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From POT to Stratos this is what I got../nav door id 16 click
Works. I have no idea.

Did you try the mesh that is included with the TCN download? That fixed a bunch of my nav issues in POK.Confirmed still doesn't like to run to stratos. Ran mesh updater and it said no meshes required.
If I wait and duck out of the gate it tries to cast to get back him it then takes off.
That's the thing with cut tools, as in they are not really made, they are converted... I figured most people would select jewelcraft and then just pre-shop in Stratos (by zone in TCN) and then never have to buy another tool again for cutting.I just did a batch last night with no issues. I also ran from POK to Stratos without any issues, but I wasnt having issues before either. I havent had to make any cut tools in quite a while.
Prior to Stratos being a thing on TLPs, it's sort of a pain with the cutting tools.That's the thing with cut tools, as in they are not really made, they are converted... I figured most people would select jewelcraft and then just pre-shop in Stratos (by zone in TCN) and then never have to buy another tool again for cutting.
So, that could be an artifact with regards to the drop that is needed to achieve the prize combine, if not I will gladly change them..Prior to Stratos being a thing on TLPs, it's sort of a pain with the cutting tools.
I've run across several recipes doing trophies and AP to 350 with varying degrees of "wonk". For example, tailoring (I think) will ask for Feran <Item Slot> in the AP path, when it's a crafted item that would just be a subcombine. There's been a few smithing ores and fletching recipes that do this, or don't convert ore blocks/bricks/pieces, or int he case of fletching I've noticed several PoR bow combines towards 350 (and the master trophy) require a rare ground spawn and ignore the more common mob drop that will work.
If you would like a list of those i'll try to keep a running tally on the next pair of APs I level up to 350 and provide it back.
This did not work for the PoK or PoT looping issues.Did you try the mesh that is included with the TCN download? That fixed a bunch of my nav issues in POK.
Someone else please say me too.. cuz man it is so much easier if it plagues a bunch of people, to fix.This did not work for the PoK or PoT looping issues.
Still having the issue after the patch.
Deleted the TCN folder and reinstalled it.
Still have the issues after the reinstall.
Yeah I was acting like a politician or celebrity, as I live on the live server, I forgot about the peasants on TLP..Prior to Stratos being a thing on TLPs, it's sort of a pain with the cutting tools.
I've run across several recipes doing trophies and AP to 350 with varying degrees of "wonk". For example, tailoring (I think) will ask for Feran <Item Slot> in the AP path, when it's a crafted item that would just be a subcombine. There's been a few smithing ores and fletching recipes that do this, or don't convert ore blocks/bricks/pieces, or int he case of fletching I've noticed several PoR bow combines towards 350 (and the master trophy) require a rare ground spawn and ignore the more common mob drop that will work.
If you would like a list of those i'll try to keep a running tally on the next pair of APs I level up to 350 and provide it back.

Completed 2x Master Fletcher Tests last night. Both toons failed to complete, because they required a "Fallen Dry Treant Branch ( id: 47937 - i think)" which is a ground spawn used for making Desiccated Treant Laminate. This can be crafted by using a "Dry Treant Branch" as well, which drops from the treants in blightfire and Elddar forest. I did the sub combine by hand and then the test accepted that I had laminate and proceeded. This happens during the fletching portion of the AP as well, those recipes are skipped because "fallen dry" are required, but the "dry" work just as well. This is applicable to many of the Bowstaves as well for that PoR era, according to ZAM and EQTC.So, that could be an artifact with regards to the drop that is needed to achieve the prize combine, if not I will gladly change them..
