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MQ2Rogue

Plugin - MQ2Rogue (1 Viewer) 3.1.52471.11

Inb4 dude who posted in some other discord.

No, burn settings were not changed with this last patch.
 
ChatWithThisName updated MQ2Rogue with a new update entry:

6/2/2023

- Added "On Demand" usage for SharedStealth
-- /rog Sharedstealth
- Added "On Demand" usage for Stealthy Getaway
-- /rog Evac or /rog getaway
- Added usage of "Purge Poison" if we have usecures enabled
-- Currently this is only checking poisons specifically
-- But i will extend this as it also has a 95% to remove 4 detrimentals
- adjustments and cleanup

Read the rest of this update entry...
 
Hello All,

I recently created a rogue for my crew, using MQ2 Rogue. I know very little about the rogue class and was wondering if the process of applying poisons to my weapons is integrated within MQ2 Rogue, or if there is a way to automate the process?

Thanks in advance.

Dysanor
 
I have a minor problem. Even though I set my rogues endurance very high in the plug-in to rest up, he refuses to sit, ever. Even when the other tunes are all netting and resting he remain standing with an endurance of about 20. So what am I missing?
 
I have a minor problem. Even though I set my rogues endurance very high in the plug-in to rest up, he refuses to sit, ever. Even when the other tunes are all netting and resting he remain standing with an endurance of about 20. So what am I missing?

Not an expert but this sounds like something else running plugin or KA wise. I have no doubt diagnosis will require a breakdown of everything else running.
 
I have a minor problem. Even though I set my rogues endurance very high in the plug-in to rest up, he refuses to sit, ever. Even when the other tunes are all netting and resting he remain standing with an endurance of about 20. So what am I missing?
We return to camp and sit when no mobs are on xtarget when we are in assist mode.

Or if we are in vorpal or chase mode we copy the sit/stand state of the MA.
 
In manual mode, when going low endurance, my rogue is stopping attack, escaping, activating Breather. But doesn't start attacking again.

feature or bug?
Is there a way to turn this behavior off?
 
In manual mode, when going low endurance, my rogue is stopping attack, escaping, activating Breather. But doesn't start attacking again.

feature or bug?
Is there a way to turn this behavior off?
you are manual mode. so it isn't going to start attack again, hence manual.

anything that makes you change target or stop attacking is going to do that while you're in manual mode.

yes: don't be in manual mode if you don't want manual stuff, I'd recommend being in an assist mode.

I can add a "don't use this in manual mode", but not real excited about it
 
...and was wondering if the process of applying poisons to my weapons is integrated within MQ2 Rogue, or if there is a way to automate the process?

I handle it by doing a pants poison summon (of 20, the max stack size) and also a downtime clicky buff of the poison.

It looks like this:

Code:
Clicky10=Consigned Bite of the Shissar XXI|downtime
Clicky11=Waning Gibbous Shadowscale Leggings|summon|20

if I am ressed or the poison runs out, it will:
  1. Click a poison to re-buff the 60 charge poison buff
  2. Click the pants to summon another poison
You use the /rog addclicky downtime, and /rog addclicky summon 20 commands.


Of all the CWTN plugins I've used either on a yearly license or used when they were free trials, I felt rogue and monk were the most complete out-of-the-box combat assist methods. All others required a little tweaking, spellset changes (BYOS) or other things, but I still highly suggest them as very quick responsive assistbot tools. I use Cleric with a BYOS set and tweaking of the heal at settings, and it's still way better than KA or other tools are.
 
I was looking at some parses Ive noticed our rogues using pinpoint defects (damage boost debuff that lasts 1.5 mins) within 30 seconds of each other one the same mob. sometimes I know they are gonna check at the same time, not see the same effect, and both hit it sumultaneously, but I'm seeing rogues getting the buff, and then hitting the buff well after its landed. Is there something weird with the check on this disc?
 
