Hmm. I didn't edit anything. One day this just showed up. I can try to delete and reinstall the plugin and see if that works.
Fix'thrm, that's a tooltip, so you can ignore that - dunno why it is there, but i'll take a look
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Hmm. I didn't edit anything. One day this just showed up. I can try to delete and reinstall the plugin and see if that works.
Fix'thrm, that's a tooltip, so you can ignore that - dunno why it is there, but i'll take a look
Suspect higher priority is refreshing before.Heartruin not casting?
I have looked through about 20 hrs of log parsing and the spell was not cast once, I have the required arrows in my quiver anything else that would prevent this spell for firing? It is memed Gem11.
Suspect higher priority is refreshing before.
If you were to byos and unmem spells I bet it'd ca
no, because when i was parsing if it actually should take priority when humanoid/animal or not it didn't. it being loaded in gem 11 was to combat the "zomg my gem11 is missing" many folks won't even have the required arrow for it.What are the coded conditions for HeartRuin? Is target bodytype a factor?
we use both the eyesregen spell group and it is in both azia / beza - which means if azia/beza casts it it doesn't need it.It looks like the plugin isn't using the buff timer (7h) for Eyes of the Phoenix. It'll sit and cast it every few minutes, even in the guild hall. I'm sure others must have seen this. I just started playing a ranger in a melee group.

Well. That doesn't appear to be what you communicated in your message. You said it isn't using the eyes line.The Beza AA was at 8/9. so, every time Unity was cast, the plugin would stop, mem, and cast Eyes even tho it was already in the buff list. supremely annoying until you buy the final AA's

focused blizzard of blades is timer 5, heartruin is timer 6Heartruin and Focused Blizzard of Blades are both Timer 6. I see my ranger spamming FBB, could this be why he's not casting Heartruin?
you listed a bunch of stuff from earlier tiers - which BYOS only uses the spells it says it uses.as one of the scrubs that play on a TLP With DoDH up through House of Thule. None of Hail of arrow's line spells fire off (Level 70-90) Hail of arrows, Arc of Arrows RK1-3, Barrage of arrowsRK1-3, storm of arrows RK1-3 Fusillade of Arrows RK1-3 Tempest of ArrowsRK1-3. even when DoAOE on and AoE count is set to 1 or 2 mobs with in camp range. am i doing something wrong, or are the Line based aoes no counted for due to <sketchy as hell wall and height issues>. if not is there a way to get this to work? ive tried BYoS it and they still dont fire off.
Which.says it will use current TLP accessible cone/line spell.
Yelinak TLP Current expansion SoD, SPell ConeAoE Barrage of ArrowsRK1-3. but the plugin wouldnt cast any of them from when they were introduced back in DoDH.

