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Mischief TLP Raid Box Setup 24-36 (1 Viewer)

Zzc2

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With Truebox being relaxed on Mischief, I was looking to start up boxing again on the server. I've been looking over some of the old forums trying to find some good raid box setups, but most are out dated. Most raid box configurations had a lot of Rogues / Berserkers or used classes they already had leveled. What would be the ideal setup from starting fresh be for 24 box or 36 box?

Trying to theorycraft, I was thinking this for a 24 group
24.png

With copying G3 and G4 (but more necros than mages) to make 36

36.png


Should Group 6 be turned into another melee group with another bst? Should I add Wiz? should I even have a ranger or replace with another bst? Should the berserkers in the tank groups be replaced with something else? I thought adding more warriors would make it to tank heavy for 24/36.
 
I personally find a ton of synergy and raw DPS with raid survivability with: BRD/SHM/CLR/BST/BER/BER. The cleric is there obviously for AOE healing in raids until shamans get high enough level where they can AOE heal decent enough themselves. I would always lean more towards a melee group than a caster group from a DPS perspective, but there are a lot of things to consider. Do most of the raids you want to do have a lot of AE dmg that would chew up melee? If so, going a pet based caster comp isn't a bad idea as it will provide a lot more survivability, albeit less DPS. BST's are also very good for balancing out mana demands. I find that when I swap out my BST with another class (zerker/rogue/mage), my tank (SK) starts having mana issues, but with the BST in the group, mana is never an issue.
 
What level is Mischief on now? Which raids are you going to try?

My second raid crew started raiding at lvl 46 but I always had in mind that I would eventually be raiding at lvl 120.

The main difference between raiding at lower levels and raiding at 100+ is that Shaman suck ass at the lower levels so you might find your raid is lacking in healing until you get higher.

I have 10 Clerics and only 3 Shaman for this raid - dont even have a Druid
I've also gone with 10 Tanks all up.

Your 36 has:
TANK: 4
HEALER:8
DPS: 15
SUPPORT:9

Ranger was #1 DPS through many expansions. Not so UBER at 120 but definitely useful for buffs

Wizard doesn't add much these days - as long as you have your Druid for the AE trans to Guild Hall (Best way to get back home) you should be ok.

Just remember - there is no perfect raid setup for ALL raids - but if you are trying to do current content you are usually going to need the full 54.

PS my theme for Raid 2 was Mage HEAVY and we are now lvl 60 and absolutely loving it!
 
Mischief is on level 85 in Seeds of Destruction with Underfoot unlocking in December. The great thing about Mischief is the random loot so smaller easier raid targets can drop really good loot.
I was doing a mage heavy group in POP with 3 groups killing some raid targets with multiple PC's. With truebox lifting, i figured I could add in some more groups and have a better balance crew hitting some targets up. I don't really know the raids too much, but that's kind of the fun learning them.
 
Capture.PNG

Just an FYI to start with and filter through what other classes you need/want.

This has always been my starting point and I have now just started to mess around with the tank group like yours
With Truebox being relaxed on Mischief, I was looking to start up boxing again on the server. I've been looking over some of the old forums trying to find some good raid box setups, but most are out dated. Most raid box configurations had a lot of Rogues / Berserkers or used classes they already had leveled. What would be the ideal setup from starting fresh be for 24 box or 36 box?

Trying to theorycraft, I was thinking this for a 24 group
View attachment 51577

With copying G3 and G4 (but more necros than mages) to make 36

View attachment 51578


Should Group 6 be turned into another melee group with another bst? Should I add Wiz? should I even have a ranger or replace with another bst? Should the berserkers in the tank groups be replaced with something else? I thought adding more warriors would make it to tank heavy for 24/36.
 
I currently raid on Mischief with 2 diff box guilds, I mostly 6box but sometimes do 12box and have 14 active accounts =)
Full raids, 36 hardmodes and 12-24 small mans of current content.

Mischief is quite different than all other servers with the level of BiS gearing going on, and with the buffs/nerfs compared to when these eras were played. So consider that from recomendaitons.

