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Release Tradeskill Construction Set NeXt 4.1991b

With Batch crafting and crafting in guild hall. How do you feel about a 'Buy vendor purchased items for all batch items prior to crafting' and also 'Continue' function. Currently the only way to redo a list of failed batch items is to clear the list and recreate the list.
 
Awesome program. I am on Rizlona and read of some beta Rizlona features? I bought the program is there a DB update I need specifically for Rizlona, or is it just the GoD freebies I can do?

Thanks!
 
Awesome program. I am on Rizlona and read of some beta Rizlona features? I bought the program is there a DB update I need specifically for Rizlona, or is it just the GoD freebies I can do?

Thanks!
There is a custom Rizlona DB that can be used. There are instructions included in the download. I need to update it periodically.
 
With Batch crafting and crafting in guild hall. How do you feel about a 'Buy vendor purchased items for all batch items prior to crafting' and also 'Continue' function. Currently the only way to redo a list of failed batch items is to clear the list and recreate the list.
Part of the roadmap, it will slow the process down, it will interrogate the recipes which takes more time than just going for it. I am now done with my PSA.
 
Sorry for all the questions, but I am still confused on how to resolve issues on my own.

1. Still trying to bring Valorium Shards . Using ver 2.36b.
Screenshot 2022-02-04 110651.png

2. When using Artisans - Brewing, It does not destroy or sale any drink that has a stat value?
Fills bags quickly. ( Destroy checked and Sell Threshold on 0 )

3. Continues to make Tealosian Teas every time I run the script? Running through mats.

Screenshot 2022-02-04 111559.pngScreenshot 2022-02-04 111409.png

4. Don't understand when the output tells you a combine is successful then it says unsuccessful immediately afterwards for a combine?

Screenshot 2022-02-04 115741.png

5. If you could explain again. (Please)

a. What does the 25 recipes Toggle do?
1. Does it continue after it has tried 25 recipes (whether successful or not). or do you have to start it over?
2. If you do start again can you start from using the same start recipe or do you have to move 25 recipes forward and start from there?

b. What is the purpose of Starting recipe and why are you able to start from any recipe 1 thru n.

6. Would be nice if when you have the script paused it will say PAUSED somewhere in the Lua gui or in mq window.
I will toggle the Pause and Go button repeatedly because I cant tell if it is running or paused. Bad eyes ya know.
I realize there is a color change on the Pause and Go button but I cant see that very well and don't know when it means paused or unpaused.

7. Would also be nice if script would be able to read from ( PlayerName_ServerName-RealEstate.txt ). And icing on the cake, Create a file in
_/Lua/TCN/something. Cherry on top - Read from everyone's file that is logged on. ( Run to housing to get items - too much right ) .. Lol
 
Sorry for all the questions, but I am still confused on how to resolve issues on my own.

1. Still trying to bring Valorium Shards . Using ver 2.36b.
View attachment 37581

-- Don't request cultural seal patterns/Valorium Shards
if item_id ~= 33439 or item_id ~= 28588 then

Is the ID for valorium shards 28588? It should be skipping the request.. will have to implement my other strategy I guess.


2. When using Artisans - Brewing, It does not destroy or sale any drink that has a stat value?
Fills bags quickly. ( Destroy checked and Sell Threshold on 0 )

If something has value and it is checked, it will not be destroy (it overrides destroy), if it then can't be sold because vendor won't take it, it goes into the bag.

3. Continues to make Tealosian Teas every time I run the script? Running through mats.

View attachment 37584View attachment 37583
It runs through different kinds of tea using the same base component. This is normal.

64469 Taelosian White Tea
64470 Taelosian White Mint Tea
64471 Taelosian White Ginseng Tea
64472 Taelosian Green Tea
64473 Taelosian Green Mint Tea
64474 Taelosian Green Ginseng Tea
64475 Taelosian Black Tea
64476 Taelosian Black Mint Tea
64477 Taelosian Black Ginseng Tea
64478 Taelosian White Mountain Tea
64479 Taelosian White Mountain Mint Tea
64480 Taelosian White Mountain Ginseng Tea
64481 Taelosian Green Mountain Tea
64482 Taelosian Green Mountain Mint Tea
64483 Taelosian Green Mountain Ginseng Tea
64484 Taelosian Black Mountain Tea
64485 Taelosian Black Mountain Mint Tea
64486 Taelosian Black Mountain Ginseng Tea


4. Don't understand when the output tells you a combine is successful then it says unsuccessful immediately afterwards for a combine?

