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MQ2TSTrophy

Release MQ2TSTrophy

Hey Sic, this is an awesome plugin man. So many times I forget to swap in my trophy and fail some easy combine I've succeeded on hundreds of times before. I am ecstatic that the only thing holding me back really is forgetting to get the trophy out of the bank. Everything else is handled perfectly, and I have not noticed the plugin failing to put in the right trophy. Kudos.
 
If I remember the code correctly, this plugin only works with world containers, not equippable containers. That is why all the other containers such as sewing kits, prayer kits, forges, distillary are also not included.
 
If I remember the code correctly, this plugin only works with world containers, not equippable containers. That is why all the other containers such as sewing kits, prayer kits, forges, distillary are also not included.
could you add coffin poison bottle as a container, so it will auto equip your poison trophy?

yes, this is going to only function with environmental containers - otherwise if you opened your bags and had deluxe toolboxes or whatnot you would go crazy
 
Please stop swapping the needed trophy into ammo if it is already in primary/secondary/ranged. Driving me nuts !

Oh and maybe perhaps put the tool back in to bag/slot where it was picked up from ? Know this wont be always possible
 
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Please stop swapping the needed trophy into ammo if it is already in primary/secondary/ranged. Driving me nuts !

Oh and maybe perhaps put the tool back in to bag/slot where it was picked up from ? Know this wont be always possible
:( damn you ts trophy - jande has trophies coming out of every slot y u do dis to him?!

I need to start working on the re-write soon anyhow - I'll add this to the list of things to do with it
 
Lol I'll watch it tonight just for you Sic
if you don't want to hear about me poorly explain code - deeeefffinitely don't watch

I just find it sad that there are people out there that will find stuff and downvote it. 45m video downvoted within 10 seconds of going online
 
I just find it sad that there are people out there that will find stuff and downvote it. 45m video downvoted within 10 seconds of going online
anti-MQ2 purists white knighting on daybreak's behalf even though daybreak gives no fucks. o7 to those ass holes.
 
Redbot updated MQ2TSTrophy with a new update entry:

Major Rewrite

  • We will no longer swap a trophy into ammo if you ALREADY have it equipped in another slot.
  • Removed many globals.
  • Major rewrite to remove passing around contents*
  • We will now just check if we have an item, and need to equip it, and then equip it. -- these items are stored in a map

Read the rest of this update entry...
 
when i do fishing and it puts my pole in my primary, it forgets to swap it back after its done. anything im doing wrong here?
 
Request to add the Blessed Akhevan Shears in as a tailoring swap item, if it's located in the bag space and not as an equipped item.

They are a melee one-hand pierce raid item, which convert to an all/all item. Both have the tailoring mod that is better than a maxed trophy.

1655441553906.png
 
Loved this plugin on my main. Had an issue on an bot (my old main with old trophies on him) Realized the stuff he has on him don't work for this plug in. Items that were not swapping:
Hammer of the Ironfrost (range/primary)
Grandmaster Tailor's Needle (Range/Primary/Secondary/Ammo)
Grandmaster Jeweler's Eyeglass (Range/Primary/Secondary/Ammo)
Grandmaster Smith's Hammer (Range/Primary/Secondary/Ammo)
The 3 Grandmaster items are old school trophies with only a 5% mod, but the Hammer of the Ironfrost is a 15% mod, I haven't checked if other old school 15% mods from Luclin swap or not. I know shears do.
 
Loved this plugin on my main. Had an issue on an bot (my old main with old trophies on him) Realized the stuff he has on him don't work for this plug in. Items that were not swapping:
Hammer of the Ironfrost (range/primary)
Grandmaster Tailor's Needle (Range/Primary/Secondary/Ammo)
Grandmaster Jeweler's Eyeglass (Range/Primary/Secondary/Ammo)
Grandmaster Smith's Hammer (Range/Primary/Secondary/Ammo)
The 3 Grandmaster items are old school trophies with only a 5% mod, but the Hammer of the Ironfrost is a 15% mod, I haven't checked if other old school 15% mods from Luclin swap or not. I know shears do.
well it doesn't use them because they're not current items you can get (the grandmaster), they're kinda poo, but i can add them and put them in the appropriately weighted place
 
Sic updated MQ2TSTrophy with a new update entry:

20221206

〰️Commits​


- Added fpcus editions

- Added additional focus items at the appropriate place for their mod weight
-- added comments to make additions easier to determine existing vs new weight placement. (e09e251)
- Merge branch 'FocusItemAdditions' into 'master'

Added fpcus editions

See merge request redguides/plugins/MQ2TSTrophy!3...