2 WAR tanks is just enough on mischief, would prefer 4, Knights CAN tank a lot of it if BiS'd out but not worth the effort IMO.
WAR DPS is sick at the moment, multiple in top 10's as both my guilds are very light on casters.

Best tank/dps/survivability group currently is still the WAR|BRD|CLR|SHM|BER|MNK, and I would start your foray onto mischief with that if possible.
BER is starting to go berserk and mnk is starting to flop but there are banner skips and trick pulls you still want a monk around for

On Mischief in SoD... near BiS, near max AA, with adps
Boss Tier 5 DPS = nothing is dominating
Boss Tier 4 DPS = WIZ, MAG, NEC, WAR, MNK, BER
Boss Tier 3 DPS = BRD
Boss Tier 2 DPS = RNG, ROG, BST
Boss Tier 1 DPS = Knights, Priests
Trash+Boss is similiar with melee typically better than caster

WIZ/MAG/NEC have really started to shine in SoD and expect to grow much more, , mana is still an issue if you are a fast clearer so I am not yet won over on going caster heavy as I prefer going fast, will see how underfoot goes =)

For groups i'd suggest deciding if its a tank/melee dps group or caster group

BRD in every group, melee procs, dd procs, spell +dmg, hp/mana cresendo heal, hp/mana regen, ATK, AC, reliable invis etc... etc...

MeleeDPS/Tank group
BRD & WAR & CLR (group cure/hela) & SHM (adps) & BER (DPS/adps) this leaves 1 spot, suggest MNK (need 1 & dodge aura) or RNG (need buff) or WAR/BST/PAL/ROG (just cuz)

CasterDPS group
BRD & ENC & DRU/PAL & 2-3DPS
ENC brings twincast and reiterate, bst brings single&group paragon to keep mana going

1 DRU, 1 ENC, 1 RNG, 1 BST should be sufficient for buffing 12-36
1 MNK for cheeze pulls and banner skips, supposedly will be needing PAL splash cure's soon but we shall see.
For curing reasons I still prefer 2 Radiant Curer's per group (PAL/DRU/CLR/SHM) but a single DRU/PAL can kinda keep up groups in raids now

You should already have atleast 2 tank/meleeDPS groups so 2 shamans is sufficient and i'd prefer a DRU/PAL in a non melee group

I'd probably go combos like this so I dont have too many unique classes to optimize
1697430857780.png


Sanity check
There are many boxer guilds on Mischief, finding a home for 3-6 boxers shouldnt be very hard and the progression + raiding on Mischief is awesome right now.
I cant think of a better place/time to be playing EQ if you've not kept up with all the expansions thusfar.

It's fun to theorize this stuff, but dont forget this is a LOT of work.
A solid 6 does much more than a junky 12 could, the DPS difference on well optimized and geared toons is insane.
Boxing a strong 6 is a LOT of work, boxing 12,18,24,30,36 decent to strong toons is a SHIT TON OF WORK....
  1. I'd start with group 1 above, swap out 2nd war for a BST, maybe swap CLR for DRU (so you can PL other groups)
  2. Levels
  3. AA
  4. Obtain overpowered EPICS/ITEMS and gear a tank hard
  5. DoN raid progression (for dps mod and other thing i forget), OOW group progression (for resist mod)
  6. Sort out all your hotkeys+LEM for unique raiding situations where LEM/automation is not ideal
  7. Add another group (i'd probably build group 1+6)
  8. Repeat steps 2-6
  9. Consider if you need group 3,4,5,6 and have the time to do it, thats 36 krono a month or 15$*36 = 540$
 
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Boxing a strong 6 is a LOT of work, boxing 12,18,24,30,36 decent to strong toons is a SHIT TON OF WORK....
Oh yeah.... I think you need a certain masochist mindset to want to raid box - but it is rewarding too like nothing else.

Just think about the torture it is to get items on each toon - 36*22 = 792 or 54*22 = 1188 and if you re-gear toons every 5 levels it really becomes a never-ending cycle.

