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MQ2War

Plugin - MQ2War (2 Viewers) 3.1.52471.11

Or he will shoot them with a arrow, and then run up and kick them in the face for good measure..
yeah if he gets any "can't see them from here" messages he'll run to them which can happen if he fires another arrow and the mob is moving but hasn't popped on your xtarget window yet because eq servers are slow
 
A huge Thanks to @ChatWithThisName & @Sic for all the long hours on these various plugins. :rock:
I’m lovin’ the ones I’m using and looking forward to what you might have in store *caugh* MQ2Bard *caugh* MQ2Wiz.

I watched the various vids before investing and have pleasantly found them all to be well worth the investment.

Thanks,
~TheFiddler~
 
- Zradius has been replaced by ZLow and ZHigh.
-- if you use ZRadius as a command, it will just make ZLow and ZHigh the same.
--- example: You can /shd zlow 50 and /shd zhigh 200 and you will pull from 50 below, and 200 above.
--- example: You can /shd zradius 200, and it will set your zlow and zhigh to 200.

Whoa, thanks!! This is a huge quality of life improvement in some zones!
 
I have a 3 box setup, chant-war-ber. I use enchanter for pulling manually (no kissassist or plugin). I've been using warrior with kissassist and berzerker (with plugin) while pulling with enchanter. It has worked great as warrior engages when I pull while camped and on the move. I just installed MQ2WAR and am having trouble with warrior engaging when enchanter pulls. I watched the video and noticed this wasn't really addressed in the video, as the warrior was always pulling. If I camp in one spot, the warrior will engage. But constantly moving, I cannot get the warrior to engage the enchanter pulls. He wants to run back to camp, or not engage at all. I have tried all the tank mode's and marking warrior as assist and main tank. Maybe this plugin is not designed for my approach. Any idea's or suggestions would be much appreciated.
 
I have a 3 box setup, chant-war-ber. I use enchanter for pulling manually (no kissassist or plugin). I've been using warrior with kissassist and berzerker (with plugin) while pulling with enchanter. It has worked great as warrior engages when I pull while camped and on the move. I just installed MQ2WAR and am having trouble with warrior engaging when enchanter pulls. I watched the video and noticed this wasn't really addressed in the video, as the warrior was always pulling. If I camp in one spot, the warrior will engage. But constantly moving, I cannot get the warrior to engage the enchanter pulls. He wants to run back to camp, or not engage at all. I have tried all the tank mode's and marking warrior as assist and main tank. Maybe this plugin is not designed for my approach. Any idea's or suggestions would be much appreciated.

well, if you have the ench set to assist and the warrior on chase mode / assist mode (and assigned as main tank) then he will assist the enchanter as the enchanter chooses targets.

if you want the tank to auto choose mobs, the tank will need to be in one of the tank modes, and you will need to reset camp if you're roaming around (or you could set an ungodly campsize which i don't recommend).

I show this in the videos roaming around in mode 7, and then just hitting my reset camp button when i get somewhere that i want to auto pick targets and engage
 
That combo works great. I seriously thought I had tried that. Thanks for answering a dumb question ;P
 
Starting today, every time someone mentions MQ2Bard they have to invest $20 towards the development :-P

@ChatWithThisName
Challenge Accepted!
MQ2Bard MQ2Bard
(Can't afford more mentions of this one atm).

Alright - Trying to put my money where my mouth is and I don't see any donate or Paypal links on your profile or sig...
 
With new CoV abilities, I noticed composite shield is now dicho option. Can we get it to check and compare vs the dissident shielding? I have rank 1 vs rank 6 and thats definitely better to Dissident rank 6.
 
Is there a way to quickly take a mob off the ignore list? Something like /war unignore? Or do I have to go into the pullsignore.ini and manually delete them? I use ignore as a way to define camp pull boundaries when radius and arcs don't work.
 
With new CoV abilities, I noticed composite shield is now dicho option. Can we get it to check and compare vs the dissident shielding? I have rank 1 vs rank 6 and thats definitely better to Dissident rank 6.
we will making all of them tier'd like we have for zerker, rogue, and monk where it compares rank and then chooses that. You don't happen to have a handy chart of composite rank vs dissi do you?
 
well, if you have the ench set to assist and the warrior on chase mode / assist mode (and assigned as main tank) then he will assist the enchanter as the enchanter chooses targets.

if you want the tank to auto choose mobs, the tank will need to be in one of the tank modes, and you will need to reset camp if you're roaming around (or you could set an ungodly campsize which i don't recommend).

