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This update is exclusively for TCSNeXt.I think this update is intended for jande's AP grind macro, as an update since jande is no longer updating any of his resources after the suspension waves this past year.
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This update is exclusively for TCSNeXt.I think this update is intended for jande's AP grind macro, as an update since jande is no longer updating any of his resources after the suspension waves this past year.
12/17/2022
3.36b - ChangeLog
Added: Great Tiger Spirit Familiar to Item table, it is an ammo slot item. This is used for swapping items in and out for trophies.
Added: Mass batch and artisan vendor depot.
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I deleted everything and started fresh with patcher, no issues now with crashingI just tried variations of batch/standard with and without UI on NOS recipes.. no kabooms..
Well that is the nuclear option..I deleted everything and started fresh with patcher, no issues now with crashing
great plugin btw! also I am still just learning my way around plugin, but when i first using it a few weeks ago I was able to Que a bunch of recipes to make back to back and it brought up a seperate box. I cant seem to figure out how to do that again, and I don't see anything on the FaQ. Any nudge in the right direction would be greatly appreciated thank you!
*Edit - fixed crashing I deleted everything and reinstalled via patcher
well I figured I did something wrong , hadn't really used it much yet so seemed easiest way! lolWell that is the nuclear option..
12/18/2022
3.37b - ChangeLog
Fixed: Error when generating mass list for 2 pottery recipes that had "," in the name.
vanazir, swiftcleave
Added: ammo slots items to item table.
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CWTN hates delays.. I am sure he would say..to add, I pulled vegetables from the personal depot, eq, being slow and all, took a second to pull it from the depot. tcg tried to pull it again because it took so long. seems like some extra delay's are needed with anything associated with the personal depot for now

sho nuffDoes it pull items from the Depot from other toons if I do a dannet request?
12/19/2022
3.38b - ChangeLog
Added: 1 second delay from one item to the next when grabbing from Depot.
Added: Will wait until inventory changes for depot item to continue.
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Pretty sure you just put them in the house/hall and turn on tribute.. TCSNeXt only pays attention to trophies in inventory or bank.. so I don't think anything needs to be done? tribute can be turned on all the time for the trophies with no cost, so? Trophy swap will swap trophies it can grab locally..@jb321 This is just a random musing, not really a request, just wanna hear your thoughts on it. The trophies, when maxxed, are placeable in GH or housing, and can be used without having them in hand by having the Tribute turned on. Its free tribute on those. But is that a thing that would/could work for TCS, or just a big headache to add?

