- Joined
- Dec 29, 2017
- RedCents
- 23,976¢
- Seller
- #41
Added in throwing items. /shrug never know when someone is going to pull a guardian's pouch out of their pocket where they thought they had their ethreal quiver and just yolo it.
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Will have to let me know. I don't use a merc. I use full 6 toon group for all my testing. During my testing and fixing of the puller and tank functions I probably tested everything but mercenaries. Now, I can't personally see a reason it wouldn't work tbh. Though if you're after DPS I don't think tank merc is the right choice. I'm thinking the caster or rogue merc would be better?
Which way to pull. I had it set to use Kluzens roar, but decided to remove that and have it set to use a bow, throwing, or melee if neither bow or throwing items are equipped. For the bow, you must also have arrows in your ranged slot.
I used a guardian's pouch to test all throwing, 27dmg 15 dly throwing item.
I used a bow with Huntsmans Ethereal Quiver to summon arrows in conjunction with an equipped bow to do the bow pulling.
Works great with /war addclicky summon 201
Is there some other ability or AA you'd like considered for the warrior?
Will have to let me know. I don't use a merc. I use full 6 toon group for all my testing. During my testing and fixing of the puller and tank functions I probably tested everything but mercenaries. Now, I can't personally see a reason it wouldn't work tbh. Though if you're after DPS I don't think tank merc is the right choice. I'm thinking the caster or rogue merc would be better?
Which way to pull. I had it set to use Kluzens roar, but decided to remove that and have it set to use a bow, throwing, or melee if neither bow or throwing items are equipped. For the bow, you must also have arrows in your ranged slot.
I used a guardian's pouch to test all throwing, 27dmg 15 dly throwing item.
I used a bow with Huntsmans Ethereal Quiver to summon arrows in conjunction with an equipped bow to do the bow pulling.
Works great with /war addclicky summon 201
Is there some other ability or AA you'd like considered for the warrior?
Fix priority target camp check so that you didn't run out the greet priority targets, and instead wait for them to arrive.
Warrior's no longer pull with kluzen roar line, and instead use the bow and arrows, or throwing items. failing either of those being available defaults to melee.
/mapfilter castradius is now your visible pull range indicator for whatever method of pulling you're using. IE: if it's melee it's approximately 18, if you're bow/arrow it's whatever the combined range of your...
yup, sure areAre the defensive abilities added yet? Was hoping to try it once those were in, but would still buy it once they are put in.
yup, tthe defensive abilities are in there for burns nowSorry, I wrote that question wrong. Are they in for defensive burns? Last I read they were not, but hoping your answer is the same as the last.
yeah i wasn't sure if that would work or not - tho its not hard to just go a /remove clicky and then add a new oneAppears it doesn't like variables ( `${InvSlot[Chest].Item.Name}` ) as clickies.
I do it this way so if I upgrade Charm / Back / BP, they'll still cast Geomancy / Spike / etc.
there is /war groupwatch settings where you can /war groupwatch all/healer/cchealer/selfanyway to set him to pause pulling when group out of mana/end?
I don't parse macro data anywhere in the class plugins. So it will not parse macro variables or TLOs at all. Also, editing the INI directly has the potential to cause you to crash and it's not recommended.
An example of a crash is Sic tried to use % in the stickhow and because of the way the information in C-strings is interpreted it expected it to try to get a variable after the string, but as there was none, it resulted in a crash. The fix for that was to do the % twice. Things work different in C than they do in Macros sadly.
if (dogroupwatch && !bResting) {
if (hasMana(GroupMember(i)->pSpawn->GetClass()) ? GroupMember(i)->pSpawn->GetCurrentMana() < 30 : false) {
if (bDebugging) WriteOut("%s\ar%s needs mana %i/30.", pluginmsg.c_str(), GetClassDesc(gMemberClass), GroupMember(i)->pSpawn->GetCurrentMana());
theyneedrest = true;
}
if (GroupMember(i)->pSpawn->HPCurrent < 75) {
if (bDebugging) WriteOut("%s\ar%s needs health %lli/75.", pluginmsg.c_str(), GetClassDesc(gMemberClass), GroupMember(i)->pSpawn->HPCurrent);
theyneedrest = true;
}
if (hasMana(GroupMember(i)->pSpawn->GetClass()) ? false : GroupMember(i)->pSpawn->GetCurrentEndurance() < 5) {
if (bDebugging) WriteOut("%s\ar%s needs endurance %i/5.", pluginmsg.c_str(), GetClassDesc(gMemberClass), GroupMember(i)->pSpawn->GetCurrentEndurance());
theyneedrest = true;
}
}
you running anything with it? macro? what is happening when it exits? zoning? fighting? standing around?EQ keeps exiting memory. No error. No log. 1 toon only affected- My warrior. It's also the only toon loading MQ2War...
Wish I had more info for ya, but again, no error. No log. Nothing.
typos? I'm assuming you made edits to whatever your bandolier set names are? the one i gave you i'm pretty sure was just copy paste your kiss conditions, the one I posted on the forums doesn't appear to have any typos in it, and i changed the conditions to specifically look for a shield equipped instead of how your conditions were set.Macro: The weaponswap one you wrote (with a few typo fixes)
Doing: Fighting/pulling I believe. I'm working so it's on side monitor.
|Bandolier Swap mac by Sic
Sub Main
/while (1) {
/if (${Me.XTarget}< 3 && !${Target.Named} && ${InvSlot[14].Item.Type.Equal[Shield]}) {
/bandolier activate 2H
}
/if ((${Me.XTarget} >= 3 || ${Target.Named}) && !${InvSlot[14].Item.Type.Equal[Shield]}) {
/bandolier activate Shield
}
/delay 5
}
/return
