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MQ2Heals

Release MQ2Heals

Been using it on cleric/druid/shaman while running the Darkness task. I don't use KA but Raid Druid. The plugin has been working like a champ.
 
I tried turning this on today on the Cleric and Shaman and both were in endless spam loops even with mq2cast loaded.
Kiss Assist was running and the KA heals were turned off.

Spam loops of what?
 
could you link your kiss ini --- i believe since kiss11 unloads mq2cast if you have something like

Code:
${Cast.Ready[Miniature Horn of Unity]}
It would not know what to do

in that instance you would change it to
Code:
${Me.ItemReady[Miniature Horn of Unity]}


You can turn mq2melee=1 so it won't unload mq2cast also --- looks like this might fix it
 
could you link your kiss ini --- i believe since kiss11 unloads mq2cast if you have something like

Code:
${Cast.Ready[Miniature Horn of Unity]}
It would not know what to do

in that instance you would change it to
Code:
${Me.ItemReady[Miniature Horn of Unity]}


You can turn mq2melee=1 so it won't unload mq2cast also --- looks like this might fix it

I don't have anything remotely close to those in my character ini files for the cleric. Maybe I'm not looking in the right file.
I don't use conditions and I have a hate/hate relationship with mq2melee and generally leave it off.
 
Kiss runs an internal cast struct, MQ2Heals uses MQ2Cast to cast its spells. Kiss11 unloads MQ2Cast so it doesn't run into conflicts.
 
Sounds like a reason to revert back to kiss 10 for clerics ... mq2heals is just too good (IMO).
 
If you're using Kiss for buffs and MQ2Heals to heal, then I'd follow @Sum1 's advice.

That’s how I was using it. MQ2Heals was the only way I beat the RoS skyfire heroic mission when it was current content. Kiss wouldn’t heal fast enough and it didn’t have great group heal logic.
 
Has the @eqmule kiss mod incorporated the newer kiss 11 cast logic? If not, that might be a good choice since it’s distributed via the normal downloader and kept otherwise up to date.
 
Have MQ2Melee=1, then you will be able to use KissAssist 11 with MQ2Heals no problem. Don't forget to turn on /plugin MQ2Cast

But, the xtar corpse checking doesn't work, it keeps trying to heal a corpse over and over.
 
Am I doing something wrong?
When I run MQ2Heals I see that my cleric does not respect invis and casts when she wants.
Wiped my group twice today as we were doing some progression. Broke invis to heal the zerks..

Is there a setting I'm missing?
 
Am I doing something wrong?
When I run MQ2Heals I see that my cleric does not respect invis and casts when she wants.
Wiped my group twice today as we were doing some progression. Broke invis to heal the zerks..

Is there a setting I'm missing?

This is a workaround, but you can set the heal points lower to account for that. It’s not an ideal solution, however.
 
Thx Jimbob.
I cant see the download button - paid subscription but cant seem to download the cpp. I'm using native mq2. How can I download the cpp?
 
Thx Jimbob.
I cant see the download button - paid subscription but cant seem to download the cpp. I'm using native mq2. How can I download the cpp?

MQ2Heals is with the normal redguides compile. Just do a “/plugin MQ2Heals” from in game to load it up.
 
So, I think I added this functionality to MQ2AFNUKE, but don't remember if I added it to heals. I will check when I get a chance... Would you want heals to fire at a certain point of HP, or just let the toon die if the healer is invis?

Personally, I prefer the heals to fire no matter what... That way I can just AE aggro and just deal with it...

Am I doing something wrong?
When I run MQ2Heals I see that my cleric does not respect invis and casts when she wants.
Wiped my group twice today as we were doing some progression. Broke invis to heal the zerks..

Is there a setting I'm missing?
 
set the zerker heal point if your able to not heal unless they are below 80% since they get a debuff that prevents their health from ever being fulls till its run its coarse, or if there is an way to setup a heal point for classes that be an option.
 
Perhaps you could ini it? BreakInvis=false to override default behaviour? Generally I like to be in control of when invisibility breaks. /makemevisible is the best thing since sliced bread.
 
Already used to breaking invis to let toons engage. It's default behavior of KA and I like it that way.
Two hot keys "invis" and "visible" take care of everyone with one click.
Thanks for a great plugin!!
 
After long hesitation I have to say that I sincerely hope that "invunerable" spells casting can be removed. It never work properly, it wiped me tons of times that should have not, not mention that it will try to memorize a invunerable spell if you dont memorize one
 
So, I started adding the breakinvis option like I put in MQ2AFNUKE...

As for DA/invulnerability spells, I wonder if MQ2Cast is memorizing the spell... There's no logic in MQ2Heals to mem spells...
 
are we sure we're not talking about the divine proc from AAs?

you could use a holy to remove those
 
Jimbob et al,

I am having trouble getting MQ2Heals to
1. Not automatically unpause after zoning. That is, if i issue the '/heals pause' command, MQ2Heals will automatically unpause if i have zoned or hit succored. Basically, if i issue the Pause command i'd like it to stay paused until I hit Resume. I believe i have the ini setting set correctly.
2. MQ2Heals is not rezzing herself or team, even though i think i have the parameters set correctly and ini loaded.

