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Release Tradeskill Construction Set NeXt 4.1991b

great plugin btw! also I am still just learning my way around plugin, but when i first using it a few weeks ago I was able to Que a bunch of recipes to make back to back and it brought up a seperate box. I cant seem to figure out how to do that again, and I don't see anything on the FaQ. Any nudge in the right direction would be greatly appreciated thank you!

*Edit - fixed crashing I deleted everything and reinstalled via patcher
 
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I just tried variations of batch/standard with and without UI on NOS recipes.. no kabooms..
 
great plugin btw! also I am still just learning my way around plugin, but when i first using it a few weeks ago I was able to Que a bunch of recipes to make back to back and it brought up a seperate box. I cant seem to figure out how to do that again, and I don't see anything on the FaQ. Any nudge in the right direction would be greatly appreciated thank you!

Batch tab
*Edit - fixed crashing I deleted everything and reinstalled via patcher
 
its pulling from tradeskill depot too fast and some items aren't being pulled and he ends up buying stuff he already has
1671421420387.png

just to understand the picture. he tried to pull a bottle of milk from the personal depot, then tried to pull the cream. before the cream even hit the inventory, he closed the bank. he never got the milk and ended up buying it.
 
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to add, I pulled vegetables from the personal depot, eq, being slow and all, took a second to pull it from the depot. tcg tried to pull it again because it took so long. seems like some extra delay's are needed with anything associated with the personal depot for now
 
to add, I pulled vegetables from the personal depot, eq, being slow and all, took a second to pull it from the depot. tcg tried to pull it again because it took so long. seems like some extra delay's are needed with anything associated with the personal depot for now
CWTN hates delays.. I am sure he would say..

1671423385287.png
 
Lag is a pita... Making NoS shoulders, and ran off to buy more tools before they appeared on cursor. Started to make another shoulder (want 1 have 0) before the successful shoulder appeared on cursor...

My ISP sucks this weekend.
 
@jb321 This is just a random musing, not really a request, just wanna hear your thoughts on it. The trophies, when maxxed, are placeable in GH or housing, and can be used without having them in hand by having the Tribute turned on. Its free tribute on those. But is that a thing that would/could work for TCS, or just a big headache to add?
 
@jb321 This is just a random musing, not really a request, just wanna hear your thoughts on it. The trophies, when maxxed, are placeable in GH or housing, and can be used without having them in hand by having the Tribute turned on. Its free tribute on those. But is that a thing that would/could work for TCS, or just a big headache to add?
Pretty sure you just put them in the house/hall and turn on tribute.. TCSNeXt only pays attention to trophies in inventory or bank.. so I don't think anything needs to be done? tribute can be turned on all the time for the trophies with no cost, so? Trophy swap will swap trophies it can grab locally..
 
I downloaded a new version fairly recently, and now every time I execute a batch, it only creates one item, and then stores stuff in the bank ... no matter how many I've chosen for the batch.

Is this a bug, or has something changed? When it stops, I see a message like this:

Capture.PNG

I tried checking the continue button, but then it goes into an infinite loop and sits there doing nothing. Suggestions?
 
I downloaded a new version fairly recently, and now every time I execute a batch, it only creates one item, and then stores stuff in the bank ... no matter how many I've chosen for the batch.

Is this a bug, or has something changed? When it stops, I see a message like this:

View attachment 44443

I tried checking the continue button, but then it goes into an infinite loop and sits there doing nothing. Suggestions?
Hmm, it's not happening for all recipes. It failed for these three recipes: Laminator Roller, Laminator Blade, and Geerlok Laminating Device.

However a batch is currently running just fine for Battle Cam Parts. Maybe it's something with those recipes. Strange.
 
Hmm, it's not happening for all recipes. It failed for these three recipes: Laminator Roller, Laminator Blade, and Geerlok Laminating Device.

However a batch is currently running just fine for Battle Cam Parts. Maybe it's something with those recipes. Strange.
Tools...
 
Pretty sure you just put them in the house/hall and turn on tribute.. TCSNeXt only pays attention to trophies in inventory or bank.. so I don't think anything needs to be done? tribute can be turned on all the time for the trophies with no cost, so? Trophy swap will swap trophies it can grab locally..
Ok I see the trash heap EQ.. 2 trophy benefits at once.. but no more.. standard..
 