| Unfired Idol (Karana) | EQTC | ZAM | 242 | Original | |
| Unfired Idol (Bristlebane) | EQTC | ZAM | 248 | Original | |
| Unfired Idol (Cazic-Thule) | EQTC | ZAM | 248 | Original | |
| Unfired Idol (Rallos Zek) | EQTC | ZAM | 248 | Original | |
| Unfired Idol (Quellious) | EQTC | ZAM | 252 | Original | |
| Unfired Idol (The Tribunal) | EQTC | ZAM | 252 | Original | |
| Unfired Idol (Erollisi Marr) | EQTC | ZAM | 255 | Original | |
| Unfired Idol (Prexus) | EQTC | ZAM | 255 | Original | |
| Unfired Idol (Rodcet Nife) | EQTC | ZAM | 255 | Original | |
| Unfired Idol (Solusek Ro) | EQTC | ZAM | 262 | Original | |
| Unfired Idol (Bertoxxulous) | EQTC | ZAM | 282 | Original | |
| Unfired Idol (Brell Serilis) | EQTC | ZAM | 282 | Original | |
| Unfired Idol (Innoruuk) | EQTC | ZAM | 282 | Original | |
| Unfired Idol (Mithaniel Marr) | EQTC | ZAM | 288 | Original |
Completed 2x Master Fletcher Tests last night. Both toons failed to complete, because they required a "Fallen Dry Treant Branch ( id: 47937 - i think)" which is a ground spawn used for making Desiccated Treant Laminate. This can be crafted by using a "Dry Treant Branch" as well, which drops from the treants in blightfire and Elddar forest. I did the sub combine by hand and then the test accepted that I had laminate and proceeded. This happens during the fletching portion of the AP as well, those recipes are skipped because "fallen dry" are required, but the "dry" work just as well. This is applicable to many of the Bowstaves as well for that PoR era, according to ZAM and EQTC.
From EQTC, their POR Fletching about halfway down breaks out the subcombines where the Fallen vs mob drop are interchangeable. Of course mob drop is likely preferable vs the 6 or 8 hour ground spawned fallen. link for that is > Here <
I think really only a handful of the subcombines would need to be changed away from requiring the group spawn and using the mob available drop and the more intensive ones would be fine since the subcombine is fixx0r?
Other oddities / Missing items:
Tailoring:
Feran Boots, Gloves, Helm, Leggings, Sleeves, Tunic, Wristband are all required as "items", although they are crafted.
I think what is happening here, is these items are not individually part of the AP path, but their follow on combine (With.. essence of discord? gelidran ice? pyrilen flame?) IS a 350, so instead of asking for the pelts and doing the combine if it can do the final, it just asks for the mid grade item. I'm almost positive that's whats happening here, and now I'm not sure if there is a solution to that.
Smithin:
Small Brick of Golden High Quality Steel (3)
Small Brick of Opal High Quality Steel (3)
These are, I suspect, much like Tailoring, where they themselves are not required for 350, but their follow parts are. As part of the 350 list they will not auto craft, which is.. slightly.. annoying.. as it's used towards the AAAA boxes of that respective flavor.
Huh? Elaborate?Pottery:
Missing Recipes (Yoinked from Soulbanshee's parser)
The "Golden Idol of So-an-so" IS in but these i think predate those. I've issued out combines for these via batch/single item and received pottery skillups. I do not have a master list of what does or does not work, but this is reporting back from Soulbanshee's parser.
Unfired Idol (Karana) EQTC | ZAM 242 Original Unfired Idol (Bristlebane) EQTC | ZAM 248 Original Unfired Idol (Cazic-Thule) EQTC | ZAM 248 Original Unfired Idol (Rallos Zek) EQTC | ZAM 248 Original Unfired Idol (Quellious) EQTC | ZAM 252 Original Unfired Idol (The Tribunal) EQTC | ZAM 252 Original Unfired Idol (Erollisi Marr) EQTC | ZAM 255 Original Unfired Idol (Prexus) EQTC | ZAM 255 Original Unfired Idol (Rodcet Nife) EQTC | ZAM 255 Original Unfired Idol (Solusek Ro) EQTC | ZAM 262 Original Unfired Idol (Bertoxxulous) EQTC | ZAM 282 Original Unfired Idol (Brell Serilis) EQTC | ZAM 282 Original Unfired Idol (Innoruuk) EQTC | ZAM 282 Original Unfired Idol (Mithaniel Marr) EQTC | ZAM 288 Original
Baking:
I noticed several of the vegan and meat lover omelettes (Soul banshee's parser) provide skillets but are not crafted by TCN. I was going to copy/paste from his parser, but the pottery list is sort of spammy already. I can send that in a sidebar if you like. I also suspect that since the items crafted are "Omelette" that may be throwing TCN for a loot since there are different recipes for the same item name.
