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Release Tradeskill Construction Set NeXt (3 Viewers) 4.1991b

Been having an issue when it grabs two trophies from the bank , equips one... but never equips the other one.
It works fine if I remember to remove my arrows and my bow so there are empty slots to put the trophies.

Is it possible to have tcg get the trophy needed from the bank... and deposit back into the bank when done... but use mq2tstrophy to do the actual swaps ?
I tried clicking off auto trophy but and using mq2tstrophy plugin but it seems the plugin gets unloaded.

Sorry if this is covered somewhere.... I searched for trophy but got overwhelmed with the results ... looked under faq...etc..

At last check the trophy plugin does not handle or work for portables. Could be wrong.. It is auto-disabled by TCSNeXt..

anyhow, what it is supposed to do and has been doing forever as long as I remember is grab the trophies, if there are empty range/ammo/pri/sec slots it will drop them in there. If there isn't it will drop in inventory and grab it and swap it out with ammo slot. When finished it returns the original item to the ammo slot, and then rinses and repeats for the next item being crafted.

Can you provide a screen shot showing the console when it says replacing/swapped etc.. and also the name of the 2 trophies and which one ain't working..

The scenario I have seen things not work is for the anniversary items in the slots and they do not have an item id in my database *currently*
 
Having an issue using batch mode where the program keeps wanting to buy things that I have in my inventory as well as in the bank. Specifically in regard to Jewel craft molds and other vendor sold components like cleaning solution.
I have check boxes in Auto shop, Bank, Deposit, Plat, Trophy
My first thought is the amount you are trying to make, do you have all that in the bank and on your person.. and have you selected the x1-10 and are accounting for craft failures?

If molds are reusable in 100% of all cases I can limit that purchase to 1 and only 1, but I am not sure..
on the flip side of that if it is a some of time and mostly not, I can look for times when a mold is consumed..

Not sure if I want to do that for some of them, if it fails it is consumed, and then you will have to run right back to the vendor for another one. The basic ring, veil, pendant, earring molds all get consumed on failure, the gem cut molds are returned on failure.

For the gem cut molds, will set those to 1, for the other ones will set to 1, but also have logic to override and buy the multiplier to account for failures.

Edit: Alright all of these are set to 1, buuut , it should allow you to buy more of the molds that are consumed on failure using the multiplier... buuut if you already have 1 mold in bank or inventory already it will just roll with it...
 
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Just a note, I have put in whatever is above considerable work into this, and will continue to provide updates and enhancements for free. However, *bad news insert here*, I will be creating new resources and charging for the yearly recipe data updates for new expansions (one time fee for each expansion, and updates are free), I am ready for Night of Shadows and it is already in the batch and will recognize NOS flagged recipes, I will also populate vendor tables accordingly for the expansion.

There will be some flux when the new expansion comes out, as in, I call it the "bum data" factor. I would say from the start 90% of the recipes will be fine, the others will have the wrong ID, the wrong components, or the wrong amount of components., based on data gathering.
 
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Hey @jb321 ! Having an issue with buying since today's update.

Try the recipe, it works until it needs to buy something, then I get the following:
1665112030170.png

I had been using Artisan mode, so I tried the same recipe in standard mode. Same issue.

I manually purchased the item it was trying to buy (blank emblem), re-ran, and it failed with the same error on the next item in the list.

Tried a different recipe/TS, same issue:

1665112134728.png

Navigating to & opening the vendor aren't an issue, both happen. It's once the window is open that it closes out.

I'm running this version:

1665111837580.png

Any ideas? Was working fine last night.

Thanks!
 
Hey @jb321 ! Having an issue with buying since today's update.

Try the recipe, it works until it needs to buy something, then I get the following:
View attachment 42630

I had been using Artisan mode, so I tried the same recipe in standard mode. Same issue.

I manually purchased the item it was trying to buy (blank emblem), re-ran, and it failed with the same error on the next item in the list.

Tried a different recipe/TS, same issue:

View attachment 42631

Navigating to & opening the vendor aren't an issue, both happen. It's once the window is open that it closes out.

I'm running this version:

View attachment 42629

Any ideas? Was working fine last night.

Thanks!
Haha, I didn't remove my testing, uploading the revision right now!
 
Some screen shots of where I was making Minotaur Meat Omelets which uses baking and brewing.
During the baking part it used the baking trophy but when it switched to brewing, it still used the baking trophy.

The brewer trophy was picked up from the bank correctly and is in my inventory but it was not swapped out.
I hope the screen shots are what you were looking for. This was taken while making vegetable oil.

1665259078859.png 1665259144801.png

1665259215064.png


1665259499188.png
 
Whenever an combine fails and the Lua leaves one item left in the container. I have to put the left over item back into my inventory then start the Lua again. I have been just repeating this process. Is this normal? Just wanted to check and report just in case. Love your work by they way, and love to support your work! Thank you for what you do!
 