One of the "First world problems" you run into in the current expansions is having the time to make all the gear for all the Ore you are collecting.

Make sure you are using GEARLY. Its a godsend.
 
Gear is not really an issue on Mischief. Extra drops on names and almost everything is trade-able so when one gets an upgrade, just pass the replaced gear down.
 
Honestly having just done the SoD/UF/HOT stretch on Rizlona not long ago, I'd replace rogues with literally anything else. They have been sub-optimal for a long time, and in UF/HOT especially my zerkers were doing nearly three times their dps. Monks about twice as much dps. I'd put monks in your tank groups if you just want them there for the group buff, then slide those two zerkers down to a dps group. I'd probably fit in another BL somewhere for more fero.
 
Thanks for the tip. I keep reading UF sucks for raids, but I enjoy a challenge.

I will probably swap zerk1 and rng1, make zerk2 a monk, change a rogue in G3 to a bst, and change a rogue in G5 to another Zerk.
 
My 24 box on rizlona since SoD has been

Sk/war/clr/brd/monk/zerk
Monk/ber/rog/bl/bard/clr
Wiz/mag/nec/enc/brd/clr
Dru/shm/clr/ranger/brd/mage

If I’m honest I should drop rogue and 1 mage for zerkers, and rearrange to have two melee 1 caster 1 tank group. Was able to solo all of tower in era with that set up.
 
Update: After three months I have three groups.
1705473539566.png
They are:
  • max level (85)
  • max AA
  • Completed Epics
    • 1 SHD
    • 1 SHM
    • 3 BRD
Still working on:
  • Epics
    • 2x CLR
    • 1x ROG
  • MGP Trials
  • DoN Missions
  • maxing out professions x18
  • Getting Spells
  • Res Sticks for Dru and Sham
  • Figuring out Augments, Power Source / Purity, and Tribute.
Looking ahead I'm planning on eventually doing a melee heavy group of 36 of something like this, maybe around end of HoT and VoA expansions.
1705473267197.png
It gives me plenty of tanks if needed, some range DPS with the two rangers, and a small caster group. I'd re-roll one enchanter to a Nec, or replace something else with my second enchanter.
 
As much as it pains me to say it- but i think you will regret not having a paladin very soon. I'd probably start to gear one up and drop a bard for a pally.

Your 6 group raid looks good for 85 - Perhaps its a bit War heavy - but your shammies are just about to come into their own, and the rogue is about to outstrip the rangers and beasts.

If i was doing 6 groups like this I'd only have 6 tanks (War/Pal/SK) because then you can make 6 regular groups for grinding etc and levelling up.

If you have 7 tanks you will be doing a weird group makeup for regular xping.

Just my thoughts...
 
Everyone always says paladins become more healers than tanks as expansions go on.

I think I’ll change one war to a pal and another war to a zerk, gives 6 tanks and more dps
 
Looking ahead I'm planning on eventually doing a melee heavy group of 36 of something like this, maybe around end of HoT and VoA expansions.
View attachment 56080

Couple observations:

1. Bards. Love having one in each group. Excellent.
2. More SK's. They can double as melee DPS especially with bard + shaman. Epic is a super group heal for entire melee group.
3. Don't skimp out when it comes to ranged DPS. Some events have anti melee elements to them or areas that nav is going to fail on.

There are some events where having a pally able to do AE splash/cures is super helpful. With the number of priests you should be fine though.
 
