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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
MQ2War

Plugin - MQ2War 3.1.52471.11

Is there a way to get the warrior to switch targets and have agro on everything? Right now if the aoes are down war watches everyone die.

Also anyway to get the war to bring a mob in the outer radius back close to the camp point instead of tanking it way out near the edge?

I had this issue with one of my grind groups. I solved it by running an SK. ./duck

too soon?
 
Is there a way to get the warrior to switch targets and have agro on everything? Right now if the aoes are down war watches everyone die.

Also anyway to get the war to bring a mob in the outer radius back close to the camp point instead of tanking it way out near the edge?

You can adjust how far out the warrior goes to attack a mob by changing the camp radius (it’s represented by the red circle in the map). /war campradius xx - I generally use 30 for most camps I do.

I dont think there is anything in the plugin which will do what you want with the aggro stuff. You could look at getting a rune proc aug for your main hand weapon. That way you’re generating aggro on everything around you with every proc.
 
Is there a way to get the warrior to switch targets and have agro on everything? Right now if the aoes are down war watches everyone die.

Also anyway to get the war to bring a mob in the outer radius back close to the camp point instead of tanking it way out near the edge?
it won't swap around to targets, no - but you can change targets without it forcing it back --- and if you dont have "switchwithma on" on your other cwtn toons - those toons will stay on the mob they're fighting and not start beating on your new mob

and the campradius is the correct adjustment as suggestioned by sylanos

you can check out the MQ2War Into and Mode Video
 
Anyone run mq2eskay? How does it compare to warrior? Thinking about doing an sk tank on the next group build.
 
Anyone run mq2eskay? How does it compare to warrior? Thinking about doing an sk tank on the next group build.

It’s still in unofficial form, but I’ve been using it for a little over a week. Works great although I do occasionally pop defensive discs manually. I generally like to do my own pulling and stuff though so I usually run in mode 0 so I can ‘drive’ and just have the plugin cast spells and buffs and aa’s and such. For an unreleased plugin I cannot complain a bit about its performance so far!
 
Is there a command or an ini file I can remove an ignored mob? Looking at the command line help and in the folders and I am not seeing anythign. Added a mob by mistake now my war won't pull half the zone mobs.

NM, found the Pullignores.ini in the main folder.


@Mikey02 use the /war ignore command while targeting the mob you want to ignore.

I'm not able to reproduce this sit/stand issue on my warrior.

@scoops420 I'll take another look at floating mobs. I've personally not had an issue with them at this time.

As of currently I'm unable to reproduce the behavior mentioned. That isn't to say it isn't an issue, only that I cannot recreate it on my end. I will probably try a zone like Howling stones to see if I can recreate the issue.
 
Today I noticed my war is sometimes spamming "Concordant Precision" and not firing it. No idea what causes that.

Btw... kick is working fine now.
 
Question: is there a way to change the settings for the warrior waiting for group members mana to be at 80% or so or higher to pull? Sometimes a dps in group dies and the warrior wont pull for 2 or 3 minutes while he gets to what looks to be around 80% mana. Love the plugin! THank you~!
 
Do a war groupwatch, and you will see the options to change geoupwatch to healer, cchealer, self, and all
 
Having the war swap targets and pull them close to camp was important to where I was camping. I made a hackyass macro to help and figured I would share. It seems to work well for me; I can fix if anyone wants to use and is having troubles.


INI:
sub main
    /declare CampXLoc               int         outer       ${Me.X}
    /declare CampYLoc               int         outer       ${Me.Y}
    /declare CampZLoc               int         outer       ${Me.Z}
    /declare AgroSpamTimer            timer         outer
    
    |If outside of this range; warrior will bring it to camp
    /declare TankCampRad            int            outer        20
    |If mob is in this range; It will tank it.
    /declare MeleeDistance            int         outer        75
    /if (${Me.Class.Name.NotEqual[Warrior]}) {
        /echo you're not a warrior....
        /endmac
        }
    /war mode 4
    /echo WarHelper for MQ2War
    /echo Will maintain agro on all mobs - bad for mezz setups
    /echo Will bring mobs within MeleeDistance if greater than TankCampRad (change in declares)
    /echo MeleeDistance is set to ${MeleeDistance}
    /echo TankCampRad is set to ${TankCampRad}
:Mainloop