I am using Kissassist in conjunction with MQ2heals for buffs and DPS.

Do I have my settings correct?

Code:
[MQ2Heals]
Enaled=1
Rez=1
CombatRez=1
CampFireRez=1
DynamicHeals=0
DoReviveMerc=1
PauseOnZone=1
Debug=1
DoPromisedHeals=1
DoHoTHeals=1
DoFastHeals=1
DoPatchHeals=1
DoBigHeals=1
DoClickHeals=1
DoNukeHeals=1
DoHealNukes=1
DoLightHeals=1
DoGroupHeals=1
RaidTankMode=0
HealPoint=91
FastHealPoint=70
TankHealPoint=90
BigHealPoint=50
PatchHealPoint=40
ClickHealPoint=39
GroupHealPoint=80
GroupHealCount=2
PullerHealRange=50
SelfHealPoint=40
SelfDAPoint=20
Yaulp=1
MemSpells=0
DoMed=1
DoMount=1
MedPct=1
MountItem=Armored Snow Puma Saddle
HealsOn=1
 
@Hylander #1 should not be happening. I'll see if I can reproduce the issue. It should remain paused after you zone. It should only unpause if you explicitly unpause the plugin. As for #2, yeah, that's my fault. For some reason corpse detection didn't work properly in the code I stole from core MQ2 when I was working on that functionality, so I need to spend some time to fix it...
 
@Hylander #1 should not be happening. I'll see if I can reproduce the issue. It should remain paused after you zone. It should only unpause if you explicitly unpause the plugin. As for #2, yeah, that's my fault. For some reason corpse detection didn't work properly in the code I stole from core MQ2 when I was working on that functionality, so I need to spend some time to fix it...

Thanks Jimbob.
I use MQ2Heals in conjunction with Kiss, so I am relying on its Rez functionality without issue, but wanted to check because the plugin does everything else more responsively than macro and quick rezzes are good rezzes.
Regarding 1) the debug echo is something like ‘unpausing on zone - coz too many deaths otherwise’. I get caught out in the ‘pause’- ‘invis’-‘move’ sequence of moving my group around. usually halfway across some zone when the cleric breaks invis by casting something

Cheers,
Hylander
 
I am adding an option to make the cleric not break invis like MQ2AFNuke. I haven't finished yet though... I could swear I removed the unpause on zone (many people didn't like it, though I prefer it). Let me double-check to see if I made it a toggle option.

Edit: So, I checked the source code, and yeah, it will resume on zone... I will make it an option to not resume on zone. In the mean time, if you /heals off, it will not resume on zone. You can use /heals resume to start it back up though. You won't have to /heals on then /heals resume...
 
Last edited:
About momorizing invunurable spells I mentioned before, I reinstalled rg and everquest game in case of some mac conflict. Now I am sure that mq2heals will cast "divine jurisdiction" and it will memorize it if you don't (replace gem 5)
 
CRAZY quick to heal. my only issues is it keeps spam healing my zerkers. tried setting heal points not sure where im screwing this up,
 
I also don't know what I did but now it spams the mq window with the no next heal available needed text as well,.. I love the reaction time of it though
 
How do I keep my cleric from not running OOM lol he just burns mana so fast. With using something like kissassist he never leave 98%
 
How do I keep my cleric from not running OOM lol he just burns mana so fast. With using something like kissassist he never leave 98%

I am not seeing that behavior. Is your toon way undergeared? Post your mq2heals settings (inside your server_toon.ini file).

Mine are:
Code:
DoPromisedHeals=0
DoHealNukes=1
DoNukeHeals=0
DoCombatRez=1
DoRez=1
DoGroupHeals=1
GroupHealPoint=85
DoClickHeals=1
DoPatchHeals=1
DoBigHeals=1
DoLightHeals=1
HealsOn=1
 
[MQ2Heals]
HealsOn=1
HealPoint = 85
FastHealPoint = 85
GroupHealPoint = 80
MinGroupHealCount = 3
BigHealPoint = 50
PetHealPoint = 0
PatchHealPoint = 35
ClickHealPoint = 40
SelfHealPoint = 40
DoHealNukes = 1
DoNukeHeals = 0
DoFastHeals = 1
DoPromisedHeals = 0
DoDynamicHeals = 1
DoCampFireRez = 0
DoPatchHeals = 1
DoBigHeals = 1
DoLightHeals = 0
DoRemedyHeals = 1
DoClickHeals = 1
DoGroupHeals = 1
DoYaulp = 1
DoReviveMerc = 0
DoHoTs = 0
DoCombatRez = 1
DoRez = 1
DoMed = 1
DoMemSpells = 0
MedPct = 30
DoMount = 1
BuffGem = 13
DoBuffs = 1
 
Do you have a zerker in group? Maybe with a set heal point at 85 and a zerker your cleric is spamming all of their abilities at him over and over and over.
 
@jimbob

Hey bud,

When using promised heals, is there a way to make it so it’s just used on the MA/tank and not on other random toons? Also, does the plugin refresh the promised heal before it fulminates (the final big heal)?
 
Release MQ2Heals

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