• You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙‍♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋

  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
MQ2Mage

Plugin - MQ2Mage 3.1.52471.11

I really need some help to make this work please. I may just be doing stuff wrong, and I realise this is a long list. I also can accept the answer this plugin isn't for you, it just can't be made to pet tank effectively, but I'd be sad as I think it would be awesome with a few tweaks. I think these could sit in existing tank modes (or perhaps form extra pet tank mode/s) - I guess much of this would translate to nerco/bst pet tanking too.

  1. All the modes seem to spam pet hold endlessly? That may be great for raiding but it's problematic for molo/solo when mage doesn't manually cycle target and taunt pet on to loose mobs or send in swarms etc. No amount of "/pet guard me" will get the pet to actually engage adds or extra mobs or taunt all mobs or protect mage or merc healer.
  2. All the modes don't seem to actually retarget mobs, additional mobs, manage agro, send in pets or swarms etc. Do they rely entirely on an additional character to assign targets and also having a crowd control class for all the adds that are just left loose? What mode & settings is for 'no I don't have a crowd control character' please manage adds and keep merc & mage alive?
  3. All the modes that do include puller tend to mean your merc stops healing you and leaves you to die, because puller modes turns on puller role and you are constantly just outside or well outside whatever tiny range the cleric has gotten fixated on and will actually heal in.
  4. In all modes it seems Pet focuses 1 mob only to exclusion of all else. eg puller tank if it picks up adds it's impossible to force it to actually engage all adds. so the adds invariably peel off and attack mage or cleric merc.
  5. Veil and Skin get applied to mage not the actual tank, the pet. This make 1)-4) worse as there is missing agro stickiness for the pet and increased beat you to death stickiness for mage. Veil & Skin need to go on pet!
  6. Roiling servant + Barrage of Many (hits harder than spears in many use cases even solo, and vastly more efficient at a third of the mana) also Ecliptic Companion(=heal) are great dps and really mana efficient, is there anyway to make them much higher priority?
  7. Second Wind AA is never cast. this causes extra deaths. it's free, awesome and has no drawbacks afaik.
  8. Host in the Shell is awesome and free cast, however it's over written by Companion's Aegis which is slightly better but a really vast mana suck. Companion's Aegis could be moved to an emergency position only (host on cooldown + host buff used up & gone from pet, that would be the time to cast companion's aegis). Host does the job just fine in most use cases.
  9. Promised Relief heals over half as much again for 1 third of the mana. It's often more than enough for pet tanking. In pet tank mode it could be refreshed at 85% or below and the direct heal cast at 45% or something. If there was an entry to decide delayed heal cast % like petheal this would be awesome for finetuning for content. so you could set delayed heal at 90 pet heal at 60 for tough zones or 70 30 for easy zones or w/ever.
  10. Pet IDA isn't used?
  11. Infusion of the Faithful could be used? but it does have a cast time.
  12. pet Aegis is being used rather than pet Stance, so velocity should be refreshed right? Possibly a checkbox for Aegis+Velocity vs Stance would be great?
  13. Companion of necessity with 3+ mobs might be a good cast to buy time/survival?
  14. Mend Companion & a whole load ofdefenisve aa's should probably trigger on low pet health?
  15. There are also a ton of defensives for the mage that could be used, shield of elements, dimensional shield, heart of froststone, armor of experience, even infusion of the faithful and finally staunch recovery as a hail mary.
  16. Having puller role assigned can be quite problematic for merc usage, especially on a cloth class. If puller role turned off once you were close to camp radius, and turned on when you left camp radius, this would be actually awesome!!
  17. Also keeping a cloth class from getting closer than X to it's mobs would be good for pulling, it needs to not get hit in melee & have all the swarms engage then and die off while mob kept at it's spawn until it's killed it's way thru swarms. Puller modes often won't do a ranged malaise at mobs on a very slight height difference.
  18. There's often a weird wait 4 seconds to cast malaise when pulling.
  19. There is zero drawback to spamming Turn Summoned while dps-ing, if it works great, if not = no drawback.

Quite possibly this amounts to pet tank mode and pet tank puller mode. Or all the tank puller vs not puller tank modes need specific pet class adjustments to fold pet tanking for mage (bst necro) in to current modes.

I would love to be told this is all operator error & here's how to do it right!!!!

