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MQ2Relocate

Release MQ2Relocate

Sic

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Sic submitted a new resource:

MQ2Relocate - Easier use of relocation items/aas, as well as specific logic to handle "converting"

MQ2Relocate by @Sic & @ChatWithThisName




Purpose & Scope: Plugin to allow easier use of relocation items/aas, as well as specific logic to handle "converting" travel items like Wishing Lamp: and Zeuria Slide:

Usage:
/relocate help will give a list of available options
/relocate air, fire, stone - Wishing Lamp
/relocate stonebrunt, dreadlands, nek, nro, skyfire for Zueria Slide
/relocate...


Read more about this resource...
 
Already submitted to git - hopefully should be pushed in the next couple of days
 
Oooh nice, have my own script that I run for this. Plugin is just easier 1

/relocate throne - uses veteran reward AA port to lobby
Missing ! (for those pressing situations)

/relocate origin - uses origin AA or Sceptre of Draconic Calling
Need to be split not everyone has their origin in crescent reach

/relocate pok - uses drunkards stein, brick of knowledge, the binden concerrentia, and the fabled brinden concerrentia
Does the binden concerrentia check that you have reagents ?

/relocate stonebrunt, dreadlands, nek, nro, skyfire for Zueria Slide
Great Divide ?
watched video, its there
 
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OMG that s the plugin we were all waiting for. Specially for the lamp :)
Thx a lot sic for the work
 
Tits. I already gave you super kudos in chat yesterday, but it's still tits. Thanks for writing this!

Next time Redbot drops krono for redcents, don't buy all of them up with all the redcents you're gonna get for this lol. k,thnks! :)
 
Need to be split not everyone has their origin in crescent reach
Does the binden concerrentia check that you have reagents ?
Yeah that's a valid point about the origin thing - I guess it could be "/relocate crescent" which would try to do origin and then the sceptre (it would assume the person using it knows whether or not they are origin bound to crescent. Didn't consider people not being origin'd to CR - so thanks for that

No component check on concerrentia - I was planning on adding it and figured no one would notice before i did (since its not released yet anyhow) lol. guess I'll work on that bit right now

Was an easy fix to add the component check too --- one challenge in doing these things is not having a bunch of these clickies available on my new toons - so please feel free to hollar at me if stuff is broken
 
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Well I We have an idea for the origin/CR issue - waiting to hear back from brain on something - stay tuned!
 
Ahhh!!!! Tits money! Ever since I got those freakin lamps it has been a non-stop alt-tab through my group to swap them all over..... This is going to be the best!
 
Update!

@eqmule was fucking awesome today and put us in the ability to pull our origin city (GetCharInfo()->StartingCity == 394) so now can have that additional check for using the draconic sceptre - Thanks for the feedback/suggestions
 
/relocate help
Could you check if the character actually has the item ? maybe mark the item in red to indicate missing

e.g
/relocate brell to use your Mark of Brell
if missing
relocate brell to use your Mark of Brell
 
/relocate help
Could you check if the character actually has the item ? maybe mark the item in red to indicate missing

e.g
/relocate brell to use your Mark of Brell
if missing
relocate brell to use your Mark of Brell
I do check that you actually have the item, and it should output if you don'/t have it

1572908968990.png

I was working on some stuff last night!

Started working on evac, added in teleport AA, and I have a preliminary working for Translocate that will translocate your target or you can specifcy with /translocate [USER=5114]@Redbot[/USER]
 
Does this use all the heritage clickies?
I'm still adding stuff, but what do you mean heritage clickies? Definitely open to adding more stuff

Currently Added:
Wishing Lamp
Zueria Slide
Drunkard's Stein - Brick of Knowledge - The Binden Concerrentia - The Fabled Binden Concerrentia
Origin AA - Scepter of Draconic (if CR is your origin location)
Mark of Brell
Anchors both 1 & 2
Fellowship

Adding now:
Throne of Heroes AA (Guild Lobby)
Harmonic Dissonance (Theater of Blood)
Teleport AA
Evacs (will have each class self evac)
Group Evac (will have whatever group evacs toons have)
Translocate (will translocate your target or the name you specify)
 
I'm still adding stuff, but what do you mean heritage clickies? Definitely open to adding more stuff

Currently Added:
Wishing Lamp
Zueria Slide
Drunkard's Stein - Brick of Knowledge - The Binden Concerrentia - The Fabled Binden Concerrentia
Origin AA - Scepter of Draconic (if CR is your origin location)
Mark of Brell
Anchors both 1 & 2
Fellowship

Adding now:
Throne of Heroes AA (Guild Lobby)
Harmonic Dissonance (Theater of Blood)
Teleport AA
Evacs (will have each class self evac)
Group Evac (will have whatever group evacs toons have)
Translocate (will translocate your target or the name you specify)


Example:
The Blind Fish

They are part of "Art Collector" achievements for opening Heritage crates.

Link:

That link only shows 2 of the 6 achievements.

The others are:
Ayr'Dal Heritage crate: Ayr'Dal Art Collector
Gnomish Heritage crate: Gnomish Art Collector
Iksar Heritage crate: Iksar Art Collector
Tier`Dal Heritage crate: Tier`Dal Art Collector
 
Example:
The Blind Fish

They are part of "Art Collector" achievements for opening Heritage crates.

