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Release Tradeskill Construction Set NeXt (3 Viewers) 4.1991b

Hey jb321,

I tried running the Expert Alchemist Test on my shaman today and received this error message. If there's anything I can do to help troubleshoot, please let me know.

[CODE title="Shaman Expert Alchemist Test Error Message"]Ending Lua script 'tcn\tcn_quests' with PID 5 and status -1
[Processing Time: ] (0) seconds
Running Lua script 'tcn\tcn_trophy_quests' with PID 6
[Attempting] [Expert Alchemist Test]
Running Lua script 'tcn\tcn_quests' with PID 7
'Expert Alchemist Test'
Ending Lua script 'tcn\tcn_trophy_quests' with PID 6 and status 0
nil 1 LIBrary Return_number error
nil 2 LIBrary Return_number error
...\Local\VeryVanilla\MQNext\Release\Lua\tcn\tcn_quests.Lua:163: attempt to perform arithmetic on local 'create_item_req' (a nil value)
stack traceback:
...\Local\VeryVanilla\MQNext\Release\Lua\tcn\tcn_quests.Lua: in function 'quests_machine'
...\Local\VeryVanilla\MQNext\Release\Lua\tcn\tcn_quests.Lua:466: in main chunk
main: (null) ()
Line 466 in ...\Local\VeryVanilla\MQNext\Release\Lua\tcn\tcn_quests.Lua
---- Begin Stack (size: 46) ----
46 -- (-1) ---- `...\Local\VeryVanilla\MQNext\Release\Lua\tcn\tcn_quests.Lua:163: attempt to perform arithmetic on local 'create_item_req' (a nil value)
stack traceback:
...\Local\VeryVanilla\MQNext\Release\Lua\tcn\tcn_quests.Lua: in function 'quests_machine'
...\Local\VeryVanilla\MQNext\Release\Lua\tcn\tcn_quests.Lua:466: in main chunk'
45 -- (-2) ---- `...\Local\VeryVanilla\MQNext\Release\Lua\tcn\tcn_quests.Lua:163: attempt to perform arithmetic on local 'create_item_req' (a nil value)'
44 -- (-3) ---- `attempt to perform arithmetic on local 'create_item_req' (a nil value)'
43 -- (-4) ---- function
42 -- (-5) ---- function
41 -- (-6) ---- function
40 -- (-7) ---- function
39 -- (-8) ---- function
38 -- (-9) ---- function
37 -- (-10) ---- table
36 -- (-11) ---- function
35 -- (-12) ---- function
34 -- (-13) ---- function
33 -- (-14) ---- function
32 -- (-15) ---- nil
31 -- (-16) ---- userdata
30 -- (-17) ---- table
29 -- (-18) ---- table
28 -- (-19) ---- [sqlite virtual machine (closed)]
27 -- (-20) ---- nil
26 -- (-21) ---- table
25 -- (-22) ---- [sqlite virtual machine (closed)]
24 -- (-23) ---- function
23 -- (-24) ---- 3
22 -- (-25) ---- 0
21 -- (-26) ---- 3
20 -- (-27) ---- nil
19 -- (-28) ---- nil
18 -- (-29) ---- 0
17 -- (-30) ---- 0
16 -- (-31) ---- 0
15 -- (-32) ---- 1
14 -- (-33) ---- 0
13 -- (-34) ---- 0
12 -- (-35) ---- table
11 -- (-36) ---- 8
10 -- (-37) ---- 10450
9 -- (-38) ---- nil
8 -- (-39) ---- nil
7 -- (-40) ---- nil
6 -- (-41) ---- nil
5 -- (-42) ---- nil
4 -- (-43) ---- nil
3 -- (-44) ---- nil
2 -- (-45) ---- `Expert Alchemist Test'
1 -- (-46) ---- `Expert Alchemist Test'
---- End Stack ----

Ending Lua script 'tcn\tcn_quests' with PID 7 and status -1[/CODE]
 
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I am not sure if/what you can do about this but I noticed while running the Artisan Research that I would often get stuck on this table and apparently it spam clicks the door behind him. (This is not me in the image but I had similar happen to me, usually running from Chef Denrun back to the Research table.)
View attachment 36835
If that is a mesh issue (and it probably is), then you can edit the mesh file and put a box over the table and make the "cost" of traveling over it higher than the surrounding area. That will cause him to path around the table, unless there's absolutely no other path available. If you don't know how to edit meshes, let me know.
 
