• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
MQ2War

Plugin - MQ2War 3.1.52471.11

I would love to have my Necro pull like my warrior does with MQ2War. Weird question, but since he's a necro I can't turn it on him. Is there any way to tweak something to make that happen? Thanks Sic!
 
I would love to have my Necro pull like my warrior does with MQ2War. Weird question, but since he's a necro I can't turn it on him. Is there any way to tweak something to make that happen? Thanks Sic!
that's a big negative :(
 
gonna need some more information than "really buggy"

Have you watched the MQ2War video? >> HERE <<

I go over the modes, and actually do it in EW

Can I say how helpful that video was? After watching it, I immediately purchased the plugin. I was never really happy with how I had my warrior set up when macroing, but this plugin is very sweet. Works like a charm once I kind of figured out how to set it up for pulling (your video made that easy). I also use the berserker plugin in and it continues to be sweet. I used to main my zerker and was used to doing everything manually.
 
Is there a way to set up and pull with Staff of viral flux? also any sort of debuff support?
Alsoe one complaint with /mode 7 /Sic mode. if the mob nukes me mid pull, I just turn and fight. even if i am to far outside of camp even for heals.
 
Is there a way to set up and pull with Staff of viral flux? also any sort of debuff support?
Alsoe one complaint with /mode 7 /Sic mode. if the mob nukes me mid pull, I just turn and fight. even if i am to far outside of camp even for heals.
no option for a pull clicky yet, but it is one of our "in progress tickets"

I have also seen the turn around and fighting thing - i'll see if i can come up with a repeatable situation so we can see if there is a fix. I've found if you get too close while in mode 7, you might end up attacking if you get hit - but we'll look into it
 
New problem: My 110 Warrior cannot move. He stands up and then immediately sits down.

MQ2War does not appear in a window as it does for the Zerker at initialization. If I try a mode command, such as manual, it says it cannot parse it. When I type MQ2War unload, it unloads and I can move the Warrior.

Thoughts?
 
New problem: My 110 Warrior cannot move. He stands up and then immediately sits down.

MQ2War does not appear in a window as it does for the Zerker at initialization. If I try a mode command, such as manual, it says it cannot parse it. When I type MQ2War unload, it unloads and I can move the Warrior.

Thoughts?
if he is sitting right back down it sounds like you are in mode 1 or mode 4 --- if you are trying to tank stuff and want to move around you will want to use mode 7

There currently isn't a ui window for any of the classes outside of berzerker.

I made an mq2war video that explains the modes >> HERE <<
 
if he is sitting right back down it sounds like you are in mode 1 or mode 4 --- if you are trying to tank stuff and want to move around you will want to use mode 7

There currently isn't a ui window for any of the classes outside of berzerker.

I made an mq2war video that explains the modes >> HERE <<
It will not parse any mode command. I watched the video and enjoyed it. I want to try pullertank mode.
 
Last edited:
if doing /war showsettings etc does nothing, then you need to load the plugin /plugin mq2war load
Thank you. Today, everything loaded differently from the VV beginning to the initialization. I could move. I did have to type in the load command for MQ2War, and it went through smoothly. I'll let you know if any further issues arise.
 
Keep getting Char is resting while other rest , have on groupwatch healer only and is like 85% mana , really slows down the pulling .
 
I believe with the latest patch to my plugins it should tell you who it's waiting on if it's a group member.

Keep in mind with all GroupWatch options, YOU (the puller) are always watched.
 
Are we able to change the threshold for group watch or is that hard coded?
 
Still learning . . .

I set Warrior to tank mode and pulled with my monk. To move and engage the warrior, I had to press the Autoattack button, at which point, Warrior shot forward and engaged the mob.

Is there a way for the Warrior to move and engage the mob when it arrives in camp (usually through moving mountain) without hitting autoattack?

Think I'm going to try MQ2Monk and MQ2Rogue next.
 
Still learning . . .

I set Warrior to tank mode and pulled with my monk. To move and engage the warrior, I had to press the Autoattack button, at which point, Warrior shot forward and engaged the mob.

Is there a way for the Warrior to move and engage the mob when it arrives in camp (usually through moving mountain) without hitting autoattack?

Think I'm going to try MQ2Monk and MQ2Rogue next.
You will want to use mode 4 --- Watch this video i explain all the modes
 
Still learning . . .