Update: After three months I have three groups.
View attachment 56081
They are:
  • max level (85)
  • max AA
  • Completed Epics
    • 1 SHD
    • 1 SHM
    • 3 BRD
Still working on:
  • Epics
    • 2x CLR
    • 1x ROG
  • MGP Trials
  • DoN Missions
  • maxing out professions x18
  • Getting Spells
  • Res Sticks for Dru and Sham
  • Figuring out Augments, Power Source / Purity, and Tribute.
Looking ahead I'm planning on eventually doing a melee heavy group of 36 of something like this, maybe around end of HoT and VoA expansions.
View attachment 56080
It gives me plenty of tanks if needed, some range DPS with the two rangers, and a small caster group. I'd re-roll one enchanter to a Nec, or replace something else with my second enchanter.
Honestly I'm not sure I'd do over four tanks tbh. Right now I'm running two warriors and my running mate is running two SK. People also say you really need pal's for splash starting in UF, but we've cleared the xpac without them just fine. That may change at some point, I've not played past HOT and if does I'll PL one. Point being, there isnt any event at least until VOA where you need this many warriors imo and that is going to drastically spread your plate loot out. I'd consider dropping a few and adding in a couple monks since you don't have any. I'd also consider dropping one mage for a wizard. Wizards are slammin in this era and beyond that I couldn't imagine not having TL's moving from place to place. Throne isn't a substitute if you are moving from raid event to raid event ever 15-20 minutes, and making/buying gate pots is annoying to keep up with across that many toons. I'd also add that many shaman is probably way overkill. Maybe two at the most. The epic click I think people really give more value to than it really has - I have two berserkers and one of them is in a group with a sham w/ epic, and the other is in a group with a bst. Both are max AA (for UF, where mischief is atm) and equally geared with the same weapons, convorteum gear, augs etc. The DPS difference between my sham epic zerk and non sham epic zerk is barely even noticeable. Like 2% overall DPS increase. Not worth all the extra slots when more actual DPS would be a far greater benefit. I'd spread the CLR out to fill in that gap of healing. With XTAR healing via your choice of programs there is zero reason to stack two clr in a group. Just my 2c.
 
Druid can get the teleport to Guild Anchor as well If i remember correctly. I'm pretty sure I have it on my druid - even though i teleport to Guild hall from a Wizard.

My go to method of getting around is run 3 Rogues with SOS - drop a campfire with the quest giver outside in normal zone.
Fellowship everyone in and then you can zone in 12 and drop your Banner.
 
Druid can get the teleport to Guild Anchor as well If i remember correctly. I'm pretty sure I have it on my druid - even though i teleport to Guild hall from a Wizard.

My go to method of getting around is run 3 Rogues with SOS - drop a campfire with the quest giver outside in normal zone.
Fellowship everyone in and then you can zone in 12 and drop your Banner.
I used that for a bit for fun, but it has like a 5 minute cooldown and is only 100 range. If you are like me and often forgets to set the guild hall portal to the correct location..... lol
 
I just saw your post. You have built individual groups and not necessarily a great raid make up. 7 warriors is 6 too many. especially with a 36 box. 1/3 of your raid is Shamen and Warriors. There are many way to make a raid. not all are as efficient. Adding more than 4 groups should be copies of G3. Every group gets a Cleric and a Bard. Shaman and Druid are dps and debuffing. during xp settings the zerkers serve as tanks.

Wish you the best of luck!

edited for a typo.

This is my make-up and they do some pretty good dps.
G1 - War, SK, Clr, Brd, Rng, Dru.
G2 - Clr, Brd, Shm, Ber, Rog, Mnk.
G3 - Clr, Brd, Bst, Ber, Rog, Mnk.
G4 - Clr, Brd, Nec, Enc, Wiz, Mag.
 
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Honestly I'm not sure I'd do over four tanks tbh. Right now I'm running two warriors and my running mate is running two SK. People also say you really need pal's for splash starting in UF, but we've cleared the xpac without them just fine. That may change at some point, I've not played past HOT and if does I'll PL one. Point being, there isnt any event at least until VOA where you need this many warriors imo and that is going to drastically spread your plate loot out. I'd consider dropping a few and adding in a couple monks since you don't have any. I'd also consider dropping one mage for a wizard. Wizards are slammin in this era and beyond that I couldn't imagine not having TL's moving from place to place. Throne isn't a substitute if you are moving from raid event to raid event ever 15-20 minutes, and making/buying gate pots is annoying to keep up with across that many toons. I'd also add that many shaman is probably way overkill. Maybe two at the most. The epic click I think people really give more value to than it really has - I have two berserkers and one of them is in a group with a sham w/ epic, and the other is in a group with a bst. Both are max AA (for UF, where mischief is atm) and equally geared with the same weapons, convorteum gear, augs etc. The DPS difference between my sham epic zerk and non sham epic zerk is barely even noticeable. Like 2% overall DPS increase. Not worth all the extra slots when more actual DPS would be a far greater benefit. I'd spread the CLR out to fill in that gap of healing. With XTAR healing via your choice of programs there is zero reason to stack two clr in a group. Just my 2c.
What’s your class breakdown that you and your friend raid with?

