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  • A TLP without truebox has thawed (Very Vanilla ready)
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Release Tradeskill Construction Set NeXt 4.1991b

@jb321 what did you think about a mode that brings up all the recipes that are 100% vendor mats?
For maxing the augment, haven't given it much thought based on if you run it once it will go through and do that for you by making them.. The caveat being if one of the items requires a rogue, shaman, or gnome.

If you are talking all recipes, I could set up something to run for a few days and cycle each recipe and determine which ones are all vendored and then flag the recipes in the search or have a checkbox to only show vendored crafts?
 
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I play on Rizlona.

This is running default UI on Rizlona. So by the looks of it the LUA works with live banks but not TLP banks because they are restricted.
Looking at a subbed bank on live I have an entirely different bank so I can see what you mean.


View attachment 36664
If I know the proper name, I may be able to put in a condition that will use Rizlona XML buttons. Pseudo-code:

If I am on this server use this command else use that command to do banking auto-inv.
 
Like the new batch feature. Any way we can get a continue checkbox for that? Being able to load pre-built batch lists would be nice too, even if just loading from an ini file.
 
For maxing the augment, haven't given it much thought based on if you run it once it will go through and do that for you by making them.. The caveat being if one of the items requires a rogue, shaman, or gnome.

If you are talking all recipes, I could set up something to run for a few days and cycle each recipe and determine which ones are all vendored and then flag the recipes in the search or have a checkbox to only show vendored crafts?
Yeah the reason would be that you could get close enough to 350 on alts without the farming of all the mats just to start them out. Low hanging fruit that’s real easy.
 
Maybe something else to add to the Batch is a current number in inventory. So you would have the Recipe ID | Recipe Name | Sets Desired | Sets Completed?
As an example this is what I am batch creating right now.
1641494429521.png
 
Yeah the reason would be that you could get close enough to 350 on alts without the farming of all the mats just to start them out. Low hanging fruit that’s real easy.
So, if I am getting this right..

flag all recipes that are able to be made to max the aug and provide a 'low hanging fruit mode' to do 100 recipes instead of trying to do 700 recipes?
 
So, if I am getting this right..

flag all recipes that are able to be made to max the aug and provide a 'low hanging fruit mode' to do 100 recipes instead of trying to do 700 recipes?
Right, do the vendor only ones first to frontload so that maybe you get to 315 or 320 that way and then you can take the time to do the rest as you farm mats here and there but you get a bump right away since there are so many vendor only recipes.
 
Right, do the vendor only ones first to frontload so that maybe you get to 315 or 320 that way and then you can take the time to do the rest as you farm mats here and there but you get a bump right away since there are so many vendor only recipes.
I will most likely copy my current recipe interrogator and make some changes, ain't no way I am gonna fool with the production one..

I need to modify it to ignore bank/inventory and look at vendors only to see if it can be made.
 
I will most likely copy my current recipe interrogator and make some changes, ain't no way I am gonna fool with the production one..

I need to modify it to ignore bank/inventory and look at vendors only to see if it can be made.
Don't do it for me if it's a ton of work or anything!! Also I would use inventory/bank also. Just select recipes first that CAN be vendor so that it's not wanting you to go farm items.
 
Can you make a note that seal pattern is nodrop? I keep having toons trying to trade it
A short term fix: put in dragon's hoard
 
If I know the proper name, I may be able to put in a condition that will use Rizlona XML buttons. Pseudo-code:

If I am on this server use this command else use that command to do banking auto-inv.
Would providing you access to a Riz account be helpful?

I believe Riz uses the EQUI_BankWnd.xml. - I've disabled the auto banking which is fine, and while not ideal its less hassle than is was. If you're intrested in adding support for the TLP servers I'd be happy to help as suggested above.

Two questions -
1. Lua window resizing - Is the default behaviour of Lua windows to snap back to the original size? I'd like to expand some of the windows so I don't have to scroll so much but they keep snapping back to the original size.
2. TLP DB support - You have a dedicated Riz artisan.db. At the moment the DB is restricted to only show craftable items up to the current expansion. As new Expanions unlock are you able to automatically work out what expansion the server is on or is this something you'd have to adjust manually? - From a support point of view adding TLP support I can see being quite a hassle. That said I know oftwo other people of have also purchased it since I did the other day on Riz.
 
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Would providing you access to a Riz account be helpful?

I believe Riz uses the EQUI_BankWnd.xml. - I've disabled the auto banking which is fine, and while not ideal its less hassle than is was. If you're intrested in adding support for the TLP servers I'd be happy to help as suggested above.

Two questions -
1. LUA window resizing - Is the default behaviour of LUA windows to snap back to the original size? I'd like to expand some of the windows so I don't have to scroll so much but they keep snapping back to the original size.
2. TLP DB support - You have a dedicated Riz artisan.db. At the moment the DB is restricted to only show craftable items up to the current expansion. As new Expanions unlock are you able to automatically work out what expansion the server is on or is this something you'd have to adjust manually? - From a support point of view adding TLP support I can see being quite a hassle. That said I know oftwo other people of have also purchased it since I did the other day on Riz.
I will look at #1, I am also looking at the click through, it is annoying for me, at least.

#2 - that is work, the short of it is, keeping track of when what is available and modifying the vendor table and then injecting code to determine what server you are on and then also adding an option to use the server, and not always hard code it.

I think the banking can be worked as long as it has something to reference and the proper command syntax. I am looking through the XML for the keywords.. The bank looked 'small' and that is a shame. Means lot's of filling this glass and emptying that glass somewhere else.

mq.cmd('/notify BankWnd BW_AutoButton leftmouseup')

Test this by your banker with the window open and something on your cursor, paste /notify BankWnd BW_AutoButton leftmouseup in the mq window , it should deposit the item.
 