I was looking at some parses Ive noticed our rogues using pinpoint defects (damage boost debuff that lasts 1.5 mins) within 30 seconds of each other one the same mob. sometimes I know they are gonna check at the same time, not see the same effect, and both hit it sumultaneously, but I'm seeing rogues getting the buff, and then hitting the buff well after its landed. Is there something weird with the check on this disc?
i'll take a look
 
Hello everyone, I have a rogue that I use the /rog addclicky (whatever pants your wearing) |summon ...............to summon the poisons and then use the addclicky command to apply. My problem is that I need to know how to set a limit on the first command during summoning so I am not filling up my bag with more than I need ?
 
Hello everyone, I have a rogue that I use the /rog addclicky (whatever pants your wearing) |summon ...............to summon the poisons and then use the addclicky command to apply. My problem is that I need to know how to set a limit on the first command during summoning so I am not filling up my bag with more than I need ?
Please make sure to post in the correct location.

The mq2rogue FAQ and rogue video explain how to get that situated, and the cwtn sticky goes over addclickies too.

Good luck
 
Besides clicking raid mode and the corpse retrievals, anything else required for rogue to go drag? Mine doesn't do anything if someone dies outside the radius.
 
Besides clicking raid mode and the corpse retrievals, anything else required for rogue to go drag? Mine doesn't do anything if someone dies outside the radius.
Check the FAQ and vid where the details are explained. The raid retrieval is newer than those, but the process is the same
 
Check the FAQ and vid where the details are explained. The raid retrieval is newer than those, but the process is the same
Thx, pretty sure I have everything set as it should, I'll have to do another test to see why he's just sitting there.
 
Not sure there is anything to be done, and this affects more than rogue but is worse on rogue. If the mob has a damage shield (say, a netherbian seeker with a 5K damage shield in umbral plains) the rogue will gladly kill itself faster than say mq2shm cares to heal it. I wonder if there is a way you could tell it was getting hit with a significant DS and turn off attack if below 50% hp. Wishful thinking maybe. Or maybe I am missing a setting.
 
Not sure there is anything to be done, and this affects more than rogue but is worse on rogue. If the mob has a damage shield (say, a netherbian seeker with a 5K damage shield in umbral plains) the rogue will gladly kill itself faster than say mq2shm cares to heal it. I wonder if there is a way you could tell it was getting hit with a significant DS and turn off attack if below 50% hp. Wishful thinking maybe. Or maybe I am missing a setting.
you should byos/byos-custom on your shaman and memorize thorn wilting.

this isn't an mq2rogue problem this is a driver problem nor is it an mq2shaman issue - a rogue will kill itself very quickly on a mob with DS


Q. Mob has a damage shield / I want to use Thorn Wilting?
A. There isn't an option to memorize thorn wilting, but you can byos/byos-custom and memorize it and we will use it.


if you look at the mq2shaman FAQ you'll see that entry
 
I didn't know about that spell to look for the faq, that should solve the problem for this camp (a toggle for this would be nice, but I know your answer to that). Still if your group didn't have a shaman it would be nice if your character could tell when not to kill itself on a DS like a real player would, again wishful thinking. Thanks for the pointer to thorn wilting.
 
I didn't know about that spell to look for the faq, that should solve the problem for this camp (a toggle for this would be nice, but I know your answer to that). Still if your group didn't have a shaman it would be nice if your character could tell when not to kill itself on a DS like a real player would, again wishful thinking. Thanks for the pointer to thorn wilting.
it can't tell. it doesn't know someone isn't going to dispel it or give them something that isn't going to ignore the damage shield damage.

you, the driver is responsible for that.

mq2rogue doesn't know if someone has a skull of null or another dispell clicky that they're going to use on the mob, they don't know if one of your casters is going to use eradicate magic on it to remove a beneficial buff

you *are* asking it to fight a mob you're asking it to fight, and it is doing what it is told


