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Release Paintings Playing Poker 1.4b

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Of course... Now that I fixed the double collapse... I got a triple collapse of gate potions... :bang:

Still have toons hang up in /travelto when they fail to click the PoK stones...
 
Of course... Now that I fixed the double collapse... I got a triple collapse of gate potions... :bang:

Still have toons hang up in /travelto when they fail to click the PoK stones...
Yah, this only seems to happen with my bards, no clue why. lol Here is mount up for the run across blighfire moors :)
Code:
mq.cmd('/travelto moors')
zoning(395)
mq.delay(1000)
mq.cmd('/useitem ${Me.Inventory[Ammo]}')
mq.delay(2500)
mq.cmd('/travelto highpasshold')
mq.delay(1500)
zoning(407)
mq.delay(1000)
mq.cmd('/dismount')
 
Yah, this only seems to happen with my bards, no clue why. lol Here is mount up for the run across blighfire moors :)
Code:
mq.cmd('/travelto moors')
zoning(395)
mq.delay(1000)
mq.cmd('/useitem ${Me.Inventory[Ammo]}')
mq.delay(2500)
mq.cmd('/travelto highpasshold')
mq.delay(1500)
zoning(407)
mq.delay(1000)
mq.cmd('/dismount')
Thanks Cannon, I was trying to figure out how to use the exact name or figure out how to use Keyring Mounts.
 
Thanks Cannon, I was trying to figure out how to use the exact name or figure out how to use Keyring Mounts.
Yah, you would need a mount in the ammo slot, but this kinda made it universal instead of having to change the script to your mount.
 
As for the hangups, I'm running a lot smoother now and get less hangups/stops. I only run 2 at a time instead of 4-6, also since there is a lot less zoning, I wondered if its helped. I'm happy, thanks guys!
 
Yah, you would need a mount in the ammo slot, but this kinda made it universal instead of having to change the script to your mount.
Yes I see using the Me.Inventory Ammo is great ! I still want to learn the Keyring, but for this script, I think will be so nice.
 
Of course... Now that I fixed the double collapse... I got a triple collapse of gate potions... :bang:

Still have toons hang up in /travelto when they fail to click the PoK stones...
This might work for multiple gate collapses. Repeat Until

Code:
if mq.TLO.Me.AltAbilityReady('Gate')() and mq.TLO.Me.ZoneBound.ID() == 202 then
    mq.cmd('/alt act 1217')
    mq.delay(10000)
    repeat
    while mq.TLO.Zone.ID() ~= 202 and not mq.TLO.Me.Casting() do
        mq.delay(1000)
        mq.cmd('/alt act 1217')
        mq.delay(10000)
    end
    until
    mq.TLO.Zone.ID() == 202
    zoning(202)
end
 
This might work for multiple gate collapses. Repeat Until

Code:
if mq.TLO.Me.AltAbilityReady('Gate')() and mq.TLO.Me.ZoneBound.ID() == 202 then
    mq.cmd('/alt act 1217')
    mq.delay(10000)
    repeat
    while mq.TLO.Zone.ID() ~= 202 and not mq.TLO.Me.Casting() do
        mq.delay(1000)
        mq.cmd('/alt act 1217')
        mq.delay(10000)
    end
    until
    mq.TLO.Zone.ID() == 202
    zoning(202)
end
That's a lot cleaner than multiple while loops.
 
Hiya @Magoo ! I thought I lost my file of stuff we worked on last year, thankfully found a backup, been using it for a few guys and need to look to mod it for my little girl's SK, she wants a cool mount and seems this is a easy way I can give her one. I wanted to get her Ghostrider, so easy to get, but she doesn't like it. She wants the purple horse mount or the Firona Unicorn.
 
Same, not always, but it does keep happening. My casters zoom through everything. Melee do wellbut wish they could quick gate like the casters.
At the end of Neriak, I wanted to have the character turn and face any mobs that might chase them. Hiw do I face northeast or something like that.
Most guys don't have to worry about being hurt by the low level guards, but those guards do interrupt the gate potions and can even push (takes awile) the melee over the side of the bar, then they sit there. Maybe I need invisible pots , I don't run low level guys so did not worry about it. But my 7 year old daughter has a level 16 unwanted to run it. Hmm.
 
Yeah, Neriak guards are keeping one of my melee from using potion/origin. I had them /face fast, but they were't killing them off.

Haven't bothered making a section to deal with them yet.

Cloudy potions for that section should help.
 
Its random, and not always..Blightfire is worst, Freeport next. I go for stretches where nothing goes wrong, then sometime happens a few times in a row.
 
Code:
/face heading 315
Thanks Canon. I'll try it. The better answer might be invis, but high level guys don't need it, they just need to face the guards coming up the stairs. Not even to fight, either riposte takes care of business or facing them is enough not to be pushed and stop the gate pot.
 
So I set up an invis check after every zone in. Also, the stone thing, I know several times I would check a toon and he is standing in front of a stone. I click the stone manually and he resumes. So, I ended up adding a check. If my velocity hits 0 and I am still standing in front of the stone, then target and click the stone. So far it's been going smooth. But with anything it's not foolproof. Probably a better way to do it, but this was quick and dirty.

