Tanek5000
Member
- Joined
- Oct 14, 2023
- RedCents
- 61¢
I really need some help to make this work please. I may just be doing stuff wrong, and I realise this is a long list. I also can accept the answer this plugin isn't for you, it just can't be made to pet tank effectively, but I'd be sad as I think it would be awesome with a few tweaks. I think these could sit in existing tank modes (or perhaps form extra pet tank mode/s) - I guess much of this would translate to nerco/bst pet tanking too.
Quite possibly this amounts to pet tank mode and pet tank puller mode. Or all the tank puller vs not puller tank modes need specific pet class adjustments to fold pet tanking for mage (bst necro) in to current modes.
I would love to be told this is all operator error & here's how to do it right!!!!
Is it possible to do any of this stuff within current setup???
I don't want to have to run a crowd control and tank class.
BYOS mage definitely doesn't work for doing things like Promised relief (doesn't cast) and has no effect on AA use.
The /pet hold spam (I assume it is this) seems present in all modes which makes any sort of pet tanking very problematic when mage doesn't switch targets and get pet taunting on all mobs either. A lot of pet and swarms just standing around despite mobs in camp (killing merc healer for example) generally.
- All the modes seem to spam pet hold endlessly? That may be great for raiding but it's problematic for molo/solo when mage doesn't manually cycle target and taunt pet on to loose mobs or send in swarms etc. No amount of "/pet guard me" will get the pet to actually engage adds or extra mobs or taunt all mobs or protect mage or merc healer.
- All the modes don't seem to actually retarget mobs, additional mobs, manage agro, send in pets or swarms etc. Do they rely entirely on an additional character to assign targets and also having a crowd control class for all the adds that are just left loose? What mode & settings is for 'no I don't have a crowd control character' please manage adds and keep merc & mage alive?
- All the modes that do include puller tend to mean your merc stops healing you and leaves you to die, because puller modes turns on puller role and you are constantly just outside or well outside whatever tiny range the cleric has gotten fixated on and will actually heal in.
- In all modes it seems Pet focuses 1 mob only to exclusion of all else. eg puller tank if it picks up adds it's impossible to force it to actually engage all adds. so the adds invariably peel off and attack mage or cleric merc.
- Veil and Skin get applied to mage not the actual tank, the pet. This make 1)-4) worse as there is missing agro stickiness for the pet and increased beat you to death stickiness for mage. Veil & Skin need to go on pet!
- Roiling servant + Barrage of Many (hits harder than spears in many use cases even solo, and vastly more efficient at a third of the mana) also Ecliptic Companion(=heal) are great dps and really mana efficient, is there anyway to make them much higher priority?
- Second Wind AA is never cast. this causes extra deaths. it's free, awesome and has no drawbacks afaik.
- Host in the Shell is awesome and free cast, however it's over written by Companion's Aegis which is slightly better but a really vast mana suck. Companion's Aegis could be moved to an emergency position only (host on cooldown + host buff used up & gone from pet, that would be the time to cast companion's aegis). Host does the job just fine in most use cases.
- Promised Relief heals over half as much again for 1 third of the mana. It's often more than enough for pet tanking. In pet tank mode it could be refreshed at 85% or below and the direct heal cast at 45% or something. If there was an entry to decide delayed heal cast % like petheal this would be awesome for finetuning for content. so you could set delayed heal at 90 pet heal at 60 for tough zones or 70 30 for easy zones or w/ever.
- Pet IDA isn't used?
- Infusion of the Faithful could be used? but it does have a cast time.
- pet Aegis is being used rather than pet Stance, so velocity should be refreshed right? Possibly a checkbox for Aegis+Velocity vs Stance would be great?
- Companion of necessity with 3+ mobs might be a good cast to buy time/survival?
- Mend Companion & a whole load ofdefenisve aa's should probably trigger on low pet health?
- There are also a ton of defensives for the mage that could be used, shield of elements, dimensional shield, heart of froststone, armor of experience, even infusion of the faithful and finally staunch recovery as a hail mary.
- Having puller role assigned can be quite problematic for merc usage, especially on a cloth class. If puller role turned off once you were close to camp radius, and turned on when you left camp radius, this would be actually awesome!!
- Also keeping a cloth class from getting closer than X to it's mobs would be good for pulling, it needs to not get hit in melee & have all the swarms engage then and die off while mob kept at it's spawn until it's killed it's way thru swarms. Puller modes often won't do a ranged malaise at mobs on a very slight height difference.
- There's often a weird wait 4 seconds to cast malaise when pulling.
- There is zero drawback to spamming Turn Summoned while dps-ing, if it works great, if not = no drawback.
Quite possibly this amounts to pet tank mode and pet tank puller mode. Or all the tank puller vs not puller tank modes need specific pet class adjustments to fold pet tanking for mage (bst necro) in to current modes.
I would love to be told this is all operator error & here's how to do it right!!!!
Is it possible to do any of this stuff within current setup???
I don't want to have to run a crowd control and tank class.
BYOS mage definitely doesn't work for doing things like Promised relief (doesn't cast) and has no effect on AA use.
The /pet hold spam (I assume it is this) seems present in all modes which makes any sort of pet tanking very problematic when mage doesn't switch targets and get pet taunting on all mobs either. A lot of pet and swarms just standing around despite mobs in camp (killing merc healer for example) generally.
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