I am not sure if/what you can do about this but I noticed while running the Artisan Research that I would often get stuck on this table and apparently it spam clicks the door behind him. (This is not me in the image but I had similar happen to me, usually running from Chef Denrun back to the Research table.)
View attachment 36835
Pok navmesh. Works great for me. Place in your Navmesh folder.
 

Attachments

Hey jb321,

I tried running the Expert Alchemist Test on my shaman today and received this error message. If there's anything I can do to help troubleshoot, please let me know.

[CODE title="Shaman Expert Alchemist Test Error Message"]Ending lua script 'tcn\tcn_quests' with PID 5 and status -1
[Processing Time: ] (0) seconds
Running lua script 'tcn\tcn_trophy_quests' with PID 6
[Attempting] [Expert Alchemist Test]
Running lua script 'tcn\tcn_quests' with PID 7
'Expert Alchemist Test'
Ending lua script 'tcn\tcn_trophy_quests' with PID 6 and status 0
nil 1 LIBrary Return_number error
nil 2 LIBrary Return_number error
...\Local\VeryVanilla\MQNext\Release\lua\tcn\tcn_quests.lua:163: attempt to perform arithmetic on local 'create_item_req' (a nil value)
stack traceback:
...\Local\VeryVanilla\MQNext\Release\lua\tcn\tcn_quests.lua: in function 'quests_machine'
...\Local\VeryVanilla\MQNext\Release\lua\tcn\tcn_quests.lua:466: in main chunk
main: (null) ()
Line 466 in ...\Local\VeryVanilla\MQNext\Release\lua\tcn\tcn_quests.lua
---- Begin Stack (size: 46) ----
46 -- (-1) ---- `...\Local\VeryVanilla\MQNext\Release\lua\tcn\tcn_quests.lua:163: attempt to perform arithmetic on local 'create_item_req' (a nil value)
stack traceback:
...\Local\VeryVanilla\MQNext\Release\lua\tcn\tcn_quests.lua: in function 'quests_machine'
...\Local\VeryVanilla\MQNext\Release\lua\tcn\tcn_quests.lua:466: in main chunk'
45 -- (-2) ---- `...\Local\VeryVanilla\MQNext\Release\lua\tcn\tcn_quests.lua:163: attempt to perform arithmetic on local 'create_item_req' (a nil value)'
44 -- (-3) ---- `attempt to perform arithmetic on local 'create_item_req' (a nil value)'
43 -- (-4) ---- function
42 -- (-5) ---- function
41 -- (-6) ---- function
40 -- (-7) ---- function
39 -- (-8) ---- function
38 -- (-9) ---- function
37 -- (-10) ---- table
36 -- (-11) ---- function
35 -- (-12) ---- function
34 -- (-13) ---- function
33 -- (-14) ---- function
32 -- (-15) ---- nil
31 -- (-16) ---- userdata
30 -- (-17) ---- table
29 -- (-18) ---- table
28 -- (-19) ---- [sqlite virtual machine (closed)]
27 -- (-20) ---- nil
26 -- (-21) ---- table
25 -- (-22) ---- [sqlite virtual machine (closed)]
24 -- (-23) ---- function
23 -- (-24) ---- 3
22 -- (-25) ---- 0
21 -- (-26) ---- 3
20 -- (-27) ---- nil
19 -- (-28) ---- nil
18 -- (-29) ---- 0
17 -- (-30) ---- 0
16 -- (-31) ---- 0
15 -- (-32) ---- 1
14 -- (-33) ---- 0
13 -- (-34) ---- 0
12 -- (-35) ---- table
11 -- (-36) ---- 8
10 -- (-37) ---- 10450
9 -- (-38) ---- nil
8 -- (-39) ---- nil
7 -- (-40) ---- nil
6 -- (-41) ---- nil
5 -- (-42) ---- nil
4 -- (-43) ---- nil
3 -- (-44) ---- nil
2 -- (-45) ---- `Expert Alchemist Test'
1 -- (-46) ---- `Expert Alchemist Test'
---- End Stack ----

Ending lua script 'tcn\tcn_quests' with PID 7 and status -1[/CODE]
Were the Expert Tests added yet?
 