Ok I see the trash heap EQ.. 2 trophy benefits at once.. but no more.. standard..
Does trophy collector allow for more ts trophy or no.. cuz if not.. I dunno if it is worth it.. turning this benefit on and then activating, then going back and deactivating and changing the benefit and reactivating.. dunno..

oh yea and removing or not activating if non ts trophies are there..
 
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Does trophy collector allow for more ts trophy or no.. cuz if not.. I dunno if it is worth it.. turning this benefit on and then activating, then going back and deactivating and changing the benefit and reactivating.. dunno..

Ahh, that makes sense. Thanks for the clarification!
In the thread , I explain the whys.. but in nonsense talk it is a tool can be made by a tool and use a tool.. and I wanted to make sure when you request 500 fluglebinders, it only made 1 tool to complete it.
 
In the thread , I explain the whys.. but in nonsense talk it is a tool can be made by a tool and use a tool.. and I wanted to make sure when you request 500 fluglebinders, it only made 1 tool to complete it.
Little Mermaid Dinglehopper GIF by ABC Network
 
Here is the code that will turn on trophy benefits if there is no cost (IE no other non-ts trophies, and will only activate and not de-activate on subsequent runs..)

I think..


Code:
if not mq.TLO.Window('TributeBenefitWnd').Open() then
    mq.TLO.Window('TributeBenefitWnd').DoOpen()
    mq.delay(1000)
end
mq.TLO.Window('TributeBenefitWnd').Child('TBW_Subwindows').SetCurrentTab(
    'Trophy')()
mq.TLO.Window('TributeBenefitWnd').Child('TBW_Subwindows').Select()
mq.delay(1000)
local act_cost = tonumber(mq.TLO.Window('TBW_TrophyPage')
                              .Child('TBWT_CostLabel').Text())
mq.delay(1000)
-- Cost - Abort
if act_cost > 0 then
    return
end
local btn_text = mq.TLO.Window('TributeBenefitWnd/TBWT_ActivateButton').Text()
local activ = 0
if btn_text == "Deactivate" then activ = 1 end
if activ == 0 then
    mq.TLO.Window('TributeBenefitWnd/TBWT_ActivateButton').LeftMouseUp()
    mq.delay(1000)
end
mq.TLO.Window('TributeBenefitWnd').DoClose()
mq.delay(1000)
 
Here is the code that will turn on trophy benefits if there is no cost (IE no other non-ts trophies, and will only activate and not de-activate on subsequent runs..)

I think..


Code:
if not mq.TLO.Window('TributeBenefitWnd').Open() then
    mq.TLO.Window('TributeBenefitWnd').DoOpen()
    mq.delay(1000)
end
mq.TLO.Window('TributeBenefitWnd').Child('TBW_Subwindows').SetCurrentTab(
    'Trophy')()
mq.TLO.Window('TributeBenefitWnd').Child('TBW_Subwindows').Select()
mq.delay(1000)
local act_cost = tonumber(mq.TLO.Window('TBW_TrophyPage')
                              .Child('TBWT_CostLabel').Text())
mq.delay(1000)
-- Cost - Abort
if act_cost > 0 then
    return
end
local btn_text = mq.TLO.Window('TributeBenefitWnd/TBWT_ActivateButton').Text()
local activ = 0
if btn_text == "Deactivate" then activ = 1 end
if activ == 0 then
    mq.TLO.Window('TributeBenefitWnd/TBWT_ActivateButton').LeftMouseUp()
    mq.delay(1000)
end
mq.TLO.Window('TributeBenefitWnd').DoClose()
mq.delay(1000)
Adding to next release.. so it will activate as many TS trophies as you have in the house, and not swap in and out..
 
Requesting items missing causes my eq session to crash, and then when I log back in, mq2dannet isn't loaded anymore. Anyone else seeing this or is my dannet screwed up?
 
Doing Artisan/350 JC combines.
It tried to learn Raw Gem of Will but got stuck in a loop of attempt and remove items, because you have to be in the Font Chamber in Brell's Temple.
 
Doing Artisan/350 JC combines.
It tried to learn Raw Gem of Will but got stuck in a loop of attempt and remove items, because you have to be in the Font Chamber in Brell's Temple.
I will omit this until I figure out something to do with them.. alternatively we can go to prize.db and set all Raw Gem of to 1 to skip them..
 
1671662632444.png<--Getting this, should be 3.39B, but it never opens the window,but I did exit TCG, ran the NoS update again and reopened TCG
 
Release Tradeskill Construction Set NeXt

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