- Seller
- #761
I have changed the sub-recipe to the same recipe but with a different ID and different yield. Should be fixed - Next Releasei get these quite often:
View attachment 38485
Uses Velious Angel Fish
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I have changed the sub-recipe to the same recipe but with a different ID and different yield. Should be fixed - Next Releasei get these quite often:
View attachment 38485
Thanks!I have changed the sub-recipe to the same recipe but with a different ID and different yield. Should be fixed - Next Release
Uses Velious Angel Fish
You put your toons in the same zone as your toon with a local bank and when you get the farm list, click 'request' and it will query each toon for each item in the amount off the list. If the toon has it on them or in the bank it will get it and bring it to you.. DanNet needs to be enabled..Question regarding Artisan Prize:
I have not started it yet (only made the prereq Earring of Soltice so far), but want to start it soon.
I'm sure many of my toons hold some items that might prove usefull in learning recipes.
How does the Request other chars for items work exactly? I clicked it but didnt see any response or errors for that matter.
Anyone can enlighten me?
Cheers!

WITH RecipeDump (
ItemName,
ItemID,
SubRecipeID,
ItemCount
)
AS (
SELECT e.ItemName,
e.ItemID,
e.SubRecipeID,
e.ItemCount
FROM MasterCompTable e
WHERE e.RecipeID = 18031-- AND e.SubRecipeID > 0
UNION ALL
SELECT e.ItemName,
e.ItemID,
e.SubRecipeID,
e.ItemCount
FROM MasterCompTable e
JOIN
RecipeDump c ON c.SubRecipeID = e.RecipeID-- strips out children tool layers
WHERE c.SubRecipeID NOT IN (
SELECT ToolRecipeID
FROM ToolTable
)
)
SELECT ItemName, ItemID,
SubRecipeID,
ItemCount
FROM RecipeDump r-- strips out primary tool ID layer
JOIN
MasterRecipeTable f ON r.SubRecipeID = f.RecipeID
WHERE SubRecipeID = 0 AND
SubRecipeID NOT IN (
SELECT ToolRecipeID
FROM ToolTable
)/* leaves only primary tool recipe ID */;-- WHERE SubRecipeID >0 and SubRecipeID IN (Select ToolRecipeID FROM ToolTable)
I began doing the GOD Pottery freebie quest in Abysmal using this lua (looks awesome, by the way) and crashed after a few combines. Tried again, then unloaded the CWTN plugin and tried again. The latest crash log is attached. In the meantime I downloaded the macro version and the toon is grinding away with no problems![]()
To see what may be causing the crash, I would need screenshots, and details about what it was doing at that time, (As stated you said during combines). I can test this on another toon to see what might be happening. Whenever there are changes, especially the most recent of going 64 things may not work perfectly or exactly how they used to until some time has passed and there has been some time to massage the quirks out.I began doing the GOD Pottery freebie quest in Abysmal using this lua (looks awesome, by the way) and crashed after a few combines. Tried again, then unloaded the CWTN plugin and tried again. The latest crash log is attached. In the meantime I downloaded the macro version and the toon is grinding away with no problems![]()
I'll poke around.To see what may be causing the crash, I would need screenshots, and details about what it was doing at that time, (As stated you said during combines). I can test this on another toon to see what might be happening. Whenever there are changes, especially the most recent of going 64 things may not work perfectly or exactly how they used to until some time has passed and there has been some time to massage the quirks out.
A lot of macros/luas work great but over time things happen and sometimes they need to be revisited.
so far the next toon is not having any problems. This is a great product! I will continue to test to see if I can gather some info. 4 toons to go...To see what may be causing the crash, I would need screenshots, and details about what it was doing at that time, (As stated you said during combines). I can test this on another toon to see what might be happening. Whenever there are changes, especially the most recent of going 64 things may not work perfectly or exactly how they used to until some time has passed and there has been some time to massage the quirks out.
A lot of macros/luas work great but over time things happen and sometimes they need to be revisited.
ok I got set up and began taking screenshots as soon as the toon started combining at the kiln. Got exactly 1 screenshot before crashing :P. Toon1 (checked the logs) crashed on Wayfarer Plate. Toon2 (screenshot) crashed on Wayfarer Mug. They both are kiln recipes, not pottery wheel. Hope this helps. Obviously not high priority since there is a pretty nice workaround. Thanks again for the great work.I'll poke around.
The conundrum is this: It uses the exact same crafting engine script as everything else (standard, artisan) , which is why it makes it difficult to track down. However, I will run it on a character and see what's what.ok I got set up and began taking screenshots as soon as the toon started combining at the kiln. Got exactly 1 screenshot before crashing :P. Toon1 (checked the logs) crashed on Wayfarer Plate. Toon2 (screenshot) crashed on Wayfarer Mug. They both are kiln recipes, not pottery wheel. Hope this helps. Obviously not high priority since there is a pretty nice workaround. Thanks again for the great work.
3/17/2022
2.5b - ChangeLog
Fixed: Velium Blood Wine, will use proper recipe to make the product.
Fixed: Unnecessary speed blocker with faction checking every single vendor item.
Added: Mass shopping lists to go along with farmed list.
Added: Work.db file to do...