JB,
Found a small issue with the way TCS lists Patty Melt (Bear Meat) and it types that into the Tradeskill Window. (I love UI function, is there a way to make it always stay...sometimes its not checked)
EQ TS Window wants Patty Melt (Bear), since TCS cannot find it, it continues to attempt to learn the recipe, and cycles a whole lot longer to make a Patty Melt. Seems a simple fix, hope this helps.

1642037174862.png
 
JB,
Found a small issue with the way TCS lists Patty Melt (Bear Meat) and it types that into the Tradeskill Window. (I love UI function, is there a way to make it always stay...sometimes its not checked)
EQ TS Window wants Patty Melt (Bear), since TCS cannot find it, it continues to attempt to learn the recipe, and cycles a whole lot longer to make a Patty Melt. Seems a simple fix, hope this helps.

View attachment 36884
The UI is a WIP, I would suggest using the non-UI for now until it gets worked out.

My 1st thing to do is a 1 time daily known recipe dump of all the tradeskills and then also have an option to do an immediate known recipe dump so the UI won't have to search for the recipe to find out if it 'knows' it already.

I've been feeling like Keith Richards, but the version of him that is actually affected by drugs. When I am less foggy I will resume. I can do simple stuff right now, like add Tradeskill trophy recipe sequences, but any of that other kind of work I can't really concentrate. I should be better in a couple of days. I agree the UI is great, but we need to get it going, There have been some souls out there who have offered up code that I need to take a look at.

and I can see my recipe is Bear Meat and it shows up in the search as Bear.. so that is one of the places to start. I have changed the recipe name so in the next release at least it will know it knows it.
 
Is there anyway when doing a batch job that it can complete all of one before it moves to the next item?
 
Possible Bugs: Cant resize batch recipe list, inventory count doesn't seem to update during crafting. this is during batch crafting
 
Trying to craft TOL Belts it is acting like it is missing items, acts like it generates a missing list and then doesn't do anything more. The TNCGUI reports Crafting Complete.
1642450048846.png
I am having the same issue with other recipes too.
  1. Faded Restless Velium Threaded Belts.
  2. Poxysmit's Basic Gearbox
I have bought all the vendor required items.

It looks like the Search recipes is missing a few things as well, even though properly called in the Recipe Stack List
  1. Poxysmit's Basic Gearbox Casing (Recipe ID: 33622 / Item ID 37548)
  2. Poxysmit's Basic Gearbox Top (Recipe ID: 33624 / Item ID 37550)
**Update**
It looks like manually creating Small High Quality Ore Plate has fixed it not crafting the Faded Bloodied Luclinite Belt of Brilliance/Faded Restless Velium Threaded Belts/Poxysmit's Basic Gearbox.
1642450900109.png
 
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Running the Artisan Blacksmith, it is calling for 26x Vah Shir Anvil and 16x Luclinite Mallet. The anvil is a return on craft, so only one should be needed and the Luclinite Mallet (per EQTC) is only used on Humming Orb and Shadow Disk (Luclin Mallet). Perhaps it is confused between the Luclinte Mallet and Humming Luclinite Mallet.

Item,Count,ID,Action,Zone
Vah Shir Anvil,26,29816,Master Barkhem Quest,Shar Vahl
Luclinite Mallet,16,29820,Master Barkhem Quest,Shar Vahl

Recipes that use Vah Shir Anvil
Recipes that use Luclinite Mallet
Recipes that use Humming Luclinite Mallet
 
Bought this and learning how to use it. I pulled it up on my main today and it worked great! I'm now logged in to a different character (after logging out of everything for a few hours) and tried to /Lua run tcg but it's telling me it "is already running, not starting another instance." I don't see the console anywhere though. Is there something else I should be putting in, like show, etc? Ty in advance for any help! :)
 
Bought this and learning how to use it. I pulled it up on my main today and it worked great! I'm now logged in to a different character (after logging out of everything for a few hours) and tried to /lua run tcg but it's telling me it "is already running, not starting another instance." I don't see the console anywhere though. Is there something else I should be putting in, like show, etc? Ty in advance for any help! :)
Try opening up /Lua gui
stop the running instances and then try running /Lua tcg
again.
 
Glad you are feeling at least somewhat better!