I show this in the videos roaming around in mode 7, and then just hitting my reset camp button when i get somewhere that i want to auto pick targets and engage
 
I seem to be having same issue's again tonight. I have enchanter set to assist, and war on chase mode, but he will not engage. Also the war's mq2 box has disappeared and now he follows all the time, like when I turn follow off. Last night It was working perfectly.. Not sure what happened.
 
I seem to be having same issue's again tonight. I have enchanter set to assist, and war on chase mode, but he will not engage. Also the war's mq2 box has disappeared and now he follows all the time, like when I turn follow off. Last night It was working perfectly.. Not sure what happened.
All of the cwtn plugins have /war show or similar for their class command with show. It is explainted in the FAQ, the commands page, and the UI vid (where the faq points to).

Your group mainassist will need to be in melee combat(in range), for the chase toons to grab their target to fight.
 
we will making all of them tier'd like we have for zerker, rogue, and monk where it compares rank and then chooses that. You don't happen to have a handy chart of composite rank vs dissi do you?
I'll be honest, I haven't been able to parse the plugin doing it wrong usually because plugin fires it when I am busy doing other shit.
I know from spell data:
dissident 6=composite 4
Dissident 5=composite 3
Dissident 4= composite 2
etc.

So Dissident 6 till someone has Composite 5 would be ideal.
 
I'll be honest, I haven't been able to parse the plugin doing it wrong usually because plugin fires it when I am busy doing other shit.
I know from spell data:
dissident 6=composite 4
Dissident 5=composite 3
Dissident 4= composite 2
etc.

So Dissident 6 till someone has Composite 5 would be ideal.
Thanks, I redid our entire setup for progressive spells all the way across the board today, its basically 654 comp, 654dissi, 321comp, 321dissi, dicho. will be live next update for all cwtn classes
 
Its hard to find any room for improvement for these excellent plugins.

But when sitting in a camp for hours and hours, even small details come to mind. The following is one of them.

I love how my War kind of jumps to the mobs when they enter the camp. Its a great solution for the incoming situation where bards and clerics often get "overrun".

However, especially for situations where placement is crucial, i would love if my War AFTER sucessfull engagement (never change that!) would retreat to its resetcamp location, using warlords grasp and/or grappling strike to literally pull to mob to this spot if needed be.

I often do it by hand, but it can be anoying due to the tethering.
 
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Its hard to find any room for improvement for these excellent plugins.

But when sitting in a camp for hours and hours, even small details come to mind. The following is one of them.

I love how my War kind of jumps to the mobs when they enter the camp. Its a great solution for the incoming situation where bards and clerics often get "overrun".

However, especially for situations where placement is crucial, i would love if my War AFTER sucessfull engagement (never change that!) would retreat to its resetcamp location, using warlords grasp and/or grappling strike to literally pull to mob to this spot if needed be.

I often do it by hand, but it can be anoying due to the tethering.
use a smaller camp radius/camp overlap.
 
use a smaller camp radius/camp overlap.
Its not about that. Its about having an option to position a mob.

CC'ed mobs outside small camps wont be attacked. Lag and adds are causing you and your fighters to end up in a bad spot to fight. There are many reasons, why a tank wants to reposition or make sure a mob stands at a specific position.

Warlords Grasp, Press the Attack and Grappling Strike are a Warriors skills to do this. Warriors Grasp can even overcome pathing issues. Currently the plug in uses it kind of like a taunt. I would understand if it was used in the suggested way, to bring a mob to a specific spot. But if you guys think its not worth the effort to program it in (understandable imo), then at least dont use Warlord Grasp so the player can use it.
 
Its not about that. Its about having an option to position a mob.

CC'ed mobs outside small camps wont be attacked. Lag and adds are causing you and your fighters to end up in a bad spot to fight. There are many reasons, why a tank wants to reposition or make sure a mob stands at a specific position.

Warlords Grasp, Press the Attack and Grappling Strike are a Warriors skills to do this. Warriors Grasp can even overcome pathing issues. Currently the plug in uses it kind of like a taunt. I would understand if it was used in the suggested way, to bring a mob to a specific spot. But if you guys think its not worth the effort to program it in (understandable imo), then at least dont use Warlord Grasp so the player can use it.
There is a delay in the re-sticking to allow you to readjust - I tank in sicktank mode so i can move around. a bit.

Definitely understand about the grasp - I will add a toggle for that - I actually meant to add that (same as we have a toggle for Hate's Attraction for eskay) AND it is actually intended to only grasp a mob if it is targetting someone else. so both of those things are missing/wrong and i will update. Thanks for bringing that up.