Q. Mob has a damage shield / I want to use Thorn Wilting?

^ that is a 2-parter; it says "what do i do if the mob has a damage shield" and "how do i use thorn wilting to combat against mobs with damage shields since i don't have other options" and the answer is "you can byos/byos-custom thorn wilting. it doesn't say "Only look here if you know what thorn wilting is called".

the way you're expressing yourself about this situation seems a bit misplaced.

if you're fighting mobs with damage shields and you're using characters that a: melee and b: use fast weapons max'd hasted and stabbing infinity times a second - you need to approach that situation with that knowledge that even fast heals aren't going to help you. that you need some way to negate/ignore/skip the damage shield. There are a lot of options for that

if it is a mob beneficial - you can use eradicate magic on a pure caster
if it is a mob beneficial - you can use a dispel clicky like "Skull of Null"
you can use debuffs on the mob like cleric Retort line
you can not have your melee character attack this particular mob

Terror's Juju is another good anti-DS item you might consider getting

your rogue is going to worry about rogue things - its job is to fight the mob it is being told to fight. it has faith that you, the driver, are setting it up for success.

for example - if you send the rogue to fight a mob that is most likely going to kill it - it isn't going to say "nah im not going to fight that" and just stand there. that wouldn't make sense

if you want your rogue to pause, or go in manual mode and turn off attack and clear target when the mob it is fighting has certain debuffs - you could utilize LEM (or mq2react - but i'd suggest LEM) to do something like that.
 
We'll agree to disagree on a lot of that. You provided a solution that works for my group, I will be happy with that.
 
Not sure there is anything to be done, and this affects more than rogue but is worse on rogue. If the mob has a damage shield (say, a netherbian seeker with a 5K damage shield in umbral plains) the rogue will gladly kill itself faster than say mq2shm cares to heal it. I wonder if there is a way you could tell it was getting hit with a significant DS and turn off attack if below 50% hp. Wishful thinking maybe. Or maybe I am missing a setting.
mq2ai ... runs predictive algorithms and reads the future
 
mq2ai ... runs predictive algorithms and reads the future
i mean i get the idea of "if im gonna die - stop" or "this mob is going to hurt me - stop", but imo, it is a foolish ask - mq2rogue can't possibly know that for-sure you are safe/unsafe.

imagine if you were in a nail-biter of a fight, mob at 0% health, whole raid is down to just the rogue, rogue at 5% health and it fades aggro cause it was gonna die?

I remember a #RealRaid fighting a frosty dragon in SoV that it was me (necro) and another small handful of casters completely out of mana left alive - raid was near wiped, mob was at 0% after eating a couple it was then standing still waiting to die - we melee'd it to death - was a great kill.
if we'd have gated it woulda been pretty dumb, even tho #OnPaper it was unwinnable.

If you want something that just shits the bed when times are tough, you can use the EQ in-game mercenary rogues :p

anyhow, you can disagree with me, which is fine - you're entitled to that --- but if you glazed over all the suggestions on how to "drive" in those scenarios you're only hurting yourself.

good luck.

I added thorn wilting specifically because of my rogue wtfsploding itself on those exact mobs
 
How is it predicting the future. If my health is super low I don't want to hit a mob I know has a strong DS. Now it may be technically challenging to keep track that a mob has been hitting me with a DS, it may be impossible to stop in time. Seemed like a reasonable ask to consider for a bot to do something that human player would likely do. Are there situations where you wouldn't want it to do that, sure. But it seems like avoiding certain death is a more likely than not kinda thing, at least in a group. Maybe even with a little situational awareness.... not in a raid, in a group with all members nearby, with a live healer. My rogue is dying in a 6 person grind camp every couple dozen mobs so it seemed a reasonable thing to inquire about. The other members of the group hit slow enough (barely) that the group heals hit but the rogue is just too fast.
 
Plugin - MQ2Rogue

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