icingdeath
Member
- Joined
- Mar 24, 2020
- RedCents
- 80¢
Make sure allow auto stand is on in your eq > options > general
that was the issue not suer how that got changed thank you.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.

Make sure allow auto stand is on in your eq > options > general
[General]
Debugging=false
PluginMode=4
AutoAssistAt=98
SwitchWithMA=false
CampRadius=60
UseAOE=false
AOECount=2
BurnIfMoreThan=3
BurnAllNamed=true
BurnAlways=false
UseAlliance=false
ForceAlliance=false
RKIIPurchase=false
UseStick=true
StickHow=snaproll behind 10 moveback uw
AutoStandOnFeign=true
AutoStandOnDuck=true
AutoDrop=true
AutoDismount=true
RaidMode=false
RaidAssistNum=0
BeepOnNamed=true
DoCampfire=1
CampfireMaxDistance=60
AutoRemoveInvul=True
CheckForStuckGems=True
ShowTargeting=false
CampOverlapBuffer=30
MendAt=60
UseBandoSwap=false
UseFeign=true
FeignAtAggro=80
FeignAtHealth=80
UseGlyph=false
UseIntimidate=0
[Pull]
ZRadius=25
Radius=600
GroupWatch=1
[Medding]
HPMedStart=75
HPMedEnd=20
ManaMedStart=30
ManaMedEnd=90
EndMedStart=5
EndMedEnd=90
[Report]
ReportAA=true
ReportCA=1
ReportAbility=true
ReportCast=true
ReportAutodrop=true
Is there any way to have better sustained DPS, such as, using items/AAs/discs with low refresh (5 or 10 minute or less) abilities? Not burn discs and such, but rather things that refresh so quickly that they should just be used constantly. If I am grinding exp and not hitting nameds or getting more than 2 at a time, I'm wasting a lot of (potential) damage.
In puller tank mode (5), I'm using Zan Fi's whistle, shuriken, dreamwalker's synergy, and that's it. My "sustained use" hotbar is mostly unused.
Maybe have options on what to toggle on in here? Can I use some of the abilities without turning "BurnAlways" on?
INI:[General] Debugging=false PluginMode=4 AutoAssistAt=98 SwitchWithMA=false CampRadius=60 UseAOE=false AOECount=2 BurnIfMoreThan=3 BurnAllNamed=true BurnAlways=false UseAlliance=false ForceAlliance=false RKIIPurchase=false UseStick=true StickHow=snaproll behind 10 moveback uw AutoStandOnFeign=true AutoStandOnDuck=true AutoDrop=true AutoDismount=true RaidMode=false RaidAssistNum=0 BeepOnNamed=true DoCampfire=1 CampfireMaxDistance=60 AutoRemoveInvul=True CheckForStuckGems=True ShowTargeting=false CampOverlapBuffer=30 MendAt=60 UseBandoSwap=false UseFeign=true FeignAtAggro=80 FeignAtHealth=80 UseGlyph=false UseIntimidate=0 [Pull] ZRadius=25 Radius=600 GroupWatch=1 [Medding] HPMedStart=75 HPMedEnd=20 ManaMedStart=30 ManaMedEnd=90 EndMedStart=5 EndMedEnd=90 [Report] ReportAA=true ReportCA=1 ReportAbility=true ReportCast=true ReportAutodrop=true
Mercs cannot be set as MA. With Kiss/Mule I can run Assist mode on the merc tank, so that it always assists the character targeted when it starts. MQ2Monk looks for the group's assist; if there is none, it just stands there, so I have to put the monk in tank mode and be assist myself, or run anther character on KA to assist the tank, at which MQ2Monk will have to wait for the other player to get engaged before it does.Is the merc set as main assist? Can they be set as the main assist?
In reference to not usig some abilities, which abilities do you think it should be using that it isn't? What level is your monk? If you do /monk missing does it say you're missing anything?
Thanks for that command, it gives me some items to target/find. I retired back in CotF (100 cap) so I am missing a few things in the upper 100s (mostly 107-109 range).the non burn/defensive stuff doesn't care what mode/role you're in to do things - have you done a /monk missing to ensure you're not missing a bunch of abilities it needs/wants?
