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MQ2Eskay

Plugin - MQ2Eskay (1 Viewer) 3.1.52471.11

okay thanks I was just wondering if it could be set. Its not a big issue just something I noticed and thought I would ask about it.

Zeb
 
Exact same problem with the same errors: its telling me that it doesnt exist so the window wont come up and /shd is not a recognized command.
/reload UI isn't making it appear. /reload is the same command
/loadskin default isn't working
/loadhud default is not a valid command
I've restarted everything with no luck, and it's coming up fine on 11 other classes by default but not on the SK. I've reloaded the plugin as well.
Any other ideas?
 
I just renewed my 1yr license, but MQ2Eskay is not showing back up on the Plugins menu on MQNext.
 
I believe it's updated every 4 hours. Hopefully you're on the short end of the cycle and it shows up soon :)
 
Exact same problem with the same errors: its telling me that it doesnt exist so the window wont come up and /shd is not a recognized command.
/reload UI isn't making it appear. /reload is the same command
/loadskin default isn't working
/loadhud default is not a valid command
I've restarted everything with no luck, and it's coming up fine on 11 other classes by default but not on the SK. I've reloaded the plugin as well.
Any other ideas?
if /shd isn't a recognized command that means mq2eskay is not loaded

/plugin mq2eskay load

obligatory "you should use macroquest 'Next'" > guide here <
 
I am returning after about six months so I am rusty on many things. One thing that I noticed last night was that none of the defensive disciplines that I am used to are being utilized by the plugin. For example, Cadcane's Carapace. I see that other Combat Abilities are firing, but not the ones that I recall being used previously. Has the logic changed? Is this working as intended? I am 115 and max AA fighting named in ToV missions.
 
I am returning after about six months so I am rusty on many things. One thing that I noticed last night was that none of the defensive disciplines that I am used to are being utilized by the plugin. For example, Cadcane's Carapace. I see that other Combat Abilities are firing, but not the ones that I recall being used previously. Has the logic changed? Is this working as intended? I am 115 and max AA fighting named in ToV missions.
we use carapace as both a "uh oh im gonna die" as well as part of the defensive tanking routine. I would ensure that you're in a tank mode and/or assigned as group main tank for the defensive routine.

1637936661375.png

to answer your question - no, that part of the plugin routine hasn't changed. still the same tier'd defensive routine

and welcome back!

We now have a consolidated place to find all the info on stuff > here < if you needed to be able to quickly find something obviously the videos are kind of a "moment in time" as things do change and get adjusted or stuff added etc, but that might be useful for you
 
we use carapace as both a "uh oh im gonna die" as well as part of the defensive tanking routine. I would ensure that you're in a tank mode and/or assigned as group main tank for the defensive routine.

View attachment 35183

to answer your question - no, that part of the plugin routine hasn't changed. still the same tier'd defensive routine

and welcome back!

We now have a consolidated place to find all the info on stuff > here < if you needed to be able to quickly find something obviously the videos are kind of a "moment in time" as things do change and get adjusted or stuff added etc, but that might be useful for you
Thanks Sic! I use Sic Tank mode for nearly everything and my group role is MT and MA. Maybe I just didn't get close enough to dieing lol

I will keep watching and see if it pops up.
 
Thanks Sic! I use Sic Tank mode for nearly everything and my group role is MT and MA. Maybe I just didn't get close enough to dieing lol

I will keep watching and see if it pops up.
still part of the tier'd defensive routine - so ensure your settings are how you'd expect - burnallnamed, burnalways, burncount etc. I personally leave burnallnamed on, burnalways off, burncount 4
 
I am having trouble with the MQ2Eskay right now, it wont pull? I did the debug but it all checks out, was missing Voice it said but I dont think that is the issue?

It was running just fine, then all of a sudden it stopped pulling. I set it to Puller Tank and nothing happens
 
I am having trouble with the MQ2Eskay right now, it wont pull? I did the debug but it all checks out, was missing Voice it said but I dont think that is the issue?
all the cwtn plugins have a dedicated thread for them. please post there.
this is also not "IRL"

It was running just fine, then all of a sudden it stopped pulling. I set it to Puller Tank and nothing happens

MQ2Eskay FAQ

Q. Why am I Not Pulling XYZ mob?
A. Not pulling a mob is almost always an issue either with your Navmesh or your pull settings. If you do a /shd debugpull on once and it will cycle 1 time and spit out in your mq2 window all the mobs and why you are not pulling them. Compare the output with the mobs you think you should be pulling and it will tell you why. This will notify you if you have no nav path, or out of zradius, or regular radius, or on ignore, etc.

