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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
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Release Tradeskill Construction Set NeXt 4.1991b

Master Baker - 10457
Master Fletcher - 10469
Master POtter - 10487
Master Smith - 10493
Master Tailor - 10505

Looks like you were fairly spot on with them being sequential JB
 
Master Baker - 10457
Master Fletcher - 10469
Master POtter - 10487
Master Smith - 10493
Master Tailor - 10505

Looks like you were fairly spot on with them being sequential JB

I wonder is it better to just do the master quest to evolve the trophy, or grind it out..

Either way, sounds like you are going to go on a world wide farm hunt
 
I wonder is it better to just do the master quest to evolve the trophy, or grind it out..

Either way, sounds like you are going to go on a world wide farm hunt
Hah, no no. I have 15% mods for smithing/tailoring and geerloks for the others. i *should* do the trophies for my main, but he was 300 in all pre-PoP, and long before trophy quests existed. Maybe one day if i really hate myself. but I figured I would help confirm the IDs since i could pull a mix of master/freshman/apprentice for ya :)
 
I am getting "What gives TCN_movement no path or string? Possibly, portable container" when making velium hound armor from tailoring. I am standing next to Tailor Kujen next to the loom. Which the combines work on. The script ends in -1 after that.
 
I am getting "What gives TCN_movement no path or string? Possibly, portable container" when making velium hound armor from tailoring. I am standing next to Tailor Kujen next to the loom. Which the combines work on. The script ends in -1 after that.

This is probably why: Coldain Tanners Kit

1639428612985.png

Will update to use Loom instead.
 
Thanks. I also ran into a issue with JC where i "lacked the knowledge to work with a material"; while making Gold Shimmering Earring with SHimmering Nihilite. Probably some quest I am missing not 100% sure.
 
I wonder is it better to just do the master quest to evolve the trophy, or grind it out..

Either way, sounds like you are going to go on a world wide farm hunt
Those have been added to the DB and will be released in the next update.
 
Thanks. I also ran into a issue with JC where i "lacked the knowledge to work with a material"; while making Gold Shimmering Earring with SHimmering Nihilite. Probably some quest I am missing not 100% sure.

Have you done the GOD freebie quests?

They allow you to refine and use materials.
 
To get ahead of the curve, I changed all Haze, Holgresh, and Tigeraptor tailoring to use Loom in next update.
 
jb321 updated Tradeskill Construction Set NeXt with a new update entry:

TempusX rules the day +1000 and oh ya a bunch of trophy quests

12/13/21
2.092b - ChangeLog

Added: +1000 Button to increase crafting quanity, up to 10000 combines!

Added: Trophy Quests

Freshman Brewer Test - 10460
Freshman Fletcher Test - 10466
Freshman Jeweler Test - 10472
Freshman Potter Test - 10484
Freshman Tailor Test - 10502
Apprentice Potter Test - 10483
Master Baker Test - 10457
Master Fletcher...

Read the rest of this update entry...
 
Lovely script :)

Only bug I have found so far is that when it makes Bloodied Luclinite Leather (id 27573) it uses the same ingredients as Bloodied Luclinite Heavy Fabric as shown in the following image

odd_combine.png

I'm using 2.092b
 
Lovely script :)

Only bug I have found so far is that when it makes Bloodied Luclinite Leather (id 27573) it uses the same ingredients as Bloodied Luclinite Heavy Fabric as shown in the following image

View attachment 35788

I'm using 2.092b
The data comes straight from EQTC, if there are corrections I am all ears..

Here are the current recipe components for both recipes

1639436884876.png
 
Do you have this set up to be able to craft Misty Thicket Picnics with all the sub-combines?
 
Not sure if this is a me only problem. I am running on next, with tcngui 2.093b window open and info windows, /travelto guildhall I get a crash. Same thing on the way to sunrise. I also noticed some windows(info windows) dont close with the X in the upper right corner, you have to uncheck the info box. It is still working awesome otherwise. Love this thing!


Capture.PNGCapture2.PNG
 
Not sure if this is a me only problem. I am running on next, with tcngui 2.093b window open and info windows, /travelto guildhall I get a crash. Same thing on the way to sunrise. I also noticed some windows(info windows) dont close with the X in the upper right corner, you have to uncheck the info box. It is still working awesome otherwise. Love this thing!


View attachment 35817View attachment 35818

I get random crashes when I haven't used a character for a long time and then do anything , like /mac overseer it will instantly crash.

I also get crashes just logging in , unrelated to TCN for sure.

I have not had any crashes in other zones, As I understand it, this crash data is sent automatically via the launcher facility so it can be reviewed by the devs.

The windows kinda rely on each other, I will take a look at that, but I usually just use info.
 
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Per request, next release..