Is it possible to do any of this stuff within current setup???
I don't want to have to run a crowd control and tank class.
BYOS mage definitely doesn't work for doing things like Promised relief (doesn't cast) and has no effect on AA use.
The /pet hold spam (I assume it is this) seems present in all modes which makes any sort of pet tanking very problematic when mage doesn't switch targets and get pet taunting on all mobs either. A lot of pet and swarms just standing around despite mobs in camp (killing merc healer for example) generally.
 
Last edited:
I really need some help to make this work please. I may just be doing stuff wrong, and I realise this is a long list. I also can accept the answer this plugin isn't for you, it just can't be made to pet tank effectively, but I'd be sad as I think it would be awesome with a few tweaks. I think these could sit in existing tank modes (or perhaps form extra pet tank mode/s) - I guess much of this would translate to nerco/bst pet tanking too.

  1. All the modes seem to spam pet hold endlessly? That may be great for raiding but it's problematic for molo/solo when mage doesn't manually cycle target and taunt pet on to loose mobs or send in swarms etc. No amount of "/pet guard me" will get the pet to actually engage adds or extra mobs or taunt all mobs or protect mage or merc healer.
  2. All the modes don't seem to actually retarget mobs, additional mobs, manage agro, send in pets or swarms etc. Do they rely entirely on an additional character to assign targets and also having a crowd control class for all the adds that are just left loose. What mode & settings is for 'no I don't have a crowd control character' please manage adds and keep merc & mage alive?
  3. All the modes that do include puller tend mean your merc stops healing you and leaves you to die, because puller turns on puller role and you are constantly just outside or well outside whatever tiny range the cleric has gotten fixated on and will actually heal in.
  4. In all modes it seems Pet focuses 1 mob only to exclusion of all else. eg puller tank if it picks up adds it's impossible to force it to actually engage all adds. so the adds invariably peel off and attack mage or cleric merc.
  5. Veil and Skin get applied to mage not the actual tank, the pet. This make 1)-4) worse as there is missing agro stickiness for the pet and increased beat you to death stickiness for mage.
  6. Roiling servant + Barrage of Many (hits harder than spears in many use cases even solo, and vastly more efficient at a third of the mana) also Ecliptic Companion(=heal) are great dps and really mana efficient, is there anyway to make them much higher priority?
  7. Second Wind AA is never cast. this causes extra deaths. it's free, awesome and has no drawbacks afaik.
  8. Host in the Shell is awesome and free cast, however it's over written by Companion's Aegis which is slightly better but a vast mana suck. Companion's Aegis could be moved to an emergency position only (host on cooldown, and host buff gone from pet, that would be the time to cast companion's aegis). Host does the job just fine in most use cases.
  9. Promised Relief heals over half as much again for 1 third of the mana. It's often more than enough for pet tanking. In pet tank mode it could be refreshed at 85% or below and the direct heal cast at 45% or something. If there was an entry to decide delayed heal cast % like petheal this would be awesome for finetuning for content. so you could set delayed heal at 90 pet heal at 60 for tough zones or 70 30 for easy zones or w/ever.
  10. Pet IDA isn't used?
  11. Infusion of the Faithful could be used? but it does have a cast time.
  12. pet Aegis is being used rather than pet Stance, so velocity should be refreshed right? Possibly a checkbox for Aegis+Velocity vs Stance would be great?
  13. Companion of necessity with 3+ mobs might be a good cast to buy time/survival?
  14. Mend Companion could trigger at 30% pet health?
  15. There are a ton of defensives for the mage that could be used, shield of elements, dimensional shield, heart of froststone, armor of experience, even infusion of the faithful and finally staunch recovery as a hail mary.
  16. Having puller role assigned can be quite problematic for merc usage, especially on a cloth class. If puller role turned off once you were close to camp radius, and turned on when you left camp radius, this would be actually awesome!!
  17. Also keeping a cloth class from getting closer than X to it's mobs would be good for pulling, it needs to not get hit in melee & have all the swarms engage then and die off while mob kept at it's spawn until it's killed it's way thru swarms. Puller modes often won't do a ranged malaise at mobs on a very slight height difference.
  18. There's a weird wait 4 seconds to cast malaise when pulling.
  19. There is zero drawback to spamming Turn Summoned while dps-ing, if it works great, if not = no drawback.