I keep going back and forth trying to find what would be the best raid setup so having someone that’s raiding in era of mischief is helpful.
 
I am curious why you want to go cleric + bard for your melee DPS group ?
Clerics for heals and cures bard for adps. Not to mention in underfoot bards are critting bellow for 90k every 16 seconds.

All the clerics heal the tank, can heal the group and you can have them do either single cures or use group heal for cure.
 
All the clerics heal the tank, can heal the group and you can have them do either single cures or use group heal for cure.
Generally you put a shaman in the melee DPS group instead of clerics.

Shaman have good group cures, better splash heals and add more aDPS to your melee characters. On fights where you don't need spot heals they can also throw down dots and bounce back from deaths with canni.

Where as the clerics will own the shaman in single target/fast spot heals.

Maybe its a TLP thing your shaman just haven't got high enough to shine.
 
What’s your class breakdown that you and your friend raid with?

I keep going back and forth trying to find what would be the best raid setup so having someone that’s raiding in era of mischief is helpful.

1 - WAR/WAR/CLR/BRD/DRU/RNG
2 - CLR/BRD/BER/MNK/ROG/SHM
3 - CLR/BRD/WIZ/MAG/ENC/NEC
4 - CLR/BRD/BER/MNK/ROG/BST
5 - SK/CLR/BRD/ENC/WIZ/MAG
6 - CLR/BRD/BER/MNK/BST/SHM
7 - SK/CLR/BRD/BER/MNK/RNG
 
Generally you put a shaman in the melee DPS group instead of clerics.

Shaman have good group cures, better splash heals and add more aDPS to your melee characters. On fights where you don't need spot heals they can also throw down dots and bounce back from deaths with canni.

Where as the clerics will own the shaman in single target/fast spot heals.

Maybe its a TLP thing your shaman just haven't got high enough to shine.
Group beastial alignment alone does more adps than shaman epic. 🤷🏻‍♂️ I’d rather have a cleric bard per group, my shaman and Druid don’t heal. All they do is debuff, buff and dps.

In RoF shaman get the rain heals. In underfoot shaman can keep up with group healing but they can’t do much more.
 
There might be a slight advantage to running a sham over a cleric in when 6 boxing and can pay attention to everyone’s health, but once you are at 24 plus the group healing of a cleric just ends up being superior. I’ve only played through ROF at this point but I haven’t found a reason yet to drop a cleric for an extra shaman.
 
Lets try this one more time....

Taking input from others, I'm looking more towards a group like this, with the 7th group if I make one being a second caster group.
1705875747405.png

I put in 3 rogues for the banner skips and brought in some monks.
 
No such thing as a perfect raid - but WRU Pally?
I have been known to say something like: Thats about as useful as a Hat full of Paladins! Pallies are not as good in group game - but you really do need a pally or two in your raid as you start to get higher.


Why bring in monks??
Monks are a forgotten class - they add very little - sad but true. At least Pallies can splash.
 
Some great discussion here. I run a boxed raid on mischief. Some big notes are, unless you plan to run personas or have alts to cycle in, you are absolutely going to want 1, preferably 2 paladins. Splash cures are game changing for many cure based mechanics. Another think if to note that it's sorta difficult to fit your tanks in an "ideal" group and maintain good dps group.

