• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
Resource icon

Release Tradeskill Construction Set NeXt (1 Viewer) 4.1991b

can you update jeweler's glass for cutting diamonds to be vendor buyable in Stratos? For some reason it tries to make them and its a fairly high trivial combine. The vendor in stratos is class/race restricted for some reason, you do need to uncheck the box.
 
can you update jeweler's glass for cutting diamonds to be vendor buyable in Stratos? For some reason it tries to make them and its a fairly high trivial combine. The vendor in stratos is class/race restricted for some reason, you do need to uncheck the box.
Every now and then I have to go back and think about the why I did something the way I did, and at the time it was a prize requirement to make it. I am thinking of a WA, something like if it is batch or standard it is buyable on live, and if artisan you have to make it.
 
I am sure this has been asked but. Does it run the Eron's jewlery quest line?
It does do them, but, it has been so long since I did it. buut, I am looking at the db and it is using static containers, so you tell it to make the item in POK or GH and then bring the finished product back.
 
you probably answered this but i didnt see it in faq. will tcn use my tol shears over my normal trophy.

husky it does the combines for you you can search them up but all the recipes require learning the book eron gives so make sure you open the books and press learn on them. i did erons some what recently and how i did it was i did the quest stuff like accepting and learning the recipe then i went to pok and told it to make my item then i went back to eron and turned it in. to save you time on the fletching box thing. dont bother camping all 3 boxes just camp the bird one and then make the thing then get another bird one so you never need to leave hills of shade. i didnt make tcn make those combines for me since i wanted them in different bags so i knew which was which
 
you probably answered this but i didnt see it in faq. will tcn use my tol shears over my normal trophy.

husky it does the combines for you you can search them up but all the recipes require learning the book eron gives so make sure you open the books and press learn on them. i did erons some what recently and how i did it was i did the quest stuff like accepting and learning the recipe then i went to pok and told it to make my item then i went back to eron and turned it in. to save you time on the fletching box thing. dont bother camping all 3 boxes just camp the bird one and then make the thing then get another bird one so you never need to leave hills of shade. i didnt make tcn make those combines for me since i wanted them in different bags so i knew which was which
The only 'special' trophy I use that is not a ts trophy is the fishing rod *bone rod*.
 
The only 'special' trophy I use that is not a ts trophy is the fishing rod *bone rod*.
would it be hard to add it as well? its better then the normal trophy.

https://everquest.allakhazam.com/db/item.html?item=144926 = blessed ahevan shadow shears 15% for 50 tailoring skill
https://everquest.allakhazam.com/db/item.html?item=47545 = mystical bolt 15% for 45 tailoring skill

if it is hard its not a big deal its only 5 points and i can remember to put it into my mainhand
 
would it be hard to add it as well? its better then the normal trophy.

https://everquest.allakhazam.com/db/item.html?item=144926 = blessed ahevan shadow shears 15% for 50 tailoring skill
https://everquest.allakhazam.com/db/item.html?item=47545 = mystical bolt 15% for 45 tailoring skill

if it is hard its not a big deal its only 5 points and i can remember to put it into my mainhand
I have been looking at this and also other items, the answer is yes they can be done, the amount of work is moderate, but I am not opposed. I have it now where it looks at all the trophies for a skill and chooses whatever one you have or the master trophy.
 
For those who are interested. Something I have started doing to deal with fails is to generate a batch list for whatever I want + expected fails and then get all the supplies for that, then remake the batch list for whatever I actually want. It has saved a lot of headache and going back for other tradeskill components.
 
I am struggling to get this to work and could use some help in understanding what I am doing wrong.

Scenario:
Trying to raise fletching up to 282 using [Rough Shadewood Compound Bow (Hemp)]

I would like to vendor bows once they have been completed and have no more bag space. I used the below settings but it would keep making one at a time, vendoring it, and then repeating over and over.

1760468165930.png
 
I am struggling to get this to work and could use some help in understanding what I am doing wrong.

Scenario:
Trying to raise fletching up to 282 using [Rough Shadewood Compound Bow (Hemp)]

I would like to vendor bows once they have been completed and have no more bag space. I used the below settings but it would keep making one at a time, vendoring it, and then repeating over and over.

