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MQ2Monk

Plugin - MQ2Monk 3.1.52471.11

Doesnt work - its the MQ2Monk window not the main MQ2 window :/
oh, cause you just randomly posted it and didn't say which window and i just saw the MQ2 so made my best guess.

then not only dragged it small, but probably hit the square on the left size to minimize it.

try hitting the square, then searching for the corner to drag.
 
Wouldnt work either, but used my brain for once.... just copied layout from another character and that reset it - cheers though :)
glad you're sorted - that is how it works tho. if it is "minimized" you can't drag a corner because there is just a title bar. if you "un-minimize it" then you can wander around and find the corner to drag

thanks to @kaen01 he had a suggestion if you ever do that again you can just /invoke ${Window[BerzerkerWnd].Move[25,25,512,256]}
 
Last edited:
Level 85 monk seems to only use wheel of fists. Pretty sure Whorl of Fists is better. Anyway to change that?
 
ChatWithThisName updated MQ2Monk with a new update entry:

10/22/2023

- Added Whorl of Fists and #-Step Pattern Timer 9 abilities
-- these were moved out of "FK Synergy" since they are not flying kick
-- they will be in TigerClawT9 (which also is going to include the lower lvl t9 abilities)
-- Once we get Improved Synergy (105/EoK) we will prefer to use FKSynergy
--- if you are sub 105, you will use FKSynergy if UseTigerClaw is off, and TigerClawT9 if it is on

Read the rest of this update entry...
 
Since the update tonight, as soon as my monks initiate combat they crash out of game. I have WAR, BST, BER, CLR, ENC, MAG, ROG, SHD plugins running in the same raid with no issue. Ran all day before the patch with no issues killing the same mobs in the same zone.

Level 95 on Rizlona in Beast's Domain.

Anyone else having issues?
 
I seem to be getting crashes with mq2monk since the update a few hours ago

I have a dmp file available

I tried setting it up on a fresh install of both eq + rg as well as two different computers and both crashed right when combat started
 
Since the update tonight, as soon as my monks initiate combat they crash out of game. I have WAR, BST, BER, CLR, ENC, MAG, ROG, SHD plugins running in the same raid with no issue. Ran all day before the patch with no issues killing the same mobs in the same zone.

Level 95 on Rizlona in Beast's Domain.

Anyone else having issues?
Since the update tonight, as soon as my monks initiate combat they crash out of game. I have WAR, BST, BER, CLR, ENC, MAG, ROG, SHD plugins running in the same raid with no issue. Ran all day before the patch with no issues killing the same mobs in the same zone.

Level 95 on Rizlona in Beast's Domain.

Anyone else having issues?
thanks will check it out - must be a mistake i made

can you please give me a crash ID?
 
CrashID: 7d484f2e-6da3-42ed-ac52-997e071241d8

Sorry for last post did not see the last posts. This is an error I get if its useful.
 
CrashID: 7d484f2e-6da3-42ed-ac52-997e071241d8

Sorry for last post did not see the last posts. This is an error I get if its useful.
it isn't, but thanks.

i already responded to your post you deleted as well.

the post you skipped reading says that i see the issue, and am rebuilding mq now, and to let me know afterwards.
 
My issue appears to be resolved as well, as always amazing response time!
yay, appreciate it lilwizzie.

sorry about the crash, i know that sucks.

funny thing is the crash was me directly trying to make sure i didnt crash you :p been a long day today
 
Notes didn't post for the update.
MQ2Monk: |
- Add autoskill for Flying Kick, Round Kick, Kick, Tiger Claw, Dragon Punch, and Tail Rake when appropriate to use the respective skills.

CALM DOWN - They're being used! We just don't have to hit the button anymore.
 
I know Monks aren't the most loved DPS class on this forum. But I do love using this plugin with my two Monks. Maybe the CTWN plugin will help bring back my Monks as a beloved DPS class.
 
I'm noticing an unexpected issue using cwtn. I have Mnk, Dru, and Bst with healer, tank, rogue mercs. My monk is set to puller and assist with the tank merc as tank. Sometimes while auto pulling the monk will not start the combat for my other characters to assist despite the mob being within the camp limits. My current assumption is that it's an issue with the mercs assisting too early and the mob not quite getting close enough to the puller. I'm not sure if there's something that I can use to have the mercs assist after the mobs arrive or some other solution, but whatever advise could be given would be appreciated.
 
you should just set your monk as tank too, merc tank willl still do his tanking duty
 
Roll a tank. You will need one even 3 boxing to get deep into any group content.

I'm sorry I can't help you with your problem. But the smart folks will wake up shortly I'm sure.
 
pally's rock .. roll with a pally . I can self heal trash up thru ToL content .. named i still use a real healer or merc .. and i have not tried NoS content yet but im sure trash would be ok ..
 
I'm noticing an unexpected issue using cwtn. I have Mnk, Dru, and Bst with healer, tank, rogue mercs. My monk is set to puller and assist with the tank merc as tank. Sometimes while auto pulling the monk will not start the combat for my other characters to assist despite the mob being within the camp limits. My current assumption is that it's an issue with the mercs assisting too early and the mob not quite getting close enough to the puller. I'm not sure if there's something that I can use to have the mercs assist after the mobs arrive or some other solution, but whatever advise could be given would be appreciated.
Please post in the correct area.

You should have a real person set to main tank and main assist in your group window, and someone in a tank mode.

Mercs are going to cause you problems because they can't be main assist.
 
Okay, thanks. And sorry for the post not being in the correct spot. I'm on mischief at the moment so the mercs have been sufficient for my current needs. I'll probably get to a point where I can use more accounts and be able to use a proper tank, but wanted to use what I already had for now.
 
I did some searching and didn't find anything about this.
Is AA: Ton Po's Stance too costly on endurance to use regularly as a mash?
Maybe the damage isn't worth it, or it conflicts with other abilities? Just curious.
It seems to only use it during burns.
At max skill it costs 600 endurance per second for 1 minute. Refresh 5min. Ability timer 9.
 
I did some searching and didn't find anything about this.
Is AA: Ton Po's Stance too costly on endurance to use regularly as a mash?
Maybe the damage isn't worth it, or it conflicts with other abilities? Just curious.
It seems to only use it during burns.
At max skill it costs 600 endurance per second for 1 minute. Refresh 5min. Ability timer 9.
it is part of the burn rotation
 
If BurnAlways is off, will it not use any of the four tier burn routines?
Well they are tiered. So if you are still burning as you go through your burn routine, of course you would use them.

No I don't recommend burnalways
 
Question: SwiftTailEnd

Is the /slash Command for this option to set the setting /mnk SwiftTailEnd?


I even Tried /Mnk SwiftTailsEnd


Each time i do it it is telling me SwiftTailEnd is not a valid option.

Thanks
 
Question: SwiftTailEnd

Is the /slash Command for this option to set the setting /mnk SwiftTailEnd?


I even Tried /Mnk SwiftTailsEnd


Each time i do it it is telling me SwiftTailEnd is not a valid option.

Thanks
thx will take a look
 
Well they are tiered. So if you are still burning as you go through your burn routine, of course you would use them.

No I don't recommend burnalways
Maybe a better question would have been, if I disable BurnAlways, what DPS abilities still go off? Lol sorry, I suck at wording.
 
Plugin - MQ2Monk

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