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Some screen shots of where I was making Minotaur Meat Omelets which uses baking and brewing.
During the baking part it used the baking trophy but when it switched to brewing, it still used the baking trophy.

The brewer trophy was picked up from the bank correctly and is in my inventory but it was not swapped out.
I hope the screen shots are what you were looking for. This was taken while making vegetable oil.

View attachment 42662 View attachment 42663

View attachment 42664


View attachment 42665
I can't see what it did or did not make, but I can tell you the vegetable oil components are water and veggies, and veggies are made in a mixing bowl (baking) and then the final combine is performed in the barrel (brewing).

Using the UI, so I will have to use the UI.. and see what's what.. I did acid wash without UI and it did everything correctly..


For reasons that are not apparent and a fix that was a guess, the UI somehow interferes with the swapping and grabbing of items from inventory, I added a delay for grabbing items ONLY when using the UI and the items it grabs are trophies and whatever was/is in the ammo slot. Not sure if this fix will hold, but, have tested it a few times.
 
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Whenever an combine fails and the lua leaves one item left in the container. I have to put the left over item back into my inventory then start the lua again. I have been just repeating this process. Is this normal? Just wanted to check and report just in case. Love your work by they way, and love to support your work! Thank you for what you do!
Typically when something is left in a portable container is because there are no free slots above it in inventory and it drops it in there. I need more info, the log (console) usually says cleaning container or something like that. I have not experienced this, but will have to start a brand new toon to check what it is doing, if I can recreate it.

Can you also show me what plugins are active.. It is working fine for me.. on a new toon..

So, I can simulate the actions but I dunno if I have any characters with salvage and fletching below 54.. That is the difference, my new toon will never recover items, so I have to sim it.

It is set to clean the container every time , it checks to see if there is anything in the container, if there is, it auto-cleans and then populates the container regardless of the outcome..
 
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Typically when something is left in a portable container is because there are no free slots above it in inventory and it drops it in there. I need more info, the log (console) usually says cleaning container or something like that. I have not experienced this, but will have to start a brand new toon to check what it is doing, if I can recreate it.

Can you also show me what plugins are active.. It is working fine for me.. on a new toon..

So, I can simulate the actions but I dunno if I have any characters with salvage and fletching below 54.. That is the difference, my new toon will never recover items, so I have to sim it.

It is set to clean the container every time , it checks to see if there is anything in the container, if there is, it auto-cleans and then populates the container regardless of the outcome..
I am sure it is because my inventory is to full because it is always pretty full. Screenshot of active plugins in attachment. Thank you for the quick response appreciate you!
 

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not sure if its been brought up, but I notice on jewelry item It thinks "honed bloodied luclinite" yields 10, though it only yields 1.. causing it to constantly have to buy parts.
1665335903549.png
 
not sure if its been brought up, but I notice on jewelry item It thinks "honed bloodied luclinite" yields 10, though it only yields 1.. causing it to constantly have to buy parts.
View attachment 42683
Fixed

If you are not able to wait until the next update you can modify the recipe entry to change the yield from 10 to 1 recipe ID 27584
 
Not sure if anyone else has had this problem aswell, Everything has been fantastic so far. I have ran 4/6 toons 0 problems at all with 0-54 free TSS combines. my mage and druid however are getting crashes when they are running Tailoring TSS. Everything else has run smooth, it is just when they go to create Simple Socks i believe is the combine. game crashes out. No issues with my other 4 toons doing all of the tradeskills ( Pally, Clr, Nec, Enc) solely just these toons (Mage & Druid) with tailoring only.
 
I have a reinforced jewelers kit. is it normal to run back and forth to zones and still use the jewelers table in POK instead of just using the kit since its available?
 
I have a reinforced jewelers kit. is it normal to run back and forth to zones and still use the jewelers table in POK instead of just using the kit since its available?
Yes, portables are primarily locked to running in Abysmal Sea and Crescent Reach.. give me your scenario.
 
running craft > artisan > jewelcrafting. he's going back and forth between barren coast and pok after buying 1 item. did it like 6 times.
 
running craft > artisan > jewelcrafting. he's going back and forth between barren coast and pok after buying 1 item. did it like 6 times.
So, I put in work for this, when you generate your shopping list, you buy it all at once so it won't run back and forth...

1665446931348.png


you shop before you start crafting otherwise it will buy as needed.

If you have frugal on it buys what is needed just for a single recipe, if not it will buy all that is needed for everything associated with that recipe, but if you want to limit travel time, you need to do mass shopping ahead of time to mitigate this.
 