View attachment 37585
This is a bug! I surmise it is based on the main recipe having no sub-recipes. I believe the successful over the unsuccessful currently.
5. If you could explain again. (Please)

a. What does the 25 recipes Toggle do?
1. Does it continue after it has tried 25 recipes (whether successful or not). or do you have to start it over?
2. If you do start again can you start from using the same start recipe or do you have to move 25 recipes forward and start from there?
25 Recipes allows you to generate a list of needed farm items just for those 25 recipes so it makes it easier to farm in blocks and not drink from a firehose.
It is from 1-25 whatever those recipes may be, it does not advance.

b. What is the purpose of Starting recipe and why are you able to start from any recipe 1 thru n.
If you know you don't have x materials and the 1st 50-100 recipes use that missing item, you will just sit and wait, this allows you to skip ahead to other recipes you have materials for.
6. Would be nice if when you have the script paused it will say PAUSED somewhere in the lua gui or in mq window.
I will toggle the Pause and Go button repeatedly because I cant tell if it is running or paused. Bad eyes ya know.
I realize there is a color change on the Pause and Go button but I cant see that very well and don't know when it means paused or unpaused.
I can work on something for that. I have a 4k monitor and the yellow kinda stands out but not really.
7. Would also be nice if script would be able to read from ( PlayerName_ServerName-RealEstate.txt ). And icing on the cake, Create a file in
_/Lua/TCN/something. Cherry on top - Read from everyone's file that is logged on. ( Run to housing to get items - too much right ) .. Lol

That is a bit much currently.
 

-- Don't request cultural seal patterns/Valorium Shards
if item_id ~= 33439 or item_id ~= 28588 then

Is the ID for valorium shards 28588? It should be skipping the request.. will have to implement my other strategy I guess.

Screenshot 2022-02-04 140448.png

If something has value and it is checked, it will not be destroy (it overrides destroy), if it then can't be sold because vendor won't take it, it goes into the bag.

Has value , can be sold and Doesn't appear to be used in any further tradeskill combines? ( Info in window has been known to be wrong for non-tradeskill items )

Screenshot 2022-02-04 111409.png

Has made these again when I already have them in inventory?

All drinks that have stats that are not being destroyed ( by design ) are not being sold either. Is this also by design?


And once again, Thank you for your timely and concise responses.
 
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View attachment 37587



Has value , can be sold and Doesn't appear to be used in any further tradeskill combines? ( Info in window has been known to be wrong for non-tradeskill items )

View attachment 37588

Has made these again when I already have them in inventory?

All drinks that have stats that are not being destroyed ( by design ) are not being sold either. Is this also by design?


And once again, Thank you for your timely and concise responses.
When you finish a run/cycle do you click load recipes or drop down to brewing. If not, that would explain why it would make the same recipes over. It hasn't refreshed. If you just click go on a cycle you just completed it will try the same recipes.
 
When you finish a run/cycle do you click load recipes or drop down to brewing. If not, that would explain why it would make the same recipes over. It hasn't refreshed. If you just click go on a cycle you just completed it will try the same recipes.
Just to be clear. When I am doing Artisans - Brewing(can be any tradeskill ) , I should ALWAYS click load recipes after run/cycle or an unexpected break in the run/cycle? For example when it hangs on something and just sits there. Ex. As on the Valorium Shards situation that caused script to hang.
Or if I have 25 recipes Checked and Starting on 1 (the first recipe on the list) it runs through that cycle. I then want to start on recipe 26 then 51 and so on.
Do I load recipes every single time I make a switch to start on recipe (n + 25)
 
Just to be clear. When I am doing Artisans - Brewing(can be any tradeskill ) , I should ALWAYS click load recipes after run/cycle or an unexpected break in the run/cycle? For example when it hangs on something and just sits there. Ex. As on the Valorium Shards situation that caused script to hang.
Or if I have 25 recipes Checked and Starting on 1 (the first recipe on the list) it runs through that cycle. I then want to start on recipe 26 then 51 and so on.
Do I load recipes every single time I make a switch to start on recipe (n + 25)
If it breaks and you re-start it will do the refresh when you start a new Artisan cycle. If it doesn't break and you finished and transferred materials or got some new materials you need to load recipes/drop down to the tradeskill for it to parse what you know versus what you need to know to finish the 350 for that skill.

25 recipes just generates the 1st 25 recipes missing farmed items, it doesn't do anything else. It is not configurable at this time.
 
Batch crafting is half done, (I.E. it will auto-continue and stop when the count is made or materials are exhausted for that specific batch and continue to the next batch.
 
Batch shopping is done, it will buy everything the first go around and then use bank as necessary and then if it runs out it will go shopping again in single shopping mode.

Adding save/load per server per toon
 
Note: for those who are editing the skip recipes for Artisan recipes, you will need to export the table and re-import it after every new release (currently).