/call WarriorAgro
/call TankToCamp

/goto :Mainloop
/return


Sub WarriorAgro
    /if (${AgroSpamTimer}!=0) /return
    /if (${Me.XTarget}==0) /return   
    /declare j int local
    /declare n int local
    /for j 1 to ${Me.XTarget}
        /varset n ${Me.XTarget[${j}].ID}
            /if (${Me.XTarget[${j}].PctAggro} <100 && ${Spawn[id ${n}].Distance}<${MeleeDistance}) {
                /echo I dont have agro on ${Me.XTarget[${j}]}
                /tar id ${Me.XTarget[${j}].ID}
                /varset AgroSpamTimer 3s
            }
    /next j
/return


Sub TankToCamp
    /if (${AgroSpamTimer}!=0) /return   
    /if (${Me.XTarget}==0) /return
    /declare KillMob int local
    /varset KillMob ${Target.ID}
    /declare i int local
    /declare j int local
    /if (${Math.Distance[${CampYLoc},${CampXLoc}]} < ${TankCampRad}) /return
    /for j 1 to ${Me.XTarget}
        /if (${Me.XTarget[${j}].PctAggro}<100 || ${Me.XTarget[${j}].Stunned}) {
            /return
        }
    /next j
    /echo Looks like I have Aggro on everything and I am out of range; Time to Move back to camp... Backwards.
    /stick off
    /if (${Me.Class.Name.Equal[Warrior]}) /war mode 1
    /attack off
    :backup
    /nav locxyz ${CampXLoc} ${CampYLoc} ${CampZLoc} facing=backward
    /delay 5
    /while (${Navigation.Active}) {
        /echo Backing up still....
        /delay 5
        }
    :waitformob
    /if (${Me.XTarget} == 0) /return
    /if (${Math.Distance[${CampYLoc},${CampXLoc}]} > ${TankCampRad}) {
            /echo hey im not at camp!
            /stick
            /if (${Me.Class.Name.Equal[Warrior]}) /war mode 4
            /varset AgroSpamTimer 2s
            /tar id ${MyTargetID}
            /attack on
            /return
            }
    /for j 1 to ${Me.XTarget}
        /if (${Me.XTarget[${j}].PctAggro}<100) {
            /echo I lost agro... going back
            /tar id ${Me.XTarget[${j}].ID}
            /stick
            /if (${Me.Class.Name.Equal[Warrior]}) /war mode 4
            /varset AgroSpamTimer 2s
            /tar id ${KillMob}
            /attack on
            /return
        }
    /if (${SpawnCount[npc xtarhater radius 30]}==${Me.XTarget} && ${Math.Distance[${CampYLoc},${CampXLoc}]} < ${TankCampRad}) {
            /echo Killing time..
            /stick
            /if (${Me.Class.Name.Equal[Warrior]}) /war mode 4
            /varset AgroSpamTimer 2s
            /tar id ${KillMob}
            /attack on
            /return
            }
    /echo Waiting for mob....
    /delay 10
    /goto :waitformob   
/return
 
are brace for impact (AA ID 1686) and/or warlord's resurgence (AA ID 911) wired into MQ2war?

went through all AA tonight and that seems to be the only two not firing this week
 
are brace for impact (AA ID 1686) and/or warlord's resurgence (AA ID 911) wired into MQ2war?

went through all AA tonight and that seems to be the only two not firing this week
yes brace for impact is one of our "uh oh" abilities same with warlord's resurgence
 
I think brace of impact is better used as a buff. It last longer than the refresh and I almost always never run out of charges unless i am fighting a lot of lowbie mobs.
 
I think brace of impact is better used as a buff. It last longer than the refresh and I almost always never run out of charges unless i am fighting a lot of lowbie mobs.
double checking my notes - you're right, i never adjusted this - that'll be updated
 
Love waking up to great news! I agree Brace for impact should be a buff and keeping resurgence for "uh oh" makes the most sense.
 
Is there a way to get the war to tank for another group? I am trying to plvl another group but I can't seem to make it so that the tank will grab incoming mobs.

Edit: Well I tried bunch of different modes and doesn't seems to be working when outside of the group. So just create a blank kissassist ini and let that do the targeting for you if you ever use your war to lvl another group.
 
Last edited:
There are some annoying mobs that I use pet to pull because they won't leash the pets.

