Recent issue navigating when using TCN. Various characters get stuck on the Kiln in PoK. No idea why they (wood elf, high elf, barbarian, etc.) insist on running directly through it, but I don't recall this being a problem before. Shrink doesn't seem to help.
Some scenarios:
- Dogle to Eric Rasmus
- Forge to Mixing Bowl / Chef Denrun
- Forge to Fletch Table / Fishing
I used the standard meshes from the downloader. I also tried the ones from
Kaen01 Custom Nav Meshes. This is really frustrating because artisan levelling is stalling constantly. Also no luck with the Thurgadin mesh. Characters zone-in and just sit there, unable to find a path to the merchant they need (nor will return using nav after you walk them there to do their business). Any ideas on how to overcome these?
If I am watching closely, I can sometimes use a /nav spawn Gerta or /nav spawn Winifred to get around the problem (but not always) and the script doesn't pause itself.
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