This is the current state. I don't imagine this will be future state. The table is overwritten when the artisan.db is released and downloaded.

Alternatively, you may keep a copy of your DB and just overwrite the new one if there are no changes. I usually point out DB changes in the update msg. So if you don't see any, nothing to do except overwrite the artisan.db that is downloaded.
 
Batch file load and save works.. mass banking before shopping -added - Next Release.

Currently only handling single file. future state is hoping to harness opening and saving multiple batch files.

In addition:

pause button will now have red text, should stand out more.

and The Buried Sea has been recipe flagged. -
Next Release.
 
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Requested items will now be checked for no trade flag, so it will not hang on "no trade" rule set servers - Next Release
 
Events will now fire properly for materials you are unable to work with - Next Release.

This will stop the cycling of crafting when it encounters an unusable material.
 
FYI, this goes to anyone experiencing an issue when trying to do something with TCG.

Please provide context of what you were doing and screenshots if possible, so I can try to recreate the issue.
 
not sure if this been asked yet, lots of pages lol, but how exactly is it set up to work on an item till it is trivial in the craft section? can't seem to get it to just keep running it.

so I have it "running continuously" making banded armor set at 10. I have sell point set but it is not selling and just runs past it all and keeps making

1644172090621.png
 
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Hanging on Screenshot 2022-02-06 120830.png . Doing this Screenshot 2022-02-06 120950.png .


Runaway script after exit Screenshot 2022-02-06 121050.png . Have to camp and log back in to get it to stop spamming Mq chat window.

And that is after I ( /Lua stop tcg - and exit from button on Lua ui ). Tried it both ways. Same end result. Continues to spam window after

script has ended.


When doing Smith Trophy ( cant remember which one or ones - did on more than one toon ) If Screenshot 2022-02-06 121701.png Combine Smithy Hammer

is required for combine it doesn't handle it well. Have had different results all ending with hanging script.

1.Trying to purchase from vendor that doesn't have it ( just continues to try ).
2. Doing absolutely nothing?
3.Sold in various Cities. If you don't have right faction will not sell.
 
Screenshot 2022-02-06 131442.png ... Screenshot 2022-02-06 131508.png

High Quality Fish Bones - https://everquest.allakhazam.com/db/item.html?item=21721

Hot Water - https://everquest.allakhazam.com/db/item.html?item=29035

Oatmeal - https://everquest.allakhazam.com/db/item.html?item=29036

Small Piece of Velium - https://everquest.allakhazam.com/db/item.html?item=7887



Stops at this point in script. I was wondering if it would be possible when requesting items if it could be made to
have the option of which items you would like to request instead of requesting all of them. If any item on the list causes a problem
then it will not continue with items farther down the list.
 
View attachment 37656 ... View attachment 37657

High Quality Fish Bones - https://everquest.allakhazam.com/db/item.html?item=21721

Hot Water - https://everquest.allakhazam.com/db/item.html?item=29035

Oatmeal - https://everquest.allakhazam.com/db/item.html?item=29036

Small Piece of Velium - https://everquest.allakhazam.com/db/item.html?item=7887



Stops at this point in script. I was wondering if it would be possible when requesting items if it could be made to
have the option of which items you would like to request instead of requesting all of them. If any item on the list causes a problem
then it will not continue with items farther down the list.
This is a matter of transposed ID's , Fixed - Next Release
 
not sure if this been asked yet, lots of pages lol, but how exactly is it set up to work on an item till it is trivial in the craft section? can't seem to get it to just keep running it.

so I have it "running continuously" making banded armor set at 10. I have sell point set but it is not selling and just runs past it all and keeps making

View attachment 37653
Sell point is an action item, it doesn't work currently, main reason is all the types of bags or at least I think that is the main reason with reporting available space.

The Trivial is 92 so it will keep going and going until it reaches 92 with the skill checkbox and continue. I pretty much destroy everything unless it has some value over 50pp or greater.
 
just sucks you have to run back to your town to do cultural lol
Kinda makes sense, and the devs have it by design, would people play if you could do all tradeskills in one zone , and kill one mob and have it drop all the loot? Would be a lack of heritage also :)

I think there has been requests in DPG forums for vendors in GH. I am sure it was shot down, once again, they don't want you to do it all in the GH , they want you to run around and time sink.
 
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When doing Freshman Smith Test. Screenshot 2022-02-07 120430.png There is a sub Combine that can only be done with a

Reinforced Jeweler's Kit​

Screenshot 2022-02-07 120126.png Screenshot 2022-02-07 122200.png Screenshot 2022-02-07 121741.png

Screenshot 2022-02-07 123133.png

Consequently causes - Screenshot 2022-02-07 120349.png
 
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Release Tradeskill Construction Set NeXt

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