I currently raid on Mischief with 2 diff box guilds, I mostly 6box but sometimes do 12box and have 14 active accounts =)
Full raids, 36 hardmodes and 12-24 small mans of current content.
Mischief is quite different than all other servers with the level of BiS gearing going on, and with the buffs/nerfs compared to when these eras were played. So consider that from recomendaitons.
2 WAR tanks is just enough on mischief, would prefer 4, Knights CAN tank a lot of it if BiS'd out but not worth the effort IMO.
WAR DPS is sick at the moment, multiple in top 10's as both my guilds are very light on casters.
Best tank/dps/survivability group currently is still the WAR|BRD|CLR|SHM|BER|MNK, and I would start your foray onto mischief with that if possible.
BER is starting to go berserk and mnk is starting to flop but there are banner skips and trick pulls you still want a monk around for
On Mischief in SoD... near BiS, near max AA, with adps
Boss Tier 5 DPS = nothing is dominating
Boss Tier 4 DPS = WIZ, MAG, NEC, WAR, MNK, BER
Boss Tier 3 DPS = BRD
Boss Tier 2 DPS = RNG, ROG, BST
Boss Tier 1 DPS = Knights, Priests
Trash+Boss is similiar with melee typically better than caster
WIZ/MAG/NEC have really started to shine in SoD and expect to grow much more, , mana is still an issue if you are a fast clearer so I am not yet won over on going caster heavy as I prefer going fast, will see how underfoot goes =)
For groups i'd suggest deciding if its a tank/melee dps group or caster group
BRD in every group, melee procs, dd procs, spell +dmg, hp/mana cresendo heal, hp/mana regen, ATK, AC, reliable invis etc... etc...
MeleeDPS/Tank group
BRD & WAR & CLR (group cure/hela) & SHM (adps) & BER (DPS/adps) this leaves 1 spot, suggest MNK (need 1 & dodge aura) or RNG (need buff) or WAR/BST/PAL/ROG (just cuz)
CasterDPS group
BRD & ENC & DRU/PAL & 2-3DPS
ENC brings twincast and reiterate, bst brings single&group paragon to keep mana going
1 DRU, 1 ENC, 1 RNG, 1 BST should be sufficient for buffing 12-36
1 MNK for cheeze pulls and banner skips, supposedly will be needing PAL splash cure's soon but we shall see.
For curing reasons I still prefer 2 Radiant Curer's per group (PAL/DRU/CLR/SHM) but a single DRU/PAL can kinda keep up groups in raids now
You should already have atleast 2 tank/meleeDPS groups so 2 shamans is sufficient and i'd prefer a DRU/PAL in a non melee group
I'd probably go combos like this so I dont have too many unique classes to optimize
Sanity check
There are many boxer guilds on Mischief, finding a home for 3-6 boxers shouldnt be very hard and the progression + raiding on Mischief is awesome right now.
I cant think of a better place/time to be playing EQ if you've not kept up with all the expansions thusfar.
It's fun to theorize this stuff, but dont forget this is a LOT of work.
A solid 6 does much more than a junky 12 could, the DPS difference on well optimized and geared toons is insane.
Boxing a strong 6 is a LOT of work, boxing 12,18,24,30,36 decent to strong toons is a SHIT TON OF WORK....
- I'd start with group 1 above, swap out 2nd war for a BST, maybe swap CLR for DRU (so you can PL other groups)
- Levels
- AA
- Obtain overpowered EPICS/ITEMS and gear a tank hard
- DoN raid progression (for dps mod and other thing i forget), OOW group progression (for resist mod)
- Sort out all your hotkeys+LEM for unique raiding situations where LEM/automation is not ideal
- Add another group (i'd probably build group 1+6)
- Repeat steps 2-6
- Consider if you need group 3,4,5,6 and have the time to do it, thats 36 krono a month or 15$*36 = 540$