipes.

....I'm looking at you research.
 
After using this for a little bit for Artisan, one feature that would be allowing purchasing default purchasing of stacks of vendor goods / pulling from bank. So instead of a single item being pulled/bought each time it will pull/buy 10 or 50 or 100 as those items will be used on different recipes.

....I'm looking at you research.
So some of us.. me.. get the laundry list and grab and buy a bunch of stuff ahead of time, a messy alternative is to use the shop buddy with a edited shopping list for non-farmed items to at least do a mass grab, then again I am also of the mindset it will do mass shopping. Grabbing large amounts of farmed items is one of the functions of requesting from other toons. There is also a resource out there that consolidates materials as well. Ultimately I would sort by the largest set of farmed item count and put those in inventory, like 1000 bricks, and 1000 flugelbinders and call it good. But I get it...

other thoughts, guild hall is the way after buying the main shopping items, the whole artisan routine was built with efficiency in mind and not filling up the bagseses and or doing like 50 tries on mayo or something silly.

bottom line load up on shopped goods with the mass shopping feature, and grab the heavy hitters from the depot/bank for farmed and do it in the luxurious guild hall.

Mass Artisan Depot/Bank Grab, sounds like a thing.. or could be a thing.
 
Also, sometimes, even after a restart, it doesnt want to buy all the goods for a multiple run (say 20 of x). It's just buying everything needed for 1 run and then finishes. Ideas?

Edit -

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2nd Edit - clicking craft w/o checking the skill box wouldnt do anything. when I clicked the skill box and then craft, it would do a single run and stop again.
 
Also, sometimes, even after a restart, it doesnt want to buy all the goods for a multiple run (say 20 of x). It's just buying everything needed for 1 run and then finishes. Ideas?

Edit -

View attachment 78372


2nd Edit - clicking craft w/o checking the skill box wouldnt do anything. when I clicked the skill box and then craft, it would do a single run and stop again.
Also bug or feature depending on your viewpoint, it will try not to exceed the amount of items already in inventory if that is the current craft.
 
Release Tradeskill Construction Set NeXt

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