View attachment 72253
 
I would have to look at the calcs but it "ignores" or tries to weed out collection, tool boxes, other things. It also has a threshold of 4 or less or something like that, so if it "sees" it has less than 4 slots, it will do exactly what you are describing

Specifically:
Code:
 backpack_free_space < 4 and l_inv > 0 and

Also are you on a live server or TLP *that matters*.
 
I would have to look at the calcs but it "ignores" or tries to weed out collection, tool boxes, other things. It also has a threshold of 4 or less or something like that, so if it "sees" it has less than 4 slots, it will do exactly what you are describing

Specifically:
Code:
 backpack_free_space < 4 and l_inv > 0 and

Also are you on a live server or TLP *that matters*.
I am on Oakwynd
 
2x Bestowed 16 slot from using lvl 50 token and 6x tinker bags
I don't have these bags but I will say if they don't show up as one of these types of containers I can see issues:

"BackPack" "Small Chest" "Large Chest" "Small Bag" "Tradeskill Bag"
 
I don't have these bags but I will say if they don't show up as one of these types of containers I can see issues:

"BackPack" "Small Chest" "Large Chest" "Small Bag" "Tradeskill Bag"
using:
/echo Slot 23 Type: ${Me.Inventory[23].Type}

All 3 types of bags are resolving as either "Tradeskill Bag" or "Large Bag"

Is "Large Bag" not supported?
 
I don't have these bags but I will say if they don't show up as one of these types of containers I can see issues:

"BackPack" "Small Chest" "Large Chest" "Small Bag" "Tradeskill Bag"
This seems to be the issue. I removed all "Large Bag" from my inventory and things went back to working
 
This seems to be the issue. I removed all "Large Bag" from my inventory and things went back to working
More like an oversight or faux pas. I can add that in. I checked the code from 2 years ago and it was the same, so up until now this situation never happened, or never affected anyone.
 
Last edited:
I plan to do some work on the weekend, the easy wins will def be in there, the more byzantine, maybe not.
 
The trivial is incorrect in TCN (and websites it's listed on), per the UI screenshot, it is 202
got it, as people can see the pitfalls of online data, the Internet is not always the truth, even if Abraham Lincoln says so.
 
Running through the Blacksmithing Artisan items today, and was attempting to make a Shifting Glaive, but made 3 Ethersmasher Maul's instead
 
Running through the Blacksmithing Artisan items today, and was attempting to make a Shifting Glaive, but made 3 Ethersmasher Maul's instead
on eq traders they both have the same recipe.. looking elsewhere.. yep looks like it was missing a lumber plank
 
can you update jeweler's glass for cutting diamonds to be vendor buyable in Stratos? For some reason it tries to make them and its a fairly high trivial combine. The vendor in stratos is class/race restricted for some reason, you do need to uncheck the box.
So, the easiest cheesiest way is to just add a button to buy 1 or a 100 or something else in Stratos and run back.
 
the tol baking recipes arent in the artisan tab for craft. i ran the tab 6 times with all the stuff for the recipes in my bags and it didnt do them. threw them in batch to check the mats there was nothing missing and then just let the batch craft it. i dont know if these later cookie cutter expacs are ment to be in the artisan tab or just the old expacs.
 
the tol baking recipes arent in the artisan tab for craft. i ran the tab 6 times with all the stuff for the recipes in my bags and it didnt do them. threw them in batch to check the mats there was nothing missing and then just let the batch craft it. i dont know if these later cookie cutter expacs are ment to be in the artisan tab or just the old expacs.
It was a conscious decision for TOL and beyond, batch is the way. Instead of setting items to skip like armor, weapon, pottery, jewelry, etc... Letting the user pick what to make and when to make it is the power to the people option. Previously I would skip hundreds, probably thousands of recipes in the Artisan Prize and then give you the option to modify the DB.
 
One suggestion to make things faster for requesting components is an option to reverse the request order when requesting components from Dannet toons in zone. Maybe add this option in the Global Craft Settings?

Use case: Most of my toons,, especially my main mule that has most of my TS items, keep them in the depot. If the requests missing components routine started with the depot, it should speed up that process.
 
