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Release ToonCollect [Deleted]

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claims first candy dish, to The Breeding Grounds collection item in inventory. then doesn't claim it. If I claim it , then tooncollect continues claiming the finished item then crashes.

Edit: not clicking claim reward on the third claim. rain of fear , the breeding grounds. Doesn't error out if i Just click claim reward, it continues.
 

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claims first candy dish, to The Breeding Grounds collection item in inventory. then doesn't claim it. If I claim it , then tooncollect continues claiming the finished item then crashes.

Edit: not clicking claim reward on the third claim. rain of fear , the breeding grounds. Doesn't error out if i Just click claim reward, it continues.
What is the name of the achievement?
 
What is the name of the achievement?
nm, I reproduced it, VS code has an annoying habit of pasting or doing things I do not like with key combos it replaced the if statement variable with something else...

I was testing TOL and COV and figured they worked so I thought all was good, all was not good..

In other news, Bloodfalls is nowhere to be seen as an option right now..
 
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nm, I reproduced it, VS code has an annoying habit of pasting or doing things I do not like with key combos it replaced the if statement variable with something else...

I was testing TOL and COV and figured and they worked so I thought all was good, all was not good..

In other news, Bloodfalls is nowhere to be seen as an option right now..
VS Code
if hit_enter then
change this_line to this_line_instead
end
 
Happens on my bard on loading. Thanks for this save me hours.

Code:
[2022/12/19 22:16:07] Running lua script 'tooncollect' with PID 32
[2022/12/19 22:16:07] C:\Games\MQNext\lua\\ToonSuite\collectlib.lua:175: attempt to perform arithmetic on a nil valuestack traceback:    C:\Games\MQNext\lua\\ToonSuite\collectlib.lua: in function 'return_single_collection'    C:\Games\MQNext\lua\tooncollect.lua:93: in main chunk
[2022/12/19 22:16:07] Ending lua script 'tooncollect' with PID 32 and status -1
[2022/12/19 22:16:08] Running lua script 'tooncollect' with PID 33
[2022/12/19 22:16:08] C:\Games\MQNext\lua\\ToonSuite\collectlib.lua:175: attempt to perform arithmetic on a nil valuestack traceback:    C:\Games\MQNext\lua\\ToonSuite\collectlib.lua: in function 'return_single_collection'    C:\Games\MQNext\lua\tooncollect.lua:93: in main chunk
[2022/12/19 22:16:08] Ending lua script 'tooncollect' with PID 33 and status -1
 
Happens on my bard on loading. Thanks for this save me hours.

Code:
[2022/12/19 22:16:07] Running lua script 'tooncollect' with PID 32
[2022/12/19 22:16:07] C:\Games\MQNext\lua\\ToonSuite\collectlib.lua:175: attempt to perform arithmetic on a nil valuestack traceback:    C:\Games\MQNext\lua\\ToonSuite\collectlib.lua: in function 'return_single_collection'    C:\Games\MQNext\lua\tooncollect.lua:93: in main chunk
[2022/12/19 22:16:07] Ending lua script 'tooncollect' with PID 32 and status -1
[2022/12/19 22:16:08] Running lua script 'tooncollect' with PID 33
[2022/12/19 22:16:08] C:\Games\MQNext\lua\\ToonSuite\collectlib.lua:175: attempt to perform arithmetic on a nil valuestack traceback:    C:\Games\MQNext\lua\\ToonSuite\collectlib.lua: in function 'return_single_collection'    C:\Games\MQNext\lua\tooncollect.lua:93: in main chunk
[2022/12/19 22:16:08] Ending lua script 'tooncollect' with PID 33 and status -1
All Rof is Done

local achievement_data = collib.load_achievement_data('Rain of Fear')

Change this to 'Call of the Forsaken' or whatever and it will auto load that one instead in toon collect..

I need to add in a way to only show expansions that ain't done..
 
View attachment 44487

Definitely have stuff in TOL left.
I left out TOL heh..

if achievement_data[1] == nil then
table.remove(expansion_names, 1)
achievement_data = collib.load_achievement_data('Claws of Veeshan')
end

If you want just put this right after cov in tooncollect.Lua

Code:
if achievement_data[1] == nil then
    table.remove(expansion_names, 1)
    achievement_data = collib.load_achievement_data('Terror of Luclin')
end
 
I didnt see this one reported. When it gets to the Guard Report Day 142 it just keeps generating the unknown date one. I ended up with 3 of them in my inventory before I stopped trying.

error 1.jpg

error 2.jpg
 
I didnt see this one reported. When it gets to the Guard Report Day 142 it just keeps generating the unknown date one. I ended up with 3 of them in my inventory before I stopped trying.

View attachment 44493

View attachment 44494

So..? uh... DPG?

If it doesn't show up in ACH, is there another way to determine?

Also. It has been happening.. DPG again.. achievements ain't showing up right. I log out, and then they do..

I mean they don't show as complete when I know I have done them..
 
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I found another duplication issue between Failed Experiement 18 and 1. It will just keep sumoning 18s and never do the 1 (I ended up with 5 of them lol)

arx.jpg
 
So..? uh... DPG?

If it doesn't show up in ACH, is there another way to determine?

Also. It has been happening.. DPG again.. achievements ain't showing up right. I log out, and then they do..

I mean they don't show as complete when I know I have done them..

In this case it actually is not complete. It summons the wrong one and if you manually do it then it works. (Same with ARx Mentis)
 
I found another duplication issue between Failed Experiement 18 and 1. It will just keep sumoning 18s and never do the 1 (I ended up with 5 of them lol)

View attachment 44519
All the collection item data comes directly from EQ, I added in zone determination from that data, I just added expansion names and also added zones for COV/TOL.

I try to do everything with IDs as much as possible and if not I use = for exact matches..

So I would have to see what it is selecting..
 
So, if you run a collection once, and it doesn't complete.. check the achievements to see what is what.. I can't do nothing bout DPG/DBG/989/Sony/Verant. I can only hope to contain them.
 
I have a fix, but I don't like it. It is a hard coded to select a specific index, providing nothing changes, it will work..

I see another way, but I don't like it either, but it would work betterer..
 
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I have a fix, but I don't like it. It is a hard coded to select a specific index, providing nothing changes, it will work..

I see another way, but I don't like it either, but it would work betterer..
So here is the deal.. it selects the reward based on the name, and pretty much ignores anything before the name..

1671750460383.png

So the = is probably working.. but I would need to prepend Articles of Animation: to it..

So it does a loose exact match (is that even possible).. and whatever is closest it selects it..
 
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