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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver
MQ2Grind

Release MQ2Grind (5 Viewers) 3.1.52471.11

I had a look at these.

In regards to HoT instance, when you exit the mission, you are across the zone with KoS mobs between where you land and the quest giver. Because of this, I will not be adding this.
In regards to the VoA instances; both are buried behind a number of pre-req's. The first is behind 5 and the second is behind 3. My experience with people bothering to do the pre-reqs for TBL Contract of War, has been limited in my opinion.

At this point, they seem to be about lvl 85 related and for that level range, there is Brell's Rest available.

I'm open to hearing how many people would actually get through those 8 pre-reqs in order to grind those missions. Let me know.
Gotcha yeah I can look at more most gonna have pre-reqs though. I'm level 100(max level) now on tlp. Which makes brells mobs green and so no other options at the range. Get like 1 aa a clear sadly now.
 
Hi, I've recently started using MQ2Grind and am absolutely loving it!

Just had one question - I have a few groups, each with their own tank using CWTN, and basically there are many times where the tank will target a mob, try to execute a ranged attack despite not having a bow, then just stand there until I manually run closer to the target mob.

Is there a way to resolve this, or should I make sure that the tanks have bows and a sufficient number of arrows?

Thanks so much for your awesome plugin! :)

Edit: I just tried setting pull distance for the tank to 25 and that seems to be helping. Would you consider that to be a decent fix/solution?
 
Hi, I've recently started using MQ2Grind and am absolutely loving it!

Just had one question - I have a few groups, each with their own tank using CWTN, and basically there are many times where the tank will target a mob, try to execute a ranged attack despite not having a bow, then just stand there until I manually run closer to the target mob.

Is there a way to resolve this, or should I make sure that the tanks have bows and a sufficient number of arrows?

Thanks so much for your awesome plugin! :)

Edit: I just tried setting pull distance for the tank to 25 and that seems to be helping. Would you consider that to be a decent fix/solution?
Why do you tell him to use a bow if you dont have a bow?

1704953011010.png
  • Can I change how to pull mobs
    • Absolutely! You can get real clever in the INI file, I've included some examples. You can also include ${If[..],..,.} if you wanted. The plugin will perform what ever you put in the configuration. Share what you come up with, I'm sure others will benefit.
 
Why do you tell him to use a bow if you dont have a bow?

View attachment 55852
  • Can I change how to pull mobs
    • Absolutely! You can get real clever in the INI file, I've included some examples. You can also include ${If[..],..,.} if you wanted. The plugin will perform what ever you put in the configuration. Share what you come up with, I'm sure others will benefit.
Oh, I have not looked at the ini. I'll take a look at that and see what can be modified. Thank you!
 
That's a neat idea, I'll give that some thought.

In the mean time may I interest you in a better GMM mesh?
i can try the standard mesh or this one and every now and then (1-3 missions) a toon gets stuck. it is not always the same one. should i lev the toons ore shrink or ???? to avoid this. thx for your help!
 
i can try the standard mesh or this one and every now and then (1-3 missions) a toon gets stuck. it is not always the same one. should i lev the toons ore shrink or ???? to avoid this. thx for your help!

I would recommend using the mesh I shared. I'll get it uploaded to the mesh repo today.
 
i used this one too with the same problems
Are you running your group with selos? If so, I recommend disabling it.

If you are getting stuck and want me to try to help I need more information about where you are stuck. What helps me is the eq loc and the grind location. Further check that you are on a mesh tile or not.

Thanks.
 
Are you running your group with selos? If so, I recommend disabling it.

If you are getting stuck and want me to try to help I need more information about where you are stuck. What helps me is the eq loc and the grind location. Further check that you are on a mesh tile or not.

Thanks.
just gave up on that one. whatever i did: other mesh, no shrink, no lev, all settings to standard or some more options: ever now and then a char will not come to the group. BUT whenever i have hit "follow me" the char came along and it worked as it should.... will move on to other instances
 
Might not be bad for a toon to get stuck to add a routine to click a follow me to unstick them that's usually what i do to remedy some of the things toons get stuck on.
 
First, love the new UI. really clean and easy to use! watching this evolve has been a real pleasure!

Second... i like many get stuck or hung up on the FF or Heros forge missions. EQ really tossed a ton of crap in the way in this expansion. Might i suggest the following.


