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MQ2Mage

Plugin - MQ2Mage (1 Viewer) 3.1.52471.11

we only face mobs when we're required to - like if we're using a nuke that requires direction, or if we're using stick with melee to stick to a mob to melee it.

outside of that, we don't just face the mob nilly willy

furthermore if you're in manual mode, you're responsible for movement and movement type things

This -> Manual mode means you want movement (including turning) to be manually handled. If you were manually relocating yourself and the plugin did a /face fast before you got situated (small pause in movement for whatever reason) then you might be a little bit out of sorts trying to reorient yourself to the new heading.

I play in third person. Even when I'm manually playing my caster I don't go out of my way to face the target before hitting them. It's wasted time and effort as far as I'm concerned. Unless I need to face something, I don't. Going out of your way to face a target before casting a spell is the equivalent of targeting yourself before casting a self only spell.
That same logic was applied to spell casting in the plugins.

If you want to face something make an LEM react or whatever it is the kids are using these days.

Just say if you're casting, and you have a target, and the spell you're casting is a detrimental spell (assuming you're only interested in detrimental) then face the mob if you're not facing it. Then you get what you want and no change need be made. This is the answer for special scenarios where someone wants behavior outside of the scope of the plugins.
 
Is there a level recommendation to have a mage to use this plugin close to 80% potential if not higher? We're only on Underfoot, debating switch from melees to casters for a few expansions.
 
Is there a level recommendation to have a mage to use this plugin close to 80% potential if not higher? We're only on Underfoot, debating switch from melees to casters for a few expansions.
all our plugins are intended and designed to use from lvl 1 to max current level.

as always - you can /testcopy and then try out your actual toons on the test server and use the plugins before deciding to commit
 
Wrong forum
At level 130, my Mage uses "Grant Arcane Armaments" and won't stop until I click off "UsePetWeapons" on the UI. Am I doing something wrong? It didn't happen until I hit 130.
 
Hi, sounds like you are using mq2mage, you should post in the discussion thread for that resource so the authors see it, posting randomly about something with out any specification makes it hard to help you
 
At level 130, my Mage uses "Grant Arcane Armaments" and won't stop until I click off "UsePetWeapons" on the UI. Am I doing something wrong? It didn't happen until I hit 130.
can you verify the data i grabbed from beta:

(only the IDs matter)
- Grant Arcane Armaments
- - Arcane Weapon Pack: ID: 177662
- - Arcane Shortsword: ID: 177690
- - Arcane Fireblade: ID: 177691
- - Arcane Fireblade: ID: 177692

cause if we don't have any of those IDs, we're gonna cast it
 
can you verify the data i grabbed from beta:

(only the IDs matter)
- Grant Arcane Armaments
- - Arcane Weapon Pack: ID: 177662
- - Arcane Shortsword: ID: 177690
- - Arcane Fireblade: ID: 177691
- - Arcane Fireblade: ID: 177692

cause if we don't have any of those IDs, we're gonna cast it
This also happened to me with my 128 Mage. Unfortunately, I am not sure if it started when I dinged to 128 and the Mage got the ability or when I died while I was 128 and it summoned a new pet. It filled the slots with "Folded Pack of Arcane Armaments." When I get home I will try to get the ID for it but it seems to chain summon without opening and equipping items.
 
This also happened to me with my 128 Mage. Unfortunately, I am not sure if it started when I dinged to 128 and the Mage got the ability or when I died while I was 128 and it summoned a new pet. It filled the slots with "Folded Pack of Arcane Armaments." When I get home I will try to get the ID for it but it seems to chain summon without opening and equipping items.
something might be off with MQ

we only hand out weapons to creatures that aren't holding something in their hand.

only the new summoned items were added, nothing else was changed.

you quoted the "can you verify xyz data" but didn't do that, nor are the op :'(

can you verify the id's for the 123 spell

the IDs for the 123 spell are

pack: 159990
sword1: 159991
sword2: 159992
sword3: 159993
 
Folded Pack of Arcane Armaments ID 177689

What I have found this morning is that it will continue to cast the folded version until such time as you click on the item to unfold it in a main inventory slot. Once it was unfolded and the weapons were available, the MQ didn't give any weapons to the pet.
 
Folded Pack of Arcane Armaments ID 177689
mind screen snipping it for me? maybe i'll just see if i can get one from someone

weird they changed it actually, maybe i added the unfolded bag and not the derp, but i'll update thanks
 
can you verify the id's for the 123 spell

the IDs for the 123 spell are

pack: 159990
sword1: 159991
sword2: 159992
sword3: 159993

All those IDs for the 123 spell are the same other than there are 5 swords and the last 2 are 159994 & 159995

The IDs for the 128 spell which is the one it is chain casting are
folded pack: 177689 (It never opens the folded pack it just chain casts to get folded packs)
opened pack: 177690
sword1: 177691
sword2: 177692
sword3: 177693
sword4: 177694
sword5: 177695

If I pause MQ2Mage after the unfolded pack is summoned, manual open the pack, manually give pet sword, un-pause MQ2Mage it no longer chain casts the 128 summon spell.