1639497374548.png

Not snazzy, but functional.. Will only show Alchemy, Tinkering, Make poison, if it is something you can do.

Changed it a little

1639498429194.png
 
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with 2.093b, doing the Freshman Brewing task, all recipes are completed, but doesn't deliver (doing this by hand, no fuss). I think it's because of the 2x Brewed 2x Stout recipe not having a letter name and starting with a number? Unsure. showing the quest log and invalid recipe id/error if it helps. It's still completed for me, just not doing the run bit. who knows. still pretty amazing!

1639502012265.png
 
with 2.093b, doing the Freshman Brewing task, all recipes are completed, but doesn't deliver (doing this by hand, no fuss). I think it's because of the 2x Brewed 2x Stout recipe not having a letter name and starting with a number? Unsure. showing the quest log and invalid recipe id/error if it helps. It's still completed for me, just not doing the run bit. who knows. still pretty amazing!

View attachment 35828

I got the Recipe ID and the item ID mixed up for Hulgarsh.. will get it fixed, looks like the only 1 that is bollocksed for that quest.

More explainerating.. When it gets to delivery it cycles through the list of all items to turn in and checks the item count to turn in and if there is nothing it doesn't bother heading to WFP, if it has 1 of anything to turn in, it does go. It also ignores completed steps on the delivery section. If it weren't for that meddling pottery, there would be no need to check again, but pottery has you make the unfired first then the fired second.. mostly.
 
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Yep. I'd figured that bit out =) Assumed it was the unsearchable number-name causing a ruckus, but saw it searching for stuff and not finishing. no fuss, just reportin back
 
Not sure if this is a me only problem. I am running on next, with tcngui 2.093b window open and info windows, /travelto guildhall I get a crash. Same thing on the way to sunrise. I also noticed some windows(info windows) dont close with the X in the upper right corner, you have to uncheck the info box. It is still working awesome otherwise. Love this thing!


View attachment 35817View attachment 35818

They both appear to be related to Lua, so I suppose if you ran the live it would do the same?
 
One other thing I've found, and it's TLP specific, is sometimes it looks for a vendor that doesn't exist when alternate vendors carry an item. While making several thousand (YAY!) Kaladims (boo), it wants to run to Alchemist Redsa for "Cork", but she doesn't exist until... RoF? or later I think. Tabben Bromal is a gnome that sells tinkering things and corks, but it doesn't visit him. There are probably other vendors. It's (so far) the only ingredient it's been fussy with. Went and bought myself 5k corks and it stopped whining and went and made me beer!

Us enlisted folks break things just as often as the officers do..
 
One other thing I've found, and it's TLP specific, is sometimes it looks for a vendor that doesn't exist when alternate vendors carry an item. While making several thousand (YAY!) Kaladims (boo), it wants to run to Alchemist Redsa for "Cork", but she doesn't exist until... RoF? or later I think. Tabben Bromal is a gnome that sells tinkering things and corks, but it doesn't visit him. There are probably other vendors. It's (so far) the only ingredient it's been fussy with. Went and bought myself 5k corks and it stopped whining and went and made me beer!

Us enlisted folks break things just as often as the officers do..
I've run into this with other macro's. I think the 'fix' is to find all the char's that carry what you are looking for that is in the earliest expansion possible and use those vendors vs what ever is currently listed. The problem is 'finding' all those vendors lol.
 
One other thing I've found, and it's TLP specific, is sometimes it looks for a vendor that doesn't exist when alternate vendors carry an item. While making several thousand (YAY!) Kaladims (boo), it wants to run to Alchemist Redsa for "Cork", but she doesn't exist until... RoF? or later I think. Tabben Bromal is a gnome that sells tinkering things and corks, but it doesn't visit him. There are probably other vendors. It's (so far) the only ingredient it's been fussy with. Went and bought myself 5k corks and it stopped whining and went and made me beer!

Us enlisted folks break things just as often as the officers do..

Beri sells corks too, are they up on your server?
 
Beri sells corks too, are they up on your server?
Berina also..

I guess the fix is this, it is easier to find a list of expansion vendors than it is old vendors. Meaning, I could eliminate 10-12 vendors based on server name. Or, just delete the POK Bank vendors and put out a custom DB file.
 
Just like exotic dancers and people of other professions, I expect some purchases on Friday because it is payday! Heh!
 
Nope. /tar Beri... gets me a lot of nothing in PoK. I suspect that one is part of the gaggle of TS vendors that crop up around small bank eventually. I just don't know when that is exactly. For me, it isn't a problem - The only item thats thrown a loop was the "cork", everything else has been spot on.

