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Release Tradeskill Construction Set NeXt 4.1991b

Hello, tcn has helped a lot with the TSing. With that said, I ran into an issue with Dye Making. I tried the Red Dye combine (Shaman) after making the extracts separately (it was required to select the Alchemical extract recipe because simply asking it to make Red Dye it was unable to determine to use Alchemy to create the extract), but after it places the Medium Clay Jar into the top-level inventory slot, it does not open it to do the combine. Instead, this odd looking 1 slot window opens:

View attachment 57628

Therefore, it never makes the Red dye. My guess it does this for any recipe using a Medium Clay Jar. This has not been an issue for other containers like the reinforced JC bag.


Bonus round (Missing Recipes)

Dark Red Dye (https://www.eqtraders.com/items/show_item.php?item=1939&menustr=035000000000)

Resin (*)
Sarcoscypha Extract

Various Crimson (21) recipes (https://www.eqtraders.com/search/reverse_recipe_search.php?item=1939&menustr=035000000000)


Thanks for all of your work on this! Ditto on the duplicate Jeweler's glass issue (and some other tools).
This is being worked on as dyes are a special case that requires a container to be placed and crafted and then used. I have to modify or make a separate routine to place items in it on the off chance you have more than 1 container in inventory *why*.
 
Hello, tcn has helped a lot with the TSing. With that said, I ran into an issue with Dye Making. I tried the Red Dye combine (Shaman) after making the extracts separately (it was required to select the Alchemical extract recipe because simply asking it to make Red Dye it was unable to determine to use Alchemy to create the extract), but after it places the Medium Clay Jar into the top-level inventory slot, it does not open it to do the combine. Instead, this odd looking 1 slot window opens:

View attachment 57628

Therefore, it never makes the Red dye. My guess it does this for any recipe using a Medium Clay Jar. This has not been an issue for other containers like the reinforced JC bag.


Bonus round (Missing Recipes)

Dark Red Dye (https://www.eqtraders.com/items/show_item.php?item=1939&menustr=035000000000)

Resin (*)
Sarcoscypha Extract

Various Crimson (21) recipes (https://www.eqtraders.com/search/reverse_recipe_search.php?item=1939&menustr=035000000000)


Thanks for all of your work on this! Ditto on the duplicate Jeweler's glass issue (and some other tools).


dyes are also used for tailoring specific slot 21 augs as well. (armor ornamentation is slot 21 right?)
 
dyes are also used for tailoring specific slot 21 augs as well. (armor ornamentation is slot 21 right?)
I will hear you now and believe you later, in my life I've never fooled around with ornamentations save for the ones for Artisan, and change armor color with dye. so I am a novice. I've been told I can learn.
 
I will hear you now and believe you later, in my life I've never fooled around with ornamentations save for the ones for Artisan, and change armor color with dye. so I am a novice. I've been told I can learn.
violet hero's forge, needs red / blue dyes.

not sure if anything else does though.
 
Can we get a "try again" on the batch mode? I've had a few instances of failure of a combine fail to make something because the fail would cause consumption of precombined items. I have the raw materials for precombines, it would be nice if it would just go make those like it did the first time.
 
Can we get a "try again" on the batch mode? I've had a few instances of failure of a combine fail to make something because the fail would cause consumption of precombined items. I have the raw materials for precombines, it would be nice if it would just go make those like it did the first time.
Continue?
 
I have it on. it will try again if it has the precombines still, but if you eat those, its just failing.
well.. ya.. what are you saying here?

I have the items and/or I can buy the items, with continue on, it will just keep going over and over, and if not, it should eventually exit out?
 
@jb321 I got a crash:
---------------------------
EverQuest Crash Detected
---------------------------
MacroQuest caught a crash:

Process ID: 21132
Version: 3.1.0.2278
Location: C:\Users\cyber\Desktop\Next\Plugins\mq2lua.DLL+000000000003BABD

CrashID: 364d91bc-da65-4afa-9ffa-6432b50a05b1
----------------------------------------------------------------------------------------------------------------------
4.09b In Craft tab>Item lookup typed "Overlord's c" and clicked text search.
1708591275696.png
 
Is there a debug mode I can run this in or log file I can check? I keep crashing to desktop when I click it's ok for packageman to install lsqlite3 and can't figure out what's wrong. I've deleted the Lua and reinstalled and rebooted with no luck
 
Trying to load a saved "batch operation" crashes to desktop. What do I need to collect to troubleshoot a crash?
 
Getting this error when going to the Artisan tab, hitting load recipes on any of the 8 regular trade skills.

[TCSNeXt] Loading Recipes
no such table: Max_Trophy_Table
stack traceback:
[C]: in function 'nrows'
G:\Program Files (x86)\MQ\Lua\tcn\tcn_library.Lua:2782: in function 'return_max_skip_flag'
G:\Program Files (x86)\MQ\Lua\tcn\tcn_library.Lua:2913: in function 'readfile_artisan'
G:\Program Files (x86)\MQ\Lua\tcn\tcn_library.Lua:2675: in function 'generate_recipes'
G:\Program Files (x86)\MQ\Lua\\tcn\tcn_feeder.Lua:5423: in function <G:\Program Files (x86)\MQ\Lua\\tcn\tcn_feeder.Lua:5417>
G:\Program Files (x86)\MQ\Lua\tcn\init.Lua:9657: in main chunk
Ending Lua script 'tcn' with PID 5 and status -1
 
Getting this error when going to the Artisan tab, hitting load recipes on any of the 8 regular trade skills.