Trying to craft Faded Bloodied Luclinite Cloak of Brilliance with the Use Guild Hall setting selected. upon zoning into guild hall it tried to use a painting and got stuck.
1642530804580.png
**Update**
For what it is worth, i tried it again and it tried to use a Diaku Forged Scimitar.
1642531648621.png
 
Last edited:
Glad you are feeling at least somewhat better!

Trying to craft Faded Bloodied Luclinite Cloak of Brilliance with the Use Guild Hall setting selected. upon zoning into guild hall it tried to use a painting and got stuck.
View attachment 37120
**Update**
For what it is worth, i tried it again and it tried to use a Diaku Forged Scimitar.
View attachment 37121
This should be fixed next release. It was going off of forge in the name now it will look specifcally for guild forge.

Also Ice Cream Churn should work instead of an Ice Avatar painting.

Will have to watch for other placeable items that may cause conflicts
 
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Running the Artisan Blacksmith, it is calling for 26x Vah Shir Anvil and 16x Luclinite Mallet. The anvil is a return on craft, so only one should be needed and the Luclinite Mallet (per EQTC) is only used on Humming Orb and Shadow Disk (Luclin Mallet). Perhaps it is confused between the Luclinte Mallet and Humming Luclinite Mallet.

Item,Count,ID,Action,Zone
Vah Shir Anvil,26,29816,Master Barkhem Quest,Shar Vahl
Luclinite Mallet,16,29820,Master Barkhem Quest,Shar Vahl

Recipes that use Vah Shir Anvil
Recipes that use Luclinite Mallet
Recipes that use Humming Luclinite Mallet
I flagged these items as tools, it 'should' only state you need 1, but in any case it will only ask for 1 for any particular combine for the artisan blacksmithing.
 
sorry, didn't see if this had been commented on, but I'm getting stuck in Stratos. I'll run there to buy something, but won't run back to the guild hall. I just stay standing in front of the vender.
 
sorry, didn't see if this had been commented on, but I'm getting stuck in Stratos. I'll run there to buy something, but won't run back to the guild hall. I just stay standing in front of the vender.
I have not seen this, and I have watched my character run to Stratos and back many times. I will run again and see if I can reproduce it.
 
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I have not seen this, and I have watched my character run to Stratos and back many times. I will run again and see if I can reproduce it.
This should be fixed next release. It didn't have a pointer from Stratos to the NGH.
 
So I was reading through trying to find some mention of the Sell point and how this works exactly. I would say do 300 of an item, have sellpoint checked. and once bags full it would end the Lua due to bags being full. There is a slider in between Sell point and Skill. I assume it is for sell point seeing how the others are set up to the right of the option. I set that to say 15, 50, 100, 1. Just to see if I could get it to sell at any point during the crafting. During this i have attempted to hit Abort and it continues to continue :) not sure if this is the way i have things checked. When this happens i just Exit and restart. /// In a previous discussion you mention to use Destroy, Skill and Continue in conjunction to reach a desired Skill Level. Though when you hover over the Continue "?" it states not to use with Destroy. Just curious as to if i should or not. Any help and guidance is Greatly appreciated :)
 

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    111.png
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Hi everyone , I tried today to make a trophy (baker freshman) I have all needed items in inventory.

I attached the error message.

Can anyone give me a hint please ?

Thank you

PS: normal crafting with this tool works normally
I need the task ID to add this to the Database.

/echo ${Task[Freshman Baker Test].ID} I believe..

I will add it as 10454.. I think that is it. but if you run the command we can know for sure.
 
So I was reading through trying to find some mention of the Sell point and how this works exactly. I would say do 300 of an item, have sellpoint checked. and once bags full it would end the Lua due to bags being full. There is a slider in between Sell point and Skill. I assume it is for sell point seeing how the others are set up to the right of the option. I set that to say 15, 50, 100, 1. Just to see if I could get it to sell at any point during the crafting. During this i have attempted to hit Abort and it continues to continue :) not sure if this is the way i have things checked. When this happens i just Exit and restart. /// In a previous discussion you mention to use Destroy, Skill and Continue in conjunction to reach a desired Skill Level. Though when you hover over the Continue "?" it states not to use with Destroy. Just curious as to if i should or not. Any help and guidance is Greatly appreciated :)
Sell point is an action item for Standard Crafting, if you used destroy and auto-continue alone it would just destroy stuff forever. If used with skill-up it should work as long as the skill up is 300 or under.
 
