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Release Tradeskill Construction Set NeXt 4.1991b

Last night. Using v3.18b.
Artisan Jewelry Making.
Continue checked, started to learn/make Alaran Metal Duo Bracelet.
Made/Learned on first combine...
Continued making a total of 13 until a combine failed, then moved to next item.
Made 8 earrings before fail and started next item.
Made neck with last bar, but assume it would have repeted.
Made/Learned Compartmented Dwerium Trio Earring. Repeated until used the 18 bars I had.


Hope I described this right and it helps.
 
Last night. Using v3.18b.
Artisan Jewelry Making.
Continue checked, started to learn/make Alaran Metal Duo Bracelet.
Made/Learned on first combine...
Continued making a total of 13 until a combine failed, then moved to next item.
Made 8 earrings before fail and started next item.
Made neck with last bar, but assume it would have repeted.
Made/Learned Compartmented Dwerium Trio Earring. Repeated until used the 18 bars I had.


Hope I described this right and it helps.
Don't know for certain until I try the recipe, but I am guessing it returns two items on the cursor before it gets to the crafted item, I can account for this, but I will actually do the craft by hand and see what it does so I can modify the behavior. if that is what it is..

Previously, I account for 1 item on the cursor that was not the final craft, now I will look for more.
 
Don't know for certain until I try the recipe, but I am guessing it returns two items on the cursor before it gets to the crafted item, I can account for this, but I will actually do the craft by hand and see what it does so I can modify the behavior. if that is what it is..

Previously, I account for 1 item on the cursor that was not the final craft, now I will look for more.
So, I tested it, it returned the mold then the tool then the crafted item. The good news is I can fix it..
 
So, I tested it, it returned the mold then the tool then the crafted item. The good news is I can fix it..
This will save the day..

Code:
local bought_tool_array = {
    38511, 38512, 38513, 38514, 38515, 10489, 10425, 81673, 81671, 81670, 81677,
    81679, 10477, 10479, 11397, 81669, 10478, 81676, 98305, 81672, 81678, 81674,
    81675, 29546, 95818, 95825, 95811, 95814, 95821, 95807, 95806, 95820, 95813,
    95810, 95824, 95817, 95808, 95822, 95815, 37800, 37802, 37798, 37801, 37799,
    37803, 8086, 21625, 95826, 8893, 37804, 95827, 95828, 95829, 95830, 95831,
    95832, 7052, 152401, 8085, 29820, 29816, 29824, 9471, 24095, 24096, 24097,
    24098, 34914, 81661, 65255, 65189, 81666, 81668, 81663, 65167, 81665, 98304,
    81660, 65145, 81667, 65233, 65211, 81664, 10064, 16361, 152402, 152403,
    152404, 152405, 152406, 152407, 152408
}
for d = 1, 4 do
    for c = 1, #bought_tool_array do
        local curs_ID = mq.TLO.Cursor.ID()
        if curs_ID == bought_tool_array[c] then
            mq.cmd('/autoinv')
            mq.delay(1500)
        end
    end
end

It will run through all the purchased tools 4 times and it will inventory them before it gets to checking for the main item.

If/When a new tool pops up I can just add the ID here..
 
On the Freshman Tailor Test the Lua calls for a Small Lether Gorget, what actually is needed is a Leather Gorget. This is according to the quest requirements. It is also the same on the Beginner Tailor Test which works correctly. The easiest place I have found to get the raw-hide gorget is South Ro.
 
On the Freshman Tailor Test the lua calls for a Small Lether Gorget, what actually is needed is a Leather Gorget. This is according to the quest requirements. It is also the same on the Beginner Tailor Test which works correctly. The easiest place I have found to get the raw-hide gorget is South Ro.
Fixed
 
I know you remove illusions, but is there a reason it always removes
1668100678057.png

I'm imagining its because it has "illusion" in the name?
 
I know you remove illusions, but is there a reason it always removes
View attachment 43365

I'm imagining its because it has "illusion" in the name?
If you are a werewolf, or a whatever, it won't register the right race/class for doing tradeskills.

No, it doesn't always have to remove, but I figured most people have illusions set up in KA or whatever they use, same as familiars..


But it does mean I would have to figure out what class race is ok and what class race isn't ok with illusion for certain things. Am I able to predict if someone wants to do cultural? Alchemy, Toxicology, Tinkering?
 
oh well that isn't the illusion part, its just the stat buff. so its not changing their race..

But I understand, and its fine I just notice them always changing back all the time now lol.
 
oh well that isn't the illusion part, its just the stat buff. so its not changing their race..

But I understand, and its fine I just notice them always changing back all the time now lol.
I suppose I can look for benefit in then buff, I will have to look into that...
 
