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MQ2Ranger

Plugin - MQ2Ranger 3.1.52471.11

Heartruin not casting?

I have looked through about 20 hrs of log parsing and the spell was not cast once, I have the required arrows in my quiver anything else that would prevent this spell for firing? It is memed Gem11.
 
Heartruin not casting?

I have looked through about 20 hrs of log parsing and the spell was not cast once, I have the required arrows in my quiver anything else that would prevent this spell for firing? It is memed Gem11.
Suspect higher priority is refreshing before.

If you were to byos and unmem spells I bet it'd ca
 
What are the coded conditions for HeartRuin? Is target bodytype a factor?
no, because when i was parsing if it actually should take priority when humanoid/animal or not it didn't. it being loaded in gem 11 was to combat the "zomg my gem11 is missing" many folks won't even have the required arrow for it.

I'm happy to look at some supporting math for when it would take priority if humanoid or animal (and that's easy to add that usage)
 
It looks like the plugin isn't using the buff timer (7h) for Eyes of the Phoenix. It'll sit and cast it every few minutes, even in the guild hall. I'm sure others must have seen this. I just started playing a ranger in a melee group.
 
It looks like the plugin isn't using the buff timer (7h) for Eyes of the Phoenix. It'll sit and cast it every few minutes, even in the guild hall. I'm sure others must have seen this. I just started playing a ranger in a melee group.
we use both the eyesregen spell group and it is in both azia / beza - which means if azia/beza casts it it doesn't need it.

we also check it for stacking.

but yeah we use it

you can see here i clicked off eyes of the phoenix - so we used Beza
so then i clicked off eyes of phoenix - so then it memorized and casted the individual spell (because wildstalker's unity is now on cooldown)

1722785822425.png
 
The Beza AA was at 8/9. so, every time Unity was cast, the plugin would stop, mem, and cast Eyes even tho it was already in the buff list. supremely annoying until you buy the final AA's
 
The Beza AA was at 8/9. so, every time Unity was cast, the plugin would stop, mem, and cast Eyes even tho it was already in the buff list. supremely annoying until you buy the final AA's
Well. That doesn't appear to be what you communicated in your message. You said it isn't using the eyes line.

Please see >>> Getting Started with CWTN plugins! (Movement, UI Window, Clickies, Pulling, ETC) Check Here First! <<< :)

What red error message are you getting?

You shouldn't cast something you already have that EQ says your missing.

Is your beza giving you an old spell, and for some reason the new eyes spell (better spell) doesn't let eq overwrite with the actual spell level?

You could block the old eyes spell.

Otherwise you'll need to communicate specifically (the link above has some info on how to ask for help) on what is happening so I can advise what direction to take.
 
as one of the scrubs that play on a TLP With DoDH up through House of Thule. None of Hail of arrow's line spells fire off (Level 70-90) Hail of arrows, Arc of Arrows RK1-3, Barrage of arrowsRK1-3, storm of arrows RK1-3 Fusillade of Arrows RK1-3 Tempest of ArrowsRK1-3. even when DoAOE on and AoE count is set to 1 or 2 mobs with in camp range. am i doing something wrong, or are the Line based aoes no counted for due to <sketchy as hell wall and height issues>. if not is there a way to get this to work? ive tried BYoS it and they still dont fire off.
 
as one of the scrubs that play on a TLP With DoDH up through House of Thule. None of Hail of arrow's line spells fire off (Level 70-90) Hail of arrows, Arc of Arrows RK1-3, Barrage of arrowsRK1-3, storm of arrows RK1-3 Fusillade of Arrows RK1-3 Tempest of ArrowsRK1-3. even when DoAOE on and AoE count is set to 1 or 2 mobs with in camp range. am i doing something wrong, or are the Line based aoes no counted for due to <sketchy as hell wall and height issues>. if not is there a way to get this to work? ive tried BYoS it and they still dont fire off.
you listed a bunch of stuff from earlier tiers - which BYOS only uses the spells it says it uses.

our group for "AE Arrow" has tempest of arrows and others in it

our group for "Cone Arrow" has many of the other "... of arrows" things you mentioned.

there are 3 groups of timer 5 abilities we use/deisgnate

we only use the ones that we say we use. You can't willy nilly slap random stuff in there.

what does the plugin say it will use for your "Cone Arrow" and "AE Arrow"? either on plugin load, or in your spell info tab

you need the following:
- have more mana than your nukemanamin
- have useaoe turned on
- have number of mobs on xtarget greater than or equal to your aoe count
 
says it will use current TLP accessible cone/line spell. these are my settings for it.
NukeMana Min = 5
AoECount = 1
UseAOE = True
not sure why it wont throw those spells. it not too big of an issue lol
 
Yelinak TLP Current expansion SoD, SPell ConeAoE Barrage of ArrowsRK1-3. but the plugin wouldnt cast any of them from when they were introduced back in DoDH.
 
