• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
MQ2GroundSpawns

Release MQ2GroundSpawns (2 Viewers)

I love this macro. TYVM for developing it.

Id be interested in learning how to make it better by it detecting the toon is stuck on an obstacle, like a rock or tree, and backing up, strafing right or left, then continuing.
 
I love this macro. TYVM for developing it.

Id be interested in learning how to make it better by it detecting the toon is stuck on an obstacle, like a rock or tree, and backing up, strafing right or left, then continuing.
howdy sillybastard - are we related?

this plugin isn't handling any movement - that is mq2nav.

we're just seeing the items and telling mq2nav to take us there to pick them up.

nav does have some built-in "get unstuck" - but in my experience the best thing to do is manage your mesh, or even use autosize
 
howdy sillybastard - are we related?

this plugin isn't handling any movement - that is mq2nav.

we're just seeing the items and telling mq2nav to take us there to pick them up.

nav does have some built-in "get unstuck" - but in my experience the best thing to do is manage your mesh, or even use autosize
ROFL Few claim me as kin, so you are brave!

I am new, how does one "best thing to do is manage your mesh, or even use autosize"?

TYVM Sic.
 
ROFL Few claim me as kin, so you are brave!

I am new, how does one "best thing to do is manage your mesh, or even use autosize"?

TYVM Sic.
Mesh Video

Mq2autosize
 
ROFL Few claim me as kin, so you are brave!

I am new, how does one "best thing to do is manage your mesh, or even use autosize"?

TYVM Sic.
mesheditor allows you to edit your navigation mesh which is what mq2nav uses

mq2autosize is a plugin that allows you to change your size (client side), which also has a side effect of how you interact with objects/doors/blocks etc - "not being gnome sized" has benefits in places where you get stuck on stairs - or "not being giant sized" has benefits in places you get stuck on wall sconces
 
Release MQ2GroundSpawns

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