Investigating..Was working great but now when I'm trying to craft recipes that I need under Artisan it just Banks shops, processes recipe and moves to the next one without actually moving to the crafting table. It states the vendor items are missing items but Auto-Shop is check marked.
3/18/2022
2.51b - ChangeLog
Mass Shop Window
Added: Close Window Button
Added: Save Button
Added: Open Folder Button
Fixed: Mass Shop button, now actually shops
Changed: FL is now the...
table.insert(final_banked_components, final_comp_string)
3/19/2022
2.52b - ChangeLog
Fixed: Now adding banked components to list to grab, again.
Fixed: 2 birds with one stone.. Was ignoring 1st known recipe and not allowing it to generate mass list if a single recipe was known. Will no longer try to make the 1st recipe in the list over and over if you already know it!
[COLOR=rgb(97...[/quote]
Read the rest of this update entry...
This has a couple of key points, it grabs from the bank automatically any materials you have, and is able to generate a mass list for shopping and farming, and it will mass shop for you with a button click, additionally, it can request farmed materials from other toons you have in the zone that are carrying a bunch of tradeskill items that you just don't want to sort or transfer. It will query them and ask for all the materials, with a button click.I absolutely loathe tradeskills. If I purchase this macro can it level up my tradeskills with minimal interaction? If so I will purchase it once I get paid.

Damn! Consider me sold. I will purchase as soon as I get paid.This has a couple of key points, it grabs from the bank automatically any materials you have, and is able to generate a mass list for shopping and farming, and it will mass shop for you with a button click, additionally, it can request farmed materials from other toons you have in the zone that are carrying a bunch of tradeskill items that you just don't want to sort or transfer. It will query them and ask for all the materials, with a button click.
View attachment 38821
Will it do everything no, meaning, it won't try to go to zones like Shard's Landing or OT2 for some vials and stuff. Basically I try to avoid dangerous zones.
It will go to Thurgadin, West Freeport, Plane of Tranquility, Bazaar (Plate Molds), POK Vendors, Crescent Reach, Stratos, prolly forgot one or two.. but it travels to these zones for shopping and returns to POK.
It also has quite a few trophy quests to get you your tradeskill trophy with the only real requirement, having any farmed materials.
It has all the recipes to get you to 300 in each skill and there are many skill up paths, I have some suggestions in this thread, you would have to go back a few pages.
It also has freebies which will get all your Tradeskills (except for research) to 54. I have a free offering which will do GOD/TSS freebies and do the research as well. The original Tradeskill Construction Set
![]()
Trade / Skill - Tradeskill Construction Set |Quests:GOD,TSS,POK,POR Freebie Assister
2020 ESA Winner WARNING: Please test 3.73b and report issues. OVERVIEW TSC.mac levels your tradeskills fully automated to 50+ TSC.mac will do tradeskills quests in Abyssmal Sea to get your toon fully automated to 50+ Skill or to get recipes in...www.redguides.com
Ok, so maybe this has been answered, I did a search, but came up without an answer. 1st, I love this script! Saved me so much time today as I leveled smithing only for a specific purpose but will go back and do all of them. LOVE IT! However...
1. Running a batch for Plate armor pieces. Conflag. Making a full set. I set batch adds for the set, quantity of one. I learned the hard way, to prebuy components in batches, otherwise it will buy 1 of every ingredient at a time. Not very efficient doing a combine, failing, and going back to the vendor for 1 more item, Rinse/repeat. Can we have a place to put buying quantity? Like 5 in case of fails.
2. This is the silly part. Really silly. Running batch. He finishes making a piece of armor. Runs to bank, puts smithing hammer, trophy, and my geerlock hammer in bank. Then he processes the next batch item, and RETRIEVES them from the bank that he just put them into. Why? Does this after every item completion. Can you make it so it does a check for those items on character, if so, skip to the next batch item. Or what about a toggle of that subroutine? "Mod Bank: On/Off". Then we can choose to keep the mods on person and skip the banking entirely. Especially for batch runs.
I didn't think batch would be > 350... well after , yes, for bazaar selling.If I find anything else, I will let you know. Thanks again. Haven't really touched your Artisan prize script, but bought that too. I assume I use this to get all tradeskills to 300, then use that one for 300-350 and artisan?
3/21/22
2.53b - ChangeLog
Guild Hall Crafting:
Fixed: Guild Fly Making Bench is usuable..
Batch Mode:
Fixed: Not Mass buying (Remnant from switching to my new SQL shopping list generator).
Fixed: Only making 1 item at a time...
I have reached the limit of local variables. But doesn't mean it's over...Any way to get a check box for grabbing full stacks of mats from bank?
I was going to mention this to you. It happened a few times to me and I think I got it pinpointed down to having multiple containers to combine in. I’m a dumbass and bought 10 deluxe toolboxes and used them as bags.So, ran it on a fresh toon, it went there, crafted, got the recipes, and went back to POK, no issues.. so a bit of a head scratcher..
I was just thinking for in general. Batch or crafting just one item. When in POK it looks very "botty" running back and forth from the bank to the research table. Say Im making a ring. I dont want to run back to the bank if I mess up. I just want to keep going at a station.I have reached the limit of local variables. But doesn't mean it's over...
Is this for batch, standard, or artisan? Under what conditions?