Yelinak TLP Current expansion SoD, SPell ConeAoE Barrage of ArrowsRK1-3. but the plugin wouldnt cast any of them from when they were introduced back in DoDH.
1729859238195.png

1729859209834.png

I can confirm barrage of arrows doesn't appear to be firing (and i think i know why), but storm of arrows the "AE Arrow" is working as expected
 
A little help?

Apologies, I'm new to the automation game (but loving it).

My MQ2Ranger appears to have stopped snaring. He used to lock everything down like clockwork and now only does it if I manually click the spell gem.

Snare is still in his line-up. He is 54 so doesn't have an AA option yet.

Any ideas?

Sorry if it's a dumb question.

Moose
 
A little help?

Apologies, I'm new to the automation game (but loving it).

My MQ2Ranger appears to have stopped snaring. He used to lock everything down like clockwork and now only does it if I manually click the spell gem.

Snare is still in his line-up. He is 54 so doesn't have an AA option yet.

Any ideas?

Sorry if it's a dumb question.

Moose
nothing has changed with the code there for a long while.

the snare spell isn't behind any toggle - just requires it is memorized and that we don't think the mob is a named mob, and that it doesn't already have the debuff

entrap, lvl 64 PoP AA, requires having the AA, the AA is ready, and the mob doesn't have that debuff.

make sure you're using the correct spell.

since we don't memorize it, i assume it is either in an empty gem or byos/byos-custom.

make sure you're using the "Snare spell group" spell we want to use --- at 51 that would be either entangle or ensnare --- if you had either of those in your spell book, it would use that over "snare" the lvl 6 spell.

you can look in your spells & discs tab or when the plugin loads to see what spells we use
 
nothing has changed with the code there for a long while.

the snare spell isn't behind any toggle - just requires it is memorized and that we don't think the mob is a named mob, and that it doesn't already have the debuff

entrap, lvl 64 PoP AA, requires having the AA, the AA is ready, and the mob doesn't have that debuff.

make sure you're using the correct spell.

since we don't memorize it, i assume it is either in an empty gem or byos/byos-custom.

make sure you're using the "Snare spell group" spell we want to use --- at 51 that would be either entangle or ensnare --- if you had either of those in your spell book, it would use that over "snare" the lvl 6 spell.

you can look in your spells & discs tab or when the plugin loads to see what spells we use
Thanks, Sic. Will check all of the above.

Much appreciated
 
nothing has changed with the code there for a long while.

the snare spell isn't behind any toggle - just requires it is memorized and that we don't think the mob is a named mob, and that it doesn't already have the debuff

entrap, lvl 64 PoP AA, requires having the AA, the AA is ready, and the mob doesn't have that debuff.

make sure you're using the correct spell.

since we don't memorize it, i assume it is either in an empty gem or byos/byos-custom.

make sure you're using the "Snare spell group" spell we want to use --- at 51 that would be either entangle or ensnare --- if you had either of those in your spell book, it would use that over "snare" the lvl 6 spell.

you can look in your spells & discs tab or when the plugin loads to see what spells we use
You are, of course, 100% correct. I hadn't realised that the snare line wasn't used (and therefore automatically updated) by MQ2Ranger. It is obviously sitting in an empty gem. I manually replaced it with Ensnare and everything is back on track.

Thanks for taking the time, Sic
 
You are, of course, 100% correct. I hadn't realised that the snare line wasn't used (and therefore automatically updated) by MQ2Ranger. It is obviously sitting in an empty gem. I manually replaced it with Ensnare and everything is back on track.

