- Joined
- Feb 9, 2017
- RedCents
- 1,387¢
Love, Love, Love...ToonCollect needs love after the update, and it will get it!
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.

Love, Love, Love...ToonCollect needs love after the update, and it will get it!
Was saving all of my candy dishes for this.
12/10/2022
2.1a - ChangeLog
Added: Will only refresh when an achievement has been completed via events
Fixed: Recent MQ updates caused lua/ImGui behaviors to change (drop down selection ,etc...)
Removed: [COLOR=rgb(0, 168...[/quote]
Read the rest of this update entry...
What is the name of the achievement?claims first candy dish, to The Breeding Grounds collection item in inventory. then doesn't claim it. If I claim it , then tooncollect continues claiming the finished item then crashes.
Edit: not clicking claim reward on the third claim. rain of fear , the breeding grounds. Doesn't error out if i Just click claim reward, it continues.
nm, I reproduced it, VS code has an annoying habit of pasting or doing things I do not like with key combos it replaced the if statement variable with something else...What is the name of the achievement?
12/11/2022
2.2a -ChangeLog
Fixed: Non COV/TOL collections would not finish!
VS Codenm, I reproduced it, VS code has an annoying habit of pasting or doing things I do not like with key combos it replaced the if statement variable with something else...
I was testing TOL and COV and figured and they worked so I thought all was good, all was not good..
In other news, Bloodfalls is nowhere to be seen as an option right now..
12/19/2022
2.3a - ChangeLog
Removed: Rain of Fear (Depths of Fear) Achievement - not a collection
Removed: Rain of Fear (Shadow of Fear) Achievement - not a collection
Removed: Sorting of collection...
All that work on TCG and still finds time to update this script. daaaaaaamn...jb321 updated ToonCollect with a new update entry:
Minor update.. no fixes..
Read the rest of this update entry...
[2022/12/19 22:16:07] Running lua script 'tooncollect' with PID 32
[2022/12/19 22:16:07] C:\Games\MQNext\lua\\ToonSuite\collectlib.lua:175: attempt to perform arithmetic on a nil valuestack traceback: C:\Games\MQNext\lua\\ToonSuite\collectlib.lua: in function 'return_single_collection' C:\Games\MQNext\lua\tooncollect.lua:93: in main chunk
[2022/12/19 22:16:07] Ending lua script 'tooncollect' with PID 32 and status -1
[2022/12/19 22:16:08] Running lua script 'tooncollect' with PID 33
[2022/12/19 22:16:08] C:\Games\MQNext\lua\\ToonSuite\collectlib.lua:175: attempt to perform arithmetic on a nil valuestack traceback: C:\Games\MQNext\lua\\ToonSuite\collectlib.lua: in function 'return_single_collection' C:\Games\MQNext\lua\tooncollect.lua:93: in main chunk
[2022/12/19 22:16:08] Ending lua script 'tooncollect' with PID 33 and status -1
All Rof is DoneHappens on my bard on loading. Thanks for this save me hours.
Code:[2022/12/19 22:16:07] Running lua script 'tooncollect' with PID 32 [2022/12/19 22:16:07] C:\Games\MQNext\lua\\ToonSuite\collectlib.lua:175: attempt to perform arithmetic on a nil valuestack traceback: C:\Games\MQNext\lua\\ToonSuite\collectlib.lua: in function 'return_single_collection' C:\Games\MQNext\lua\tooncollect.lua:93: in main chunk [2022/12/19 22:16:07] Ending lua script 'tooncollect' with PID 32 and status -1 [2022/12/19 22:16:08] Running lua script 'tooncollect' with PID 33 [2022/12/19 22:16:08] C:\Games\MQNext\lua\\ToonSuite\collectlib.lua:175: attempt to perform arithmetic on a nil valuestack traceback: C:\Games\MQNext\lua\\ToonSuite\collectlib.lua: in function 'return_single_collection' C:\Games\MQNext\lua\tooncollect.lua:93: in main chunk [2022/12/19 22:16:08] Ending lua script 'tooncollect' with PID 33 and status -1
12/21/2022
2.4a - ChangeLog
Added: Skip to next expansion if you have completed all the collections in the prior expansion.
Fixed: Was skipping last collection item if all other items were completed.
See my last post...Mine always leaves the last collect item undone. Is this intentional or an anomaly?
View attachment 44484
Sorry, I didn't see that! I'll download the new one.See my last post...
Are they in bloodfalls, cuz that don't work because DPG...
I left out TOL heh..
if achievement_data[1] == nil then
table.remove(expansion_names, 1)
achievement_data = collib.load_achievement_data('Terror of Luclin')
end
12/21/2022
2.5a - ChangeLog
Added: TOL to expansion collection completion checking.
I didnt see this one reported. When it gets to the Guard Report Day 142 it just keeps generating the unknown date one. I ended up with 3 of them in my inventory before I stopped trying.
View attachment 44493
View attachment 44494
So..? uh... DPG?
If it doesn't show up in ACH, is there another way to determine?
Also. It has been happening.. DPG again.. achievements ain't showing up right. I log out, and then they do..
I mean they don't show as complete when I know I have done them..
All the collection item data comes directly from EQ, I added in zone determination from that data, I just added expansion names and also added zones for COV/TOL.I found another duplication issue between Failed Experiement 18 and 1. It will just keep sumoning 18s and never do the 1 (I ended up with 5 of them lol)
View attachment 44519
So here is the deal.. it selects the reward based on the name, and pretty much ignores anything before the name..I have a fix, but I don't like it. It is a hard coded to select a specific index, providing nothing changes, it will work..
I see another way, but I don't like it either, but it would work betterer..

Ok this looks like the same issue, it is selecting the closest first match..I didnt see this one reported. When it gets to the Guard Report Day 142 it just keeps generating the unknown date one. I ended up with 3 of them in my inventory before I stopped trying.
View attachment 44493
View attachment 44494