/mnk addclicky downtime -- Add a clicky to be used while resting./mnk addclicky burn -- Add a clicky to be used during the burn routine./mnk addclicky summon 10 -- Add a clicky that summons things, where the 10 indicates the number of items you want to summon. Adjust as needed./mnk addclicky defensive -- Add a clicky that will be used when you get aggro/mnk addclicky offensive -- Add a clicky to be used any time you're in combat./mnk addclicky groupshrink -- Add a clicky that is capable of targeted shrink to automatically shrink your group (e.g: "Humanoid Reductionizer")/monk burnalways on/monk help to get a list of options available to the plugin. The list is kinda long, so all class specific commands are found at the very bottom of the list, all the commands common to all of my plugins start at the top and work their way down.
I'm afraid then that mercs are not supported as assist targets at this time. The plugin relies on you setting an MA to know who it should assist. You'll need to run in mode 5, PullerTank so that you pull a mob, and then engage the mob.
For all clickies, there are options for adding clicky items for the plugin to handle based on some predefined conditions.
For the following, simply put the item you want to add on your cursor and then use the corresponding command.
yes, the burns are all tier'd, the "regular use" abilities are used when they're available - you're likely missing abilities and AAsIs there any sort of log output I can generate to answer any questions, or to assist in better sustained damage?
FTP is all the way up to and including RoS nowThank you, I do appreciate the replies and assistance. I will go through some of this. I don't have RoS/EoK (getting back into the game) so getting the 106+ discs will be a smaller challenge.
Gah, you're right. I meant TBL/ToV. I should have access to find some of those discs, I just haven't been to the zones yet, kinda treacherous when you're 100 and geared from 5 years ago.FTP is all the way up to and including RoS now
did you take a look at all the groupwatch options? I personally only bother with groupwatch 3 - which means i only watch the healer's info, and then i adjust my hp/mana/end for both start and finishI dont understand why but all of a sudden my monk is waiting for valid targets or aggro. Mobs in camp it gets to work but other wise puller portion is acting broke i reloaded updated deleted and reloaded same effect..
Pulling & Camp Related:
/monk CampRadius ## - Sets the campradius to the value provided. If no value is provided it outputs the current value.
/monk Radius ## - This is your pull radius
/monk zRadius ## - This is your vertical pull radius
/monk CampOverlapBuffer - is the distance out of Camp to help group members (assigned puller excluded).
/monk DoCampfire - Turns on dropping a campfire
/monk CampfireDistance ## - sets the max distance you want your campfire to behind
/monk Ignore - adds your target to the pullignores.ini file in your release folder - will skip this mob in the pull routine.
/monk Groupwatch - 1|2|3|4 - Everyone, CC&Healer, Healer, Self
/monk HpMedStart # - percentage of health you want to start waiting at.
/monk HpMedEnd # - percentage of health you want to stop waiting at.
/monk ManaMedStart # - percentage of mana you want to start waiting at.
/monk ManaMedEnd # - percentage of mana you want to stop waiting at.
/monk EndMedStart # - percentage of endurance you want to start waiting at.
/monk EndMedEnd # - percentage of endurance you want to stop waiting at.
you have zradius at 25, which is pretty low - are you sure 25 is the correct vertical distance you want to pull ?Its acting like my radius is set to 0 ive changed all my radius settings repeatedly circle doesn't even increase anymore It wasn't even pulling mobs in 100 radius now its pulling only within the circle that i can not increase. ive gone as far to increase the radius im 393.9 distance away from a mob currently.
[General]
Debugging=false
PluginMode=1
AutoAssistAt=98
SwitchWithMA=false
CampRadius=60
UseAOE=false
AOECount=2
BurnIfMoreThan=5
BurnAllNamed=true
BurnAlways=false
UseAlliance=false
ForceAlliance=false
RKIIPurchase=false
UseStick=true
StickHow=snaproll behind 10 moveback uw
AutoStandOnFeign=true
AutoStandOnDuck=true
AutoDrop=true
AutoDismount=true
RaidMode=false
RaidAssistNum=0
BeepOnNamed=true
DoCampfire=False
CampfireMaxDistance=60
AutoRemoveInvul=True
CheckForStuckGems=True
ShowTargeting=false
CampOverlapBuffer=30
MendAt=80
UseBandoSwap=false
UseFeign=0
FeignAtAggro=80
FeignAtHealth=80
UseGlyph=false
UseIntimidate=true
[Pull]
ZRadius=25
Radius=700
GroupWatch=3
[Medding]
HPMedStart=75
HPMedEnd=85
ManaMedStart=30
ManaMedEnd=90
EndMedStart=5
EndMedEnd=90
[Report]
ReportAA=true
ReportCA=true
ReportAbility=true
ReportCast=true
ReportAutodrop=true
you have zradius at 25, which is pretty low - are you sure 25 is the correct vertical distance you want to pull ?