Thanks for taking the time, Sic
Wahoo. Happy to help dude
 
What is the default spell for spell slot 14? I have the AA purchased but the plugin never mems a spell in it
As mentioned by Psy. Nothing is automagically going in the slot. But rejoice, until we decide if we should put anything in the slot for various classes and get around to implementing it (as it stands unless we choose a previously not automatically memorized spell it would require quite a bit of work to how the spell lineup is chosen, not just for slot 14 but for the any spells we choose for slot 14 that can also potentially go in other slots as you level up from 1 to max). But this means you simply put anything the plugin says it will use in that slot and the plugin will automatically use it.
 
Is there a priority for spells? ie. a lower rank III vs a higher rank II. I noticed that my Ranger is still using the rank III Focused Tempest of Blade (119) in lieu of the rank II Focused Maelstrom of Blades (124)

I am assuming that it is in the works for updates.

Thanks for all you do.
 
Is there a priority for spells? ie. a lower rank III vs a higher rank II. I noticed that my Ranger is still using the rank III Focused Tempest of Blade (119) in lieu of the rank II Focused Maelstrom of Blades (124)

I am assuming that it is in the works for updates.

Thanks for all you do.
It might also depend on if you have the focus AA for those spells.
 
Is there a priority for spells? ie. a lower rank III vs a higher rank II. I noticed that my Ranger is still using the rank III Focused Tempest of Blade (119) in lieu of the rank II Focused Maelstrom of Blades (124)

I am assuming that it is in the works for updates.

Thanks for all you do.
Hrm I'll take a look
 
Quick question. not sure if I missed it anywhere in the thread, but my Ranger sometimes just runs full boar in at the mob and melees rather then ranging. Will sit back and range for a while, then just randomly runs in...pretty irritating lol

Also, is there a way to stop it from spamming CA's when not in range?
1737733606156.png
 
Quick question. not sure if I missed it anywhere in the thread, but my Ranger sometimes just runs full boar in at the mob and melees rather then ranging. Will sit back and range for a while, then just randomly runs in...pretty irritating lol

Also, is there a way to stop it from spamming CA's when not in range?
View attachment 68068
We only use our abilities when we think we can use them.
To answer your first question that sounds like the mob is moving or gets moved where you were out of range or then in range etc.

if you go to engage a mob, but don't have LOS on it, we'd turn on attack.

We only issue a change if we end up getting a message that you are too close to do your thing or too far away to do your thing then we change our Auto fire.

But we're not going to continuously run around somehow try and guess what the expectations are.

You didn't really provide any contacts for when and where this happens so I can only guess that it's due to mob size camp radius and or terrain

also btw - you have UseStick turned off - this doesn't make any sense. Turn UseStick on, so you use your stickhow.
 
We only use our abilities when we think we can use them.
To answer your first question that sounds like the mob is moving or gets moved where you were out of range or then in range etc.

if you go to engage a mob, but don't have LOS on it, we'd turn on attack.

We only issue a change if we end up getting a message that you are too close to do your thing or too far away to do your thing then we change our Auto fire.

But we're not going to continuously run around somehow try and guess what the expectations are.

You didn't really provide any contacts for when and where this happens so I can only guess that it's due to mob size camp radius and or terrain

also btw - you have UseStick turned off - this doesn't make any sense. Turn UseStick on, so you use your stickhow.
So, being out of range it should technically not think it can use the CA's Jolting Drop Kick, and Focused Maelstrom, right? Or does that logic not exist for those? It's only really just annoying with the "Your target is out of range, get close!" red text lol

The mob will be within sight, and within the camp radius set, still trying to figure out when exactly it does it what/if its trying to use an ability or what.

I will say, that i can be out of range, and it autofires, and when I run close to the mob it will turn on attack and then when I back up it turns autofire back on. So, that is working as intended.

I have UseStick off so my ranger can just sit in the back and shoot.
 
So, being out of range it should technically not think it can use the CA's Jolting Drop Kick, and Focused Maelstrom, right? Or does that logic not exist for those? It's only really just annoying with the "Your target is out of range, get close!" red text lol

The mob will be within sight, and within the camp radius set, still trying to figure out when exactly it does it what/if its trying to use an ability or what.

I will say, that i can be out of range, and it autofires, and when I run close to the mob it will turn on attack and then when I back up it turns autofire back on. So, that is working as intended.

I have UseStick off so my ranger can just sit in the back and shoot.
you should turn on usestick and let your stick3 selection for stickhow move you back 35 so you use arrows at range.
 
Plugin - MQ2Ranger

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