Read the rest of this update entry...
 
@Sic This is currently no longer working on Test, I'm not sure if something was changed with our most recent patch. I removed equipped items from primary/secondary/range/ammo and when opening guild TS containers it did not equip a trophy. Made sure mq2tstrophy was loaded as well. Tried on every container with every trophy in inventory on two different characters.
 
K. I'm not sure what changed, but it would be an MQ thing, I'll try and take a look at it and get an MQ bug report in
 
confirmed an MQ issue, will talk with brain and open a bug if need be (or adjust TS code)
 
Came to report and saw you guys already knew about it. If you need any testing or if there's logging available please let me know. This relatively simple plugin is one of those required Quality of Life improvements that you have made for everyone, @Sic !
I miss it already. I don't want to run around PoK holding 3 different trophies like a homeless vagrant non-MQ user.


The same bug might also be affecting the AP tradesman macro:
1674234155495.png
 
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Came to report and saw you guys already knew about it. If you need any testing or if there's logging available please let me know. This relatively simple plugin is one of those required Quality of Life improvements that you have made for everyone, @Sic !
I miss it already. I don't want to run around PoK holding 3 different trophies like a homeless vagrant non-MQ user.


The same bug might also be affecting the AP tradesman macro:
View attachment 45337
if you patch it is fixed. it was an offset that brainiac corrected yesterday. it isn't in tstrophy patch notes, because tstrophy didn't get any changes

patch notes said:
January 19, 2023:
- live: Fix for broken world container
 
if you patch it is fixed. it was an offset that brainiac corrected yesterday. it isn't in tstrophy patch notes, because tstrophy didn't get any changes
Thanks for the quick fix on this! However, I don't think the fix was pushed to MQ for test. Live shows 1/19 as latest, but Test still shows at 1/18 build. I'm assuming just an oversight. Thanks!
 
Thanks for the quick fix on this! However, I don't think the fix was pushed to MQ for test. Live shows 1/19 as latest, but Test still shows at 1/18 build. I'm assuming just an oversight. Thanks!
that appears to be true - i checked blank's downloads to see most recently was on live before i said tho :p

when MQ pushes and tags updates, RG now automatically tries to build, so in this instance live was pushed and tagged, and built - but the MQ update for test doesn't exist currently
 
I didn't see it in the discussion. There is no need to carry your trophies around. Leave the trophies at your plot. From any location, press the "plot" selection in the inventory window. Press "Trophies" in the "Real Estate Items" window. This window allows you to Upgrade or Downgrade trophies. You may have 4 trophies active at a time. If you need a trophy not in the "Available Trophy Benefit" column, downgrade a trophy in the "Active Trophy Benefit" and upgrade the trophy you want to the "Available Trophy Benefit" column. You must then open the "Tribute" window (Alt U). Select the Trophy tab and press the "Activate" button. No swapping around items in the inventory, bags, etc..

I haven't carried trophies around in ages.
 
I didn't see it in the discussion. There is no need to carry your trophies around. Leave the trophies at your plot. From any location, press the "plot" selection in the inventory window. Press "Trophies" in the "Real Estate Items" window. This window allows you to Upgrade or Downgrade trophies. You may have 4 trophies active at a time. If you need a trophy not in the "Available Trophy Benefit" column, downgrade a trophy in the "Active Trophy Benefit" and upgrade the trophy you want to the "Available Trophy Benefit" column. You must then open the "Tribute" window (Alt U). Select the Trophy tab and press the "Activate" button. No swapping around items in the inventory, bags, etc..

I haven't carried trophies around in ages.
That isnt what this does and you have to equip them to level them
 
I'm pretty sure the answer is no, but does this plugin use trophies in our homes via tribute? Or is it required for the trophy to be in your inventory?
 
Sic,

So trophies can now go in to the Activated Key ring. I know swapping back to what you had was troublesome, does this make it any easier. Life would be so good on a swap back :)
 
MQ2TStrophy is not working,i am not sure why
reload plugin and don't see any trophy loaded,but i do have trophy
plz help me check if anything wrong thanks
 

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Release MQ2TSTrophy

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