If other TLP scum players end up using this, they might run into a similar issue in POK while the live vendors exist they dont always in TLP pretend land. Doesn't need a fix if it's in the faq somewhere even. just pointing out things I break. I could actually listed a few breakages, but it's all operator error
 
Nope. /tar Beri... gets me a lot of nothing in PoK. I suspect that one is part of the gaggle of TS vendors that crop up around small bank eventually. I just don't know when that is exactly. For me, it isn't a problem - The only item thats thrown a loop was the "cork", everything else has been spot on.

If other TLP scum players end up using this, they might run into a similar issue in POK while the live vendors exist they dont always in TLP pretend land. Doesn't need a fix if it's in the faq somewhere even. just pointing out things I break. I could actually listed a few breakages, but it's all operator error

In the overview.. :p

Who is hanging around the small POK bank? What vendors are there in the TLP you are on.. There are 6, I suppose they are all different times heh.
 
In the overview.. :p

Who is hanging around the small POK bank? What vendors are there in the TLP you are on.. There are 6, I suppose they are all different times heh.
Keep trying to send you a message on the side and the system suggests I should go get bent instead :P

My 7 toons keep using the small bank fixed placement TS items (forge, loom etc). We ( an elder TLP - VoA Era ) dont have the 5 or 6 vendors that show up (I think ROF) that have almost every TS item on them in one sweet spot. How i wish! I can verify that for you in 6 weeks.

Maybe I missed it, but im assuming cultural looms/forged/fletching kits/sewing kits, arent yet supported, is that correct? Didnt see it when i went through the notes. it isnt an issue, nothing i post is a problem, and im hopeful it never comes across that way. Just informational =)
 
Keep trying to send you a message on the side and the system suggests I should go get bent instead :P

My 7 toons keep using the small bank fixed placement TS items (forge, loom etc). We ( an elder TLP - VoA Era ) dont have the 5 or 6 vendors that show up (I think ROF) that have almost every TS item on them in one sweet spot. How i wish! I can verify that for you in 6 weeks.

Maybe I missed it, but im assuming cultural looms/forged/fletching kits/sewing kits, arent yet supported, is that correct? Didnt see it when i went through the notes. it isnt an issue, nothing i post is a problem, and im hopeful it never comes across that way. Just informational =)

I wanted to add in another check for race cultural, but figured people wouldn't be dunder headed enough to try to make a troll bp if they are a wood elf druid, but I could be wrong.

As is stands you should be able to make said items in said containers as long as I add the container name to the portable list. The caveat being, if it is a portable container you have to pick it up, I am working on auto-grabbing, but I get all weirded out with portable containers and bag management.

Everything defaults to the small pok bank for containers, save for the brewing barrel outside OMM area, it will use the nearest one, so if you started a craft over there and had all the materials it will use that brew barrel if it is closer. I have the code for random and all the other containers in the zone (Tanaan or Taanan or whatever)
 
I am on my third rum of glass right now so I might be a little hazy..

-- Special Containers
local portables = {
"Coffin Poison Bottle", "Reinforced Jeweler's Kit", "Mixing Bowl",
"Glaze Mortar"
}

All it takes is me adding the name and voila! But, if it is like the Coldain Tanner's Kit and uses a Loom, I can arbitrarily change those as needed.
 
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Amiable Amiably faction fix coming ... heh for Thurgadin :)

Explaineration: I had Amiable as a faction standing, no bueno, it is Amiably, so when I raised my Coldain faction it was like, no way, the vendors don't like you with your Amiable faction.
 
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Amiable Amiably faction fix coming ... heh for Thurgadin :)

Explaineration: I had Amiable as a faction standing, no bueno, it is Amiably, so when I raised my Coldain faction it was like, no way, the vendors don't like you with your Amiable faction.
I noticed this earlier :)

Seeing some oddness in multi-stage combining. Misty Thickets and unfired casserole dishes, for example. One toon went to make 3000 Mistys. started making one subcombine, finished, then went back to the bank saying she was done, instead of going to the next. Casserole was the same way, made ceramic linings, then back to back (different characters). It appeared if they expected to produce X of a subcombine, but ended up with say, X-2 subcombine products, they went back to bank thinking they were done. if I used the continue checkbox they seemed to function right and plow onwards (or i was on the last subcombine!). Didnt see this behaviour a couple days ago doing kaladims and it's subcombines. Reporting back, maybe it's user error, maybe not.

Been overworking the heck out of this thing the last few days though!
 
What is the name of your MQNext folder? does it have _ or - or a space in it? looks like MQ alone. Do you have a Working directory under Lua\TCN\Working?

It may not like the "Program Files" or the ( ) characters. Will do a test my directory is on the root of a drive.

Verified: Does not like spaces in directory name.. Looking to see if Lua has a space character
 
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Release Tradeskill Construction Set NeXt

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