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Release Tradeskill Construction Set NeXt 4.1991b

also did it on research on my ranger loading up research.

1744003954931.png



As a side note, there are a bunch of spells that even if you have "sell" checked, it doesnt sell them. the essence spells which are no trade, no big deal except it also wont destroy them. Dont need to save those on any class that cant use em cause i cant even get rid of them (I guess if i persona, but till then it just clutters my bags) and the low level spells like gate and root which it isnt selling.
 
also did it on research on my ranger loading up research.

View attachment 69254



As a side note, there are a bunch of spells that even if you have "sell" checked, it doesnt sell them. the essence spells which are no trade, no big deal except it also wont destroy them. Dont need to save those on any class that cant use em cause i cant even get rid of them (I guess if i persona, but till then it just clutters my bags) and the low level spells like gate and root which it isnt selling.
In case you're not reading the error messages, it says your database is locked
 
had this happen:

1744139647958.png

I have them in my bag/bank, I don't think it should be trying to buy them. it's saying "HQ ore", is there a short hand being used or is it have the wrong name for them?

also, there's like 3 more vendors it doesn't have on its list to buy them (north kaladim, south qeynos, and RoS Overthere). I'm sure they're not on the list for a reason, I am just letting people know.
 
Another amusing side note, I am running characters through POK and they been tagged by the request items a couple times, so i moved my request toons to the bazaar and stood next to banker... sometimes it would get stuff off banker, sometimes off personal banker, then sometimes toon requesting from would just go to POK and get lost at the small bank.

What are zones I can use program to request stuff off of and it will use the banker in the zone? I've only used it in POK and bazaar, looking for somewhere less conspicuous.
 
had this happen:

View attachment 69258

I have them in my bag/bank, I don't think it should be trying to buy them. it's saying "HQ ore", is there a short hand being used or is it have the wrong name for them?

also, there's like 3 more vendors it doesn't have on its list to buy them (north kaladim, south qeynos, and RoS Overthere). I'm sure they're not on the list for a reason, I am just letting people know.
It is by ID so it may be a different ore, it checks all avail vendors in POK for the ore, the routine stays local and doesn't delve out into the world.
 
Another amusing side note, I am running characters through POK and they been tagged by the request items a couple times, so i moved my request toons to the bazaar and stood next to banker... sometimes it would get stuff off banker, sometimes off personal banker, then sometimes toon requesting from would just go to POK and get lost at the small bank.

What are zones I can use program to request stuff off of and it will use the banker in the zone? I've only used it in POK and bazaar, looking for somewhere less conspicuous.
GH, SRH?
 
It is by ID so it may be a different ore, it checks all avail vendors in POK for the ore, the routine stays local and doesn't delve out into the world.
the ore is limited supply. each vendor only has a few of them and doesnt replenish until the server resets.
 
had an issue where it made all my mangled magnetic leggings (99) into magnetic bricks and then sold them to a vendor while doing artisan prize. I needed the bricks for other combines.

It learned the recipe and then got stuck in a loop making 400 metal bricks and then sold them to a vendor.
 
had an issue where it made all my mangled magnetic leggings (99) into magnetic bricks and then sold them to a vendor while doing artisan prize. I needed the bricks for other combines.

It learned the recipe and then got stuck in a loop making 400 metal bricks and then sold them to a vendor.
The quick WA is to go into the prize.db and set the magnetics to skip. Once again, selling is an option and afaik is not turned on by default.

I maxed the prize without doing those.
 
The quick WA is to go into the prize.db and set the magnetics to skip. Once again, selling is an option and afaik is not turned on by default.

I maxed the prize without doing those.
anything that is on the recipe list that is also a precombine for another thing will sell it to the vendor. every single one you have.
 
anything that is on the recipe list that is also a precombine for another thing will sell it to the vendor. every single one you have.
If this happens all the time with the box checked or unchecked, it is a logic interpretation thing or bad syntax issue on my end after back end changes from (ostensibly) MQ
 
I dont even need any more ores and its still trying to buy them from blacksmith gerta and crashing the program. I have 1000+ of each in my bags.
I need a little more than that, the specific ore name (and ID) and what you are trying to make.
 