My suggestions is to do a tank group with minimal adps. Like War/Shd/Pal/Brd/Shm/Clr. You can even do 2 of these groups in a full 36-54.
Caster group I would strongly recommend brd/enc/dru/wiz/wiz/wiz. Wizards are insanely strong and incredibly easy to automate. Currently on burns, my wizards burn 150-200k dps each, depending on if i glyph.
Melee group of is basically a base of these four: brd/shm/bst/ber - then add in what you need. Personally, at least 1-2 of clr/war, then the other can be rng/mnk or rng/war or rng/ber

A lot of this changes in COTF when shaman get splash, but atm paladins and clerics are relied upon for raid wide heals. ALSO it changes if you are trying to solo the raids yourself or compliment another boxer. If you were teaming up with someone else 24-36 boxing, I would try to set class count goals. Something like;
4 War, 2-4 SK, 2 Pal, and at least 2-3 melee and 2-3 casters groups.
 
Some great discussion here. I run a boxed raid on mischief. Some big notes are, unless you plan to run personas or have alts to cycle in, you are absolutely going to want 1, preferably 2 paladins. Splash cures are game changing for many cure based mechanics. Another think if to note that it's sorta difficult to fit your tanks in an "ideal" group and maintain good dps group.

My suggestions is to do a tank group with minimal adps. Like War/Shd/Pal/Brd/Shm/Clr. You can even do 2 of these groups in a full 36-54.
Caster group I would strongly recommend brd/enc/dru/wiz/wiz/wiz. Wizards are insanely strong and incredibly easy to automate. Currently on burns, my wizards burn 150-200k dps each, depending on if i glyph.
Melee group of is basically a base of these four: brd/shm/bst/ber - then add in what you need. Personally, at least 1-2 of clr/war, then the other can be rng/mnk or rng/war or rng/ber

A lot of this changes in COTF when shaman get splash, but atm paladins and clerics are relied upon for raid wide heals. ALSO it changes if you are trying to solo the raids yourself or compliment another boxer. If you were teaming up with someone else 24-36 boxing, I would try to set class count goals. Something like;
4 War, 2-4 SK, 2 Pal, and at least 2-3 melee and 2-3 casters groups.
Aren’t mages stronger than wizards currently? If they aren’t yet, it should happen in the next couple expansions, I personally like to plan ahead. Wizard min/maxing relies heavily on maintaining 100% crit as long as possible and I’d imagine that would take a lot of tweaking to get MQ to execute.

I’d honestly aim for a mage group and a necro group with supporting aDPS, a true tank group and a melee group. If you’re going up to 36, add another melee group and maybe a mixed tank group.
 
Aren’t mages stronger than wizards currently? If they aren’t yet, it should happen in the next couple expansions, I personally like to plan ahead. Wizard min/maxing relies heavily on maintaining 100% crit as long as possible and I’d imagine that would take a lot of tweaking to get MQ to execute.

I’d honestly aim for a mage group and a necro group with supporting aDPS, a true tank group and a melee group. If you’re going up to 36, add another melee group and maybe a mixed tank group.

I'm running 2wiz in my 12box setup in HoT right now, and not only are they easy to setup and get working well, but they destroy everything else on DPS by a pretty big margin on both burns and overall raid parses.

My caster group is almost identical to what ssoulle recommended, I just have a pally in place of the 3rd wiz there so it can grind easily. A guildy of mine runs that exact group comp (3wiz, dru, enc, brd) and his wiz are just as dominant.

AFNuke runs wizards decently well if you don't want to think about setting up a more customizable automation, also, but the rotations will be heavy ethereal spam which isn't ideal most of the time.

Mages aren't even close in HoT. Mages might start to catch up in 4, 6+ months, but wiz will still be very good for very many xpacs.
 
I'm running 2wiz in my 12box setup in HoT right now, and not only are they easy to setup and get working well, but they destroy everything else on DPS by a pretty big margin on both burns and overall raid parses.

My caster group is almost identical to what ssoulle recommended, I just have a pally in place of the 3rd wiz there so it can grind easily. A guildy of mine runs that exact group comp (3wiz, dru, enc, brd) and his wiz are just as dominant.