So it seems to never open the folded package and chains casts to keep summoning more.
 
All those IDs for the 123 spell are the same other than there are 5 swords and the last 2 are 159994 & 159995

The IDs for the 128 spell which is the one it is chain casting are
folded pack: 177689 (It never opens the folded pack it just chain casts to get folded packs)
opened pack: 177690
sword1: 177691
sword2: 177692
sword3: 177693
sword4: 177694
sword5: 177695

If I pause MQ2Mage after the unfolded pack is summoned, manual open the pack, manually give pet sword, un-pause MQ2Mage it no longer chain casts the 128 summon spell.

So it seems to never open the folded package and chains casts to keep summoning more.
this doesn't seem to match what the screenshot says above

I'm going to update with the ids from the screenies - unless you want to get screenies of the actual swords that match the numbers you say
 
this doesn't seem to match what the screenshot says above
I am so sorry. I was already typing to correct my mistake. That just makes you job even harder with wrong info, sorry.

Folded is 177689
Unfolded is 177662
5 swords are 177690 - 177694

I am so sorry
 
I had to turn off usepetweapons because my mage kinda got out of control. Loaded up all bags and cursor to the point they could not cast or assist.

I had all of the normal settings active IS: usepetweapons & deletetrash
 

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I had to turn off usepetweapons because my mage kinda got out of control. Loaded up all bags and cursor to the point they could not cast or assist.

I had all of the normal settings active IS: usepetweapons & deletetrash
I updated the ID based on what was shared

if you're not updated - please make sure you're updated.

if you are updated, could you please provide a screen shot of the unpacked bag so I can see the ID

this is what i have.
Folded pack is 177689
unfolded is 177662
1764900391298.png
 
hi mage is still using the older self modulation rod spell and rod, rod of courageous modulation which creates rod of heroic modulation. The new self mod rod spell is rod of shattered modulation which creates rod of shattered modulation.
 

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hi mage is still using the older self modulation rod spell and rod, rod of courageous modulation which creates rod of heroic modulation. The new self mod rod spell is rod of shattered modulation which creates rod of shattered modulation.
Hrm, lemme check
 
Found some issue on Test for the Mage Spells.

Using L7 Shock of Blades over L122 Shock of Memorial Steel or L127 Shock of Blades XIX

Also noticed that the plugin isnt loading any of the "Bolt of" lines. It shows it can use L121 Bolt of Molten Dacite, does not show L126 Bolt of Flame XVIII.
Maybe this is by design that its not loading spells from this line?

Thanks in advance!
 
Found some issue on Test for the Mage Spells.

Using L7 Shock of Blades over L122 Shock of Memorial Steel or L127 Shock of Blades XIX

Also noticed that the plugin isnt loading any of the "Bolt of" lines. It shows it can use L121 Bolt of Molten Dacite, does not show L126 Bolt of Flame XVIII.
Maybe this is by design that its not loading spells from this line?

Thanks in advance!
I'll take a look. Not all spells "we use" are used all levels, but exist for byos etc. but I'll take a look at those lines and see if something is missing.

edit: yeah was missing the new ranks - i suspect some of the mage ranks are gonna need to be changed anyhow since dbg fucked up a few of them
 
Any plans to incorporate the new Lv. 129 Expunge the Unnatural Spell into the mage cast rotation? I'm not familiar with potential difficulties of mob-specific type cast conditions, but this spell is part of the current mage meta rotation when the cast conditions are met as of SoR.
 
Any plans to incorporate the new Lv. 129 Expunge the Unnatural Spell into the mage cast rotation? I'm not familiar with potential difficulties of mob-specific type cast conditions, but this spell is part of the current mage meta rotation when the cast conditions are met as of SoR.
well did you try it?
a: we do use it if you have it memorized and the cast conditions are met
b: pre-expac i posted saying I wasn't planning on making any rotational changes or adjustments until well after January due to how many things are still unchanged/broken/half-assed. For example: we currently won't "waste" summonednuke on a twincast, but that might change if it remains strong and there are mobs that justify usage in that way

so if it ends up settling and needs adjustments. yes of course. same with everything else.

but right now - no.
 
Is there a way to have the mage pass out weapons and gear to all pets in a raid that are not in there group ?