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With something on my cursor and the bank open. I run /notify BankWnd BW_AutoButton leftmouseup and it deposits the item in my bank.
 
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"I will look at #1, I am also looking at the click through, it is annoying for me, at least."
Happens with all of the Lua gui windows after tabbing out and back in.
 
"I will look at #1, I am also looking at the click through, it is annoying for me, at least."
Happens with all of the lua gui windows after tabbing out and back in
It seems specific to this Lua. Any time you resize the window the second you let go of the mouse button it instantly snaps back. Not the end of the world but when you have 20+ subcombines or you're on a 4k monitor with a bit more real estate a little more would be nice. :)
 
It seems specific to this LUA. Any time you resize the window the second you let go of the mouse button it instantly snaps back. Not the end of the world but when you have 20+ subcombines or you're on a 4k monitor with a bit more real estate a little more would be nice. :)
There would need to be some considerations, like taking into account pixels and then increasing the font size as well. I have it spec'd for 1080p but can look into scaling.
 
Another drone machination I had was to have the drones do pieces or parts of a mass recipe, something like Joe Blow does nothing but make picnic baskets, and Joe Blow2 makes marmalade sandwiches from the comfort of your command center.
This would be amazing!
Talking it out, would need to select a drone from a list, that has the proper permissions, and would grab as needed, but I can see that being a bit of a time sink, waiting for joe blow to run to the house , grab stuff, come back, deliver it to you so you can make it, but I didn't say it wasn't possible.
Time efficiency I think it would work best with a shopping list so that said drone(s) could go and acquire multiple items at once.

Would it be possible to for the character crafting to go to a housing plot and retrieve any items that are on their shopping/farm list. Instead of retrieving it out of their bank, they can retrieve the needed items from a house.
 
While trying to craft the Beginner Smith Test under "Trophy Quests", I'm getting this error:

1641678415212.png

Update #1:
Still working through this error. it seems that the quest wants 2 Bread Tins and 2 Scalers. The plugin doesn't like to create 2 of these items. It repeatedly tells me that I already have one either on me, or in the bank.

Update #2:
I put the Bread Tin and the Scaler into my dragon hoard and restarted the Beginner Smith Test, and it's running normally again.
 
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While trying to craft the Beginner Smith Test under "Trophy Quests", I'm getting this error:

View attachment 36752

Update #1:
Still working through this error. it seems that the quest wants 2 Bread Tins and 2 Scalers. The plugin doesn't like to create 2 of these items. It repeatedly tells me that I already have one either on me, or in the bank.

Update #2:
I put the Bread Tin and the Scaler into my dragon hoard and restarted the Beginner Smith Test, and it's running normally again.
Fixed: next release.
 

trying to make

Faded Bloodied Luclinite of Celerity​



but makes

Faded Bloodied Luclinite of Savviness​

 
I'm using the latest version, but I found a bug on the Trophy Quest tab.

When I run it, it correctly identifies the 2 quests I have left.
1641763756501.png

But if I click "Refresh" it shows that all trophies are complete.
1641763783106.png
 
Is there an option combination I can select that will just make the selected receipe over and over again until I run out mats, or do I need to very accurately select the exact based on the amount of mats I have and the mats to make the subcombines?

Example: I have 928 ore, I want to make into "bits of ore" 2:1 ratio. Do I need to select 1856 on the QTY slider for example? I'm not looking for skill ups just grining them out because I need them.

And if I move the slider for QTY how and when will this get updated? Currently I'm restarting the Lua to get this to update.
1641764423617.png
 
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Is there an option combination I can select that will just make the selected receipe over and over again until I run out mats, or do I need to very accurately select the exact based on the amount of mats I have and the mats to make the subcombines?

Example: I have 928 ore, I want to make into "bits of ore" 2:1 ratio. Do I need to select 1856 on the QTY slider for example? I'm not looking for skill ups just grining them out because I need them.

And if I move the slider for QTY how and when will this get updated? Currently I'm restarting the LUA to get this to update.
View attachment 36777
If you are being precise, you select the total amount you want and then select continue. After every quantity update you need to click on the select recipe button to update, there is no need to restart.

If you just want to make as many as you can you select whatever number you would you like and then the override checkbox and then select recipe.
 
Not sure if an intended action. Being in an illusion prevents Tinkering from being done by gnomes. Perhaps there is a way to check for illusion buffs and drop them, similar to levi.
 
Not sure if an intended action. Being in an illusion prevents Tinkering from being done by gnomes. Perhaps there is a way to check for illusion buffs and drop them, similar to levi.
It race checks so yes, illusions are currently no bueno.
 
I am not sure if/what you can do about this but I noticed while running the Artisan Research that I would often get stuck on this table and apparently it spam clicks the door behind him. (This is not me in the image but I had similar happen to me, usually running from Chef Denrun back to the Research table.)
1641886718269.png
 
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I am not sure if/what you can do about this but I noticed while running the Artisan Research that I would often get stuck on this table and apparently it spam clicks the door behind him. (This is not me in the image but I had similar happen to me, usually running from Chef Denrun back to the Research table.)
That is more of a mesh issue, than a Lua/macro issue. I experienced something similar and just marked a small cube there as "avoid". Using "not walkable" works but it'snt idea, so i think it's "avoid" or something similar. The alcohol addled mind is failing me for terminology. But that solved my issues.

Now if I can get cultural forges working... (but i think i found the code for that...)
 
Release Tradeskill Construction Set NeXt

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