my plugins are pretty much a think tank of INI's all crammed into a single plugin that does all the thinking and setup for you. That's the idea of these class plugins, take the setup away from the user and put the responsibility firmly on the developer (in the case of these plugins, that would be me :-x) This means no setting up INI's at all, period. The goal is to have getters and setters (Things that get information and relay it to the user if requested, and things that set the value of those settings for the user, also altering the value in the INI if needed) so that everything can be manipulated from in game without ever having to open a text editor of any sort. The gem in these are intended to be ease of use, and lack of setup, with high portability (works for any of that class at any level) with extra high functionality (best case scenario no matter what level you are). No need to have a level 1 INI for a berzerker that does kick, and then have to go in an alter the INI to add Frenzy at level 6, etc etc it just already knows that you now have frenzy, no user input needed.
I do try to meet the mark on all of those claims for all the plugins I'm either working on currently, or maintaining currently. User input of course is a must and features are still being added to my first class plugin MQ2BerZerker despite users gladly giving me the $20 for it. I don't plan to just stop because it's "Good enough" I want to keep making it "The best $20 {InsertNameHere} ever spent for {InsertClassPluginNameHere}" because the goal here isn't the most options so much as the best options. A properly setup kissassist could probably pound for pound go toe to toe with one of my plugins and offers more customization options that aren't available as part of the plugin (yet). It certainly safe to say that my plugins wouldn't be the heavy hitters they are without the support of the community, both financially and via feedback. I do look forward to the up coming expansion releases so that I can try to jump the gun on getting the new combat abilities, discs, and abilities in general added to the plugins so that they are ready when the expansion is available to the user from the jump (beta anyone?) These are hopefully just the first of many plugins that I'll be making. Never know, I may have a plugin for every class one day.