- Joined
- Dec 29, 2017
- RedCents
- 23,976¢
- Seller
- #41
Will need moar info than "Not firing properly"
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There is no video in overview BTW, nor is there mention of the modes etc. Not even explicitly in this thread, unless it's the video by another user in this thread. Also never using either plugin I don't know what info is spewed out from start up/help etcYou can watch the video in the overview for new users.
Will need moar info than "Not firing properly"
/if (${Me.CombatAbilityReady[${Alliance}]} && !${Target.Buff[Poisonous Alliance Effect].ID} && !${Target.Buff[Poisonous Covenant Effect].ID} && && !${Target.Buff[Poisonous Alliance Effect II].ID} && !${Target.Buff[Poisonous Covenant Effect II].ID} && !${Target.Buff[Poisonous Alliance Effect III].ID} && !${Target.Buff[Poisonous Covenant Effect III].ID} && ${SpawnCount[pc class rogue radius 100 zradius 50]}>=3)]/if (${Me.CombatAbilityReady[${Alliance}]} && !${Target.Buff[Poisonous Alliance Effect].ID} && !${Target.Buff[Poisonous Covenant Effect].ID} && ${SpawnCount[pc class rogue radius 100 zradius 50]}>=3)
for (i = 0; i < NUM_BUFF_SLOTS; i++)
{
buffID = ((PCTARGETWND)pTargetWnd)->BuffSpellID[i];
if (buffID && !_strnicmp(GETFIRST(), GetSpellNameByID(buffID), strlen(GETFIRST())))
{
if (Dest.Ptr = GetSpellByID((DWORD)buffID)) {
Dest.HighPart = i;
Dest.Type = pSpellType;
return true;
}
}
}
Added Hide/Sneak logic for out of combat
Moved Knifeplay and Executioner out of burns cycle and place for always use if no active disc and you don't have the rogue's fury buff. Knifeplay before Executioner.
Reconfigured the rogue's downtime section so that it will still sit/sneak while invis. it will sneak while moving, and hide once sneaking. Added Casting as a base case for not entering the downtime routine to reduce spam.

/rog addclicky burn

/rog reload
/rog missing
So I've been working hard on the background code to enable it to simplify the setup process for new classes, and while I was in there I went ahead and added a new feature that will be live soon (tm).
View attachment 16976
MQ2Rogue (and MQ2BerZerker for that matter) will now report missing abilities on startup and if you use the command for reload,in this case, it will report abilities which have nothing assigned to them that are missing. IE: above Shrouding Speed Shock is on it's own timer as the only thing that it could be, so the fact that it is missing means nothing else could possibly be assigned to it. I plan to look into adding a command to show missing abilities so that you can do something likeCode:/rog reloadand it output a list of missing abilities. But haven't got that far at this time.Code:/rog missing
I've spent the better part of two days on what you as a user probably won't even notice changed, but doing so enabled me to streamline some of the other processes which allowed me to output the missing stuff in a much more efficient manner. The overall change reduced the total lines in the two plugins by about 800 lines of code. Which means moving forward that getting a new class started will be less of a headache. Additionally, I've started working on a Shadow Knight plugin. Though I think it may be a while before we see this one come to fruition due the fact that I haven't established a setup for handling spell casting. Though some of the work for it has already been done such as a way to provide a list of spells for a group of things much like discs which it selects the best one in the list. So far testing has only been done for one group of spells. But, progress is progress is progress.
I hope the upcoming changes make this a better plugin for everyone who uses it.

View attachment 17064
@vivviv reported this issue and the correction has been made. Change will be made available on next live patch tentatively as I plan to try and find a spot for Shrouding Speed Discipline. Currently I'm not 100% on when to use it, so let me know your thoughts!
@VorpalChicken could use some advice on this one.
