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MQ2Grind

Release MQ2Grind 3.1.52471.11

for those having weird issue, make sure you only have TANK section and do not have SHD/WAR section.
the default config had all the class. when i started it had tank and shd section and it was acting extremely wierd. i removed SHD section and everything started working like a charm
 
Why does a box pop up on random characters asking if I am ok joining the shared task? After a task is complete and they zone out sometimes one or more get this and don't continue the grind.
I have been having same problem for a long time now .... Buggy macro for 50 dollars .... always have to baby sit it.
Sometimes characters will not leave task. ...... Sometimes random characters will not enter zone ........... Sometimes characters will not accept task.
I could go on, but not wanting to rant. Was hoping other people would complain to have problems fixed.
Always been buggy!!!
Would be better if MainTank who requested task would just do a /kickp t in order to drop everyone from task.
 
I have been having same problem for a long time now .... Buggy macro for 50 dollars .... always have to baby sit it.
Sometimes characters will not leave task. ...... Sometimes random characters will not enter zone ........... Sometimes characters will not accept task.
I could go on, but not wanting to rant. Was hoping other people would complain to have problems fixed.
Always been buggy!!!
Would be better if MainTank who requested task would just do a /kickp t in order to drop everyone from task.

Been over a week since I used this, had forgot I even posted this message. Sure it will get addressed soon. I been doing other things in game lately, like Hunter achievements or Quests so this has not bothered me since last week at least.
 
First off, just downloading it and got it running in GMM, a tad buggy, in some times the sk just stands there and doesnt move to the next group. Not a big deal. Im about to try out the Restless Assault mission and see if it works smoother there.

My main question is, is it possible to not make a campfire at the start of each grind?

Thanks
 
Update, I got the CWTN Eskay plugin and its up and running smooth in Restless Assault. I couldn't figure the campfire out, so I dropped the fellowship the sk was in. Now my new problem is the sk is running out of mana. I have sk setting on group watch to all, and he still pulls when he really low on mana. I have it set at min of 30, start pulling at 90. Is it operator error, or is a setting im just missing or have setup wrong. Thanks
 
for those having weird issue, make sure you only have TANK section and do not have SHD/WAR section.
the default config had all the class. when i started it had tank and shd section and it was acting extremely wierd. i removed SHD section and everything started working like a charm

I'm not sure what you mean by this suggestion. The INI file needs to have all the classes which you use and have them defined. There's absolutely no need to delete a section.

Tank section is different from SHD or WAR.
 
I have been having same problem for a long time now .... Buggy macro for 50 dollars .... always have to baby sit it.
Sometimes characters will not leave task. ...... Sometimes random characters will not enter zone ........... Sometimes characters will not accept task.
I could go on, but not wanting to rant. Was hoping other people would complain to have problems fixed.
Always been buggy!!!
Would be better if MainTank who requested task would just do a /kickp t in order to drop everyone from task.

This doesn't sound right at all. There's no reason you should have to "babysit" it. I don't recommend that you AFK it, but that's your choice.

There is an EQ bug where some toons don't get the task on the recycle. This started to appear a few months back and I put a brute force function in place to cater for it. Ensure that you have the required and recommended plugins installed and properly working. For instance MQ2Dannet for the group commands to be set to the group members. MQ2AutoAccept for the auto accepting of Task Adds specifically for this newish bug EQ introduced a few months back.

This was a snippet that I took back when I had more reporting available:

1623123689745.png

I assure you, there was 0 babysit going on then.

Let's get on Discord and fix the problems that you are having. If there is a bug in the plugin, I'd rather fix it and have a better product available, than not.

I'm very proud of what I've built.

@jayah please do me a favor and send me your MQ2Grind.ini file privately and let me know how you control each class of your group. Let's fix this.
 
First off, just downloading it and got it running in GMM, a tad buggy, in some times the sk just stands there and doesnt move to the next group. Not a big deal. Im about to try out the Restless Assault mission and see if it works smoother there.

My main question is, is it possible to not make a campfire at the start of each grind?

Thanks

SK standing there and doing nothing, has usually been because default settings were left in place; specifically that the SK was trying to use /range (war setting). This has been a very common problem.

I was talking with a buddy of mine like 2 days ago about that "not make a campfire" since so many campfires are happening now a days. I'll work on that feature/setting tomorrow and release an update as soon as I'm done with it.
 
Update, I got the CWTN Eskay plugin and its up and running smooth in Restless Assault. I couldn't figure the campfire out, so I dropped the fellowship the sk was in. Now my new problem is the sk is running out of mana. I have sk setting on group watch to all, and he still pulls when he really low on mana. I have it set at min of 30, start pulling at 90. Is it operator error, or is a setting im just missing or have setup wrong. Thanks

This isn't user error, this is two plugins not working with each other, the way you want them to.

