I run 5 wizards on raids, and if i pause them it doesnt matter cause their spells arent up.You running 54 wizards? Should pause a couple and pause them to do wizard stuff when you need them to. :p
I understand the ask, and the nuances of the ask.
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I run 5 wizards on raids, and if i pause them it doesnt matter cause their spells arent up.You running 54 wizards? Should pause a couple and pause them to do wizard stuff when you need them to. :p
I understand the ask, and the nuances of the ask.
...I run 5 wizards on raids, and if i pause them it doesnt matter cause their spells arent up.
- added UseStun (does not change loadout)
- - this allows you to byos/byos-custom and turn off usage of memorized stun spells
Loadout is correct, i'll take a look at why wizzie isn't showingis there anyway to pull loadout value for mq2wiz? mq.TLO.CWTN.Loadout() and mq.TLO.CWTN.LoadOut() doesn't seem to be working.
- Added some missing CWTN type members
- - like CWTN.Loadout
sounds like you have UseGambit turned on. you should turn that off if you want to use harvest spell line instead of gambit. You dont get gambit line until 99, so if it is on, you're only going to use that AA at the designated AARunning wifes wizzy, noticing Serene Harvest spell isn't firing (Listed as Harvest spell group) at HarvestMana 80 (it IS using AA harvest on cooldown as mana stays below HarvestMana%)
Current info Spell&Discs - 82 Serene Harvest RK.III
HarvestMana ( 80 ) - dosnt fire if set highter, at , or lower %
is there a way to make it cast the harvest in our spell book and not just druzzils harvestbuilding an update now - if for some reason there are still issues i'll have to take a look tomorrow
Yes. You can see my reply 2 posts up.is there a way to make it cast the harvest in our spell book and not just druzzils harvest
the image you posted showed you trying to use mq2afnuke commands like /nukeLike I mentioned, I'm not super great with this stuff. I thought I did something wrong when I posted which is why I posted it again. My apologies. I didn't load mq2afnuke I just posted what error I am seeing in the mq2 window. When I try to remove mq2afnuke says no plugin found. I'm just trying to get the second wizard to work.
/wiz mode 2 with a group main assist assigned in your eq window is gonna make this wizard chase that group main assist, and assist it at its assistat health value (default of 98)Is the plugin loaded on both characters? /plugin mq2wizardHey there! I've been using CWTN for almost two years now, and I think at one point I owned all the plugins. This is actually the first time I’ve come across an issue I couldn’t solve on my own. The screenshot I shared is what MQ2 was displaying in the window, and I was only getting the error message on one of my wizard accounts. The one not working seems to be the problem, which is why I posted the screenshot—I wasn’t sure why that would appear in the MQ2 window. Sorry if I wasn’t clear before!
Just to give you an update, my wizards are now at levels 79 and 72. The 72 wizard is working as intended, but the 79 wizard isn’t casting or memming any spell sets. It’s still assisting with melee attacks since it’s set to assist mode, and the casting boxes are checked. I was thinking about leveling them closer together, hoping it might fix the casting issue.
I have also opened both ini files and made sure they match, which they do. So I'll keep going but I'm at the end of all they things I have found on the forms to try to fix it. I'm sure its something not set up on my side just not sure what else to look for.
Is the plugin loaded on both characters? /plugin mq2wizard
The NukeManaMin is defaulted at 60 iirc. Make sure you have mana to cast things.
It's hard to say what is causing your issue. But there shouldn't be a situation where one wizard is working fine and the other refuses to do anything assuming that all their conditions are met for engaging in combat.
Need to make sure you have mana for one.
The wizard doesn't memorize things in combat. Make sure you're out of combat so that they can memorize things.
If you clear your entire spellbar, and you're not in combat, does the wizard memorize anything at all?