Quite possibly this amounts to pet tank mode and pet tank puller mode. Or all the tank puller vs not puller tank modes need specific pet class adjustments to fold pet tanking for mage (bst necro) in to current modes.

I would love to be told this is all operator error & here's how to do it right!!!!

Is it possible to do any of this stuff within current setup?
I don't want to have to run a crowd control and tank class.
BYOS mage definitely doesn't work for doing things like Promised relief and has no effect on AA use.
The /pet hold spam (I assume it is this) seems present in all modes which makes any sort of pet tanking very problematic when mage doesn't switch targets and get pet taunting on all mobs either. A lot of pet and swarms just standing around despite mobs in camp (killing merc healer for example) generally.
Keep in mind, while all the plugins obviously work and work well for single toons - this is boxing software. it isn't designed or intended to just be a solo mage playing how a solo mage plays - because that is VERY different than how a mage plays in a group.

there absolutely won't be additional modes

1. you're not target locked, so change targets. we are going to leave pet hold on
2. a tank mode is going to re-target the mob, if you are set as tank and group main assist in your tank window. You will want to be in tank or sictank mode. Please watch the videos in the sticky.
3. that is an eq issue unfortunately and has nothing to do with mq2mage, if you don't want puller role, turn off setting group roles (no it doesn't save it). /mag setgrouproles off
4. you're not target locked, so change targets.
5. yeah i thought about that, I *may* change it
6. no, happy with priority and usage of those things
7. if i click off my second wind i cast it as expected
1697978864901.png
8. i'm happy with this usage at this time
9. we don't currently use the promised line, but worth looking at
10. no. We don't use any DA in any of the plugins and aren't going to.
11. no, that recast is too long on that so we don't use that - use an LEM if you want to use that, but we won't "zomg why did you blow this AA timer on a grey mob" you
12. asking for a toggle is almost always a no. having said that, currently while the plugin lists "pet stance" we don't use it and don't plan on changing that at this time.
13. no, we intentionally don't use things that could wipe a group by causing unexpected problems - like DAs or memwipes
14. it does
15. we use shield of elements and heart of froststone at 30 health or lower.
16. we don't plan on doing that. some buffers (like clerics) will do things to toons of puller role. doing this to work around shitty eq mercenary design when we're boxing software would be silly.
17. if we can't "see" the mob, we can't cast on the mob, so we're going to keep going until we get there.
18. yep.
19. well. your personal "no drawback" doesn't necessarily mean there isn't one. it is a rather long cast time. I'll take a look at adding this ability for against summoned mobs.

It really sounds like you want something a little more customizable since it appears you don't plan on boxing/grouping.

We're not going to willy-nilly swap targets around that is just not something we're going to do.

re: byos - please make sure to watch the byos/byos-custom video - there an absolute giant thing across the screen about if the plugin doesn't say it uses it - it doesn't use it. so no, we don't use promised.

re: pet hold - I already mentioned that, we're going to use pet hold

re: i don't want to run a CC and tank --- i get that, and while these plugins can absolutely do just fine pet tanking, you're likely going to want to use an automation that you can customize for all the "tricksy" ways that a #RealPlayer does things, i solo'd / 2-boxed as a pet tank class for a lot of years, i get it. if i was making MQ2SicSolosLikeThis it would have all sorts of weird whacky stuff in it from over the years, but that's not what we're going for here
 
Keep in mind, while all the plugins obviously work and work well for single toons - this is boxing software. it isn't designed or intended to just be a solo mage playing how a solo mage plays - because that is VERY different than how a mage plays in a group.