For hero's forage, remove the tunnels. have the task stop before the tunnels and drop/get new. the tunnels are a real issue with pathing and such.

For FF. that zone... ugh! but, maybe instead of treating it like all the others where you set 36 points or so to run thru and pull out of. what if, for that the group went to lets say, point 1. and changed to a pull to situation where the group stays put and the tank pulls. then once their are no mobs with in 200m or so, point 2. set back up with the tank pulling. clear up to 200m, point 3 and so on. for Kissassist for example, while running, kissassist tank or w/e the person has. then once to point 1, changes to /kissassist pullertank. once clear, back to tank. so on and so on. might make it easier

just a thought. over all, great work!
 
just gave up on that one. whatever i did: other mesh, no shrink, no lev, all settings to standard or some more options: ever now and then a char will not come to the group. BUT whenever i have hit "follow me" the char came along and it worked as it should.... will move on to other instances
Are you running selos?
 
First, love the new UI. really clean and easy to use! watching this evolve has been a real pleasure!

Second... i like many get stuck or hung up on the FF or Heros forge missions. EQ really tossed a ton of crap in the way in this expansion. Might i suggest the following.


For hero's forage, remove the tunnels. have the task stop before the tunnels and drop/get new. the tunnels are a real issue with pathing and such.

For FF. that zone... ugh! but, maybe instead of treating it like all the others where you set 36 points or so to run thru and pull out of. what if, for that the group went to lets say, point 1. and changed to a pull to situation where the group stays put and the tank pulls. then once their are no mobs with in 200m or so, point 2. set back up with the tank pulling. clear up to 200m, point 3 and so on. for Kissassist for example, while running, kissassist tank or w/e the person has. then once to point 1, changes to /kissassist pullertank. once clear, back to tank. so on and so on. might make it easier

just a thought. over all, great work!

Are you using the latest mesh from the mesh repo? If not, you should. The FF zone block over 600 things by hand.

Both instances were successfully flipped for over 15 hours before releasing. If you are having problems, I need specifics to address. Grind moves from location to location, you are welcome to use `/grind custom` and create a routine or script to execute at the staging location which does it how you want.

I appreciate the feedback, please grab the latest mesh for both FF and HF and disable selos.
 
I was having the same problem on Here's Forge. Updated mesh and trying again. (No bard in my group)

Edited to add: Yes, the new mesh solved my "stuck char" problem. Thanks!
 
took me about half hour to get started. At first they zoned in and did nothing and now the same thing is happening again. after about 3 hours I give up and can't figure out whats going on?
zone in , says waiting for group members for 5 seconds. Everyones in with me and nothing.
 

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took me about half hour to get started. At first they zoned in and did nothing and now the same thing is happening again. after about 3 hours I give up and can't figure out whats going on?
zone in , says waiting for group members for 5 seconds. Everyones in with me and nothing.

That is showing that the plugin thinks you are in battle. Are you on a live server or test?

Were you in combat?
 
Are you using the latest mesh from the mesh repo? If not, you should. The FF zone block over 600 things by hand.

Both instances were successfully flipped for over 15 hours before releasing. If you are having problems, I need specifics to address. Grind moves from location to location, you are welcome to use `/grind custom` and create a routine or script to execute at the staging location which does it how you want.

I appreciate the feedback, please grab the latest mesh for both FF and HF and disable selos.
I thought i did update the mesh but ill redownload and try again. thanks again! top notch stuff
 
The partison quests to get the Brell's Rest mission are surprisingly challenging at lvl 90
 
The partison quests to get the Brell's Rest mission are surprisingly challenging at lvl 90
Yeah the arena thing is annoying. I found the best solution was to set up camp in the back, and try to fight in the smack middle to avoid quest failure. Remembered, you can rest between fights.

On a different note, the Brells Rest grind works very well - but sometimes tank falls through the ground when crossing one of the rivers. Ill try and find the specific spot and report back.
 
Heroes are forged grind. Group is going between locations 36 and 37. The followers get caught by the big rock they go around. Have to shimmy them loose. No shrink or grow involved.
 
Sincere apologies if this has been asked, there is a lot of threads to read.

