I have 3 legacy accounts that have never used MQ and never will all dating to 1999 ~ 2002 . What I want to do is create a team with Bard + tank + healer and 3 DPS merc's.
This is strictly for my own amusement but I'm at a loss for what I want to use for tank and healer so I'm taking suggestions. I suppose that choice will affect whether I use caster or melee DPS mercs.
Give me your thoughts!
there are a lot of threads on groups and group makeups. would behoove you to take a look at those - you will likely get some shorter responses with "answering the same question fatigue"
important points:
- play what makes you happy
- don't worry about min maxing until min maxing is more important than fun/happy
- understand your needs/wants will change as your goals change
- the "holy trinity" is alive and well; tank, healer (clr or shm), cc
- healer mercs can help, but they fall pretty shy on actual characters, even just autogranted f2p cleric is way better
- you definitely want the CC/ADPS from a chanter or bard
- you definitely want to get 75/80+% AA before moving on in levels - zooming to 120 and having no matching AAs will hurt you
- ber or rog or ber ber is fine - but you are hurting yourself not having a bard with them
dps mercs have gone up and down in their usage and functionality over time --- personally I only keep a pocket cleric on all my toons for rezzing in a pinch. outside of that, a 1-time krono'd f2p toon is gonna be a better toon --- it might not be "merc fits in my irl budget" for playability of the game, f2p wins.
sk/clr if you're lazy and want ezmode
sk/shm if you want a little more *bite*
war/clr if you want to be able to do a bit of raiding on the war
war/shm if you want to feel like you're struggling now and again
pal/shm if you want to "mix it up"
pal/clr if you want to kill things FUCKING SLOWLY