MQ2Grind was built to support any controlling mechanism (cwtn plugin, kissassist, muleassist, rgmercs, etc etc). MQ2Grind navigates and pulls based on configuration in MQ2Grind.ini - it is not self-aware like the CWTN plugin suite is. Also no setting in CWTN plugin, will directly affect MQ2Grind. Would be neat if it could.

I've had 2 people tell me that they created MQ2React's to handle such mana related issues. I exposed a few variables to help (found on the resource page); but you could easily write a React which checked if Grind was active, and if you were LoM and if so, execute a pause (/grind pause) then disable that react. Then another which checks if Grind is paused and mana is above a threshold then to disable itself and re-enable the other check.

I'm curious about your SHD running OOM -- are you burning everything?
 
Would be better if MainTank who requested task would just do a /kickp t in order to drop everyone from task.

I'll add this feature tomorrow as well. I don't understand why this causes you such grief and I feel like there's a separate issue at play here. If you get a chance, please get in touch with me over Discord. I'm very curious to understand what's going on with your set up.
 
This isn't user error, this is two plugins not working with each other, the way you want them to.

MQ2Grind was built to support any controlling mechanism (cwtn plugin, kissassist, muleassist, rgmercs, etc etc). MQ2Grind navigates and pulls based on configuration in MQ2Grind.ini - it is not self-aware like the CWTN plugin suite is. Also no setting in CWTN plugin, will directly affect MQ2Grind. Would be neat if it could.

I've had 2 people tell me that they created MQ2React's to handle such mana related issues. I exposed a few variables to help (found on the resource page); but you could easily write a React which checked if Grind was active, and if you were LoM and if so, execute a pause (/grind pause) then disable that react. Then another which checks if Grind is paused and mana is above a threshold then to disable itself and re-enable the other check.

I'm curious about your SHD running OOM -- are you burning everything?
I'll check my settings later. And see if I can't post them as to figure out why he is going oom. Thanks for the replies!

Kar
 
Restless Assult left one cave of mobs. When I run this grind, it always leave the NW cave with mobs untouched before the grind ends. I have to move my toon there in order to clear it.

Is it intentional, or can you fix the nav points so to catch those mobs.

Thanks.
 
Restless Assult left one cave of mobs. When I run this grind, it always leave the NW cave with mobs untouched before the grind ends. I have to move my toon there in order to clear it.

Is it intentional, or can you fix the nav points so to catch those mobs.

Thanks.

That's intentional and you can override it by disabling the SafeMode setting in the INI file (MQ2Grind.ini). You can simply change SafeMode=1 to SafeMode=0 then in game type: /grind reload and start the instance again. I want to warn you (and those reading) if you group cannot handle 8 lvl 115 wurms at once, then I would strongly recommend leaving SafeMode on.

Have fun with it! And yes, I know that all spawns are the wurms every single time, but it does happen. My raid geared toon still eat it up in there when the spawns get ugly.

Good luck and enjoy it!
 
Love this script! One question tho, on restless assault, sometimes at the very end of the mission, I will agro one dragon, after the TANK has paused everyone. Is there anyway I can just have the TANK hold off on pausing / kicking the instance for an extra 60 seconds?
 
Love this script! One question tho, on restless assault, sometimes at the very end of the mission, I will agro one dragon, after the TANK has paused everyone. Is there anyway I can just have the TANK hold off on pausing / kicking the instance for an extra 60 seconds?

What location are you exiting on? I've been running this about a year+ and have experienced that scenario once and fixed it. I haven't seen it since. Thanks in advance!
 
What location are you exiting on? I've been running this about a year+ and have experienced that scenario once and fixed it. I haven't seen it since. Thanks in advance!
I exit at mark 27 - and it's rare there is a mob agro'd . I'd say maybe one in ten .
 
i was running the darkness howls using mq2grind today and seems that i have some pathing issues where toons will just stop and have to manually move one further for it to continue the pathing
 
I sent you a photo of the trouble mob @hytiek , on Discord (xxxxxxxxxx) is my username.

@maxxlion I recommend editing out your discord name. Just send that info in a DM to @hytiek
 
I had the same issue on darkness howls. It’s that check box in the navUI again @hytiek. I wonder if there a command line way to change that and have that run on automatically when /grind starts.
 
I had the same issue on darkness howls. It’s that check box in the navUI again @hytiek. I wonder if there a command line way to change that and have that run on automatically when /grind starts.

His issue was an extremely rare spawn at Loc 27 in RA. We resolved it by exiting at loc 25 and seems like he's a lot happier with it.

Nav command line - I've asked for a few times, but I don't think we'll see it.
 
i have a question i have 2 groups one the mt is a sk and other mt is a war the war doesn't seem to pull with bow how can i make it pull and dont conflict with sk in other group or can i just add the pull with bow?
 
i have a question i have 2 groups one the mt is a sk and other mt is a war the war doesn't seem to pull with bow how can i make it pull and dont conflict with sk in other group or can i just add the pull with bow?