I set Warrior to tank mode and pulled with my monk. To move and engage the warrior, I had to press the Autoattack button, at which point, Warrior shot forward and engaged the mob.

Is there a way for the Warrior to move and engage the mob when it arrives in camp (usually through moving mountain) without hitting autoattack?

Think I'm going to try MQ2Monk and MQ2Rogue next.
if your warrior is in tank mode you need to set him as group assist. otherwise he'll stare at the mobs like they're stupid and do nothing w/o you manually engaging him.

typically I set mine as tank and assist, puller if in pullertank mode. if you're in pullertank you'll want to set the radius (/war radius) and maybe even the zradius (/war zradius)…
 
if your warrior is in tank mode you need to set him as group assist. otherwise he'll stare at the mobs like they're stupid and do nothing w/o you manually engaging him.

typically I set mine as tank and assist, puller if in pullertank mode. if you're in pullertank you'll want to set the radius (/war radius) and maybe even the zradius (/war zradius)…
if you are the group leader mq2cwtn stuff will automatically make you main assist --- but if you're not group leader no way to do that without then using something to communicate to other group members like eqbc or dannet etc
 
Is there a way to make the War not "return to 0/camp" with mobs in camp that are mezed, or otherwise engaged? Running in mode 5 if that helps.
 
if you are the group leader mq2cwtn stuff will automatically make you main assist --- but if you're not group leader no way to do that without then using something to communicate to other group members like eqbc or dannet etc
Made Warrior the leader and that solved the problem. Thanks.
 
If it's not on XTarget the warrior doesn't realize it's something it should punch in the face atm.

But also @turnittotheright have you tried the pullitems yet?

/war addclicky pullitem is now a thing.
 
If it's not on XTarget the warrior doesn't realize it's something it should punch in the face atm.

But also @turnittotheright have you tried the pullitems yet?

/war addclicky pullitem is now a thing.
ohh i will have to play with that tonight! Do i need to toggle anything to make the clicky the priority pull item?
Also the short return to camp/home is happening to me even with 3-4 mobs on ETW in camp. though thinking about it right now they might be outside of my red bubble camp radius so i will have to check that and get back to you.
 
Pull items are the highest priority in the list. If the pull item isn't ready it will then check for a pull ability (would have been hard coded by myself or Sic) and then bow/throwing, and finally melee.
 
seems like MQ2war tries to bash and not kicking while dual wielding.

happens with newest update for me --> worked fine before
 
This was done two days ago. It might have fubared the kick in dual wield. Will look into it.
1583524632563.png

I don't feel like it should have though because this would require the player has a 2H weapon
 
Recent issue: 2 mobs in camp. War mode 5. War dies. I divine rez him. War goes and pulls more mobs, while 2 are in camp radius, beating on people. Haven't had the opportunity to reproduce yet. Just a heads up.
 
Recent issue: 2 mobs in camp. War mode 5. War dies. I divine rez him. War goes and pulls more mobs, while 2 are in camp radius, beating on people. Haven't had the opportunity to reproduce yet. Just a heads up.
do you know if his xtarget was empty when he went to pull?
 
seems to be an issue with this. using war mode 5, my warrior still runs upto the target before clicking the item. no range indicator on the map like you see when using a bow
Clicky5=Staff of Viral Flux|pullitem
 
I am y have missed this - and my apologies if I did - How do I switch targets and how do I get my group to switch with me?
 
I am y have missed this - and my apologies if I did - How do I switch targets and how do I get my group to switch with me?
you can just switch targets (click, tab, etc) - there is no restriction
to get the rest of the group to swap with you - if they are running cwtn plugins you can have /zerk switchwithma on or /bst switchwithma on etc -
 
could you please make my warrior use kick again?! :-)

after last patch my war tries to use bash while dual wielding.

had this problem some weeks ago and it was fixed in some version. As I said now the warrior is trying to use bash instead of kicking.
 
Yes. It's planned to look into a fix for it. I apologize for the delay, I've had family over recently and it's causing a bit of a backlog. Just know that it's on my todo list.
 
does this set up to assist lets say the puller if I m driving the puller and just got the warrior assisting?
well if you want the warrior to tank, put it in a tank mode like 4 and then it will tank anything the puller pulls back to camp
if you want it to just assist (as in its not tanking) put it in an assist mode like 1
 
Plugin - MQ2War

Users who are viewing this thread

Back
Top
Cart