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Before I purchase this, seemingly fantastic lua script, is there any other helpful macros, plugins or Lua scripts that would aid in getting a character to the all 350 Artisan Trophy? Just curious. Hard to find anything online that guides you on what to make to get to 350 in all skills in order to get that all illusive trophy. Thanks for your help and responses ...in advance.
BTW, today marked my 44th Anniversary of my 1st Day in Basic Training at "The Hot Langley Air Force Base" where of the 6 weeks of intense training we got "Red Flagged" a total of 18 days because of temperatures of over 100 degrees. Then because of my chosen career field as Pararescue, I had to stay 12 weeks more at the "Sweltering Hot Langley Air Force Base" where we had different rules on heat compared to the Basic Trainees. I guess they thought we would have to become invincible forces in the world in order to do our jobs. I did that for 24 years and then joined the Paramedic/Firefighters here in Brevard County, Florida. I did that for 11 years and at the same time I was the store manager for Best Buy in Melbourne, FL. There is where all my health issues began. I 40+ pound DVD Recorder was accidentally knocked for the 25 ft. upper storage decks in the warehouse and I was in the wrong place ( or perfect place depending on how you look at it ) and broke my neck at C5-C6. Now I am completely fused from C3-C7 and could possibly be looking at the last two vertebrae in my neck having to be fused which would render not neck completely immobile back, forth and side to side. Let's just pray that doesn't happen because that would rock my world in a very bad way. Thanks for indulging me on a bit of my life history.
 

Culturist Devari in PoK only sells this to half elves. @jb321
That's a bit silly, it is used for acrylia chain that doesn't have a race requirement, so you have to beg a half-elf to buy one for you or make a half-elf...

also needed for expert smith test.. yeesh

You can also get it from this guy

but.. that's a trip..
 
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You are killing me... fine, everyone be prepared for unhappy typed/mistyped searches :p
Yessssss! Call me a inflexible, but I will love the search function.

[...]

My diplomatic answer: We understand your concerns and are working diligently to provide a workable solution.

"Soon (TM)" is a good answer :)

I was a little behind on reading updates.
 
Before I purchase this, seemingly fantastic lua script, is there any other helpful macros, plugins or Lua scripts that would aid in getting a character to the all 350 Artisan Trophy? Just curious. Hard to find anything online that guides you on what to make to get to 350 in all skills in order to get that all illusive trophy. Thanks for your help and responses ...in advance.
BTW, today marked my 44th Anniversary of my 1st Day in Basic Training at "The Hot Langley Air Force Base" where of the 6 weeks of intense training we got "Red Flagged" a total of 18 days because of temperatures of over 100 degrees. Then because of my chosen career field as Pararescue, I had to stay 12 weeks more at the "Sweltering Hot Langley Air Force Base" where we had different rules on heat compared to the Basic Trainees. I guess they thought we would have to become invincible forces in the world in order to do our jobs. I did that for 24 years and then joined the Paramedic/Firefighters here in Brevard County, Florida. I did that for 11 years and at the same time I was the store manager for Best Buy in Melbourne, FL. There is where all my health issues began. I 40+ pound DVD Recorder was accidentally knocked for the 25 ft. upper storage decks in the warehouse and I was in the wrong place ( or perfect place depending on how you look at it ) and broke my neck at C5-C6. Now I am completely fused from C3-C7 and could possibly be looking at the last two vertebrae in my neck having to be fused which would render not neck completely immobile back, forth and side to side. Let's just pray that doesn't happen because that would rock my world in a very bad way. Thanks for indulging me on a bit of my life history.
I can say this with aplomb, there is no other resource out there as complete as this one from getting you to 54 in skills (freebies), enabling you to refine GOD materials, to your first trophies (beginner to master), to getting artisan seals, to getting you to 300, and then to 350.

However, This resource https://www.redguides.com/community/resources/tradeskill-recipes-max-out-artisans-prize.1281/ is the only other one I know of that exists to assist in getting to 350.
 
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Just a quick PSA: Attempting to get to (Artisan) 350 in your skills before you have maxed your skills (300) or trophies (master+) is a fools game and will result in loss of farmed materials and the plats based on the repeat attempts. That is all.

Oh ya don't forget, need to max all the mastery AA's too..
 
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Just a quick PSA: Attempting to get to (Artisan) 350 in your skills before you have maxed your skills (300) or trophies (master+) is a fools game and will result in loss of farmed materials and the plats based on the repeat attempts. That is all.
Yah, I always go with the cheapest items to combine getting as close to 300 as possible before using rare farming stuff to max a trophy.
 
Yah, I always go with the cheapest items to combine getting as close to 300 as possible before using rare farming stuff to max a trophy.
Some do not, like some folks who go to artisan with a skill level of 0 in whatever tradeskill and just go for broke..
 
Side note for Testies, can test copy over the craftsman's potion to help with the wasted mats but only works/worth it on test server.
 
Release Tradeskill Construction Set NeXt

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