Persistent issue which only seems to happen on the first mob of any bunch-of-mobs attacked, and any single mobs pulled to the group. Scenario: I use the Ranger to assist the Tank in a Chase or Vorpal mode. The subsequent Mezzed targets do not trigger this behavior. This exact same behavior occurs for the RGMercs Ranger also. Not unique to the CWTN plugin, however I believe in you guys to help me figure it out.
At Stick 35 moveback, the Ranger keeps trying to 'lurch' in closer to the mob and fire off a Combat Ability. I played around with Camp Radius, but setting it lower than 35, equal to 35, or higher than 35 seems to make no difference.
Here is what the output is showing me:
The combat ability is attempted before the range is close enough (error message: The target is not close enough). The stick/lurch is initiated (this is the heart of the issue, what causes it to try and get closer?). The net effect is that the archery from ranged, stops, melee weapon is equiped (maybe?), and the combat ability fails (due to not have lurched close enough just yet). Eventually the combat ability fires once the Ranger has moved within melee range. Then the Ranger spends time moving backwards to the Ranged distance. Rinse and repeat for the duration of the fight.
Proposed solution:
The Ranger should not lurch since it hurts DPS. Include Combat Ability checkboxes within the UI for Kick, Focused Tempest of Blades etc. The goal being: If not in range, do not attempt to lurch. I ruled out Disarm, and Jolt, as the cause. Piss poor speculation that it could be Kick, or Focused Tempest of Blades causing it.