Thanks RBF3
a: we only hand out to group pets
b: we dont hand out "gear" just weapons if a pet doesn't have anything already in hand.
folks can use mq2buffme to request a weapon pack by name "Grant Arcane Armaments" or since using mq2mage can just request it by "all" they'd cast the pack on the person requesting and that person can give their pet weapons

if you're running your own raid, or a raid with other boxers, i'd just swap the mage into a group that needs it and let them do their thing
 
a: we only hand out to group pets
b: we dont hand out "gear" just weapons if a pet doesn't have anything already in hand.
folks can use mq2buffme to request a weapon pack by name "Grant Arcane Armaments" or since using mq2mage can just request it by "all" they'd cast the pack on the person requesting and that person can give their pet weapons

if you're running your own raid, or a raid with other boxers, i'd just swap the mage into a group that needs it and let them do their thing
Thank you very much

RBF3
 
Hey im playing 3 mages on my team and they rock, but i bought the new spell slot and its not filling, it is on the SK though. also im using the covenant line for the 5 million dmg proc but im noticing its only going off every 7 or 8 kills. would i be better off turning it off so the program can use more useful spells? also its loading spear of ro and spear of molten diacite but i only ever see it casting spear of ro. thats why i was wondering if i should turn off covenant because maby there isnt enough time to use them both. thanks
 
Hey im playing 3 mages on my team and they rock, but i bought the new spell slot and its not filling, it is on the SK though. also im using the covenant line for the 5 million dmg proc but im noticing its only going off every 7 or 8 kills. would i be better off turning it off so the program can use more useful spells? also its loading spear of ro and spear of molten diacite but i only ever see it casting spear of ro. thats why i was wondering if i should turn off covenant because maby there isnt enough time to use them both. thanks
not all classes fill the last slot - this is on purpose.

re: casting, yep

mage rotation is pretty straight forward - we're not going to toss in sub-par shit just to "make it look like it is doing more"

in group sceario, I wouldn't bother with alliance at all - mage do enough damage and there really isn't a good reason to waste the mana
 
Hey im playing 3 mages on my team and they rock, but i bought the new spell slot and its not filling, it is on the SK though. also im using the covenant line for the 5 million dmg proc but im noticing its only going off every 7 or 8 kills. would i be better off turning it off so the program can use more useful spells? also its loading spear of ro and spear of molten diacite but i only ever see it casting spear of ro. thats why i was wondering if i should turn off covenant because maby there isnt enough time to use them both. thanks
Little bit confused here.
You bought a new spell slot on the SK and it's not being used? Is it the 14th Gem? If so, we don't use the 14th gem on everyone put whatever you want in it - Also, should keep Sk issues to the SK thread, and Mage issues in the mage thread.

Re: Covenant - Probably killing before it has a chance to proc. But without more details like how long fights take etc It's hard to know why you are having issues with it.

Ro and Dacite - (You typo'd the name of the spell Diacite instead of Dacite?)
Spear of Ro - Level 70. Are you not saying the entire name of the spell? Are you level 70 as "Spear of Ro" would suggest - or are you level 125 like "Spear of Molten Dacite" would suggest? Based on your question of Covenant - a level 110 spell. I'm assuming you're referring to something other than the level 70 "Spear of Ro" spell. Perhaps you mean the "Spear of Ro X" Level 130 spell? Recast time 9s, casting time 3.5 - With a recast of 9s it should have time to make it to the second spear. Logically speaking it's checked right after first spear. But anything prior to it in the priority could be chosen to be cast during that 9s - 2s GCD (7s) when a spell is available to be cast. I see nothing in the logic that would prevent it from firing when it should be used.

Covenant - Firebound Covenant - Is this what you mean?
Effects say Increases spell damage taken (after crit) by 38475 (rk i)
Single - Line of Sight, Hitpoints, Detrimental, min level 101, max level 115, instant only, minimum mana cost 10, limit caster: exclude same (must be someone else), Trigger effect: Firebound Resolution on Max Hits.
Maybe you mean one of the other spells in this line? I'm unsure. If I'm to assume you are level 125 - Perhaps you mean Covariance min level 116 max level 130? I see a potential issue with Covariance - Discussing it with Sic.
 
no the SK is working great was just wondering about the covenant line. i never raided and i heard 3 mages were the minimum to proc the big nuke. i only see it once every 7 or 8 kills so was just asking if its worth using with only 3 mages. assuming its designed for raids with probably more mages. The real question was about the program loading Spear of Ro, and Spear of Molten Dacite. but i only ever see it cast Spear of Ro. so i was thinking maby turning off alliance would allow it to cast both spears and thus doing more damage then trying to proc alliance.
 
no the SK is working great was just wondering about the covenant line. i never raided and i heard 3 mages were the minimum to proc the big nuke. i only see it once every 7 or 8 kills so was just asking if its worth using with only 3 mages. assuming its designed for raids with probably more mages. The real question was about the program loading Spear of Ro, and Spear of Molten Dacite. but i only ever see it cast Spear of Ro. so i was thinking maby turning off alliance would allow it to cast both spears and thus doing more damage then trying to proc alliance.
As I said, yes, it loads them.
It is always going to try and do the best thing. Eventually with fast recast or if you're behind and have slow casting times, you'll have spells that you don't get to because a better choice is available.
Many abilities also have specific situations they're more "valuable" than other times.

It is working as it should

Suggestions:
- Turn off alliance for group content
- Consider that 3 of any class in a single group current game is a waste - even 2 is a loss in many/most situations.
- let the automation do it's job
- have fun; get lewts
 
have an issue with plugin using the lv100 fickle version over the 105 fickle version, both are rk2. The 105 version doesnt show on the spell & discs list either.
 
Plugin - MQ2Mage

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