Gnome trying to make

Dihydrous Oxide Glaciator​


Add to batch, then do the generate batch. There is no missing or shopping items in the list. Try to make the item then it grabs trophies and goes to make the item shops a few things then puts everything back in the back with a notice of missing items.
 
Gnome trying to make

Dihydrous Oxide Glaciator​


Add to batch, then do the generate batch. There is no missing or shopping items in the list. Try to make the item then it grabs trophies and goes to make the item shops a few things then puts everything back in the back with a notice of missing items.

because you have some already?
 
Hi, replying to this as I can't see a way to start a non-reply post. Apologies if this has been reported, I searched in thread for "fill" with poor results.
I'm having a problem with the xxxxx Fill blacksmithing recipes. I'm doing Artisan, but these cause the Lua to make however many (infinite? I stop the Lua as soon as I notice, because as far as I know, there's no need for 25 fills). Here's a screenshot.

Thanks very much for this tool. I probably would not have tried to get to 350 in all without it.
 

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Hi, replying to this as I can't see a way to start a non-reply post. Apologies if this has been reported, I searched in thread for "fill" with poor results.
I'm having a problem with the xxxxx Fill blacksmithing recipes. I'm doing Artisan, but these cause the lua to make however many (infinite? I stop the lua as soon as I notice, because as far as I know, there's no need for 25 fills). Here's a screenshot.

Thanks very much for this tool. I probably would not have tried to get to 350 in all without it.
File needs to be added to the list of tools, prior it was purchased tools , now adding crafted tools.. This is part of the new logic to auto inventory anything (tools) prior to the final result..

EQ sometimes lacks consistency *which may be an understatement*, you can get the crafted item first or you can get the tool first but they are not uniform across the board.

If you want the fix RN, go to TCN_Craft.Lua and under this array
local bought_tool_array = { } just add , 12011 to the last number and that is the ID for file.
 
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Thanks! I just soldiered past barbs and fills. all is well.
A lot of these issues never showed up for me, because I had already made the item long ago, so it takes a little tweaking here and there..
 
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A lot of these issues never showed up for me, because I had already made the item long ago, so it takes a little tweaking here and there..
I am thinking it through, I think if I just inventory everything that is not the main (desired) item all should be good.. I think..
 
I am getting an error when trying to use the Artisan tab under Craft menu. It complains about missing Max_Trophy_Table. But I have already run the setup and can see this table exist in the db under default folder with data in it.

1668473684801.png

1668473768469.png1668473792746.png

Are there other step besides running setup for this to work properly?
 
I am getting an error when trying to use the Artisan tab under Craft menu. It complains about missing Max_Trophy_Table. But I have already run the setup and can see this table exist in the db under default folder with data in it.

View attachment 43420

View attachment 43421View attachment 43422

Are there other step besides running setup for this to work properly?
Exit out of the Lua and gui and do Lua run tcgsetup

The trophy table is a hold over in the aritsan db,, you need to have the proper prize.db file.
 
Salvation

1668613726242.png

I will monitor the situation for veracity...

I will still probably implement a more elegant solution to account for crack slipping..
 
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Is there any documentation or screen shots on how to use this? I'm not a Data base Guru, everything looks so foreign to me.
I want to skill up a trade skill how do I get it to start?
 
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Can we get an option to remove illusions, familiars, etc? it's getting really annoying have to redo these everytime i use tcg. like really annoying... i understand the reasoning, but race isn't an issue every time tcg is used.

-- malamber
 
So everything was working fine. Then test got its patch. And then MQ today. I start the Lua. and it gives me this red text. I ran the setup everything is there. And it still gives me this.
Also when I select the craft tab, then artisan and select say blacksmithing to do. It does an outputfile for brewing and says start on Generic Coffee blend.
Ive also been booted to desktop a few times after trying to use. Any ideas what Im doing wrong. It was all working fine 3 days ago before the test patch
 

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Can we get an option to remove illusions, familiars, etc? it's getting really annoying have to redo these everytime i use tcg. like really annoying... i understand the reasoning, but race isn't an issue every time tcg is used.

-- malamber
the visible familiar should be removed, the buff should remain in the next release.
 
Just a note, if you have pets and you request an item, the toon may deliver it to your pet, so it is on you to remove or store your pet prior to requesting items.

mq.cmd('/target ' .. mq.TLO.Spawn(pc_id)()) it uses the id to nav to the PC...

but then


/click left target .. gives is to whoever is in the area with the name be it a pet, familiar, or whatever...

I am looking at the Target TLO if there is something that can be done..


Edit:

I believe this should do the trick..

Code:
mq.cmd('/target ='.. mq.TLO.Spawn(pc_id)())

next release


I hadn't edited the give routines in a year, I guess it was due..
 
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Release Tradeskill Construction Set NeXt

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