Hmm, it's not happening for all recipes. It failed for these three recipes: Laminator Roller, Laminator Blade, and Geerlok Laminating Device.I downloaded a new version fairly recently, and now every time I execute a batch, it only creates one item, and then stores stuff in the bank ... no matter how many I've chosen for the batch.
Is this a bug, or has something changed? When it stops, I see a message like this:
View attachment 44443
I tried checking the continue button, but then it goes into an infinite loop and sits there doing nothing. Suggestions?
Tools...Hmm, it's not happening for all recipes. It failed for these three recipes: Laminator Roller, Laminator Blade, and Geerlok Laminating Device.
However a batch is currently running just fine for Battle Cam Parts. Maybe it's something with those recipes. Strange.
There is a tool limiter..Tools...
Ok I see the trash heap EQ.. 2 trophy benefits at once.. but no more.. standard..Pretty sure you just put them in the house/hall and turn on tribute.. TCSNeXt only pays attention to trophies in inventory or bank.. so I don't think anything needs to be done? tribute can be turned on all the time for the trophies with no cost, so? Trophy swap will swap trophies it can grab locally..
Does trophy collector allow for more ts trophy or no.. cuz if not.. I dunno if it is worth it.. turning this benefit on and then activating, then going back and deactivating and changing the benefit and reactivating.. dunno..Ok I see the trash heap EQ.. 2 trophy benefits at once.. but no more.. standard..
Ahh, that makes sense. Thanks for the clarification!There is a tool limiter..
Does trophy collector allow for more ts trophy or no.. cuz if not.. I dunno if it is worth it.. turning this benefit on and then activating, then going back and deactivating and changing the benefit and reactivating.. dunno..
In the thread , I explain the whys.. but in nonsense talk it is a tool can be made by a tool and use a tool.. and I wanted to make sure when you request 500 fluglebinders, it only made 1 tool to complete it.Ahh, that makes sense. Thanks for the clarification!
In the thread , I explain the whys.. but in nonsense talk it is a tool can be made by a tool and use a tool.. and I wanted to make sure when you request 500 fluglebinders, it only made 1 tool to complete it.
if not mq.TLO.Window('TributeBenefitWnd').Open() then
mq.TLO.Window('TributeBenefitWnd').DoOpen()
mq.delay(1000)
end
mq.TLO.Window('TributeBenefitWnd').Child('TBW_Subwindows').SetCurrentTab(
'Trophy')()
mq.TLO.Window('TributeBenefitWnd').Child('TBW_Subwindows').Select()
mq.delay(1000)
local act_cost = tonumber(mq.TLO.Window('TBW_TrophyPage')
.Child('TBWT_CostLabel').Text())
mq.delay(1000)
-- Cost - Abort
if act_cost > 0 then
return
end
local btn_text = mq.TLO.Window('TributeBenefitWnd/TBWT_ActivateButton').Text()
local activ = 0
if btn_text == "Deactivate" then activ = 1 end
if activ == 0 then
mq.TLO.Window('TributeBenefitWnd/TBWT_ActivateButton').LeftMouseUp()
mq.delay(1000)
end
mq.TLO.Window('TributeBenefitWnd').DoClose()
mq.delay(1000)
Adding to next release.. so it will activate as many TS trophies as you have in the house, and not swap in and out..Here is the code that will turn on trophy benefits if there is no cost (IE no other non-ts trophies, and will only activate and not de-activate on subsequent runs..)
I think..
Code:if not mq.TLO.Window('TributeBenefitWnd').Open() then mq.TLO.Window('TributeBenefitWnd').DoOpen() mq.delay(1000) end mq.TLO.Window('TributeBenefitWnd').Child('TBW_Subwindows').SetCurrentTab( 'Trophy')() mq.TLO.Window('TributeBenefitWnd').Child('TBW_Subwindows').Select() mq.delay(1000) local act_cost = tonumber(mq.TLO.Window('TBW_TrophyPage') .Child('TBWT_CostLabel').Text()) mq.delay(1000) -- Cost - Abort if act_cost > 0 then return end local btn_text = mq.TLO.Window('TributeBenefitWnd/TBWT_ActivateButton').Text() local activ = 0 if btn_text == "Deactivate" then activ = 1 end if activ == 0 then mq.TLO.Window('TributeBenefitWnd/TBWT_ActivateButton').LeftMouseUp() mq.delay(1000) end mq.TLO.Window('TributeBenefitWnd').DoClose() mq.delay(1000)
I will omit this until I figure out something to do with them.. alternatively we can go to prize.db and set all Raw Gem of to 1 to skip them..Doing Artisan/350 JC combines.
It tried to learn Raw Gem of Will but got stuck in a loop of attempt and remove items, because you have to be in the Font Chamber in Brell's Temple.
12/21/2022
3.39b - ChangeLog
Added: Auto-Tribute for Tradeskill Trophies in your house. If there is a cost (as in there is a non-TS trophy, it will not activate)
Changed: Omitting 'Raw Gem Of' Jewelry...
What server is this?View attachment 44498<--Getting this, should be 3.39B, but it never opens the window,but I did exit TCG, ran the NoS update again and reopened TCG
Just made a brand new toon there.. didn't change a thing and it worked..Downloaded and running 3.38B, working fine now. Fenin

I'll do a full fresh reboot of everything and try again later.. I'm happy making stuffs right now..Just made a brand new toon there.. didn't change a thing and it worked..![]()

12/21/2022
3.391b - ChangeLog
Added: NIL checking to active cost, if it is NIL it will not try to activate.