there absolutely won't be additional modes

1. you're not target locked, so change targets. we are going to leave pet hold on
2. a tank mode is going to re-target the mob, if you are set as tank and group main assist in your tank window. You will want to be in tank or sictank mode. Please watch the videos in the sticky.
3. that is an eq issue unfortunately and has nothing to do with mq2mage, if you don't want puller role, turn off setting group roles (no it doesn't save it). /mag setgrouproles off
4. you're not target locked, so change targets.
5. yeah i thought about that, I *may* change it
6. no, happy with priority and usage of those things
7. if i click off my second wind i cast it as expected
View attachment 51819
8. i'm happy with this usage at this time
9. we don't currently use the promised line, but worth looking at
10. no. We don't use any DA in any of the plugins and aren't going to.
11. no, that recast is too long on that so we don't use that - use an LEM if you want to use that, but we won't "zomg why did you blow this AA timer on a grey mob" you
12. asking for a toggle is almost always a no. having said that, currently while the plugin lists "pet stance" we don't use it and don't plan on changing that at this time.
13. no, we intentionally don't use things that could wipe a group by causing unexpected problems - like DAs or memwipes
14. it does
15. we use shield of elements and heart of froststone at 30 health or lower.
16. we don't plan on doing that. some buffers (like clerics) will do things to toons of puller role. doing this to work around shitty eq mercenary design when we're boxing software would be silly.
17. if we can't "see" the mob, we can't cast on the mob, so we're going to keep going until we get there.
18. yep.
19. well. your personal "no drawback" doesn't necessarily mean there isn't one. it is a rather long cast time. I'll take a look at adding this ability for against summoned mobs.

It really sounds like you want something a little more customizable since it appears you don't plan on boxing/grouping.

We're not going to willy-nilly swap targets around that is just not something we're going to do.

re: byos - please make sure to watch the byos/byos-custom video - there an absolute giant thing across the screen about if the plugin doesn't say it uses it - it doesn't use it. so no, we don't use promised.

re: pet hold - I already mentioned that, we're going to use pet hold

re: i don't want to run a CC and tank --- i get that, and while these plugins can absolutely do just fine pet tanking, you're likely going to want to use an automation that you can customize for all the "tricksy" ways that a #RealPlayer does things, i solo'd / 2-boxed as a pet tank class for a lot of years, i get it. if i was making MQ2SicSolosLikeThis it would have all sorts of weird whacky stuff in it from over the years, but that's not what we're going for here
Thank you, I really appreciate the detailed replies! There's so much to like here I really want it to work.
Oh
20) should Earthen Strength 5% buff be exchanged for Rathe's Strength 10% buff?
 
Load more experiments, load more deaths, I still really need some help with this. I need to ask this question in a different way I guess.

How do I choose any configuration of mode and configuration of roles to pull mobs, and if there is an add, not have the mage or the healer die? There's stuff going on that actively makes it really really hard now to survive adds with the plugin running, swapping targets on you, pets being weirdly uncooperative or just standing around doing nothing, pets refusing to hold agro on multiple mobs.

Every configuration I try just leaves adds completely loose to beat merc healer + mage to death. No configuration I've tried tanks, everything just dps's 1 mob only, makes no attempt to hold agro and leaves all adds free to murder anyone.


What mode should be set? What party roles should be set? How do you make it pet tank? I've seen the SK tank, I know these plugins can tank, how do I make the mage actually be a (pet) tank?
 
Last edited:
How do I choose any configuration of mode and configuration of roles to pull mobs, and if there is an add, not leave the mage or the healer to die?
there is not a mode/configuration to do this.
get a CC or use a real tank

I gave you a rather long answer on a bunch of stuff, but this feels like one of those "you want the answer you want" replies.

Unfortunately - as you said - "I also can accept the answer this plugin isn't for you".

We are not going to swap around targets with the pet to establish aggro (and all the other stuff i said yesterday).

me said:
It really sounds like you want something a little more customizable since it appears you don't plan on boxing/grouping.

We're not going to willy-nilly swap targets around that is just not something we're going to do.

re: byos - please make sure to watch the byos/byos-custom video - there an absolute giant thing across the screen about if the plugin doesn't say it uses it - it doesn't use it. so no, we don't use promised.

re: pet hold - I already mentioned that, we're going to use pet hold

re: i don't want to run a CC and tank --- i get that, and while these plugins can absolutely do just fine pet tanking, you're likely going to want to use an automation that you can customize for all the "tricksy" ways that a #RealPlayer does things, i solo'd / 2-boxed as a pet tank class for a lot of years, i get it. if i was making MQ2SicSolosLikeThis it would have all sorts of weird whacky stuff in it from over the years, but that's not what we're going for here

sorry about that tanek, i just dont think this is going to do what you're asking.
 
Last edited:
Load more experiments, load more deaths, I still really need some help with this. I need to ask this question in a different way I guess.