I will also add Grappling strike to be used in the same fashion with a toggle (since grappling and press the attack are on the same timer)
 
Its not about that. Its about having an option to position a mob.

CC'ed mobs outside small camps wont be attacked. Lag and adds are causing you and your fighters to end up in a bad spot to fight. There are many reasons, why a tank wants to reposition or make sure a mob stands at a specific position.

Warlords Grasp, Press the Attack and Grappling Strike are a Warriors skills to do this. Warriors Grasp can even overcome pathing issues. Currently the plug in uses it kind of like a taunt. I would understand if it was used in the suggested way, to bring a mob to a specific spot. But if you guys think its not worth the effort to program it in (understandable imo), then at least dont use Warlord Grasp so the player can use it.

try changing your mez radius some, i had some issued in TOFS where either the chanter would mez one and the team waits for it to unmez--- and then it would unmez and then either be wayyy outside of where id like to be fighting or right in camp
 
The problem is in Aaryonar when he comes down after you get Grolik to 50ish %. If you don't get on Grolik fast enough the mission resets. When aaryonar is down unless grolik is on the target window i can't swap to him and the snapping to target and run back makes it impossible to run to grolik if he is on the other side of the central pilar.

Is there a way to suspend the snapping to target to get grolik and then turn back on?
 
Grollik pop in the brown aura, and the aura appear before grollik spawns, so you can know where it s going to spawn before he spawns
 
The problem is in Aaryonar when he comes down after you get Grolik to 50ish %. If you don't get on Grolik fast enough the mission resets. When aaryonar is down unless grolik is on the target window i can't swap to him and the snapping to target and run back makes it impossible to run to grolik if he is on the other side of the central pilar.

Is there a way to suspend the snapping to target to get grolik and then turn back on?
if you want want to auto target, then just put manual mode with your warrior - it will only snap to a target if either a: it is in a tank mode and the mob on xtarget is in your camp radius, or b, it is assist an MA that has given it a target and it meets their assist conditions.

unless your warrior is assisting someone else with switchwithma on - you can always just clear your target/target yourself also.
 
I'm having trouble swapping targets on my warrior. With mq2war going and aaryonar lands it auto targets aaryonar and won't let me get grolik on target unless near me and on the target window that i can click. Is there a way to turn off the nav to named for the 2nd half of fight? keeps resetting if grolik doesn't spawn near where i am when fighting aaryonar.
 
I'm having trouble swapping targets on my warrior. With mq2war going and aaryonar lands it auto targets aaryonar and won't let me get grolik on target unless near me and on the target window that i can click. Is there a way to turn off the nav to named for the 2nd half of fight? keeps resetting if grolik doesn't spawn near where i am when fighting aaryonar.
well as answered above - you are only re-targetting under specific cirumstances

so if you don't want to re-target anything - use manual mode

if you want to just force your target to grollik, click the mob, /target grollik, or any other method that would swap your targets. it not showing on xtarget is because the mob hasn't aggro'd you and eq hasn't taken its sweet time to populate it yet.

in my aary video you can see i just hit my "Tab" button to get target over to grollik
 
I had reload everything due to a computer crash. Before the crash my characters would autorez but now they don't. I can't find any toggle to turn it back on.
 
I had reload everything due to a computer crash. Before the crash my characters would autorez but now they don't. I can't find any toggle to turn it back on.
that is mq2rez that does accepting rezzes - the cwtn class plugins don't do any accepting

Code:
/plugin mq2rez load
/rez acceptpct 90
/rez accept on
 
Someone was really screwing up with this today. Kept putting "war mode 4" into General chat every few minutes for an hour or 2. People need to watch their hotkeys and channels.
 
anyone else having an issue with ma switching? have all set to switch zerk,rog monk and cleric and they just keep smokin and droppin adds in kael mission.. tried in assist and vorp mode where as before i never had issues..
 
anyone else having an issue with ma switching? have all set to switch zerk,rog monk and cleric and they just keep smokin and droppin adds in kael mission.. tried in assist and vorp mode where as before i never had issues..
you would want to make sure your switchwithma is on on your box toons - but there are still some hiccups until next rebuild of VV so just use a switch target hotkey /bcg //target id ${Target.ID}
 
My warrior is medding endurance at strange times and i want to adjust it but its not letting me. I set it to med at 10% and med until full, but instead its medding when my bard is low mana, i dont care about anyones mana other than my clerics and my warriors endurance... how to do adjust these?

also, I cant pull up my map anymore?
 
Plugin - MQ2War

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