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MQ2Status

Release MQ2Status

Sic

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Sic submitted a new resource:

MQ2Status - Status report for your toons

Command: /status

Usage: Output your status to EQBC, useful when used as /bcaa //status Outputs if a class Plugin (CWTN's) is running, and if a macro is running. If the macro has "kiss" in the name then it outputs your role, if the currently running macro is paused, and if you are hiding.

Read more about this resource...
 
Let @ChatWithThisName and @Sic know if you like this, and any suggestions/recommendations for it.
 
Will check this out. I have a hotkey bind to /status for this purpose, which broadcasts this info via MQ2Dannet, with a specific start string so I can report it into MQ2Discord.
 
Some of the things we brainstormed was options for alternate macros like Core or IHC's macros, but more user feedback is needed for us to know what are good options for the output colors and if there is any "Role" type variable that needs to be shown in the /status to accompany those macros. Releasing something like this as a plugin was done out of necessity for @Sic because of the limitations of the ingame socials. It didn't have space for all the code we were trying to put into it, and we wanted reports from each user to come in on a single line, better still. This allows us to do it with a simple /command instead of having to hit a social hotkey with black magic through some form of /bct /bca /bcg or whatever those dannet queries are.

Support for Dannet, I don't use Dannet. I don't know how to use Dannet. There's information, I'm just not in a hurry to learn it with my plate piled high. EQBC is currently the best known method of using this for me. It was mentioned "well all you have to do is -something something something listeners something query etc something-" but I don't know how to do that stuff :-)

I'm mostly expecting to expand on it using eqbc to provide a list of information desired by the user. That information can be expanded on if said information is something that would be globally desired information.

Moar Commands? Sure, I don't mind adding more commands. Just have to find a name to call it that matches what it does that doesn't also conflict with any aliases or existing command. You should outline what you'd like the command to do in as much detail as possible. Think of it like it's a decision tree. If this is valid, then do this thing, otherwise do this other thing, and then split off each of those, etc. Could be several decision trees like we have with /status where it checks a bunch of things and only outputs some information based on the results of the initial query. White board your idea, take pictures, draw us all the circles so that we can finish drawing the owl.
 
I have no game access right now, but I'll give this a whirl for sure later this week, it's something I could use, and have not tried to stuff into a social yet, but I've been wanting for awhile now.
 
Well you could have a broadcast channel in an ini, for example

Code:
Broadcast=/bcaa

For complex stuff that doesn't fit in a social I just use binds or even includes.
 
Can i configure the return variables ?
If I don't care about 'role' or plugin status for example can i suppress it ?
Does it report
- Invis / IVU
- Camphere (if defined eg kiss or equivalent in Pocketfarm)
 
Can i configure the return variables ?
If I don't care about 'role' or plugin status for example can i suppress it ?
Does it report
- Invis / IVU
- Camphere (if defined eg kiss or equivalent in Pocketfarm)
Heya Hylander,
Thanks for checking it out
1. no configuration, at least at the moment - this was based on my hotkeys, i might make it configurable later, but not yet
2. see above - currently it shows what it shows
3. if you are invis/sealthed it tells you that you are hidden
4. doesn't return if you have camphere on - I don't really see a need for this personally - as I always set camphere on for my crew (and /zerk/rogue mode 1) if i move somewhere
 
As someone who trade skills, would love see the "item" function include banked items.
howdy dred,

I was actually thinking about this last night, because we do have a way to find out how many items are in the bank
would you recommend 2 separate commands or would you want the status item to be "total items - in bank or on person".
We could easily do something like /Status Itembank bone chips

or I actually have another idea, but would need to re-do how i do the item count now --- we could make it output something that shows both, but separate We have 4 of this item in our inventory and 5 bone chips in the bank

Just spitballin` here - lemme know your thoughts
 
I do like that last item best, but don't know how difficult that would be to incorporate. Baring that, the /Status Itembank would be awesome!
 
I needed to do a LDON for Rogue epic and wasn't sure if this team line up was ready...
Interesting results...
EQ000019.jpg
 
Hey guys,

Can you add /status plat to have my losers give me their plat totals? Thanks!
You asked yesterday - I said yes, you asked chat today and I also said yes =p

I'll have quite a few things for status next update. I'm working on something really awesome right now, just need to learn how to do it properly
 
How did you make them look like little red stick figures?
it is with stickmode=1 in the eqclient.ini (this is an everquest function they put in as an april fool's day joke years back, but the setting is still available)
 
An update with some new features/functions of MQ2Status that we'll have in the next update

 
If not already avaliable, some kind of status of free bag space. Separating free tradeskill bag slots from ordinary bag slots also. Maybe...
 
I like the idea of the AA one.
Can't count how many times I've switched to each of my toons in turn to ensure they've all spent their AA's and to see how many they have.
 
Is there a compiled version of this somewhere? The link takes me to git and never had any luck trying to compile mq2
 
Is there a compiled version of this somewhere? The link takes me to git and never had any luck trying to compile mq2
not the newest update - I haven't even pushed that yet, I was going to last night but was working on a few things
 
Idea: Add Mercenary status to the general report (along with class plugin / macro status). Becomes important when managing out-of-group boxes.
 
Honestly, up/alive or dead. I run several out-of-group zerkers with healer mercs to shorten mob kill time. AE's kill the mercs sometimes. With 6 in-group toons, 3-5 out of group toons, and another 3-5 mercs, it can be easy for a merc to die (and since they don't leave a corpse) and not be noticed.
 
Pushed some updates to mq2status today.

/status merc will return some info on your merc
1573139089658.png

regular /status will show alive if you have a merc alive (denethor request so he can quick view if an out of group toon has a merc up with a /status check) - this doesn't show if it is suspended and whatnot, do /status merc for that
1573139158091.png

/status aa shows how many banked aas we have
1573139188374.png

I also changed how we're pulling the status stat information and will likely be re-doing the item and itembank functions sometime soon.

It should go without saying, but the /lamp stuff was moved into MQ2Relocate
 
Thank you to @drawthow for reporting a crash with /status aa

My apologies to everyone, this mistake is a "lesson learned" on my part. I submitted a fix for it
 
Suggestion: with the additional status commands you might want a "/status help" option to list the command variants beyond just "/status" As well as add them to the "commands" header for this resource.
 
Suggestion: with the additional status commands you might want a "/status help" option to list the command variants beyond just "/status" As well as add them to the "commands" header for this resource.
yeah, thank you for this, I have an "error out" msg with valid commands, but I should definitely add a /status help - I'll get that added today

all of the /status commands are listed in the top of mq2status.cpp

1573315496333.png
 
Is this supposed to trigger a windows sound on each use? I see no error or anything, its just that since i update it and used it uses that 3 note sound windows makes each time.
 
Release MQ2Status

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