How do I choose any configuration of mode and configuration of roles to pull mobs, and if there is an add, not leave the mage or the healer to die?

Every configuration I try just leaves adds completely loose to beat merc healer + mage to death. No configuration I've tried tanks, everything just dps's 1 mob only, makes no attempt to hold agro and leaves all adds free to murder anyone.


What mode should be set? What party roles should be set? How do you make it pet tank? I've seen the SK tank, I know these plugins can tank, how do I make the mage actually be a (pet) tank?
Sounds like what you want is mq2React to trigger a target change on your tank when there are targets in XTarget which you are not 100%agro.
 
Sounds like what you want is mq2React to trigger a target change on your tank when there are targets in XTarget which you are not 100%agro.
I'd recommend lem over mq2react, but just understand now you're in the likely territory of "conflicting behavior" and can definitely end up with some unintended pickles
 
Load more experiments, load more deaths, I still really need some help with this. I need to ask this question in a different way I guess.

How do I choose any configuration of mode and configuration of roles to pull mobs, and if there is an add, not leave the mage or the healer to die?

Every configuration I try just leaves adds completely loose to beat merc healer + mage to death. No configuration I've tried tanks, everything just dps's 1 mob only, makes no attempt to hold agro and leaves all adds free to murder anyone.


What mode should be set? What party roles should be set? How do you make it pet tank? I've seen the SK tank, I know these plugins can tank, how do I make the mage actually be a (pet) tank?
Pets are not shadowknights. To expect a mage pet to perform like one is borderline insanity. Sk gets aoe taunt spells, life taps, defensive abilities and AAs far superior to a mage pet.

My suggestion is to make a tank.
 
Thank you, I can accept these answers. Thanks for giving them.
To clarify I'm not expecting a Mage to be like a SK. But I've seen plugin groups tanked by SK and the adds were not just left entirely free to murder everyone.
I'm trying to actively drive my character solo/molo and have the plugin manage buffs and clickies, do some dps if I have to look away for work etc.
That part I really like.
However the plugin massively downgrades my ability to survive any add.
It's actively interfering. Making the plugin very difficult to use.

If Veil and Skin were put on the pet not the mage, it would definitely help.
If the different mage tank modes didn't turn on tank party role on the mage, it might help too?
Above all seems like most/all modes turn off pet taunts? Is there anyway I can have the pet taunt again?
Also something is happening to make the pet actively shed agro in a way I never see without the plugin.

Say I'm set to manual mode and MA role so the pet will engage not just stand there dumbly, or say I'm puller role, MA role and puller assist mode or sic tank mode with tank role and MA role.
An add comes.
I put the pet from the mob at 30% hp to the new mob to manually make it pick it up.
Almost immediately the 30% mob that was being tanked totally forgets the pet in a way I've never seen before, runs away from it and attacks mage or healer.
 
Last edited:
Thank you, I can accept these answers.
To clarify I'm not expecting a Mage to be like a SK. But I've seen plugin groups tanked by SK and the adds were not just left entirely free to murder everyone.
I'm trying to actively drive my character solo/molo and have the plugin manage buffs and clickies, do some dps if I have to look away for work etc.
That part I really like.
However the plugin massively downgrades my ability to survive any add.
It's actively interfering. Making the plugin very difficult to use.

If Veil and Skin were put on the pet not the mage, it would definitely help.
If the different mage tank modes didn't turn on tank party role on the mage, it could probably help a lot too.
yep, i did mention in the answers about the ds thing.
mq2eskay doesn't willy-nilly target either just fyi, none of our automation does.
I already added promise usage for byos/byos-custom
 
yep, i did mention in the answers about the ds thing.
mq2eskay doesn't willy-nilly target either just fyi, none of our automation does.
I already added promise usage for byos/byos-custom
Above all seems like most/all modes turn off pet taunting & lower it's agro? Is there anyway I can have the pet hold agro & taunt?
Something seems to be happening to make the pet actively shed agro in a way I never see without the plugin.

Say I'm set to
manual mode no roles so the pet will need manual send,
or say I'm puller role + MA role and puller assist mode,
or sic tank mode with tank role and MA role.
Tried many more combinations.
Anyway an add comes.
I put the pet from the mob at 30% hp to the new mob to manually make it pick it up.
Almost immediately the 30% mob that was being tanked totally forgets the pet in a way I've never seen before, runs away from it and attacks mage or healer.
 