In Laurion Song mission (the one you click the door in the field, don't have the name at the moment) all toons seem to run to the Inn, get the mission, then joint run out to the door. I only ran it 3x so far, but each I took a break after the mission cleared, so maybe it doesn't happen between mission resets.

Being that 6 toons is VERY obvious of MQ usage, I was hoping to suggest the tank grabs the mission and the other group members can stay at the door in the field.

Thank you!
 
Sincere apologies if this has been asked, there is a lot of threads to read.

In Laurion Song mission (the one you click the door in the field, don't have the name at the moment) all toons seem to run to the Inn, get the mission, then joint run out to the door. I only ran it 3x so far, but each I took a break after the mission cleared, so maybe it doesn't happen between mission resets.

Being that 6 toons is VERY obvious of MQ usage, I was hoping to suggest the tank grabs the mission and the other group members can stay at the door in the field.

Thank you!
The group running to the quest giver is only if you click the 'Run group to the quest givers' button. In between mission resets, only the group leader/tank will run to the quest givers to renew the quest.
 
I get this same bug
will retry in 5 sec
End the grind
Yeah been busy with family stuff haven’t been able to run it again, but yeeah it doesn’t seem like they get stuck in any geometry in Hf, just that they are waiting to zone in again. Whenever it happens my tank is always at the npc, everyone is sitting there at the door.
 
Heroes are forged grind. Group is going between locations 36 and 37. The followers get caught by the big rock they go around. Have to shimmy them loose. No shrink or grow involved.

May I ask that the next time you hit an issue like this, share with me the EQ Loc, Grind Loc (like you did) a picture of map, zoomed out a bit so i can really understand precisely where.

Thanks in advance!
 
I guess not, I’ll run it again tonight and see verify

I have located a failed scenario in the code where this could happen if Grind detected the EQ bug where the DZ instance does not spawn in time. Grind will throw an error about it, and then attempt to re-get the mission. Unfortunately I failed to safe guard this scenario and it fails quietly.

I should be posting an update today which will address this.
 
How can I run MQ2Grind on two teams simultaneously when the tank classes are different? I started running one with an SK and configured the tank section accordingly. Then I launched it with a War team and adjusted the tank setting for that class. What I noticed was the tank setting on the SK changed to War. So, it's an issue with the GUI changing on the fly. Is it not possible to run two different tank settings at the same time?
 
The group running to the quest giver is only if you click the 'Run group to the quest givers' button. In between mission resets, only the group leader/tank will run to the quest givers to renew the quest.
I'll look for that! Thank you!
 
How can I run MQ2Grind on two teams simultaneously when the tank classes are different? I started running one with an SK and configured the tank section accordingly. Then I launched it with a War team and adjusted the tank setting for that class. What I noticed was the tank setting on the SK changed to War. So, it's an issue with the GUI changing on the fly. Is it not possible to run two different tank settings at the same time?

I run 5 groups with different tanks and I use one configuration, granted I'm using CWTN class plugin for each.

2 x WAR, 1 x SHD, and 2 x PAL group.

1705338481826.png

I would smash that button and see what I did to enable such configuration. You may need to alter to suite your needs if you are not using the CWTN class plugins on each tank class.

Here's what the configuration looks like:

[Tank]
Start=/squelch /multiline ; /docommand /${Me.Class.ShortName.Lower} pause on; /docommand /${Me.Class.ShortName.Lower} mode 7
LTDistPullCmd=/squelch /multiline ; /nav target log=off; /timed 5 /attack on; /timed 10 /docommand /${Me.Class.ShortName.Lower} resetcamp
GTDistPullCmd=/squelch /docommand ${If[${Select[${Me.Class.ShortName},PAL,SHD]} > 0,/multiline ; /cast 9; /face; /timed 20 /nav target log=off; /timed 25 /attack on,/multiline ; /range; /face; /timed 20 /nav target log=off; /timed 25 /attack on]}

I hope that this helps you.
 
@hytiek , possible to put a force restart timer option in this? Maybe a checkbox in the gui that will opt to force a grind end, then automatically force a run once the group has zoned out? I'm having fun farming in ToL Shei Vinitras, and not having any issues with deaths, but I do find I'm unable to clear the adventure within the 6 hour window. It would be nice if I could enable that function so that it will let me happily grind away for, say, 5 hours, then dump it and start over.
 
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