- fixed an issue where AEConeArrow was not firing
All working? Sah weeeetyou guys are the best. hands down #1
nothing has changed with the code there for a long while.A little help?
Apologies, I'm new to the automation game (but loving it).
My MQ2Ranger appears to have stopped snaring. He used to lock everything down like clockwork and now only does it if I manually click the spell gem.
Snare is still in his line-up. He is 54 so doesn't have an AA option yet.
Any ideas?
Sorry if it's a dumb question.
Moose
Thanks, Sic. Will check all of the above.nothing has changed with the code there for a long while.
the snare spell isn't behind any toggle - just requires it is memorized and that we don't think the mob is a named mob, and that it doesn't already have the debuff
entrap, lvl 64 PoP AA, requires having the AA, the AA is ready, and the mob doesn't have that debuff.
make sure you're using the correct spell.
since we don't memorize it, i assume it is either in an empty gem or byos/byos-custom.
make sure you're using the "Snare spell group" spell we want to use --- at 51 that would be either entangle or ensnare --- if you had either of those in your spell book, it would use that over "snare" the lvl 6 spell.
you can look in your spells & discs tab or when the plugin loads to see what spells we use
You are, of course, 100% correct. I hadn't realised that the snare line wasn't used (and therefore automatically updated) by MQ2Ranger. It is obviously sitting in an empty gem. I manually replaced it with Ensnare and everything is back on track.nothing has changed with the code there for a long while.
the snare spell isn't behind any toggle - just requires it is memorized and that we don't think the mob is a named mob, and that it doesn't already have the debuff
entrap, lvl 64 PoP AA, requires having the AA, the AA is ready, and the mob doesn't have that debuff.
make sure you're using the correct spell.
since we don't memorize it, i assume it is either in an empty gem or byos/byos-custom.
make sure you're using the "Snare spell group" spell we want to use --- at 51 that would be either entangle or ensnare --- if you had either of those in your spell book, it would use that over "snare" the lvl 6 spell.
you can look in your spells & discs tab or when the plugin loads to see what spells we use
Wahoo. Happy to help dudeYou are, of course, 100% correct. I hadn't realised that the snare line wasn't used (and therefore automatically updated) by MQ2Ranger. It is obviously sitting in an empty gem. I manually replaced it with Ensnare and everything is back on track.
Thanks for taking the time, Sic
check the notes in this post - https://www.redguides.com/community/threads/mq2cwtncommons.71069/post-635875What is the default spell for spell slot 14? I have the AA purchased but the plugin never mems a spell in it
As mentioned by Psy. Nothing is automagically going in the slot. But rejoice, until we decide if we should put anything in the slot for various classes and get around to implementing it (as it stands unless we choose a previously not automatically memorized spell it would require quite a bit of work to how the spell lineup is chosen, not just for slot 14 but for the any spells we choose for slot 14 that can also potentially go in other slots as you level up from 1 to max). But this means you simply put anything the plugin says it will use in that slot and the plugin will automatically use it.What is the default spell for spell slot 14? I have the AA purchased but the plugin never mems a spell in it
I missed that, Thank youcheck the notes in this post - https://www.redguides.com/community/threads/mq2cwtncommons.71069/post-635875
View attachment 66965
Reporting as requested. 32 Ranger on Test, took a break from exping to buy spells.
View attachment 67480
It might also depend on if you have the focus AA for those spells.Is there a priority for spells? ie. a lower rank III vs a higher rank II. I noticed that my Ranger is still using the rank III Focused Tempest of Blade (119) in lieu of the rank II Focused Maelstrom of Blades (124)
I am assuming that it is in the works for updates.
Thanks for all you do.
Maxed AAIt might also depend on if you have the focus AA for those spells.
Hrm I'll take a lookIs there a priority for spells? ie. a lower rank III vs a higher rank II. I noticed that my Ranger is still using the rank III Focused Tempest of Blade (119) in lieu of the rank II Focused Maelstrom of Blades (124)
I am assuming that it is in the works for updates.
Thanks for all you do.
- found our missing focused maelstrom

We only use our abilities when we think we can use them.Quick question. not sure if I missed it anywhere in the thread, but my Ranger sometimes just runs full boar in at the mob and melees rather then ranging. Will sit back and range for a while, then just randomly runs in...pretty irritating lol
Also, is there a way to stop it from spamming CA's when not in range?
View attachment 68068
So, being out of range it should technically not think it can use the CA's Jolting Drop Kick, and Focused Maelstrom, right? Or does that logic not exist for those? It's only really just annoying with the "Your target is out of range, get close!" red text lolWe only use our abilities when we think we can use them.
To answer your first question that sounds like the mob is moving or gets moved where you were out of range or then in range etc.
if you go to engage a mob, but don't have LOS on it, we'd turn on attack.
We only issue a change if we end up getting a message that you are too close to do your thing or too far away to do your thing then we change our Auto fire.
But we're not going to continuously run around somehow try and guess what the expectations are.
You didn't really provide any contacts for when and where this happens so I can only guess that it's due to mob size camp radius and or terrain
also btw - you have UseStick turned off - this doesn't make any sense. Turn UseStick on, so you use your stickhow.
you should turn on usestick and let your stick3 selection for stickhow move you back 35 so you use arrows at range.So, being out of range it should technically not think it can use the CA's Jolting Drop Kick, and Focused Maelstrom, right? Or does that logic not exist for those? It's only really just annoying with the "Your target is out of range, get close!" red text lol
The mob will be within sight, and within the camp radius set, still trying to figure out when exactly it does it what/if its trying to use an ability or what.
I will say, that i can be out of range, and it autofires, and when I run close to the mob it will turn on attack and then when I back up it turns autofire back on. So, that is working as intended.
I have UseStick off so my ranger can just sit in the back and shoot.
