Shaman
Paladin
Necromancer
Magician
Beastlord
Enchanter
All running CTWN Plugins
Shaman
The Shaman is my main character but they also happen to be in a great place right now. They can heal anything outside a raid. They have the deadliest DOTs in the game. Shaman is a must have for any group.
Paladin
I chose the Pally over the SK to have a 2nd rezzer. Boy am I glad I did. I have an SK same level and he can't tank the same mobs my Pally can. Hey I just run the plugins. I don't consider myself a tank expert.
Necromancer
The third rezzer in the group. And that has saved my bacon from many a full on Louis Roberts pull and wipe. Folks say the Necro isn't good in short fights. Last I checked their DOTs still land in short fights. You have a Rogue Pet that will pet swarm. That's pretty good. Plus if the tank dies the Necro can hold off a mob and or rez the tank.
Magician
This was a rather easy choice. Most parsers consider the Mage to be the Most lethal caster.
Pet toys are just a bonus.
Beastlord
The Beastlord is usually the last to die if you wipe. They are just sturdy. With a strong pet and spells that stem from the Shaman line. The Beastlord can keep the fight going while you rez other group members. It's just a quality choice.
Enchanter
When it came to choosing Enchanter over Bard it was really about the Plugin. Having the continuity to run Hunter Tank, Puller Tank or Manual with just a simple selection. You know what the Enchanter does. Crowd Control.
My Group is a Defensive minded group. 3 rezzers, 3 per classes. It's about staying in the fight for me. I have Rogues and Rangers and I have set up groups to PL with very elite Rogue and Ranger in a headshot and backstabbing camp. But they died quickly. I had to replace them and PL with a Beastlord and Necro. It's what worked for me
Paladin
Necromancer
Magician
Beastlord
Enchanter
All running CTWN Plugins
Shaman
The Shaman is my main character but they also happen to be in a great place right now. They can heal anything outside a raid. They have the deadliest DOTs in the game. Shaman is a must have for any group.
Paladin
I chose the Pally over the SK to have a 2nd rezzer. Boy am I glad I did. I have an SK same level and he can't tank the same mobs my Pally can. Hey I just run the plugins. I don't consider myself a tank expert.
Necromancer
The third rezzer in the group. And that has saved my bacon from many a full on Louis Roberts pull and wipe. Folks say the Necro isn't good in short fights. Last I checked their DOTs still land in short fights. You have a Rogue Pet that will pet swarm. That's pretty good. Plus if the tank dies the Necro can hold off a mob and or rez the tank.
Magician
This was a rather easy choice. Most parsers consider the Mage to be the Most lethal caster.
Pet toys are just a bonus.
Beastlord
The Beastlord is usually the last to die if you wipe. They are just sturdy. With a strong pet and spells that stem from the Shaman line. The Beastlord can keep the fight going while you rez other group members. It's just a quality choice.
Enchanter
When it came to choosing Enchanter over Bard it was really about the Plugin. Having the continuity to run Hunter Tank, Puller Tank or Manual with just a simple selection. You know what the Enchanter does. Crowd Control.
My Group is a Defensive minded group. 3 rezzers, 3 per classes. It's about staying in the fight for me. I have Rogues and Rangers and I have set up groups to PL with very elite Rogue and Ranger in a headshot and backstabbing camp. But they died quickly. I had to replace them and PL with a Beastlord and Necro. It's what worked for me