Link:

That link only shows 2 of the 6 achievements.

The others are:
Ayr'Dal Heritage crate: Ayr'Dal Art Collector
Gnomish Heritage crate: Gnomish Art Collector
Iksar Heritage crate: Iksar Art Collector
Tier`Dal Heritage crate: Tier`Dal Art Collector
can you use these from inventory or just from "on the wall" in your guildhall/house?
 
I do check that you actually have the item, and it should output if you don'/t have it

View attachment 18197
Did not see the "You do not have". will check again later.
Actually I am a fan of /relocate "showmissing" and just showing what you have on the toon currently with "/relocate help". I am sure that list of "/relocate help" will get huge
 
From Inventory
are these items people actual use, or are you just providing some more options?
there are like 33 different clickies in the heritage boxes, and they don't all just do "grobb" for example, some do nadox

I just went through all the heritage options and pulled all the teleport items

We start getting into weird territory like:
take just the iksar items
we could just do /relocate Cabalis and go through these items - but one is West Cabalis, one is East Cabalis, we have Swamp of No Hope, Trakanon's teeth.

INI:
Iksar Heritage Crate       
    Brain in a Jar    Tower of Death - West Cabalis
    Emperor Ganak Throne    Emperor Ganak's Throne - Trakanon's Teeth
    Froglok Head in a Jar    Holding Cells - Old Seb
    Placard: Tink N Babble    Tink N Battle - East Cabalis
    Statue: Iksar Bust    burial ground - Trakanon's Teeth
    Statue: Iksar Head    Swamp of No Hope

Or take Teir'Dal crate
/relocate neriak would be easiest (and less clutter for /relocate commands) but one is 3rd gate, 2 are commons, and 1 is foreign quarter

INI:
Teir'Dal Heritage Crate       
    Painting: Maiden's Fancy    Maiden's Fancy - Neriak 3rd Gate
    Painting: Slugs Tavern    Slugs Tavern - Neriak Foreign Quarter
    Painting: Toadstool Tavern    Toadstool Tavern - Neriak Commons
    Painting: The Blind Fish    The Blind Fish - Neriak Commons
 
Did you mean to have /relocate eleport instead of teleport? (Just curious)
 
Could you do a makemevisible before clicking e.g the fellowship token that requires you to be visible ?
Yeah i was thinking about this (particularly with fellowship) - I was trying to avoid "forcing" behavior - like stopping twist on bards, for example - but i think I should makemevis before using the fellowship, because that is kind of a no-brainer

any other items/abilities that won't fire if you're invis?
 
Have only used this twice but both times people didn't go. The first time, was 2 toons, the second time was 1. I used the command /dgga /relocate anchor1. Would the problem be more likely to be a lag in Dnet or the plugin not firing the GH clicky?
 
Have only used this twice but both times people didn't go. The first time, was 2 toons, the second time was 1. I used the command /dgga /relocate anchor1. Would the problem be more likely to be a lag in Dnet or the plugin not firing the GH clicky?
well, its hard to say without more information.

Currently I don't have relocate stopping any other behavior - so if you are casting, or twisting a song or otherwise doing anything relocate won't fire. you would need/want to ensure your macros are paused and twist is off before giving the /relocate anchor1

the twist thing has started to get on my nerves, so i might have it stop any casting and twisting before doing the relocation stuff

could either of these situations be what stopped it from using anchor1?
 
Zueria Slide?
Bulwark of Many Portals?
I have zueria slide in there already /relocate stonebrunt, dreadlands, nek, nro, skyfire and greatdivide for Zueria Slide --- these will convert the item to whatever you want it to be and then use it

the bulwark of many portals, is this the mage summoned thing? or what is it? I was trying to avoid items with charges on it, but if it is summoned then that's probably less worry
 
the bulwark of many portals, is this the mage summoned thing? or what is it? I was trying to avoid items with charges on it, but if it is summoned then that's probably less worry
Randomly summoned from a cauldron by a mage.
2 versions: 1xcharge 3xcharge with the same name /facepalm
The awesome of this item is that it is instacast but it can fail like all the other teleports these days.

So far had stein/throne of heroes/gate pot/bulwark all fail on me.
 
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well, its hard to say without more information.

Currently I don't have relocate stopping any other behavior - so if you are casting, or twisting a song or otherwise doing anything relocate won't fire. you would need/want to ensure your macros are paused and twist is off before giving the /relocate anchor1

the twist thing has started to get on my nerves, so i might have it stop any casting and twisting before doing the relocation stuff

could either of these situations be what stopped it from using anchor1?
Sic

Thanks for the input. Last night I did pause/stop twist before using the items. I didn't have any problems.
 
Awesome plugin. Just curious if there are plans to add ports/TLs from Druids and Wizards to this as well?
 
Awesome plugin. Just curious if there are plans to add ports/TLs from Druids and Wizards to this as well?
A couple of folks have sent me lists of the druid/wiz ports and TL locations, so i'll be looking into that here in the future
 
Release MQ2Relocate

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