I need a little more than that, the specific ore name (and ID) and what you are trying to make.
the high quality ores that are on the vendor in POK you told me about how to reset the merchants. the ones that are crashing the program when the merchant is out of them. I am just running shop on blacksmith artisan.
 
the high quality ores that are on the vendor in POK you told me about how to reset the merchants. the ones that are crashing the program when the merchant is out of them. I am just running shop on blacksmith artisan.
ok, will take a look, it is/was supposed to go to each vendor and try to buy and if they are out just move on.
 
for those making dyes for artisans, there's quite a process to it, and you will find out the hard way, so here's the best help i can give you
1) Batch make X extracts on rogue or shaman
2) Make Y medium clay jars where Y is the number of one color you plan on making
3) Make Y Dyes
4) Make Y medium clay jars where Y is the number of the second color you plan on making
5) Make Y Dyes
6) Repeat steps 2-5

This is more important the less bag space you have. Example below on how to batch these:

1745688746644.png

Extra note: I already made my extracts and 60 jars before that batch. If you wanted to make them all in one batch, just add all your extracts at the beginning and then add a set of medium clay jars.
 
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for those making dyes for artisans, there's quite a process to it, and you will find out the hard way, so here's the best help i can give you
1) Batch make X extracts on rogue or shaman
2) Make Y medium clay jars where Y is the number of one color you plan on making
3) Make Y Dyes
4) Make Y medium clay jars where Y is the number of the second color you plan on making
5) Make Y Dyes
6) Repeat steps 2-5

This is more important the less bag space you have. Example below on how to batch these:

View attachment 69477

Extra note: I already made my extracts and 60 jars before that batch. If you wanted to make them all in one batch, just add all your extracts at the beginning and then add a set of medium clay jars.
In the FAQ for the resource it provides a brief primer on this subject also.
 
Dark Red & red dyes seem to think the medium jar is a Kiln or something. Tells me it cant find one in zone.
Light Red will only make 1 dye at a time.
Which zone did you try this in and do you have a specific recipe to test with?

All the dyes are set to use the Medium Clay Jar

Blue Dye 15 1 Medium Clay Jar
Red Dye 15 1 Medium Clay Jar
Black Dye 15 1 Medium Clay Jar
Brown Rust Dye 15 1 Medium Clay Jar
Dark Blue Dye 15 1 Medium Clay Jar
Dark Green Dye 15 1 Medium Clay Jar
Dark Yellow Dye 15 1 Medium Clay Jar
Green Dye 15 1 Medium Clay Jar
Grey Dye 15 1 Medium Clay Jar
Light Blue Dye 15 1 Medium Clay Jar
Light Green Dye 15 1 Medium Clay Jar
Light Grey Dye 15 1 Medium Clay Jar
Light Red Dye 15 1 Medium Clay Jar
Light Yellow Dye 15 1 Medium Clay Jar
Red Rust Dye 15 1 Medium Clay Jar
Yellow Dye 15 1 Medium Clay Jar
Dark Red Dye 15 1 Medium Clay Jar
 
Which zone did you try this in and do you have a specific recipe to test with?

All the dyes are set to use the Medium Clay Jar

Blue Dye 15 1 Medium Clay Jar
Red Dye 15 1 Medium Clay Jar
Black Dye 15 1 Medium Clay Jar
Brown Rust Dye 15 1 Medium Clay Jar
Dark Blue Dye 15 1 Medium Clay Jar
Dark Green Dye 15 1 Medium Clay Jar
Dark Yellow Dye 15 1 Medium Clay Jar
Green Dye 15 1 Medium Clay Jar
Grey Dye 15 1 Medium Clay Jar
Light Blue Dye 15 1 Medium Clay Jar
Light Green Dye 15 1 Medium Clay Jar
Light Grey Dye 15 1 Medium Clay Jar
Light Red Dye 15 1 Medium Clay Jar
Light Yellow Dye 15 1 Medium Clay Jar
Red Rust Dye 15 1 Medium Clay Jar
Yellow Dye 15 1 Medium Clay Jar
Dark Red Dye 15 1 Medium Clay Jar
There's only one recipe for those dyes. I was in the guildhall.
 
Something is wrong with the Nascent Longsword combine process in experimental mode container, it loads up everything but the 2 Square cut gems, then immediately starts unloading the container; there is no error message of any kind, though it does state "wanted 1 have 0" then proceeds to put the tools away. This happens both in Batch and Stardard crafting modes.
 
Should I have a bunch of duplicate recipe entries? I keep getting errors about way too many items to fit in containers and I think that I only get it when I use recipes that have duplicate entries.

1746482773956.png
 
This is only happening for some of my boxes, but for a few, when I select an item to craft, set parameters and click on craft, nothing happens. When I select the item to craft, I see the acknowledgment in the MQ console, but nothing appears when I click craft. Any ideas what I might be missing? Especially since it runs on other characters just fine.
 
Release Tradeskill Construction Set NeXt

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