One suggestion to make things faster for requesting components is an option to reverse the request order when requesting components from Dannet toons in zone. Maybe add this option in the Global Craft Settings?

Use case: Most of my toons,, especially my main mule that has most of my TS items, keep them in the depot. If the requests missing components routine started with the depot, it should speed up that process.
I think that I went variable crazy , I did hit the limit with locals but of course not globals. So, yes it is doable. Switches are fine I suppose, the original intent was to empty out the bank first. A quick thought is I am trying to conceptualize how much "time" is recovered, as in if it does all three methods it will take the same amount of time. If we are just picking our pony then yes the speed increase is not checking the other areas.

The best option is A Macroquest FTP or any other file transfer, but hey that is prolly a security concern or some other concern. Which would send all the inventories for everyone all at once and it would change from a who has to you, you, and you, give me this, this, and that.
 
Last edited:
True. It would be nice. I like the methodology that EZInventory uses, but it does not look into the tradeskill depot to see what is available there, just lists what is equipped, in inventory, and in the bank.

When I am doing mass requests, I can see it making a bit of a difference. My ballpark guess is about 15-20 seconds cut off if the item is found in someone's depot. But that can be multiplied out by the actual requests where something was in the depot, and given. For me, this is the majority of the items I have in my inventory, but other's mileage may vary. When I am just startting a toons TS journey, this can be a huge list of items at first. For example, my current blacksmithing missing list is 232 items, and maybe half of those I have in my main mules TS depot. So maybe a net savings of 41 minutes for 125 items found in the TS depot? Just a ballpark number, not based on actual times yet.
 
True. It would be nice. I like the methodology that EZInventory uses, but it does not look into the tradeskill depot to see what is available there, just lists what is equipped, in inventory, and in the bank.

When I am doing mass requests, I can see it making a bit of a difference. My ballpark guess is about 15-20 seconds cut off if the item is found in someone's depot. But that can be multiplied out by the actual requests where something was in the depot, and given. For me, this is the majority of the items I have in my inventory, but other's mileage may vary. When I am just startting a toons TS journey, this can be a huge list of items at first. For example, my current blacksmithing missing list is 232 items, and maybe half of those I have in my main mules TS depot. So maybe a net savings of 41 minutes for 125 items found in the TS depot? Just a ballpark number, not based on actual times yet.
My work around for stuff like that in general was if I know I have 50 cans of tuna in the depot (not real), I would just go to the requests tab and it would get all that stuff for me, instead of going through the giant list. My cheat was to pick a few of the high number items, request them and onsey twoesy request the rest as needed.
 
Yeah, I do that also. I also wished there was a percentage extra we could request, but in those cases I just do them manually, and usually give all the items to the toon, or at least a full stack if I have > 1000 of them. Otherwise when the toon is going through the mats, and he messes up, I have to then do a later run through to play catch up where they failed. It is still an incredible QOL tool though, so thank you so much for developing this. I am not sure I would have actually done the 350 TS on one toon, much less the others I am also working on, without this tool.
 
Yeah, I do that also. I also wished there was a percentage extra we could request, but in those cases I just do them manually, and usually give all the items to the toon, or at least a full stack if I have > 1000 of them. Otherwise when the toon is going through the mats, and he messes up, I have to then do a later run through to play catch up where they failed. It is still an incredible QOL tool though, so thank you so much for developing this. I am not sure I would have actually done the 350 TS on one toon, much less the others I am also working on, without this tool.
I'm gonna play government for a second and come up with an idea you didn't even ask for, another option would be to have it go through and calc totals for all the areas (inv, bank, depot) for each toon and then have them all just grab all at once and wait in a queue to deliver. It would take the same amount of time to query *I think* but the delivery would be much faster.
 
Hmm, that actually sounds like a good idea. The only downside would be storage space on the toon pulling them out of the depot. I know in this case the toon receiving has plenty of slots, but the source toon can be limited some times. Maybe if it went until it had 2-3 empty slots, then delivered those items in a batch.
 
Release Tradeskill Construction Set NeXt

Users who are viewing this thread

Back
Top
Cart