Glad it's all sorted. Wish we could have determined the cause.Thanks for the help, everyone! I had plenty of mana, the same spells, and BYOS wasn’t locked—everything was set up the same. But once my lower wizard hit 75, they both started working perfectly. Pretty weird, never seen that before. I ran three monks for almost a year with no issues. You guys are the best, and that’s why I’ve stuck with you, even after dealing with suspensions and a couple bannings. CWTN plugins are what keep me connected to EQ after 25 years of playing. Keep up the awesome work!
Sic, sorry again for annoying you this morning. I promise it was an honest mistake. /Cheers, my dudes!
- Fix Self-Incineration AE, Magic Vortex, Gambit, and Alliance
Thats a eq limit. Either 200 mana costing spells have to hit (mb buffs others spells) or 120 seconds (2 min) have to pass.I searched for mana burn issues in this thread, but did not see what I have been encountering. I run 2 wizards in a group, noticed that if a named spawns one wizzy will fire the mana burn like it should, but then if another named spawns close after the second wizzy will not fire the mana burn at all? This is happening when the first wizard who previously used mana burn still has it on a cooldown.
Maybe I didn't explain it well. So we will pull a named and wizard 1 will use mana burn like they should. We will kill the mob and pull some others. Another named spawns and we pull it (Wizard 1 still has mana burn on cooldown), and wizard 2 has mana burn up but does not fire it.Thats a eq limit. Either 200 mana costing spells have to hit (mb buffs others spells) or 120 seconds (2 min) have to pass.
I havent seen where the debuff applies, would be just like dbg's to cast it on the group as a blocker then the mob.. or could be a script thing, thats chat and sic, ir dumb.Maybe I didn't explain it well. So we will pull a named and wizard 1 will use mana burn like they should. We will kill the mob and pull some others. Another named spawns and we pull it (Wizard 1 still has mana burn on cooldown), and wizard 2 has mana burn up but does not fire it.
Yea I've definitely see the debuff apply and that portion makes sense why the 2nd wizard can't use mana burn on the same mob. But different mobs confuses me on why it wont.I havent seen where the debuff applies, would be just like dbg's to cast it on the group as a blocker then the mob.. or could be a script thing, thats chat and sic, ir dumb.
Wizard 2 doesn't know or give a shit about wizard 1Yea I've definitely see the debuff apply and that portion makes sense why the 2nd wizard can't use mana burn on the same mob. But different mobs confuses me on why it wont.
So if Wizard 2 tried to cast mana burn on a mob that Wizard 1 already cast it on, and Wizard 2 see's the debuff on the mob already and doesn't fire. Why won't Wizard 2 fire mana burn on a new named spawn when Wizard 1 still has mana burn on cooldown?Wizard 2 doesn't know or give a shit about wizard 1
i mean i didn't stutter since it is written you can re-read it :pSo if Wizard 2 tried to cast mana burn on a mob that Wizard 1 already cast it on, and Wizard 2 see's the debuff on the mob already and doesn't fire. Why won't Wizard 2 fire mana burn on a new named spawn when Wizard 1 still has mana burn on cooldown?
Thank you for the help Sic, it is definitely the issue with use glyph on.i mean i didn't stutter since it is written you can re-read it :p
wizard 1 doesn't know wizard 2 exists and vice versa.
all it sees is the mob
if the mob has a debuff, we wouldn't cast it.
new mob means it isn't same as old mob which means we don't care.
it almost certainly means it isn't meeting something else based on your settings.
if you have useglyph turned on, we will pair manaburn with glyph so I'm betting you either:
- don't have manaburn turned on (it is off by default)
or
- have useglyph on, but don't have a glyph when second named comes.
Hrm I'll take a lookIssue: Theater of Eternity Portal / Gate spells show in portal list but do not memorize and activate like other spells. I can memorize it manually and cast without issue.
- corrected spelling error with toe portal
You can't/don't set a pull ability.How do you assign a pull ability? i would like to use Atols or a nuke. Im also not seeing contemplative gambit being fired off even though its highlighted too.