[TCSNeXt] Loading Recipes
no such table: Max_Trophy_Table
stack traceback:
[C]: in function 'nrows'
G:\Program Files (x86)\MQ\lua\tcn\tcn_library.lua:2782: in function 'return_max_skip_flag'
G:\Program Files (x86)\MQ\lua\tcn\tcn_library.lua:2913: in function 'readfile_artisan'
G:\Program Files (x86)\MQ\lua\tcn\tcn_library.lua:2675: in function 'generate_recipes'
G:\Program Files (x86)\MQ\lua\\tcn\tcn_feeder.lua:5423: in function <G:\Program Files (x86)\MQ\lua\\tcn\tcn_feeder.lua:5417>
G:\Program Files (x86)\MQ\lua\tcn\init.lua:9657: in main chunk
Ending lua script 'tcn' with PID 5 and status -1

Have you tried this yet?

[CODE title="Run this once"] /Lua run tcgsetup[/CODE]
 
Getting this error when going to the Artisan tab, hitting load recipes on any of the 8 regular trade skills.

[TCSNeXt] Loading Recipes
no such table: Max_Trophy_Table
stack traceback:
[C]: in function 'nrows'
G:\Program Files (x86)\MQ\lua\tcn\tcn_library.lua:2782: in function 'return_max_skip_flag'
G:\Program Files (x86)\MQ\lua\tcn\tcn_library.lua:2913: in function 'readfile_artisan'
G:\Program Files (x86)\MQ\lua\tcn\tcn_library.lua:2675: in function 'generate_recipes'
G:\Program Files (x86)\MQ\lua\\tcn\tcn_feeder.lua:5423: in function <G:\Program Files (x86)\MQ\lua\\tcn\tcn_feeder.lua:5417>
G:\Program Files (x86)\MQ\lua\tcn\init.lua:9657: in main chunk
Ending lua script 'tcn' with PID 5 and status -1
1708965985951.png
 
delete prize.db and extract prize.zip to the same folder..

I removed DBBrowser for reasons from the installation package. I will update the setup to remove it there as well.
Working now, Thanks jb, glad it was something simple.
 
Greetings,
New to this, so still learning, but noticed a not-serious small anomaly.
When doing the Smithing Beginner Trophy quest, two recipes - <SMOKER> and <POT> - can be completed with either Smithing or Pottery. For some reason, the Lua selects Pottery even if the task is Smithing, which means (IIRC) that I may eventually have to go back and learn the Smithing recipes for future progression beyond 300.
I tried this on a few different toons with different sequences of Beginner Trophy quests (Pottery before Smithing / Smithing only / All quests), and Pottery was consistently chosen for the Smithing Beginner Trophy task.
Again, not a big issue, but it might just be a tag in the DB that needs a tweek?
Many thanks for your work!
 
Greetings,
New to this, so still learning, but noticed a not-serious small anomaly.
When doing the Smithing Beginner Trophy quest, two recipes - <SMOKER> and <POT> - can be completed with either Smithing or Pottery. For some reason, the Lua selects Pottery even if the task is Smithing, which means (IIRC) that I may eventually have to go back and learn the Smithing recipes for future progression beyond 300.
I tried this on a few different toons with different sequences of Beginner Trophy quests (Pottery before Smithing / Smithing only / All quests), and Pottery was consistently chosen for the Smithing Beginner Trophy task.
Again, not a big issue, but it might just be a tag in the DB that needs a tweek?
Many thanks for your work!
Yeah I just run one quest and then the other and it all works out, it is a matter of what quests you have in your journal, and it determines which one to update, so, if you have just the 1 quest it will always work, if you have multiple, it will pick and choose. I am pretty sure a tag would not do anything as it is determined by the log and DBG.
 
This is being worked on as dyes are a special case that requires a container to be placed and crafted and then used. I have to modify or make a separate routine to place items in it on the off chance you have more than 1 container in inventory *why*.
Thank you. It would be helpful for sure. The Artisan missing audit returned many dyes needed for Blacksmithing, Tailoring, and Research. I caught the missing red variation when I searched for dye in the recipes (3 variations per color).

I hated doing these years ago when LoY came out.
 
its not finding the beginner toxicologist test for trophy
also, beginner researcher test doesn't have the vendor locations listed for the farm list (doesn't autoshop)

god baking
--ive had this get stalled on two of my chars but not others so im not sure whats causing the issue. they both got hung up on wayfarer muffin, wayfarer pie, and wayfarer pastry. the recipe wants them to use the oven but they keep trying to use a mixing bowl or spit but they dont put the items in the mixing bowl or spit they just put them in the top two inv slots in trade satchel over and over again
 
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its not finding the beginner toxicologist test for trophy
also, beginner researcher test doesn't have the vendor locations listed for the farm list (doesn't autoshop)

god baking
--ive had this get stalled on two of my chars but not others so im not sure whats causing the issue. they both got hung up on wayfarer muffin, wayfarer pie, and wayfarer pastry. the recipe wants them to use the oven but they keep trying to use a mixing bowl or spit but they dont put the items in the mixing bowl or spit they just put them in the top two inv slots in trade satchel over and over again
I am running god baking and it is working just fine, so now I need to know the server, are you up to date on MQ and TCN, do you have any plugins that do any manipulation of items (loot, etc..) It sounds like a garbled install with all the issues.

It is using spit and bowl correctly..

also provide a screen shot of your inventory slots..
 
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Sorry bud...both. I tried both.
I tried stress testing it, to no avail, can you give me a SS of all the things you are trying to make, maybe that is it..

I generated list for both with and without components, I crafted using batch..
 
Release Tradeskill Construction Set NeXt

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