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Release MQ2PluginManager

grimmier

grimGUI
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Nov 14, 2023
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ChatWithThisName submitted a new resource:

MQ2PluginManager - Quickly view loaded and unloaded plugins, and one click load and unload of them.

Ever want to load or unload plugins with a click?
Ever want to be able to just glance and see if a plugin is loaded without doing /plugin list and then having to look through a list of random plugins to see if the one you are looking for is there?

Well with the plugin manager you can do both of those things.

Plugins in Red are not loaded, plugins in green are loaded.
Left click to load a plugin.
Right click to unload a plugin.
window is escapable.
type
Code:
/pluginman
to bring...

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Last edited by a moderator:
Gonna try this one asap. It will be a lot easier, and that s the best way to avoid typo errors ;)
 
Loaded this today. All my toons use a custom UI called LodiDodi. It loaded ingame fine on all but 2 of my characters. Nothing I did would get it to load on the other two. No errors ingame. It just said it was loaded but I did not see any UI window like on the others. Each toon that sucessfully loaded it, upon logging out, gave this error "Error in your GUI XML files. Check UIErrors.txt."

UIErrors.txt gives this:

[Sat Aug 10 19:34:52 2019] ScreenPiece PluginManagerWindow referenced but not found in XML.
[Sat Aug 10 19:34:52 2019] Warning: file TargetRole.tga not found in directory UIFiles\LodiDodi\. Attempting to use file from Default skin.
[Sat Aug 10 19:34:52 2019] Warning: file window_pieces09.tga not found in directory UIFiles\LodiDodi\. Attempting to use file from Default skin.

Does this mean your mod only works with the default UI ?
 
Loaded this today. All my toons use a custom UI called LodiDodi. It loaded ingame fine on all but 2 of my characters. Nothing I did would get it to load on the other two. No errors ingame. It just said it was loaded but I did not see any UI window like on the others. Each toon that sucessfully loaded it, upon logging out, gave this error "Error in your GUI XML files. Check UIErrors.txt."

UIErrors.txt gives this:

[Sat Aug 10 19:34:52 2019] ScreenPiece PluginManagerWindow referenced but not found in XML.
[Sat Aug 10 19:34:52 2019] Warning: file TargetRole.tga not found in directory UIFiles\LodiDodi\. Attempting to use file from Default skin.
[Sat Aug 10 19:34:52 2019] Warning: file window_pieces09.tga not found in directory UIFiles\LodiDodi\. Attempting to use file from Default skin.

Does this mean your mod only works with the default UI ?
I have used it with a custom ui
 
PluginManagerWindow referenced but not found in XML is the likely candidate in this issue is referencing. I'll take a look at it.
 
What do you know! I patched today, logged in and ALL my toons have the plugin manager running again! Sweet :)
 
Is there a way to save the chat window in a specific spot on the screen so I don't have to move it every time I log on? I tried using /pluginman save but that didn't work.
 
That looks like the git and not the download repository.

the file SHOULD be located in the
..\MQ2\Release\uifiles\default
folder of your VV download.

can you check please that is isn't actually located there?
 
Last edited:
Yes, that is the git. It is where I am directed when I click the orange "go to download". I did find it in the Release/uifiles/default. Thanks!
 
is there a list that tell you what each one of these plugins do?
 
is there a list that tell you what each one of these plugins do?

Yes it is, under plugin section.

 
Anyway to save window location yet?

If it's like the other cwtn plugins (and if it's working), you have to place and resize the window where you want it to be. Then close it. Then reopen it with this command /pluginman
 
Nope, Included in the VV compil. You just need to load the plugin. /plugin mq2pluginmanager load
 
I had a look and was expecting to find some kind of char specific ini file.
I didnt find one, so i assume it is not possible to have different pluginsets for my 6 boxes?
 
I had a look and was expecting to find some kind of char specific ini file.
I didnt find one, so i assume it is not possible to have different pluginsets for my 6 boxes?
you'd probably want to look into .cfg files to manage individual plugins for individual toons
@Ladon started a discussion > HERE <

there are a few different .cfg types, so give it a read over and see if any of that stuff fits your needs
 
This still working tried to use it today getting a error message unable to find favorite list i tried to uninstall and reinstall the plugin but no good. yes i checked for the window box in default.
 
yeah it works i'm using it now. make sure to reload the ui after you load it
 
Also,
C++:
 else {
        sprintf_s(szBuffer, "Unable to find favorite list '%s'", szArg1);
        WriteChatColor(szBuffer, USERCOLOR_DEFAULT);
}

is related to /loadspells command, aliased as /load, so the output isn't related to this plugin as neither command is given from the plugin, just happens that the output comes after it's loaded more than likely. When you first load a plugin that uses a window, and it's loaded in game, the plugin will add the xml to the list of items that should be loaded, but the window requires a reload of your ui in order to get the information and load it to display the window. So this is why I believe a reload of your UI is necessary.
 
would like to ask if you could add a font size option and maybe a font color for this blind dude and maybe a few other of us disgruntled ole farts that still play thanks a ton

Some Ole Crazy Bling Guy .....
 
Is there a setting to set the starting location and possibly even state of the plugin manager window? I suppose the other option is to only load it when needed.
 
This may not be the best place to post this but did not see a better spot. My PluginManager window has disappeared on my bard's screen and I cannot get it to open back up...please help :(
 
My PluginManager window has disappeared. Tried using /pluginman to open it back up and got this message "PluginMan: Could not initialize Plugin tool window" - please help :(
 
1. How do I turn on Plugin Manager in game?
2. On Char selection screen there is a box with Auto login : inactive...How do I make it active?
 
Release MQ2PluginManager

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