Yeah, great question.

For now, the best way to approach this is get Group1 up and running configured correctly, then tab over to Group2 tank and reconfigure and start it up. The values are kept in memory and written to disk for a reload.

Let me know if you run into troubles.
 
this just popped up for me today. Been running RA for about a week now, and now all of a sudden, instead of going into the instance, ill start killing the mobs in the cave in the GD open zone.
 
I've had 2 people tell me that they created MQ2React's to handle such mana related issues. I exposed a few variables to help (found on the resource page); but you could easily write a React which checked if Grind was active, and if you were LoM and if so, execute a pause (/grind pause) then disable that react. Then another which checks if Grind is paused and mana is above a threshold then to disable itself and re-enable the other check.

I would be interested to see how people are doing this.
Did not even think of using react to solve the OOM issues. Something i will need to work on, but if I can plagiarize I'm cool with that too :)
 
I would be interested to see how people are doing this.
Did not even think of using react to solve the OOM issues. Something i will need to work on, but if I can plagiarize I'm cool with that too :)

I'll be looking at something to build in to cater for this. I've become aware of something up coming that I believe will directly affect this even further.
 
Any idea what causes the random character to not accept the shared task? Popup box on 1 or more characters asking to accept. Other characters zone into instance and wait on the others to accept which they never do.
 
Does this look right to run a mage with rgmercs?


[Magician]
Start=/multiline ; /target ${Group.MainTank}; /macro rgmercs\RGMERC.mac; /rg Chaseon
Pause=/mqp on
Resume=/mqp off
End=/endmacro


Also, I looked at the settings on the sk, and I dont see anything that would cause me to be running oom. Honestly think its just a lack of AA, im only 33k in and probably not optimal as I am still learning about sks.

Kar
 
sharedtaskbox.jpg

Sometimes just one character sometimes multiple get message box. Completely shuts down the plugin, these characters don't zone in cause they won't get the task. Then the ones that zoned in will sit inside the instance waiting for the others to zone in, which they won't.
 
I'll be looking at something to build in to cater for this. I've become aware of something up coming that I believe will directly affect this even further.

I look forward to this addition.

For anyone; this is what I came up with for a quick fix. Its not going to work for many, but may be a starting point.
I drive with a Pally, and he is always the one oom (mostly due to deaths)

INI:
  GrindManaPause:
    action: /grind pause
    condition: "${Grind.Active} && !${Grind.Paused} && ${Me.PctMana} < 20"
  GrindManaUnPause:
    action: /grind resume
    condition: "${Grind.Active} && ${Grind.Paused} && ${Me.PctMana} > 90"

If you want to manually pause the grind you need to create a hotbutton to pause the grind and disable the UnPause react.
 
Anyone else constantly get stuck on 11/23 in Icebound Avatar? I am pulling with an SK, I don't have a bow, but I have to send my pet to attack the mob at this step as he's out of melee range, this does not happen every time but i would say 8 out of 10 runs i get stuck here. I guess I could get a bow to pull, but is there something else I can do. I did update the ini for the sk, any suggestions would be appreciated.
 
Anyone else constantly get stuck on 11/23 in Icebound Avatar? I am pulling with an SK, I don't have a bow, but I have to send my pet to attack the mob at this step as he's out of melee range, this does not happen every time but i would say 8 out of 10 runs i get stuck here. I guess I could get a bow to pull, but is there something else I can do. I did update the ini for the sk, any suggestions would be appreciated.

This spot has been identified as a problem due to levitation - by chance are you levitating ? The issue is a Line of Sight which would exist for Bow or for Casting. When the patch is up, this is 1 of 3 issues I'll be working on.
 
This spot has been identified as a problem due to levitation - by chance are you levitating ? The issue is a Line of Sight which would exist for Bow or for Casting. When the patch is up, this is 1 of 3 issues I'll be working on.
Thanks I thought I had lev on but I can't say for sure, and really its not that big of a deal just more of a hey this happens, and I did try to search to see if it had been reported. Thanks for replying :-)
 
Does this look right to run a mage with rgmercs?


[Magician]
Start=/multiline ; /target ${Group.MainTank}; /macro rgmercs\RGMERC.mac; /rg Chaseon
Pause=/mqp on
Resume=/mqp off
End=/endmacro


Also, I looked at the settings on the sk, and I dont see anything that would cause me to be running oom. Honestly think its just a lack of AA, im only 33k in and probably not optimal as I am still learning about sks.

Kar

I have found this format to work infinitely better:

INI:
[Druid]
Start=/multiline ; /target ${Group.MainTank} ; /timed 10 /macro rgmercs\RGMERC.mac ; /timed 50 /rg Chaseon
Pause=/mqp on
Resume=/mqp off
End=/endmacro
 
Release MQ2Grind

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