Anyway. This is the list of things combined that are being wonky, or missing, i've noticed over 4 characters' AP so far. Two more to go.
for c = 1, #tool_ids do
if mq.TLO.FindItemBankCount(tool_ids[c])() > 0 or
mq.TLO.FindItemCount(tool_ids[c])() > 0 then
-- Do Nothing
else
print(tool_ids[c])
table.insert(tool_table, tool_ids[c])
end
end
as far as farming goes, pretty sure people use pocketfarm.mac https://www.redguides.com/community/resources/pocketfarm-mac.310/ this is what came up in searchHi, I just purchased this and I'm a little lost on where to start. If anyone could help I'd really appreciate it, Sorry for the dumb questions, I tried watching the video and while I now have a rough understanding of what most of the options do.... I don't really know how to operate the program itself.
I'm still not sure the difference between the standard tab and the artisan tab.
I figured out how to go into the artisan tab and make it generate lists of supplies and shop for me, and my char ran around doing shopping in PoK, but i guess I'm not sure how to make it start crafting from there becuase the shopping was where things stopped. Where do I go next from there?
And what do most people do when it comes to farming? Just generate lists using TCSN and farm by hand?
My Apologies, I wasn't incredibly clear.
The Feran crafted items and the two smithing bricks I listed as requested components when I Mass Generate missing items. Somewhere back in TCN, I had done Tailoring/Smithing with a couple other characters for AP and those items were crafted on the fly during the AP process vice being requested as a sub-component. I'm not sure what changed to where they are being requested now. There are no alternates for these tailoring/smithing combines listed - my alternates point was intended only to be directed to the fletching combines.
For Fletching, the alternate item is the "Dry Treant Branch" (From mobs) vice the "Fallen Dry Treant Branch" (found as long ground spawns).

For Pottery and Baking discussions about "missing" recipes, I have not had any of those recipes craft as part of the path to 350 on the Artisan tab. I've had to issue them all out as batch crafting. I think the Unfired Idols don't even show up when I do a mass generation in TCN. The Omelettes do, but do not craft.
The soul banshee parser i can direct you to from the eq forums (it's a powershell script). The individual parse i listed above is in HTML format, and i can dig through to erase the character names and attach, or send it on the side.
Supple Treant Bow Staff (Fallen Straight Treant Branch)
Supple Treant Laminate (Fallen Straight Treant Branch)
Oak Treant Bow Staff (Fallen Straight Oak Treant Branch)
Desiccated Treant Bow Staff (Fallen Dry Treant Branch)
Oak Treant Laminate (Fallen Straight Oak Treant Branch)
Desiccated Treant Laminate (Fallen Dry Treant Branch)
Supple Treant Bow Staff (Straight Treant Branch)
Supple Treant Laminate (Straight Treant Branch)
Oak Treant Bow Staff (Straight Oak Treant Branch)
Desiccated Treant Bow Staff (Dry Treant Branch)
Oak Treant Laminate (Straight Oak Treant Branch)
Desiccated Treant Laminate (Dry Treant Branch)
We can skip recipes toward the AP? I've been using the as-shipped version of that file, assuming it was never meant to be edited.Might as well add this in too for showing recipes you have skipped in the prize.db
Pulled a non tradeskill alt out to reference.