Also is it normal for the warrior to fire off an arrow and then run up to the mob and melee it when they're pulling? I noticed this happening a couple of tiems when pulling in corridors and hilly terrain with los issues.

You could do it that way, or make the warrior pullertank and have the other group assist him.
 
There are some annoying mobs that I use pet to pull because they won't leash the pets.

Also is it normal for the warrior to fire off an arrow and then run up to the mob and melee it when they're pulling? I noticed this happening a couple of tiems when pulling in corridors and hilly terrain with los issues.
this should only happen if you get the "you can't hit them from here" after you got to a location that eq/mq2 is reporting that you actually can - instead of just standing there looking dumb because of the conflicting issue - it runs up and punches the mob instead
 
Is blade guardian being used as an emergency? I just noticed that the plugin rarely uses it. It's another ability where the duration last longer than the refresh.
 
Is blade guardian being used as an emergency? I just noticed that the plugin rarely uses it. It's another ability where the duration last longer than the refresh.
its on for named - but I guess it doesn't actually consume the spell if it triggers blade whirl - so yeah i'll move this to full time as well (for some reason my notes had it got consumed) probably because spell description is stupid.

you know this spell is a "Utility Beneficial" and subcategory is "Shadowstep"? lol like wtf
 
Anyway to have the war give a short pause after a certain amount of pulls? They’re pulling so fast that they’re not giving the buffers a chance to throw up some short term buffs on the war.
 
Endurance efficiency mostly, i know you can have endless endurance using Breather but i'd like to have control on what to cast and what not, like MQ2Melee.
 
Endurance efficiency mostly, i know you can have endless endurance using Breather but i'd like to have control on what to cast and what not, like MQ2Melee.
I don't think that chat intends to have everything be a toggle - turns into a nightmare
 
Well Sic me and you main a warrior, you know the hardship of leading a group with lotsa mechanics. Let this be a roadmap for future updates then :)

Note: the plugin is so friggin FAST, ideal for grinding xp or evolving items!
 
Is there or can we add a function to turn off both AE taunt and Harm expanse individually? as someone who plays a warrior i rarely ever use these if ever.. and they just cause more harm then good.. ae taunt just taunts fucking everything thru walls floors and then just ends up dicking you in the end. besides that love the plugin

also could the blade line be a source of getting ae aggro instead?
 
Is there or can we add a function to turn off both AE taunt and Harm expanse individually? as someone who plays a warrior i rarely ever use these if ever.. and they just cause more harm then good.. ae taunt just taunts fucking everything thru walls floors and then just ends up dicking you in the end. besides that love the plugin

also could the blade line be a source of getting ae aggro instead?
the aoe taunt stuff does a spawn check to ensure that the amount of spawns in the radius of the ability are the same amount of mobs that are on xtarget AND that the number of xtargets is greater or equal to your aoecount

you could always do something like /war aoecount 99 if you didn't want to use them
 
I did something of that nature but about 6, seemed to help me from stop wiping in ToFs
 
Is there a way that posse can be used with WAR? i know afk killing blah blah but sometimes just farming names is boring and watching movies is so much more fun!
 
Is there a way that posse can be used with WAR? i know afk killing blah blah but sometimes just farming names is boring and watching movies is so much more fun!
what do you mean used with war? you could add a cmd to /war mode 0 if posse triggered
 
Is there a way that posse can be used with WAR? i know afk killing blah blah but sometimes just farming names is boring and watching movies is so much more fun!

Just add to your posse command lines:

1=/war mode 0
2= <whatever you wana do after.
 
Any thought into incorporating debuffs into the clicky routines? For example using the Skull of null on mobs that have some sort of beneficial buff on them.
 
Any plan to add a pure dps mode in the future? Would love to be able to use this in a rotating tank in raid without all the tanks firing off their defensive at the same time and fighting each other for aggro.
 
Any plan to add a pure dps mode in the future? Would love to be able to use this in a rotating tank in raid without all the tanks firing off their defensive at the same time and fighting each other for aggro.
aggro stuff should only be when you are the MA or Main Tank - same with def disciplines and such
 
aggro stuff should only be when you are the MA or Main Tank - same with def disciplines and such

That's awesome thank you. Just ticked off MA and MT and he's happily whackign away.
 
Plugin - MQ2War

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