"it all checks out" what do you mean by that? if it "all checks out" then it means nothing in the output is something that you're expecting to be pulling.

the debug output will specifically tell you mobs by name and ID, and the reason why you didn't pull them. the reason it says you didn't pull is probably the reason, or other reasons that you didn't make it through the pull routine, like missing a buff.

you mention thule... it is likely that. just turn off thule usage if you don't want it.
 
if it says voice is missing, you might be waiting on that - especially if it tells you that is why it is waiting. you can just turn off usevoice if you don't want it.

MQ2Eskay Commands
/shd UseVoiceOfThule true/false/on/off/0/1 - Sets if you want to use Voice of Thule AA
 
I did try that. And it still does not want to work. I ran a debug again and nothing came back. Still wont pull?
 
I did try that. And it still does not want to work. I ran a debug again and nothing came back. Still wont pull?
"nothing came back"

if "nothing" came back then you're not in a pulling mode. swap to a pulling mode and you will spit out a bunch of information
 
it is almost certainly:
you are not in a pulling mode
the mobs are not meeting your pulling criterea by means of settings like radius (your pullradius), zradius (zhigh/zlow), level, ignores etc.
you are missing and waiting for something (it would say in debug output)
you are on a spot on your mesh that you can't reach anything else (debug output would say)
 
The drop down menu, "Mode", I have selected "Puller Tank" as I normally do.
then the debug output isn't going to show "nothing" in your mq window you're going to see a whole bunch of output
like this.

here everything is outside of my radius, so i would adjust my radius
1638530323125.png
 
In the MQ window I type /shd debugpull on once . I get no information back to me. Pull Radius is 1000, High is 25, Low is 25, and Arc is 360. Mode is Puller Tank.

My SHM and Zerker ones are set to assist and they work fine. I am relatively new at this, a few weeks or so.
 
In the MQ window I type /shd debugpull on once . I get no information back to me. Pull Radius is 1000, High is 25, Low is 25, and Arc is 360. Mode is Puller Tank.
your high and low is probably too small, you would only pull from 25 higher and 25 lower than you. which the debug output would tell you. if you are on a completely flat zone, then that is probably fine but if you change your map low: and High: to 25 and no longer see things you would want to pull, you should adjust your zhigh and zlow

"i get no information back to me" I would suggest doing a:

/shd mode 0
/shd debugpull on once (nothing will happen until you go into a pulling mode)
/shd mode 5 (now you have gone into a pulling mode you will output stuff)
unless, of course, you don't have a mesh or whatnot and are getting kicked out of a pulling mode - which would mean you are *not* in a pulling mode :) if you are getting a message that it requires a mesh and you don't have it, and it tells you that you are getting kicked to manual mode, then that's another issue

I am relatively new at this, a few weeks or so.
I understand. follow the instructions/information and you'll be back pulling in no time.

unless you're in a dungeon i'd suggest just slapping a 300 for your zradius: /shd zradius 300
 
So how does the ZHigh/Low/Arc work? Just curious, not familiar with this...

I am using Live right now, switch to Next?

I did transfer everything to Next, the correct way I think lol
 
Interesting

steps-to-victory is affirmative Sic, the High Low was the issue. You the man!

Next is MQ2Mage, just saw you had that one
 
Thanks sic. I figured out the problem, and got it going last night. Yowzers! My SK is doing stuff I never dreamed.
 
With the 12/1 update to MQ2Eskay, I've noticed that my SK will go into an endless loop trying to buff himself with Grim Covenant when he already has Voice of Prescience active.

If I remove Voice of Prescience manually, he will cast Grim Covenant on himself receiving both the Grim Covenant and Mottled Skeletal Form buffs. My enchanter will then rebuff Voice of Prescience over writing the Grim Covenant buff. MQ2Eskay will then continue to function as normal until the Mottled Skeletal Form buff drops. Once this buff drops it will go back into an infinite loop until I manually remove Voice of Prescience again, enabling a successful Grim Covenant cast.

