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Yah, this only seems to happen with my bards, no clue why. lol Here is mount up for the run across blighfire moorsOf course... Now that I fixed the double collapse... I got a triple collapse of gate potions...
Still have toons hang up in /travelto when they fail to click the PoK stones...

mq.cmd('/travelto moors')
zoning(395)
mq.delay(1000)
mq.cmd('/useitem ${Me.Inventory[Ammo]}')
mq.delay(2500)
mq.cmd('/travelto highpasshold')
mq.delay(1500)
zoning(407)
mq.delay(1000)
mq.cmd('/dismount')
Thanks Cannon, I was trying to figure out how to use the exact name or figure out how to use Keyring Mounts.Yah, this only seems to happen with my bards, no clue why. lol Here is mount up for the run across blighfire moors
Code:mq.cmd('/travelto moors') zoning(395) mq.delay(1000) mq.cmd('/useitem ${Me.Inventory[Ammo]}') mq.delay(2500) mq.cmd('/travelto highpasshold') mq.delay(1500) zoning(407) mq.delay(1000) mq.cmd('/dismount')
Yah, you would need a mount in the ammo slot, but this kinda made it universal instead of having to change the script to your mount.Thanks Cannon, I was trying to figure out how to use the exact name or figure out how to use Keyring Mounts.
Yes I see using the Me.Inventory Ammo is great ! I still want to learn the Keyring, but for this script, I think will be so nice.Yah, you would need a mount in the ammo slot, but this kinda made it universal instead of having to change the script to your mount.
https://docs.macroquest.org/macroquest/data-types-and-top-level-objects/top-level-objects/tlo-mountYes I see using the Me.Inventory Ammo is great ! I still want to learn the Keyring, but for this script, I think will be so nice.
This might work for multiple gate collapses. Repeat UntilOf course... Now that I fixed the double collapse... I got a triple collapse of gate potions...
Still have toons hang up in /travelto when they fail to click the PoK stones...
if mq.TLO.Me.AltAbilityReady('Gate')() and mq.TLO.Me.ZoneBound.ID() == 202 then
mq.cmd('/alt act 1217')
mq.delay(10000)
repeat
while mq.TLO.Zone.ID() ~= 202 and not mq.TLO.Me.Casting() do
mq.delay(1000)
mq.cmd('/alt act 1217')
mq.delay(10000)
end
until
mq.TLO.Zone.ID() == 202
zoning(202)
end
That's a lot cleaner than multiple while loops.This might work for multiple gate collapses. Repeat Until
Code:if mq.TLO.Me.AltAbilityReady('Gate')() and mq.TLO.Me.ZoneBound.ID() == 202 then mq.cmd('/alt act 1217') mq.delay(10000) repeat while mq.TLO.Zone.ID() ~= 202 and not mq.TLO.Me.Casting() do mq.delay(1000) mq.cmd('/alt act 1217') mq.delay(10000) end until mq.TLO.Zone.ID() == 202 zoning(202) end
whats up with the stones thing in PoK, any idea? how do you face Northeast?
/face heading 315
Thanks Canon. I'll try it. The better answer might be invis, but high level guys don't need it, they just need to face the guards coming up the stairs. Not even to fight, either riposte takes care of business or facing them is enough not to be pushed and stop the gate pot.Code:/face heading 315
local function zoning(z_id)
if Debug then print('\at DEBUG - WAITING ON ZONE') end
::DoorClick::
mq.delay(1000)
if mq.TLO.Zone.ID() == z_id then
return
end
if mq.TLO.Navigation.Velocity == 0 and mq.TLO.Zone.ID() ~= z_id and mq.TLO.NearestSpawn('PC')() ~= nil then
mq.cmd('/doortarget')
mq.delay('10s')
end
if mq.TLO.Switch.ID() ~= nil and mq.TLO.Navigation.Velocity() == 0 and mq.TLO.Zone.ID() ~= z_id and mq.TLO.NearestSpawn('PC')() ~= nil then
if Debug then print('\at DEBUG - TARGET CLICK STUCK DOOR') end
mq.cmd('/doortarget')
mq.cmd('/click left door')
end
while mq.TLO.Zone.ID() ~= z_id do goto DoorClick end
end
I solved that by running into the next zone instead of stopping at the zone line. Then gate or port.Yeah, Neriak guards are keeping one of my melee from using potion/origin. I had them /face fast, but they were't killing them off.
Haven't bothered making a section to deal with them yet.
Cloudy potions for that section should help.
That is good time. Im happy with anything under 900 lol. This was a rog without sow or gate, so he was kinda slow, but he did make a lot of rounds without dying. haha. My bards do in less than 700 with gate fellowship and neriak slide, but the limit is the fellowship insignia, after the first run they sit and wait almost 4 minutes for the insignia. Ah well. its fun watching them go.I got one at
OOH, I like that.
Also.. like a game in a game, in a game...
My best so far, and this was from a tank, I gotta try a caster, who I know will be faster. View attachment 47391
I got a 707 with a mage, have not yet run a bard through, but I agree, I love seeing them run and do the task. jumbling the route seems like a headache at this point, A to B to C, much easier. I stopped doing the Campfire and stuck with potions, its costly, but a lot easier.That is good time. Im happy with anything under 900 lol. This was a rog without sow or gate, so he was kinda slow, but he did make a lot of rounds without dying. haha. My bards do in less than 700 with gate fellowship and neriak slide, but the limit is the fellowship insignia, after the first run they sit and wait almost 4 minutes for the insignia. Ah well. its fun watching them go.
I was debating on testing the run from neriak to highpass to see if it would be quicker to skip the fellow every other time when it's not ready, but that was kind of a thought. Might check it out some other time.
Also, looked into a different route, fellow from east freeport straight to highpass, then hit neriak on the way back with slide. dunno all sounds like doing twice as much work to the script as ive done already. haha
I had the same issues, but ended up changing the waypoints after getting stuck behind the barrel a few times. No issue with the stones after placing a velocity check while waiting for zoning.Maybe I'm all Conspiracy Guy, and I do love those, but I am getting jammed up on PoK stones often now and missing the way point on either Lumbaryard or Tiger Den. Not always, but often.
You have the answer already, just remove the -- in front of mq.cmd.Is there a way to have the lua repeat instead of exiting? i tried adding -- Auto repeat.
--mq.cmd('/timed 100 /lua run poker') at the very end of it- but I haven't had luck and my knowledge on it is limited :-/
But you can put it at timed 10 if you like.I'm so embarrassed :-x but ty!!You have the answer already, just remove the -- in front of mq.cmd.But you can put it at timed 10 if you like.
Don't be !! I ask 'embarrassing' things all the time, but I get to learn from it and bam.. I can actually answer some questions. I bet your question just helped many people that just lurk and don't post, but read.I'm so embarrassed :-x but ty!!

I tried this for my toons but the .Lua still stops in WFP and does not repeat.Is there a way to have the lua repeat instead of exiting? i tried adding -- Auto repeat.
--mq.cmd('/timed 100 /lua run poker') at the very end of it- but I haven't had luck and my knowledge on it is limited :-/
Scroll up 3 posts.I tried this for my toons but the .lua still stops in WFP and does not repeat.
Is there something else I should do?
Thanks~
BB

Derp, sorry. I meant I removed the "--" from in front of mq.cmd and it still doesn't repeat.Scroll up 3 posts.![]()
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Did you save the .Lua and stop the Lua ingame and restart it?Derp, sorry. I meant I removed the "--" from in front of mq.cmd and it still doesn't repeat.
