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MQ2Status

Release MQ2Status

Redbot updated MQ2Status with a new update entry:

updated for CoV currency, major code reorg

  • Removed early /returns.
  • Removed duplicate "EzCommand" entries.
  • now using an if-else if chain and 1 EzCommand instead for the "main" part of the output.
  • Added TODO for emu verification of health/endurance/mana values.
  • Updated currency for CoV.
  • Cleaned up output for WriteChat messages.
  • Punctuation and space corrections.

Read the rest of this update entry...
 
*sorry for my lazyness*

would it be possible to get AA (glyph) status on all toons?

thanks in advance
 
Are there TLO's associated w/ this plugin? I've looked around but haven't come up w/ anything. Was hoping to use some of the info in MQ2HUD...
 
Are there TLO's associated w/ this plugin? I've looked around but haven't come up w/ anything. Was hoping to use some of the info in MQ2HUD...
there isn't as the majority of the information is available through existing data members in mq2 as a whole

what specifically are you trying to find?
 
Would like to be able to see if the CTWN plugins are paused and what mode they are in.
 
Is there a command to see if your toons have a buff on them like enduring breath or levitate. If not, could we get it added?
 
Was wondering about an addition to mq2status, similar purpose to what dontrootmebro asked above. Could we get an addition of a single variable to the string, coming from an ini perhaps, so that we as users could use the various TLOs and datamembers to add additional text and values to report with the status command which aren't inherent in it already. As a dumb example, say I want to report what everyone running KA are assisting at %-wise, then in the ini for the data/value pair I could put in a parseable string to add to the end of the status command like:
INI:
[StatusVar1]
StatVar1=AssistAt: ${Me.Assist}%
so it would parse that variable for each toon running KA and tell me what their assisting at. Syntax would then be `/dgae /status` still, but would pull and parse what's in the ini and add that string to the end. as that could then be modified by circumstance, targeted to specific toons, conditions, and color coding applied as welll
 
Is there a command to see if your toons have a buff on them like enduring breath or levitate. If not, could we get it added?
i somehow missed this post - which is wild since i read everything. I was thinking of something like this. I'll take a look.

now i remember why i haven't - without creating functions and either adding it to core, or adding them to status (which gets messy quickly) there isn't an easy way for me to do this without just a pile of what ends up being copy/paste code
 
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Was wondering about an addition to mq2status, similar purpose to what dontrootmebro asked above. Could we get an addition of a single variable to the string, coming from an ini perhaps, so that we as users could use the various TLOs and datamembers to add additional text and values to report with the status command which aren't inherent in it already. As a dumb example, say I want to report what everyone running KA are assisting at %-wise, then in the ini for the data/value pair I could put in a parseable string to add to the end of the status command like:
INI:
[StatusVar1]
StatVar1=AssistAt: ${Me.Assist}%
so it would parse that variable for each toon running KA and tell me what their assisting at. Syntax would then be `/dgae /status` still, but would pull and parse what's in the ini and add that string to the end. as that could then be modified by circumstance, targeted to specific toons, conditions, and color coding applied as welll
this is pretty niche, now we're getting into folks needing to edit stuff into an ini. I don't really like this idea much

any reason why you can't just /noparse /dgae /dgtell all ${Me.Assist}% ? or whatever your variable name is?
 
Yes, doable for sure. But not sure how niche it is, maybe I'm just that weird, that I'm either noparse calling as you suggest, or switching toons to query a variable like, *ALL* the time. I was thinking this was a more freeform version of "/status item bobssweetweaponofdoom", but do "/status var1", or "/status var2" where we can use the tool, but expand it's capabilities for items that each individual player wants to query regularly, without having to retype it every single time they issue the command, or create yet more hotkeys in our overburdened visual field. It would allow addressing those buff queries, mac variables etc, unique to each players play style.
 
Feature Request: Possibility of getting faction added? /status faction <faction name> (maybe partial faction name?) Output something along the lines of Bloodfeather Aviaks: Dubious (-130)
 
Feature Request: Possibility of getting faction added? /status faction <faction name> (maybe partial faction name?) Output something along the lines of Bloodfeather Aviaks: Dubious (-130)
this is something i've wanted for a while.

unfortunately faction isn't client side information it seems - it is server side.

I've mentioned to both mule and brain i'd love a way to do it, but i don't believe it is currently possible.

if/when it becomes possible, it will definitely be something added
 
this is something i've wanted for a while.

unfortunately faction isn't client side information it seems - it is server side.

I've mentioned to both mule and brain i'd love a way to do it, but i don't believe it is currently possible.

if/when it becomes possible, it will definitely be something added

Bummer. I knew there had to be a reason, but figured I'd ask. I was hoping the data for factions would be similar to achievements in that it's "there" but you don't see it unless there's a reason.
 
Any chance you'd be willing to look into adding /status lua to see what lua's all my toons are running?
that might be a possible addition, but i feel like that is a slipery slope. just like plugins where you can have many concurrent things running, Lua scripts you're not limited, and i could see that getting out of hand. there is no /status plugin that would report back the 30, 40, 50 plugins loaded

I'll talk with some folks and think about it
 
I'm missing something, I can not get mq2status to echo back my groups status since I shutdown EQBCS. I have all my toons running Dannet and joined to group1.

Commands like
Code:
/dgga /sit
or
Code:
/dgga /stand
work find but if I do a
Code:
/dgga /status
each toon executes this but the does not echo back everyones status to the toon that executed the /dgga /status command. What am I missing?