Above all seems like most/all modes turn off pet taunting & lower it's agro? Is there anyway I can have the pet hold agro & taunt?
Something seems to be happening to make the pet actively shed agro in a way I never see without the plugin.

Say I'm set to
manual mode no roles so the pet will need manual send,
or say I'm puller role + MA role and puller assist mode,
or sic tank mode with tank role and MA role.
Tried many more combinations.
Anyway an add comes.
I put the pet from the mob at 30% hp to the new mob to manually make it pick it up.
Almost immediately the 30% mob that was being tanked totally forgets the pet in a way I've never seen before, runs away from it and attacks mage or healer.
sorry bud, I think cwtn and i have answered as best we could, I'm really sorry the answers dont seem to be what you're looking for.
 
ChatWithThisName updated MQ2Mage with a new update entry:

10/25/2023b

- GroupModRod will now only be used if UseGroupModRod is on AND we are not more than 5 levels higher than the spell.
-- GroupModRod is already defaulted false, but people still use it because they are confusing it with the modrod AA
--- The problem with this is that it hasn't had a new spell since 105, and shares a timer with regular modrod

Read the rest of this update entry...
 
question - i'm in Seeds of destruction on mischief, lvl 85.

With the recent updates to of the many spells, already at 3 pets it does really good damage.

But it mostly just uses molten orb whenever it's off cooldown (which is like 700 damage) every 10+ seconds.

Where jolt of the many is around 15k or more at just 3 pets, but it uses rumbling servant more often than that.

any way to turn off the molten orb or am i stuck with byob custom?
 
question - i'm in Seeds of destruction on mischief, lvl 85.

With the recent updates to of the many spells, already at 3 pets it does really good damage.

But it mostly just uses molten orb whenever it's off cooldown (which is like 700 damage) every 10+ seconds.

Where jolt of the many is around 15k or more at just 3 pets, but it uses rumbling servant more often than that.

any way to turn off the molten orb or am i stuck with byob custom?
well clicking on the item happens during GCD - but if you really didn't want to use it, go stick the item in your bank or somewhere like that
 
well clicking on the item happens during GCD - but if you really didn't want to use it, go stick the item in your bank or somewhere like that

ahh yeah that can work, it's lore....

finally made it use my of the many nukes almost any time it's on cooldown.
Have to do byos custom, move it to the top of the list of dps spells in the memorized slots.
 
ahh yeah that can work, it's lore....

finally made it use my of the many nukes almost any time it's on cooldown.
Have to do byos custom, move it to the top of the list of dps spells in the memorized slots.
no, order in your gems doesn't matter
 
Im actually struggling with the above as well, my mage is run in a boxed group with enc/shm/sk/mag, so I'd like to use shock of many way more often, it seems like the plugin mostly casts it when using the servant line. I'm pretty new to this so I may be ignorant to something...
 
well it is more likely due to us saving ofmany until we have 7+ pcpets, which has nothing to do with spell gem order.

I had considered making this number user-adjustable and this might be a good time to do that.
 
Aha, that does make sense. A config based setting for that would be amazing....
even at 82 the difference in damage is pretty substantial. With the recent changes making the OfMany "cap out" at 7 instead of 10, we lowered the count from 10 to 7.

1, 2 = 2242
3, 4, 5, 6 = 9638
7+ = 16830

1698275775822.png
 
even at 82 the difference in damage is pretty substantial. With the recent changes making the OfMany "cap out" at 7 instead of 10, we lowered the count from 10 to 7.

1, 2 = 2242
3, 4, 5, 6 = 9638
7+ = 16830

View attachment 52059
Right .. doesn't that make it ideal to begin using this spell at 3, not 7 from an efficiency standpoint compared to other spells?
 
After going through the spells in the line - Unless you have some real substantial math to back up why doing it at the lower number still proves beneficial, we're not going to make it adjustable.
 