Code:
local function zoning(z_id)
    if Debug then print('\at DEBUG - WAITING ON ZONE') end
    ::DoorClick::
    mq.delay(1000)
    if mq.TLO.Zone.ID() == z_id then
        return
    end
    if mq.TLO.Navigation.Velocity == 0 and mq.TLO.Zone.ID() ~= z_id and mq.TLO.NearestSpawn('PC')() ~= nil then
        mq.cmd('/doortarget')
        mq.delay('10s')
    end
    if mq.TLO.Switch.ID() ~= nil and mq.TLO.Navigation.Velocity() == 0 and mq.TLO.Zone.ID() ~= z_id and mq.TLO.NearestSpawn('PC')() ~= nil then
        if Debug then print('\at DEBUG - TARGET CLICK STUCK DOOR') end
        mq.cmd('/doortarget')
        mq.cmd('/click left door')
    end
    while mq.TLO.Zone.ID() ~= z_id do goto DoorClick end
end
 
Last edited:
Here's my current file if anyone wants to use/improve. I hope I mentioned all the influencers, sorry if I missed you.
 

Attachments

Yeah, Neriak guards are keeping one of my melee from using potion/origin. I had them /face fast, but they were't killing them off.

Haven't bothered making a section to deal with them yet.

Cloudy potions for that section should help.
I solved that by running into the next zone instead of stopping at the zone line. Then gate or port.
 
I got one at

OOH, I like that.
Also.. like a game in a game, in a game...
My best so far, and this was from a tank, I gotta try a caster, who I know will be faster. View attachment 47391
That is good time. Im happy with anything under 900 lol. This was a rog without sow or gate, so he was kinda slow, but he did make a lot of rounds without dying. haha. My bards do in less than 700 with gate fellowship and neriak slide, but the limit is the fellowship insignia, after the first run they sit and wait almost 4 minutes for the insignia. Ah well. its fun watching them go.

I was debating on testing the run from neriak to highpass to see if it would be quicker to skip the fellow every other time when it's not ready, but that was kind of a thought. Might check it out some other time.

Also, looked into a different route, fellow from east freeport straight to highpass, then hit neriak on the way back with slide. dunno all sounds like doing twice as much work to the script as ive done already. haha
 
That is good time. Im happy with anything under 900 lol. This was a rog without sow or gate, so he was kinda slow, but he did make a lot of rounds without dying. haha. My bards do in less than 700 with gate fellowship and neriak slide, but the limit is the fellowship insignia, after the first run they sit and wait almost 4 minutes for the insignia. Ah well. its fun watching them go.

I was debating on testing the run from neriak to highpass to see if it would be quicker to skip the fellow every other time when it's not ready, but that was kind of a thought. Might check it out some other time.

Also, looked into a different route, fellow from east freeport straight to highpass, then hit neriak on the way back with slide. dunno all sounds like doing twice as much work to the script as ive done already. haha
I got a 707 with a mage, have not yet run a bard through, but I agree, I love seeing them run and do the task. jumbling the route seems like a headache at this point, A to B to C, much easier. I stopped doing the Campfire and stuck with potions, its costly, but a lot easier.
 
Man thats really good time, my mage bound in highpasshold and campfire in pok doesn't even get that fast. I must be doing something wrong. lol

So using Bulwark for gate on bard got down to 632, but that 3 charges per run, they won't last long.
 
Maybe I'm all Conspiracy Guy, and I do love those, but I am getting jammed up on PoK stones often now and missing the way point on either Lumbaryard or Tiger Den. Not always, but often.
 
Maybe I'm all Conspiracy Guy, and I do love those, but I am getting jammed up on PoK stones often now and missing the way point on either Lumbaryard or Tiger Den. Not always, but often.
I had the same issues, but ended up changing the waypoints after getting stuck behind the barrel a few times. No issue with the stones after placing a velocity check while waiting for zoning.
 
Is there a way to have the Lua repeat instead of exiting? i tried adding -- Auto repeat.
--mq.cmd('/timed 100 /Lua run poker') at the very end of it- but I haven't had luck and my knowledge on it is limited :-/
 
Is there a way to have the lua repeat instead of exiting? i tried adding -- Auto repeat.
--mq.cmd('/timed 100 /lua run poker') at the very end of it- but I haven't had luck and my knowledge on it is limited :-/
You have the answer already, just remove the -- in front of mq.cmd. :) But you can put it at timed 10 if you like.
 
Is there a way to have the lua repeat instead of exiting? i tried adding -- Auto repeat.
--mq.cmd('/timed 100 /lua run poker') at the very end of it- but I haven't had luck and my knowledge on it is limited :-/
I tried this for my toons but the .Lua still stops in WFP and does not repeat.
Is there something else I should do?

Thanks~

BB
 
Derp, sorry. I meant I removed the "--" from in front of mq.cmd and it still doesn't repeat.
Did you save the .Lua and stop the Lua ingame and restart it?
EQ Button> Macroquest>Lua
This brings up the Lua Task manager. Click the Poker Lua, hit stop, restart.
 
Release Paintings Playing Poker

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