AFNuke runs wizards decently well if you don't want to think about setting up a more customizable automation, also, but the rotations will be heavy ethereal spam which isn't ideal most of the time.

Mages aren't even close in HoT. Mages might start to catch up in 4, 6+ months, but wiz will still be very good for very many xpacs.
You have any parses? My experience on Aradune was mages, monks, zerkers and the occasional necro depending on fight. At least one of the wizards was a Valhallah/RoI alt and while competitive, he wasn’t regularly beating top mages/necros.

Edit: rereading, I realize I sound aggressive. I’m curious and wonder if it’s bot settings or I’m missing some optimization for assisted play.
 
You have any parses? My experience on Aradune was mages, monks, zerkers and the occasional necro depending on fight. At least one of the wizards was a Valhallah/RoI alt and while competitive, he wasn’t regularly beating top mages/necros.

Edit: rereading, I realize I sound aggressive. I’m curious and wonder if it’s bot settings or I’m missing some optimization for assisted play.

We haven't added any mages b/c we see parses from other guilds with their mages way behind the big hitters like wiz & zerks, and don't want to deal with the pets to do less DPS. They only have one rank of the Spear line (just got it in HoT), so still not the most efficient casting rotations for them. Should be looking a lot better by RoF.

I'm not sure if you realize how easy it is to make new chars and catch them up on Mischief, so once Mag finally do start looking like a good option, they can be rolled up, AA'd, and geared in a week or two. I just did that with these two rangers.
 

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Aren’t mages stronger than wizards currently? If they aren’t yet, it should happen in the next couple expansions, I personally like to plan ahead. Wizard min/maxing relies heavily on maintaining 100% crit as long as possible and I’d imagine that would take a lot of tweaking to get MQ to execute.

I’d honestly aim for a mage group and a necro group with supporting aDPS, a true tank group and a melee group. If you’re going up to 36, add another melee group and maybe a mixed tank group.
There was a huge nerf/fix to the "of Many" line basically right before Mischief hit SoF. Mages now have to wait until about EoK to get back to where they were. Along with that, Wizards received some pretty large buffs from Live that trickled down, namely Fury of the Gods halving in duration and doubling in power, which results in the burn being vastly stronger. (Not to mention, current on live, Wizards outperform mages as well). As far as maintaining 100% crit, thats basically how all casters function. Necros stagger use of Omens BP and Spire to maintain it for as long as possible.

Here is a burn parse, no glyphs, no 7th. Warrior was tanking, with defensive.

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I agree that necros are very strong, the issue I have with necros is that to truly excel, they need to be multi-dotting across all of xtar, which I have always found difficult to reliably automate.
 
There was a huge nerf/fix to the "of Many" line basically right before Mischief hit SoF. Mages now have to wait until about EoK to get back to where they were. Along with that, Wizards received some pretty large buffs from Live that trickled down, namely Fury of the Gods halving in duration and doubling in power, which results in the burn being vastly stronger. (Not to mention, current on live, Wizards outperform mages as well). As far as maintaining 100% crit, thats basically how all casters function. Necros stagger use of Omens BP and Spire to maintain it for as long as possible.

Here is a burn parse, no glyphs, no 7th. Warrior was tanking, with defensive.

View attachment 58970

I agree that necros are very strong, the issue I have with necros is that to truly excel, they need to be multi-dotting across all of xtar, which I have always found difficult to reliably automate.
Thanks for the additional info, appreciate you guys taking time to elaborate
 
Update for mischief - VoA unlocks Improved Twincast for necros (called Heretics Twincast). We are now seeing 150k dps from wizards, necros and zerkers in ~60 second burns. This is using HoT spells, but at lvl 95 with VoA dps AAs done.

It's gonna take me a bit to work on some LEMs/Luas for bst and ber burns (as the tiering is a little different) I expect all 3 of wiz/nec/ber to break 200k dps on ~60s burns.
 
Mischief TLP Raid Box Setup 24-36

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