From I can tell there are 6 recipes that use the harder to forage/ground spawn treant branches *and* count toward the AP:
Code:Supple Treant Bow Staff (Fallen Straight Treant Branch) Supple Treant Laminate (Fallen Straight Treant Branch) Oak Treant Bow Staff (Fallen Straight Oak Treant Branch) Desiccated Treant Bow Staff (Fallen Dry Treant Branch) Oak Treant Laminate (Fallen Straight Oak Treant Branch) Desiccated Treant Laminate (Fallen Dry Treant Branch)
And 6 more (also count for AP) that use the easily farmable mob drop from Blightfire:
Code:Supple Treant Bow Staff (Straight Treant Branch) Supple Treant Laminate (Straight Treant Branch) Oak Treant Bow Staff (Straight Oak Treant Branch) Desiccated Treant Bow Staff (Dry Treant Branch) Oak Treant Laminate (Straight Oak Treant Branch) Desiccated Treant Laminate (Dry Treant Branch)
If it is specifically in the name it requires that component, so no fudging on bowstaves and laminates in the list.
Therese are all sub combines towards making the various bows which can use the fallen or mob drop. I'd assume the mob drop would be the easier for the multi-choice? I'm not sure how your recipe database is configured.
We can skip recipes toward the AP? I've been using the as-shipped version of that file, assuming it was never meant to be edited.
I *did* go download the database browser you listed so I could open this, and found that the "Unfired Idol (Deity here)" are all flagged with a '1' by the Recipe Skip box. Is this why they aren't being added to the generate mass list bit and not being crafted? I've never edited the database files, so this is a "as shipped" setting, which might explain why i originally asked for them to be added, since they were not generating.
Pulled a non tradeskill alt out to reference.
From I can tell there are 6 recipes that use the harder to forage/ground spawn treant branches *and* count toward the AP:
Code:Supple Treant Bow Staff (Fallen Straight Treant Branch) Supple Treant Laminate (Fallen Straight Treant Branch) Oak Treant Bow Staff (Fallen Straight Oak Treant Branch) Desiccated Treant Bow Staff (Fallen Dry Treant Branch) Oak Treant Laminate (Fallen Straight Oak Treant Branch) Desiccated Treant Laminate (Fallen Dry Treant Branch)
And 6 more (also count for AP) that use the easily farmable mob drop from Blightfire:
Supple Treant Bow Staff (Straight Treant Branch) - Changed
Supple Treant Laminate (Straight Treant Branch) - Was already using the non-fallen
Oak Treant Bow Staff (Straight Oak Treant Branch) - Changed
Desiccated Treant Bow Staff (Dry Treant Branch) - Was already using the non-fallen
Oak Treant Laminate (Straight Oak Treant Branch) - Was already using the non-fallen
Desiccated Treant Laminate (Dry Treant Branch) - Was already using the non-fallen
Therese are all sub combines towards making the various bows which can use the fallen or mob drop. I'd assume the mob drop would be the easier for the multi-choice? I'm not sure how your recipe database is configured.
We can skip recipes toward the AP? I've been using the as-shipped version of that file, assuming it was never meant to be edited.
I *did* go download the database browser you listed so I could open this, and found that the "Unfired Idol (Deity here)" are all flagged with a '1' by the Recipe Skip box. Is this why they aren't being added to the generate mass list bit and not being crafted? I've never edited the database files, so this is a "as shipped" setting, which might explain why i originally asked for them to be added, since they were not generating.
I think it is because you use quantum computersI'm sorry man. It's just so weird that if I wait and then duck on the gate cast, it just takes off and runs to the next zone it is supposed to go to.
10/20/2024
4.174b - ChangeLog
Modified: Recipe table to use "easier" components for Fletching (using non-fallen branches) for AP and all crafting
Modified: Prize.DB to un-unskip Unfired Deity Idols as they are the final product instead of being fired for AP
If you don't...














My current statement is if you have the smith and potter test it will register the turn in of the Pot on the smithing quest sometimes, nothing I can do about that if you have the quest already.Note: Except for a couple hiccups, I like this.