Right .. doesn't that make it ideal to begin using this spell at 3, not 7 from an efficiency standpoint compared to other spells?
are you asking me or telling me?

if you're asking me, (without looking) no.
if you're telling me, show me.

in fact, let me just show you

INI:
Bolt of Molden scoria - 5166
Spear of Ro - 3119
Fickle Blaze - 4098
Jolt of Many - 2242, 9538, 16830
Shock - 3628
these are the other nukes we're using around here, so i can make it so you can go as few as 3, and as many as 7 for live, and 3 to 10 for EMU
 
are you asking me or telling me?

if you're asking me, no.
if you're telling me, show me.
Definitely asking, as said previously pretty new and just anecdotally it felt beneficial to me (when manually playing, before finding these plugins) to begin using this at the 3 mark. Considering you are building these plugins, I'm fairly certain you would know better than I and I was merely questioning from my place of ignorance. The plugins have been great. Thanks.
 
Definitely asking, as said previously pretty new and just anecdotally it felt beneficial to me (when manually playing, before finding these plugins) to begin using this at the 3 mark. Considering you are building these plugins, I'm fairly certain you would know better than I and I was merely questioning from my place of ignorance. The plugins have been great. Thanks.
i think you were replying while i was adding more info, refresh and check it out
 
are you asking me or telling me?

if you're asking me, (without looking) no.
if you're telling me, show me.

in fact, let me just show you

INI:
Bolt of Molden scoria - 5166
Spear of Ro - 3119
Fickle Blaze - 4098
Jolt of Many - 2242, 9538, 16830
Shock - 3628
these are the other nukes we're using around here, so i can make it so you can go as few as 3, and as many as 7 for live, and 3 to 10 for EMU
ok just for my edification here...
- spear of ro - 3119dd 684mana 7sec
- shock of many (w/ 3) - 7865dd 596mana 0.75second cast time

given the choice between the 2 above, are there other factors that im not considering that make spear of ro a higher priority cast?
 
ok just for my edification here...
- spear of ro - 3119dd 684mana 7sec
- shock of many (w/ 3) - 7865dd 596mana 0.75second cast time

given the choice between the 2 above, are there other factors that im not considering that make spear of more a higher priority cast?
no i think you misunderstand my edit.
my edit is "here let me write up the evidence to support you / not-support you" - which appears on quick paper to support the ability to adjust it down to as few as 3. which we're doing :p
 
no i think you misunderstand my edit.
my edit is "here let me write up the evidence to support you / not-support you" - which appears on quick paper to support the ability to adjust it down to as few as 3. which we're doing :p
lol - apologies, sorry for the back and forth, amazing!
 
ChatWithThisName updated MQ2Mage with a new update entry:

10/25/2023d

- Allow adjusting the OfMany pcpet count to between 3 to 7 (or 3 to 10 for EMU once emu is suppoted.
-- understand the OfMany spell line does more damage based on the number of pcpets that are fighting the mob.
--- in some eras using the 3+ threshold might hold more benefit over casting otherspells.
--- adjust accordingly.

Read the rest of this update entry...
 
Really awesome changes, love the veil & skin changes going to pet when tanking.
The Promised heals & being able to set threshold for heal is fantastic.
Group modrod was still defaulted on I noticed, despite the patch note for default off.
I've read that if all your party members summon their familiars it counts as pc pets for the Many line? Maybe this changes back n forth with patches who knows. Many does hit hard in general use.
Configurable Many is another great change.
 
Really awesome changes, love the veil & skin changes going to pet when tanking.
The Promised heals & being able to set threshold for heal is fantastic.
Group modrod was still defaulted on I noticed, despite the patch note for default off.
I've read that if all your party members summon their familiars it counts as pc pets for the Many line? Maybe this changes back n forth with patches who knows. Many does hit hard in general use.
Configurable Many is another great change.
well, the default is defaulted to off, but your setting existing in your ini is whatever you have it set to.

soe a new person loading in for the first time would have it turned off

we check for pc pets
 
Have an odd question, i'm sure its something simple. I run with several different group combinations, and every group that i have a mage in it, the DPS is fantastic. Till i run one of the groups that has 3 mages in it....120x2 117x1. When i run with this group, i turn of UseSkin on all of them but the one with the best one....but constantly only the 117 does decent dps...the others during combat typically cast and use molten komatiite orbs. And sps is horrendous.

I *think* it might have been the pulling zlow/zhigh i thought that only affected pulling....but does that also affect "assisting" MA/MT ?
 
Plugin - MQ2Mage

Users who are viewing this thread

Back
Top
Cart