These are all the quests it 'knows' currently.

Beginner Mechanist Test
Beginner Baker Test
Beginner Brewer Test
Beginner Potter Test
Beginner Tailor Test
Baking Supplies
Brewing Supplies
Tailoring Supplies
Smithing Supplies
Fletching Supplies
Fishing Supplies
Jewelcrafting Supplies
Pottery Supplies
Poisoncrafting Supplies
Beginner Smith Test
Beginner Jeweler Test
Tinkering Supplies
Research Supplies
Alchemy Supplies
Beginner Toxicologist Test
Beginner Researcher Test
Beginner Fletcher Test
Freshman Alchemist Test
Apprentice Potter Test
Freshman Brewer Test
Freshman Fletcher Test
Freshman Jeweler Test
Freshman Potter Test
Freshman Tailor Test
Master Baker Test
Master Fletcher Test
Master Potter Test
Master Smith Test
Master Tailor Test
The New Tanaan Merchant Alliance
Expert Alchemist Test
Freshman Baker Test -
Next Release
 
These are all the quests it 'knows' currently.

Beginner Mechanist Test
Beginner Baker Test
Beginner Brewer Test
Beginner Potter Test
Beginner Tailor Test
Baking Supplies
Brewing Supplies
Tailoring Supplies
Smithing Supplies
Fletching Supplies
Fishing Supplies
Jewelcrafting Supplies
Pottery Supplies
Poisoncrafting Supplies
Beginner Smith Test
Beginner Jeweler Test
Tinkering Supplies
Research Supplies
Alchemy Supplies
Beginner Toxicologist Test
Beginner Researcher Test
Beginner Fletcher Test
Freshman Alchemist Test
Apprentice Potter Test
Freshman Brewer Test
Freshman Fletcher Test
Freshman Jeweler Test
Freshman Potter Test
Freshman Tailor Test
Master Baker Test
Master Fletcher Test
Master Potter Test
Master Smith Test
Master Tailor Test
The New Tanaan Merchant Alliance
Expert Alchemist Test
Freshman Baker Test -
Next Release
Thank you, I ran the command for the ID , it was 10454
 
I must be doing something very wrong, but I cannot get this to work. I install and run the Lua and the interface comes up. I'm trying to level alchemy on a shaman. I'm currently at skill 31 and working on one of the Crescent Reach quests - Simple Green Dye.

I'm standing in front of the quest giver and have supplies in hand. I go to Craft -> Standard, select "Simple Green Dye" after Execute Query.
1643127886738.png
The only setting a select is "Qty" which I set to five. Craft button goes green, I hit Craft and it tries to send me to Blightfire Moors. Nothing happens. After a few minutes, it uses Origin, which just sends me to a different place in Crescent Reach and then it waits a few moments and uses Throne of Heroes. It starts trying to autonav me to Blightfire Moors and gets as far as PoK when it throws an error:

1643127780794.png

I do indeed have a medicine bag in my inventory, which is why I'm not sure why it is trying to move me around at all.
 
I must be doing something very wrong, but I cannot get this to work. I install and run the LUA and the interface comes up. I'm trying to level alchemy on a shaman. I'm currently at skill 31 and working on one of the Crescent Reach quests - Simple Green Dye.

I'm standing in front of the quest giver and have supplies in hand. I go to Craft -> Standard, select "Simple Green Dye" after Execute Query.
View attachment 37371
The only setting a select is "Qty" which I set to five. Craft button goes green, I hit Craft and it tries to send me to Blightfire Moors. Nothing happens. After a few minutes, it uses Origin, which just sends me to a different place in Crescent Reach and then it waits a few moments and uses Throne of Heroes. It starts trying to autonav me to Blightfire Moors and gets as far as PoK when it throws an error:

View attachment 37370

I do indeed have a medicine bag in my inventory, which is why I'm not sure why it is trying to move me around at all.
If you select the GOD tab and run the alchemy test it should work from there. Quests that are for TSS and GOD are not part of standard crafting. They require interaction with NPC's which is baked into the GOD routine.
 
Release Tradeskill Construction Set NeXt

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