Just got this today (version prior to the one just posted) and running through artisan. On another character have it doing the freshmen smith test (all farmed pieces for this was gotten from other characters). From GH to Pok. It then got stuck on the kiln. Not sure if it is a mesh thing (I am up to date on the mesh updater) or not:
View attachment 65689
Had to stop it and use AutoResize to get out of the kiln. Started it again standing between the post and kiln and it headed to Gerta, then turned around and got stuck in the kiln again. It's like it is not seeing the kiln.
View attachment 65690
After going to sculptor Radee, it tried to get back in the kiln.
View attachment 65691
Moved it to between post and oven and hit Go again. Went to forge and made some metal bits... then head back to the kiln.
View attachment 65692
I reset it to outside the kiln and it went to the pottery wheel in the middle building and made something. Then went to the kiln (the spot I move to, to reset) and it started doing things in the kiln. Then it went shopping again and got stuck on the Kiln again.
View attachment 65693
After resetting it went to Greta and then back in the kiln.
View attachment 65694
I am noticing a pattern here. Maybe the order of ingredients is not in a good order, that it is going back and forth between the same vendors buying one piece at a time.
View attachment 65695
View attachment 65696
Done with the pots... as I watch this continue....
Now doing fletching parts for the smith test:
View attachment 65697
View attachment 65698
Travelled to Thurgadin for the velium temper and back. Made stuff. Went to Jeweler Nonny and Greta, without getting in the Kiln.
Went to Crescent Reach. Went back to PoK made one Ornate Gold Sleeve.
Went to Crescent Reach. Went back to PoK made the other Ornate Gold Sleeve.
Got stuff from Jeweler Nonny and Greta without getting in the Kiln for Ornate Gold Chain Coif.
Went to Crescent Reach. Stopped the script (at the vendor) and bought a stack of ore. As I didn't want to watch this go from Pok to CR to Pok 3 more times.
Started script and it just stood there... It did correct itself, but seemed lost (used origin to move to CR toon start point)
View attachment 65700
It seems that when it saw that is had a lot of ore, it did not get only one piece for the recipe at each vendor but got enough to make all the required pieces.
Script paused after trying to make Platinum-Bladed Long Spear.
View attachment 65701
Stopped the script, started it again and clicked on GOD, Blacksmithing, and GO.
Three hours later have the Reinforced Jeweler's Kit.
Made the Platinum Spear. Moving on to Acrylia Chain Bracelet...
View attachment 65705
Character is dark elf. Combine Smithy Hammer is only available to half-elves.
From forge to mixing bowl... gets stuck on the kiln. Stop, reset, Go. Tries to get the hammer again. Then goes to the mixing bowl. Then brew barrel. Then tries for the hammer again.
Have another character parcel the hammer.
View attachment 65708
Gave 4, but only 2 registered.
View attachment 65707
Went back to PoK and stopped. Had to restart TCN. After restarting it started to work on the Pots.
Possibly, but it might have been because the of the restarting of the script.The reason it keeps running back and forth is most likely the failing of the craft and it keeps trying.
There is a mesh included in the TCN distro that a lot of people use to avoid getting TEH stuck.
Yeah, people frown when you just deploy without asking..Where is this at, the link sent me to the first page of the discussion thread? I read through the overview and FAQ but might have missed it.
EDIT: I think I figured it out.
You need to copy /lua/poknowledge.navmesh to /resources/MQ2Nav/
Yep, I agree with that.Yeah, people frown when you just deploy without asking..
Just ran it with a shorty, I walked away, and came back they had the trophy.. \o/Possibly, but it might have been because the of the restarting of the script.
It went to Radee to get the sketch. Then to Gerta to get the ore (before getting stuck and the script being stopped). Then back to Radee to get the clay and sheet.
Why didn't it get the clay and sheet when it got the sketch?
Not a big deal.