If I have AutoRemoveIllusion active, there doesn't seem to be any work around to the Grim Covenant infinite loop issue wit VoP.
 
With the 12/1 update to MQ2Eskay, I've noticed that my SK will go into an endless loop trying to buff himself with Grim Covenant when he already has Voice of Prescience active.

If I remove Voice of Prescience manually, he will cast Grim Covenant on himself receiving both the Grim Covenant and Mottled Skeletal Form buffs. My enchanter will then rebuff Voice of Prescience over writing the Grim Covenant buff. MQ2Eskay will then continue to function as normal until the Mottled Skeletal Form buff drops. Once this buff drops it will go back into an infinite loop until I manually remove Voice of Prescience again, enabling a successful Grim Covenant cast.

If I have AutoRemoveIllusion active, there doesn't seem to be any work around to the Grim Covenant infinite loop issue wit VoP.
howdy Kilo,
sorry to hear you're having issues, but nope, nothing changed.

both these items are addressed and specifically mentioned in the FAQ:

Q. I appear to be chain casting Azia/Beza?
A. Do you have any enchanter buffs on you? you likely have an issue that MacroQuest is reporting to mq2eskay that, despite having voice of sagacity, that you still need covenant. You should decide which one you want and add the other one to your blocked buffs.

There are a few of these buffs that eq/mq2 reports stack that do not or will chain overwrite other buffs and you get into a buffing contest with another toon. You either have this situation or some other issues. I would suggest checking for the red error text that eq gives you to tell you WHY it didn't successfully take hold and then go from there. You can block anything you don't want cast. This is a built-in EverQuest feature - right-click on the buff and "add this spell to list of blocked spells" or go through the eq menu -> character -> blocked buffs


EQ Menu -> Character -> Blocked Buffs
EQ Menu -> Character -> Blocked Pet Buffs (to add to anyone's pet blocked spells)



Q. I spam memorize my mana conversion / skeleton illusion spell and/or cast my unity spell?
A. You probably have auto remove illusion turned on, but don't actually have the illusion from this spell added to your blocked buffs. This will make you want to recast the spell. If you don't want to re-cast the spell to get the illusion, you will want to add it to your blocked buffs. This is typically Icebone Skeletal Form.

EQ Menu -> Character -> Blocked Buffs
EQ Menu -> Character -> Blocked Pet Buffs (to add to anyone's pet blocked spells)
or /blockspell add me 9492
 
Thanks for the quick response Sic.

Sorry, I'm honestly not sure what changed on my end. I don't remember ever doing anything with blocked buffs on my SK, and the plugin's always just worked. Simply adding Mottled Skeletal Form to blocked buffs seems to provide me with the desired behavior though. I'll get Grim Covenant if I don't have VoP, and if VoP overwrites Grim Covenant, it now stays without looping. Thanks again!
 
Had the same issue suddenly today, blocking Icebone Skeletal form solved it. Odd I haven't seen it before today.
 
I have the sk in /shd mode 1 and it does nothing
Campradius set to 90
Assist on 98%
Mt set in grp on merc tank
Pu and MA set on puller and nada , sk just sits

Any ideas on how to get it to assist properly
 
please post in the correct location.

if your MA targetting the mob? Your MA would need to target the mob, the mob to enter your campradius, and be bellow 98% health for it to assist since it is in an assist mode.
 
Right after a kill, my SK attempts to cast something, but isn't switching out spells to do so. Not sure what it's trying to cast as it doesn't show in MQ2Eskay. SK is level 117 and I've bought all ToL spells/tomes up to that level. From watching my SK, it seems like it might be a spell used for pulling that it's looking for.

1639000163386.png
 
Right after a kill, my SK attempts to cast something, but isn't switching out spells to do so. Not sure what it's trying to cast as it doesn't show in MQ2Eskay. SK is level 117 and I've bought all ToL spells/tomes up to that level.

View attachment 35547
sounds like you have a macro running or something else trying to cast, we say if we try and cast sometthing
 
I'm running mq2grind. I paused it and nothing changed.
you should configure mq2grind to use the spell you have memorized.

if it is trying to cast a spell you don't have memorized, you will get that message.

mq2eskay doesn't cast any spells you don't have memorized

@hytiek
 
Plugin - MQ2Eskay

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