I get what you're putting down - i think chat misunderstood what you were asking forIs there any chance of adding something like AutoStandOnFeignHealth ##?
not sure if im missing something somewhere but it would be nice if i could have my monk FD and 30% health and stand back up at say 75 incase i get snared, stunned, etc on pulls. I can think of a few other reasons its would be a plus.

quick bug fix
had to try it out and i also get that lag in assist mode the lag spike always starts as the mob dies.My monk has been getting lag as the mob dies and it finds a new target like my screen will freeze for a couple seconds and then when it picks back up my monk is either headed out to pull or in mid pull. My monk seems to be the only one with the issue and ive been having the same issue since the puller tab was added. Everything seems to run fine from my warriors prospective i just cant flip to the monk tab because it runs so choppy. oh it seems to happen in puller assist mode, assist and manual are the only other 2 ive used and they appear to be fine. Suggestions?
500 zradius is 100 everything else is defaultWhat is your radius for pulling set to?
Pulling radius is set to 1200 zradius is set to 60What is your radius for pulling set to?
There is a raid setting, where I *think* it assists the raid MA and not the group's MA. I have not done any raids with it, so @Sic or @ChatWithThisName will have to comment further. I have no experience at this time with the plugin and raid function.in a raid setting?
just touched on a few posts here but how viable is this in a raid setting?
when you say macro do you mean the plugin, or are you also running a macro with this?the pause on and off have a bug and will pop your burns when you unpause the macro regardless of not having any burn settings on
Swift Tails
Swift tails is set to be used at 60 mana/endurance
also not using swift tails AA in vorpal mode atleast
I think i know what the swift tails issue is - I'll test a fix for that today
o hardly ever use it, despite being down on endurance.
no command to change when swift tails is used - right now i have it set to check the group for less than 60 (this also checks for stacking and all that goodness --- and you will need to ensure you have /plugin mq2kissbuffs loadon everyone to ensure they are in the buff file otherwise they will be skipped
Swift Tails

Pretty sure this is one of the items that we actually just fixed - there was an issue that got reintroduced last patch or two, but i'll look into it to ensure this item specifically is working as expectedINI:Swift Tails Swift tails is set to be used at 60 mana/endurance
Is there any update on Swift Tails' Chant being used? I have literally never seen it being used on my monk (assist, chaseassist, puller, pullertank, hunter modes), who is consistently between 5-25% endurance. I have to manually trigger it every time I'm watching the monk's screen. I have the miniature horn of unity to trigger on nameds for the tank/healer and whenever possible for the melees, so that helps the endurance, but Swift Tails' Chant would be a big boon to have it auto-fire every 10 minutes, especially if it fires in combat.
Is there a way to trigger AAs/Skills like we can with item clickies?
View attachment 21181
Thanks as always for the quick reply!Pretty sure this is one of the items that we actually just fixed - there was an issue that got reintroduced last patch or two, but i'll look into it to ensure this item specifically is working as expected

Going to clean up the code a little bit (it wouldn't solo check yourself while you're in a group the way i did it before), but i do suspect you don't have mq2kissbuffs loaded on your crew - which is what we currently use to check everyone to see if we can buff them - do aThanks as always for the quick reply!
Much
I also purchased MQ2Rogue and it's nice to see the consistency between your guys' plugins. A little bit of in-game configuration based on my group's current needs, and I'm off and running without 2 hours of .ini setup.
/plugin mq2kissbuffs load on your crew - new way will check you alwaysNo, it is loaded. I ensured that when I quoted your previous post. I'm not sure if there is anything wrong with config file, but KissAssist_Buffs.ini looks fine to me when I open it.Going to clean up the code a little bit (it wouldn't solo check yourself while you're in a group the way i did it before), but i do suspect you don't have mq2kissbuffs loaded on your crew - which is what we currently use to check everyone to see if we can buff them - do a/plugin mq2kissbuffs loadon your crew - new way will check you always
Thanks for the update.Couple items didn't make it into this build, so some updates i've been talking about won't be seen until next update. (like swift tails updates)