--Taz
 
I'm missing something, I can not get mq2status to echo back my groups status since I shutdown EQBCS. I have all my toons running Dannet and joined to group1.

Commands like
Code:
/dgga /sit
or
Code:
/dgga /stand
work find but if I do a
Code:
/dgga /status
each toon executes this but the does not echo back everyones status to the toon that executed the /dgga /status command. What am I missing?

--Taz
we use /dgtell all for the dannet response.

it is possible that you had an issue by unloading eqbc while it was already going (tho i can do that without issue)

I'd try and unload status and then reload it and see if that clears you up.
 
@Sic you were right, when I loaded it all up again from a fresh start with no EQBC, its all working now. The future looks bright.
 
Encountered an issue getting status for a collection item. Item in question is Master's Mercy

MastersMercy.png

Command issued is /status collected Master's Mercy. Informed me "No such collection item". Thinking maybe the apostrophe was throwing it off, I then used /status collected "Master's Mercy". Same response.

UnexpectedStatus.png

Am I missing something here?
 
Encountered an issue getting status for a collection item. Item in question is Master's Mercy

View attachment 38264

Command issued is /status collected Master's Mercy. Informed me "No such collection item". Thinking maybe the apostrophe was throwing it off, I then used /status collected "Master's Mercy". Same response.

View attachment 38265

Am I missing something here?
dunno, doesn't appear to be anything in Tortuer's Tools collection returning anything.

I'll check into it and see if it is a status issue or a main/core issue

Yeah for some reason these are the only ones showing from the 4 collections for chardok (Jailor's Halls, Brutal Accolades, Torturer's Tools, and Alchemist's Reagents)

INI:
Brute's Accolade from Brutal Accolades (Chardok)
Taskmaster's Accolade from Brutal Accolades (Chardok)
Imprisoner's Accolade from Brutal Accolades (Chardok)
Stalker's Accolade from Brutal Accolades (Chardok)
Torturer's Accolade from Brutal Accolades (Chardok)
Oppressor's Accolade from Brutal Accolades (Chardok)
Slayer's Accolade from Brutal Accolades (Chardok)
Chardok Butcher's Badge from Brutal Accolades (Chardok)
Nightwalker's Cap from Alchemist's Reagents (Chardok)
Thryllis Clencher from Alchemist's Reagents (Chardok)
Bloodstone Mushroom from Alchemist's Reagents (Chardok)
Crackling Infusor from Alchemist's Reagents (Chardok)
Mana Receptacle from Alchemist's Reagents (Chardok)
Bottled Sarnak Blood from Alchemist's Reagents (Chardok)
Wisp of Hate from Alchemist's Reagents (Chardok)
Wisp of Fear from Alchemist's Reagents (Chardok)

Looks like MQ as a whole is actually missing those achievements for some reason - you can see here from the achievement inspector.

I'll open an MQ issue for it

1645554548031.png

> Issue Opened Here <
 
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I'm also having an issue getting a collection item status in the Bloodfalls zone.

1645578139633.png

I got the same message for the Torn Vampyric Shroud and Broken Shadowed Shield.
 
I'm also having an issue getting a collection item status in the Bloodfalls zone.

View attachment 38278

I got the same message for the Torn Vampyric Shroud and Broken Shadowed Shield.
Yes, did you see the answer above and the ticket I opened for MQ about it?

This isn't an mq2status issue specifically and is going to present itself the same results in any places that MQ does not see the collection
 
Sorry Sic. I thought the ticket was for a specific item vs. a ticket to fix the problem overall.
 
When running many toons, and I want to see how many items my toons have, the /dgae /status item blue diamond list can be pretty extensive, and I'm not really caring if some toons have zero diamonds, I only want to know about those that do have them. I can understand some people might want those zeros reported out for verification, but it would also be nice to have a /status item flag that would only report if you have more than zero? I could understand that might be problematic from a syntactic standpoint, but it's an idea.
 
When running many toons, and I want to see how many items my toons have, the /dgae /status item blue diamond list can be pretty extensive, and I'm not really caring if some toons have zero diamonds, I only want to know about those that do have them. I can understand some people might want those zeros reported out for verification, but it would also be nice to have a /status item flag that would only report if you have more than zero? I could understand that might be problematic from a syntactic standpoint, but it's an idea.
It's been brought up before, and I definitely understand the ask, unfortunately not a real elegant way to do it, and not something that I want to be included as it starts getting away from the purpose. so I would have to say no.

You could always do a /bcaa /if (${FindItemCount[blue diamond]}) /status item blue diamond
 
Understood, just a lot more typing with spread fingers on the keyboard for the curlyboi and square bracket stuff when I'm already typing /dgae /status item blue diamond

As a conceptual approach, my thought was something that would fit within the existing variable structure of the command to have a bitem or pitem trigger instead of just "item" and the brief or parsed variant would execute output on each toon only if the item count was greater than zero.

Thanks for lending an ear though, I'll see what I can finagle together with hotkeys, maybe a Lua with an input string and broadcast command, or just suck it up and deal with 23 lines of zeros while I scroll back to find that one toon that had something specific :)
 
Can you make what Sic typed out into an alias? Then you would only have to type the short version once.
 
Can you make what Sic typed out into an alias? Then you would only have to type the short version once.
no you can't, unless you just specifically had xyz-item alias - but you can't have an alias with blank bits in the middle
 
Release MQ2Status

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